32 lines
549 B
Plaintext
32 lines
549 B
Plaintext
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Shader "Hidden/TangentVertexDataNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 frag( v2f_img i ) : SV_Target
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{
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//float2 tp = 2 * i.uv - 1;
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//float tr = sqrt( dot(tp,tp) );
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//tr = saturate( tr );
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//float2 tuvs;
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//float f = ( 1 - sqrt( 1 - tr ) ) / tr;
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//float3 tangent = normalize(float3( (1-f)*2, tp.y*0.01, tp.x ));
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//float4((tangent), 1);
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//TODO: needs revision at some point
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return -1;
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}
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ENDCG
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}
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}
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}
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