970 lines
36 KiB
C#
970 lines
36 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using System.Reflection;
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using System.Globalization;
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using UnityEngine;
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using AmplifyShaderEditor;
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namespace UnityEditor
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{
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[CustomEditor( typeof( Shader ) )]
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internal class CustomShaderInspector : Editor
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{
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internal class Styles
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{
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public static Texture2D errorIcon = EditorGUIUtilityEx.LoadIcon( "console.erroricon.sml" );
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public static Texture2D warningIcon = EditorGUIUtilityEx.LoadIcon( "console.warnicon.sml" );
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#if UNITY_2020_1_OR_NEWER
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public static GUIContent togglePreprocess = EditorGUIUtilityEx.TextContent( "Preprocess only|Show preprocessor output instead of compiled shader code" );
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#if UNITY_2020_2_OR_NEWER
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public static GUIContent toggleStripLineDirective = EditorGUIUtility.TrTextContent( "Strip #line directives", "Strip #line directives from preprocessor output" );
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#endif
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#endif
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public static GUIContent showSurface = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a surface shader" );
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public static GUIContent showFF = EditorGUIUtilityEx.TextContent( "Show generated code|Show generated code of a fixed function shader" );
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public static GUIContent showCurrent = new GUIContent( "Compile and show code | ▾" );
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public static GUIStyle messageStyle = "CN StatusInfo";
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public static GUIStyle evenBackground = "CN EntryBackEven";
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public static GUIContent no = EditorGUIUtilityEx.TextContent( "no" );
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public static GUIContent builtinShader = EditorGUIUtilityEx.TextContent( "Built-in shader" );
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public static GUIContent arrayValuePopupButton = EditorGUIUtilityEx.TextContent( "..." );
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}
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#if UNITY_2020_1_OR_NEWER
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private static bool s_PreprocessOnly = false;
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#if UNITY_2020_2_OR_NEWER
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private static bool s_StripLineDirectives = true;
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#endif
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#endif
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private const float kSpace = 5f;
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const float kValueFieldWidth = 200.0f;
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const float kArrayValuePopupBtnWidth = 25.0f;
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private static readonly string[] kPropertyTypes = new string[]
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{
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"Color: ",
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"Vector: ",
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"Float: ",
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"Range: ",
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"Texture: "
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};
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private static readonly string[] kTextureTypes = new string[]
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{
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"No Texture?: ",
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"1D?: ",
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"2D: ",
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"3D: ",
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"Cube: ",
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"2DArray: ",
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"Any texture: "
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};
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private static readonly int kErrorViewHash = "ShaderErrorView".GetHashCode();
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private Vector2 m_ScrollPosition = Vector2.zero;
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private PreviewRenderUtility m_previewRenderUtility;
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private Material m_material;
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private Mesh m_previewMesh;
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private Vector2 m_mouseDelta;
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private Transform m_cameraTransform;
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private static int m_sliderHashCode = -1;
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private const float MaxDeltaY = 90;
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private const int DefaultMouseSpeed = 1;
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private const int ShiftMouseSpeed = 3;
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private const float DeltaMultiplier = 135f;
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private void ValidateData()
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{
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if ( m_previewRenderUtility == null )
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{
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m_previewRenderUtility = new PreviewRenderUtility();
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#if UNITY_2017_1_OR_NEWER
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m_cameraTransform = m_previewRenderUtility.camera.transform;
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#else
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m_cameraTransform = m_previewRenderUtility.m_Camera.transform;
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#endif
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m_cameraTransform.position = new Vector3( 0, 0, -4 );
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m_cameraTransform.rotation = Quaternion.identity;
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}
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if ( m_material == null )
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{
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m_material = new Material( target as Shader );
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m_material.hideFlags = HideFlags.DontSave;
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}
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if ( m_previewMesh == null )
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{
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m_previewMesh = Resources.GetBuiltinResource<Mesh>( "Sphere.fbx" );
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}
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if ( m_sliderHashCode < 0 )
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{
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"Slider".GetHashCode();
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}
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}
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public override bool HasPreviewGUI()
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{
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ValidateData();
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return true;
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}
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public static Vector2 CheckMouseMovement( Vector2 scrollPosition, Rect position )
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{
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int controlID = GUIUtility.GetControlID( m_sliderHashCode, FocusType.Passive );
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Event current = Event.current;
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switch ( current.GetTypeForControl( controlID ) )
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{
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case EventType.MouseDown:
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{
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if ( position.Contains( current.mousePosition ) && position.width > 50f )
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{
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GUIUtility.hotControl = controlID;
