48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
|
// Amplify Shader Editor - Visual Shader Editing Tool
|
||
|
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||
|
|
||
|
using UnityEngine;
|
||
|
|
||
|
using System.Collections.Generic;
|
||
|
namespace AmplifyShaderEditor
|
||
|
{
|
||
|
public class PreMadeShaders
|
||
|
{
|
||
|
public static readonly string FlatColorSequenceId = "Flat Color";
|
||
|
private Dictionary<string, ActionSequence> m_actionLib;
|
||
|
public PreMadeShaders()
|
||
|
{
|
||
|
m_actionLib = new Dictionary<string, ActionSequence>();
|
||
|
ActionSequence sequence = new ActionSequence( FlatColorSequenceId );
|
||
|
sequence.AddToSequence( new CreateNodeActionData( 1, typeof( ColorNode ), new Vector2( -250, 125 ) ) );
|
||
|
sequence.AddToSequence( new CreateConnectionActionData( 0, 4, 1, 0 ) );
|
||
|
m_actionLib.Add( sequence.Name, sequence );
|
||
|
}
|
||
|
|
||
|
public ActionSequence GetSequence( string name )
|
||
|
{
|
||
|
if ( m_actionLib.ContainsKey( name ) )
|
||
|
{
|
||
|
return m_actionLib[ name ];
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
public void Destroy()
|
||
|
{
|
||
|
var items = m_actionLib.GetEnumerator();
|
||
|
while ( items.MoveNext() )
|
||
|
{
|
||
|
items.Current.Value.Destroy();
|
||
|
}
|
||
|
m_actionLib.Clear();
|
||
|
m_actionLib = null;
|
||
|
}
|
||
|
|
||
|
public ActionSequence FlatColorSequence
|
||
|
{
|
||
|
get { return m_actionLib[ FlatColorSequenceId ]; }
|
||
|
}
|
||
|
}
|
||
|
}
|