41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
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using UnityEditor;
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using UnityEngine;
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namespace Infrastructure.Editor
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{
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public class AvatarMaker
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{
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[MenuItem("CustomTools/MakeAvatarMask")]
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private static void MakeAvatarMask()
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{
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GameObject activeGameObject = Selection.activeGameObject;
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if (activeGameObject != null)
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{
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AvatarMask avatarMask = new AvatarMask();
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avatarMask.AddTransformPath(activeGameObject.transform);
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var path = string.Format("Assets/{0}.mask", activeGameObject.name.Replace(':', '_'));
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AssetDatabase.CreateAsset(avatarMask, path);
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}
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}
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[MenuItem("CustomTools/MakeAvatar")]
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private static void MakeAvatar()
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{
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GameObject activeGameObject = Selection.activeGameObject;
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if (activeGameObject != null)
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{
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Avatar avatar = AvatarBuilder.BuildGenericAvatar(activeGameObject, "");
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avatar.name = activeGameObject.name;
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Debug.Log(avatar.isHuman ? "is human" : "is generic");
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var path = string.Format("Assets/{0}.ht", avatar.name.Replace(':', '_'));
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AssetDatabase.CreateAsset(avatar, path);
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}
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}
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}
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}
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