25 lines
326 B
Plaintext
25 lines
326 B
Plaintext
|
Shader "Hidden/RangedFloatNode"
|
||
|
{
|
||
|
Properties {
|
||
|
_InputFloat ("_InputFloat", Float) = 0
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#include "UnityCG.cginc"
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
|
||
|
float _InputFloat;
|
||
|
|
||
|
float4 frag( v2f_img i ) : SV_Target
|
||
|
{
|
||
|
return _InputFloat;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|