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current.Use();
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EditorGUIUtility.SetWantsMouseJumping( 1 );
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}
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}
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break;
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case EventType.MouseUp:
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{
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if ( GUIUtility.hotControl == controlID )
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{
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GUIUtility.hotControl = 0;
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}
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EditorGUIUtility.SetWantsMouseJumping( 0 );
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}
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break;
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case EventType.MouseDrag:
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{
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if ( GUIUtility.hotControl == controlID )
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{
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scrollPosition -= DeltaMultiplier * current.delta * ( float ) ( ( current.shift ) ? ShiftMouseSpeed : DefaultMouseSpeed ) / Mathf.Min( position.width, position.height );
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scrollPosition.y = Mathf.Clamp( scrollPosition.y, -MaxDeltaY, MaxDeltaY );
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current.Use();
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}
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}
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break;
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}
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return scrollPosition;
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}
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public override void OnPreviewGUI( Rect r, GUIStyle background )
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{
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m_mouseDelta = CheckMouseMovement( m_mouseDelta, r );
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if ( Event.current.type == EventType.Repaint )
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{
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m_previewRenderUtility.BeginPreview( r, background );
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Texture resultRender = m_previewRenderUtility.EndPreview();
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m_previewRenderUtility.DrawMesh( m_previewMesh, Matrix4x4.identity, m_material, 0 );
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m_cameraTransform.rotation = Quaternion.Euler( new Vector3( -m_mouseDelta.y, -m_mouseDelta.x, 0 ) );
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m_cameraTransform.position = m_cameraTransform.forward * -8f;
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#if UNITY_2017_1_OR_NEWER
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m_previewRenderUtility.camera.Render();
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#else
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m_previewRenderUtility.m_Camera.Render();
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#endif
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GUI.DrawTexture( r, resultRender, ScaleMode.StretchToFill, false );
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}
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}
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void OnDestroy()
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{
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CleanUp();
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}
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public void OnDisable()
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{
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CleanUp();
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if( m_SrpCompatibilityCheckMaterial != null )
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{
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GameObject.DestroyImmediate( m_SrpCompatibilityCheckMaterial );
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}
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}
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void CleanUp()
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{
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if( m_previewRenderUtility != null )
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{
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m_previewRenderUtility.Cleanup();
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m_previewRenderUtility = null;
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}
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if( m_previewMesh != null )
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{
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Resources.UnloadAsset( m_previewMesh );
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m_previewMesh = null;
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}
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if( m_previewRenderUtility != null )
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{
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m_previewRenderUtility.Cleanup();
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m_previewRenderUtility = null;
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}
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m_material = null;
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}
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private Material m_SrpCompatibilityCheckMaterial = null;
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public Material srpCompatibilityCheckMaterial
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{
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get
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{
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if( m_SrpCompatibilityCheckMaterial == null )
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{
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m_SrpCompatibilityCheckMaterial = new Material( target as Shader );
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}
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return m_SrpCompatibilityCheckMaterial;
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}
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}
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public virtual void OnEnable()
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{
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Shader s = this.target as Shader;
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if( s!= null )
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ShaderUtilEx.FetchCachedErrors( s );
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}
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private static string GetPropertyType( Shader s, int index )
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{
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UnityEditor.ShaderUtil.ShaderPropertyType propertyType = UnityEditor.ShaderUtil.GetPropertyType( s, index );
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if ( propertyType == UnityEditor.ShaderUtil.ShaderPropertyType.TexEnv )
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{
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return CustomShaderInspector.kTextureTypes[ ( int ) UnityEditor.ShaderUtil.GetTexDim( s, index ) ];
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}
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return CustomShaderInspector.kPropertyTypes[ ( int ) propertyType ];
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}
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public override void OnInspectorGUI()
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{
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Shader shader = this.target as Shader;
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if ( shader == null )
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{
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return;
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}
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GUI.enabled = true;
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GUILayout.Space( 3 );
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GUILayout.BeginHorizontal();
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{
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if ( GUILayout.Button( "Open in Shader Editor" ) )
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{
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#if UNITY_2018_3_OR_NEWER
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ASEPackageManagerHelper.SetupLateShader( shader );
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#else
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AmplifyShaderEditorWindow.ConvertShaderToASE( shader );
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#endif
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}
