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	Added login token persistence. Optimized update process
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							| @@ -2,17 +2,27 @@ import os | ||||
| import sys | ||||
| import json | ||||
| import hashlib | ||||
| import pathlib | ||||
| import argparse | ||||
| import requests | ||||
| import subprocess | ||||
| import urllib.parse | ||||
| from uuid import getnode | ||||
| from datetime import datetime, timedelta | ||||
|  | ||||
| parser = argparse.ArgumentParser(description='DMM bypass script') | ||||
| parser.add_argument('-g', '--game', type=str, help="DMM code name of the game", default="kfp2g") | ||||
| parser.add_argument('-u', '--update', help="Check for game update before launching", action='store_true') | ||||
| args = parser.parse_args() | ||||
|  | ||||
| def load_config(config_name): | ||||
|     with open(config_name, "rt", encoding="utf-8") as f: | ||||
|         return json.load(f) | ||||
|  | ||||
| def save_config(config_name, config): | ||||
|     with open(config_name, 'wt', encoding="utf-8") as f: | ||||
|         json.dump(config, f, indent=1, ensure_ascii=False) | ||||
|  | ||||
| config_name = args.game + '.cfg' | ||||
|  | ||||
| if not os.path.exists(config_name): | ||||
| @@ -24,11 +34,9 @@ if not os.path.exists(config_name): | ||||
|         "dmm_password" : input('DMM Password: '), | ||||
|         "use_proxy" : input('Your login tokens will be sent through my VPN machine.\nIs that okay? (yes/no): ').lower() == "yes" | ||||
|     } | ||||
|     with open(config_name, 'wt', encoding="utf-8") as f: | ||||
|         json.dump(config, f, indent=1, ensure_ascii=False) | ||||
|     save_config(config_name, config) | ||||
| else: | ||||
|     with open(config_name, "rt", encoding="utf-8") as f: | ||||
|         config = json.load(f) | ||||
|     config = load_config(config_name) | ||||
|     print(f'Loaded settings from {config_name}') | ||||
|  | ||||
| config["update_game"] = args.update | ||||
| @@ -47,6 +55,20 @@ def get_mac(): | ||||
|     mac = getnode() | ||||
|     return ':'.join(("%012X" % mac)[i:i+2] for i in range(0, 12, 2)).lower() | ||||
|  | ||||
| def get_game_root_path(user_path, game_dir, exe_name): | ||||
|     """Return valid game install directory""" | ||||
|     path = pathlib.Path(user_path) | ||||
|     parts = list(path.parts) | ||||
|     if path.name == exe_name: | ||||
|         return str(path.parent.resolve()) | ||||
|     elif game_dir in parts: | ||||
|         #get index of last occurence of game_dir in user path (+1) | ||||
|         dir_idx = len(parts) - parts[::-1].index(game_dir) | ||||
|         parts = parts[:dir_idx] | ||||
|         return str(pathlib.Path(*parts).resolve()) | ||||
|     else: | ||||
|         raise Exception(f"Path to game files is incorrect! Ensure it points to {exe_name} or contains {game_dir}!") | ||||
|  | ||||
| def retrieve_login_token(session : requests.Session): | ||||
|     try: | ||||
|         print("Retrieving login form") | ||||
| @@ -121,29 +143,38 @@ def retrieve_launch_params(game_id, mac_addr, hdd_serial, motherboard, login_sec | ||||
|         elif result_json["result_code"] != 100: | ||||
|             raise Exception(f'{result_json["result_code"]}: {result_json["error"]}') | ||||
|         data = result_json["data"] | ||||
|         if update_game: | ||||
|             game_version = data["latest_version"] | ||||
|             print("Latest version:", game_version) | ||||
|             file_list_params = "?" + data["sign"].replace(";", "&").replace("CloudFront-", "") | ||||
|             return data["execute_args"], data["file_list_url"], file_list_params | ||||
|         else: | ||||
|             return data["execute_args"], None, None | ||||
|         return data | ||||
|     except Exception as e: | ||||
|         print("Failed to retrieve launch arguments:", e) | ||||
|  | ||||
| def main(config): | ||||
