FateViewer/Assets/Scripts/WebGLSupport/WebGLInput/Detail/RebuildChecker.cs

65 lines
2.3 KiB
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WebGLSupport.Detail
{
public class RebuildChecker
{
IInputField input;
string beforeString;
int beforeCaretPosition;
int beforeSelectionFocusPosition;
int beforeSelectionAnchorPosition;
//Vector2 anchoredPosition;
public RebuildChecker(IInputField input)
{
this.input = input;
}
public bool NeedRebuild(bool debug = false)
{
var res = false;
// any not same
if (beforeString != input.text)
{
if(debug) Debug.Log(string.Format("beforeString : {0} != {1}", beforeString, input.text));
beforeString = input.text;
res = true;
}
if (beforeCaretPosition != input.caretPosition)
{
if (debug) Debug.Log(string.Format("beforeCaretPosition : {0} != {1}", beforeCaretPosition, input.caretPosition));
beforeCaretPosition = input.caretPosition;
res = true;
}
if (beforeSelectionFocusPosition != input.selectionFocusPosition)
{
if (debug) Debug.Log(string.Format("beforeSelectionFocusPosition : {0} != {1}", beforeSelectionFocusPosition, input.selectionFocusPosition));
beforeSelectionFocusPosition = input.selectionFocusPosition;
res = true;
}
if (beforeSelectionAnchorPosition != input.selectionAnchorPosition)
{
if (debug) Debug.Log(string.Format("beforeSelectionAnchorPosition : {0} != {1}", beforeSelectionAnchorPosition, input.selectionAnchorPosition));
beforeSelectionAnchorPosition = input.selectionAnchorPosition;
res = true;
}
//if (anchoredPosition != input.TextComponentRectTransform().anchoredPosition)
//{
// if (debug) Debug.Log(string.Format("anchoredPosition : {0} != {1}", anchoredPosition, input.TextComponentRectTransform().anchoredPosition));
// anchoredPosition = input.TextComponentRectTransform().anchoredPosition;
// res = true;
//}
return res;
}
}
}