31 lines
594 B
Plaintext
31 lines
594 B
Plaintext
|
Shader "Hidden/TextureArrayEditor"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex ("_MainTex", 2DArray) = "white" {}
|
||
|
_Index ("_Index", Int) = 0
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.5
|
||
|
#include "UnityCG.cginc"
|
||
|
#include "UnityStandardUtils.cginc"
|
||
|
|
||
|
uniform UNITY_DECLARE_TEX2DARRAY( _MainTex );
|
||
|
int _Index;
|
||
|
|
||
|
float4 frag( v2f_img i ) : SV_Target
|
||
|
{
|
||
|
//return UNITY_SAMPLE_TEX2DARRAY_LOD( _MainTex, float3( i.uv, _Index), 0 );
|
||
|
return UNITY_SAMPLE_TEX2DARRAY( _MainTex, float3( i.uv, _Index) );
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|