|     #required arguments | ||||
|     game_id     = config["game_id"] | ||||
|     exe_location = config["file_path"] | ||||
|     login       = urllib.parse.quote_plus(config["dmm_login"]) | ||||
|     password    = urllib.parse.quote_plus(config["dmm_password"]) | ||||
|     update_game = config["update_game"] if "update_game" in config else False | ||||
|     use_proxy = config["use_proxy"] if "use_proxy" in config else False | ||||
|     #optional arguments | ||||
|     update_game = config.get("update_game", False) | ||||
|     use_proxy   = config.get("use_proxy", False) | ||||
|     saved_login = config.get("saved_login", None) | ||||
|     #dmm requires these values | ||||
|     mac_addr = get_mac() | ||||
|     hdd_serial = get_hash('') | ||||
|     #actual moterboard serial is unknown, but this works | ||||
|     motherboard =  get_hash(getnode()) | ||||
|     hdd_serial = get_hash('') #DMM sends an empty hash as well | ||||
|     motherboard =  get_hash(getnode()) #actual moterboard serial is unknown, but this works | ||||
|  | ||||
|     current_time = datetime.now() | ||||
|  | ||||
|     with requests.Session() as session: | ||||
|         if saved_login is not None: | ||||
|             login_expiration = datetime.fromtimestamp(saved_login["expiration"]) | ||||
|             if login_expiration < current_time: | ||||
|                 print("Login data has expired") | ||||
|                 saved_login = None | ||||
|  | ||||
|         if saved_login is not None: | ||||
|             login_secure, login_session = saved_login["login_secure"], saved_login["login_session"] | ||||
|             print("Loaded login data from previous session") | ||||
|         else: | ||||
|             token = retrieve_login_token(session) | ||||
|             captcha = retrieve_captcha_token() | ||||
|  | ||||
| @@ -154,19 +185,40 @@ def main(config): | ||||
|             if login_secure == None or login_session == None: | ||||
|                 return | ||||
|              | ||||
|             login_expiration = int((current_time + timedelta(days=364)).timestamp()) #expire in less than a year | ||||
|             config["saved_login"] = saved_login = {"login_secure" : login_secure, "login_session" : login_session, "expiration": login_expiration} | ||||
|             del(config["update_game"]) | ||||
|             save_config(config_name, config) | ||||
|          | ||||
|         if not use_proxy: input("Enable VPN now and press Enter") | ||||
|  | ||||
|         execute_args, file_list_url, file_access_params = retrieve_launch_params(game_id, mac_addr, hdd_serial, motherboard, login_secure, login_session, use_proxy, update_game) | ||||
|         if execute_args == None or (update_game and (file_list_url == None or file_access_params == None)): | ||||
|         #execute_args, file_list_url, file_access_params | ||||
|         launch_data : dict = retrieve_launch_params(game_id, mac_addr, hdd_serial, motherboard, login_secure, login_session, use_proxy, update_game) | ||||
|          | ||||
|         execute_args : str = launch_data.get("execute_args", None) | ||||
|         if execute_args == None: | ||||
|             return | ||||
|          | ||||
|         if update_game: | ||||
|             file_list_url = launch_data.get("file_list_url", None) | ||||
|             file_list_params : str = launch_data.get("sign", None) | ||||
|             if file_list_url == None or file_list_params == None: | ||||
|                 return | ||||
|  | ||||
|             print("Latest version:", launch_data["latest_version"]) | ||||
|             file_list_params = "?" + file_list_params.replace(";", "&").replace("CloudFront-", "") | ||||
|  | ||||
|         exec_name = launch_data["exec_file_name"] | ||||
|         install_dir = launch_data["install_dir"] | ||||
|         game_root_path = get_game_root_path(exe_location, install_dir, exec_name) | ||||
|  | ||||
