FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader

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2023-10-09 00:51:40 +08:00
Shader "Hidden/RangedFloatNode"
{
Properties {
_InputFloat ("_InputFloat", Float) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float _InputFloat;
float4 frag( v2f_img i ) : SV_Target
{
return _InputFloat;
}
ENDCG
}
}
}