FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader

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2023-10-09 00:51:40 +08:00
Shader "Hidden/DeltaTime"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _EditorDeltaTime;
float4 frag( v2f_img i ) : SV_Target
{
float4 t = _EditorDeltaTime;
t.y = 1 / _EditorDeltaTime;
t.z = _EditorDeltaTime;
t.w = 1 / _EditorDeltaTime;
return cos(t);
}
ENDCG
}
}
}