|         if not use_proxy: input("Disable VPN now and press Enter") | ||||
|  | ||||
|         if update_game: | ||||
|             dmmUpdater.update_game(os.path.dirname(exe_location), file_list_url, file_access_params) | ||||
|             dmmUpdater.update_game(game_root_path, file_list_url, file_list_params) | ||||
|  | ||||
|         print("Starting game") | ||||
|         args = [exe_location] + execute_args.split() | ||||
|         args = [os.path.join(game_root_path, exec_name)] + execute_args.split() | ||||
|         print(args) | ||||
|         subprocess.Popen(args, start_new_session=True)  | ||||
|         input("Done. Press enter to exit (this will close the game)") | ||||
|   | ||||
| @@ -4,6 +4,7 @@ import hashlib | ||||
| import requests | ||||
| import urllib.parse | ||||
| from urllib.request import urlretrieve | ||||
| from pathlib import Path | ||||
|  | ||||
| def get_file_list(url): | ||||
|     url = "https://apidgp-gameplayer.games.dmm.com" + url | ||||
| @@ -27,33 +28,28 @@ def get_file_hash(file_path): | ||||
| def update_game(game_path, files_url, files_param): | ||||
|     print("Updating game") | ||||
|     server_url, server_files = get_file_list(files_url) | ||||
|     server_file_dict = {file["local_path"]: file for file in server_files} | ||||
|  | ||||
|     local_files = [os.path.join(dp, f).replace("\\", "/") for dp, dn, filenames in os.walk(game_path) for f in filenames] | ||||
|     local_file_dict = {"/" + os.path.relpath(r, game_path).replace("\\", "/"): {"abs_path":r, "hash":""} for r in local_files} | ||||
|     server_file_dict = {str(Path(game_path, file["local_path"].lstrip('/')).resolve()): file for file in server_files} | ||||
|     local_file_dict = {str(Path(dp, f).resolve()): "" for dp, dn, filenames in os.walk(game_path) for f in filenames} | ||||
|      | ||||
|     files_to_download = [] | ||||
|     files_to_delete = [] | ||||
|     for server_file_key in server_file_dict.keys(): | ||||
|         server_file = server_file_dict[server_file_key] | ||||
|     for abs_file_path in server_file_dict.keys(): | ||||
|         server_file = server_file_dict[abs_file_path] | ||||
|          | ||||
|         if server_file_key in local_file_dict: | ||||
|             local_file = local_file_dict[server_file_key] | ||||
|         if abs_file_path in local_file_dict: | ||||
|             if server_file["force_delete_flg"]: | ||||
|                 files_to_delete.append(local_file["abs_path"]) | ||||
|                 files_to_delete.append(abs_file_path) | ||||
|             else: | ||||
|                 local_file["hash"] = get_file_hash(local_file["abs_path"]) | ||||
|                 local_file_hash = get_file_hash(abs_file_path) | ||||
|                  | ||||
|                 if server_file["check_hash_flg"] and local_file["hash"] == server_file["hash"]: | ||||
|                 if server_file["check_hash_flg"] and local_file_hash == server_file["hash"]: | ||||
|                     continue | ||||
|  | ||||
|                 download_url = urllib.parse.urljoin(server_url, server_file["path"]) + files_param | ||||
|                 download_path = game_path.replace("\\", "/") + server_file_key | ||||
|                 files_to_download.append({"url":download_url, "path":download_path}) | ||||
|                 files_to_download.append({"url":download_url, "path":abs_file_path}) | ||||
|         else: | ||||
|             download_url = urllib.parse.urljoin(server_url, server_file["path"]) + files_param | ||||
|             download_path = game_path.replace("\\", "/") + server_file_key | ||||
|             files_to_download.append({"url":download_url, "path":download_path}) | ||||
|             files_to_download.append({"url":download_url, "path":abs_file_path}) | ||||
|          | ||||
|     print("Files to download:", len(files_to_download)) | ||||
|  | ||||
|   | ||||
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