30 lines
418 B
Plaintext
30 lines
418 B
Plaintext
|
Shader "Hidden/SimpleTimeNode"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_A ("_A", 2D) = "white" {}
|
||
|
_Count ("_Count", Int) = 0
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
sampler2D _A;
|
||
|
float _EditorTime;
|
||
|
|
||
|
float4 frag( v2f_img i ) : SV_Target
|
||
|
{
|
||
|
float4 a = tex2D( _A, i.uv );
|
||
|
float4 t = _EditorTime;
|
||
|
return t * a.x;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|