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if ( GUILayout.Button( "Open in Text Editor" ) )
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{
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if( UIUtils.IsUnityNativeShader( shader ) )
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{
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Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Text Editor", shader.name );
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}
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else
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{
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AssetDatabase.OpenAsset( shader, 1 );
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}
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}
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}
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GUILayout.EndHorizontal();
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GUILayout.Space( 5 );
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EditorGUI.indentLevel = 0;
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this.ShowShaderCodeArea( shader );
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if ( shader.isSupported )
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{
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EditorGUILayout.LabelField( "Cast shadows", ( !ShaderUtilEx.HasShadowCasterPass( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
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EditorGUILayout.LabelField( "Render queue", ShaderUtilEx.GetRenderQueue( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
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EditorGUILayout.LabelField( "LOD", ShaderUtilEx.GetLOD( shader ).ToString( System.Globalization.CultureInfo.InvariantCulture ), new GUILayoutOption[ 0 ] );
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EditorGUILayout.LabelField( "Ignore projector", ( !ShaderUtilEx.DoesIgnoreProjector( shader ) ) ? "no" : "yes", new GUILayoutOption[ 0 ] );
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string label;
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switch ( ShaderEx.GetDisableBatching( shader ) )
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{
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case DisableBatchingType.False:
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label = "no";
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break;
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case DisableBatchingType.True:
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label = "yes";
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break;
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case DisableBatchingType.WhenLODFading:
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label = "when LOD fading is on";
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break;
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default:
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label = "unknown";
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break;
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}
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EditorGUILayout.LabelField( "Disable batching", label, new GUILayoutOption[ 0 ] );
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#if UNITY_2019_3_OR_NEWER
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ShowKeywords( shader );
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srpCompatibilityCheckMaterial.SetPass( 0 );
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#endif
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#if UNITY_2018_3_OR_NEWER
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int shaderActiveSubshaderIndex = ShaderUtilEx.GetShaderActiveSubshaderIndex( shader );
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int sRPBatcherCompatibilityCode = ShaderUtilEx.GetSRPBatcherCompatibilityCode( shader, shaderActiveSubshaderIndex );
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string label2 = ( sRPBatcherCompatibilityCode != 0 ) ? "not compatible" : "compatible";
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EditorGUILayout.LabelField( "SRP Batcher", label2 );
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if( sRPBatcherCompatibilityCode != 0 )
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{
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EditorGUILayout.HelpBox( ShaderUtilEx.GetSRPBatcherCompatibilityIssueReason( shader, shaderActiveSubshaderIndex, sRPBatcherCompatibilityCode ), MessageType.Info );
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}
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#endif
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CustomShaderInspector.ShowShaderProperties( shader );
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}
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}
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#if UNITY_2019_3_OR_NEWER
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private void ShowKeywords( Shader s )
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel( "Keywords", EditorStyles.miniButton );
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Rect buttonRect = GUILayoutUtility.GetRect( Styles.arrayValuePopupButton, GUI.skin.button, GUILayout.MinWidth( kValueFieldWidth ) );
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buttonRect.width = kArrayValuePopupBtnWidth;
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if( GUI.Button( buttonRect, Styles.arrayValuePopupButton, EditorStyles.miniButton ) )
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{
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var globalKeywords = ShaderUtilEx.GetShaderGlobalKeywords( s );
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var localKeywords = ShaderUtilEx.GetShaderLocalKeywords( s );
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PopupWindow.Show( buttonRect, new KeywordsPopup( globalKeywords, localKeywords, 150.0f ) );
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}
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EditorGUILayout.EndHorizontal();
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}
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#endif
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private void ShowShaderCodeArea( Shader s )
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{
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CustomShaderInspector.ShowSurfaceShaderButton( s );
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CustomShaderInspector.ShowFixedFunctionShaderButton( s );
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this.ShowCompiledCodeButton( s );
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this.ShowShaderErrors( s );
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}
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private static void ShowShaderProperties( Shader s )
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{
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GUILayout.Space( 5f );
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GUILayout.Label( "Properties:", EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
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int propertyCount = UnityEditor.ShaderUtil.GetPropertyCount( s );
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for ( int i = 0; i < propertyCount; i++ )
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{
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string propertyName = UnityEditor.ShaderUtil.GetPropertyName( s, i );
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string label = CustomShaderInspector.GetPropertyType( s, i ) + UnityEditor.ShaderUtil.GetPropertyDescription( s, i );
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EditorGUILayout.LabelField( propertyName, label, new GUILayoutOption[ 0 ] );
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}
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}
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internal static void ShaderErrorListUI( UnityEngine.Object shader, ShaderError[] errors, ref Vector2 scrollPosition )
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{
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int num = errors.Length;
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GUILayout.Space( 5f );
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GUILayout.Label( string.Format( "Errors ({0}):", num ), EditorStyles.boldLabel, new GUILayoutOption[ 0 ] );
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int controlID = GUIUtility.GetControlID( CustomShaderInspector.kErrorViewHash, FocusType.Passive );
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float minHeight = Mathf.Min( ( float ) num * 20f + 40f, 150f );
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scrollPosition = GUILayout.BeginScrollView( scrollPosition, GUISkinEx.GetCurrentSkin().box, new GUILayoutOption[]
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{
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GUILayout.MinHeight(minHeight)
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} );
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EditorGUIUtility.SetIconSize( new Vector2( 16f, 16f ) );
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float height = CustomShaderInspector.Styles.messageStyle.CalcHeight( EditorGUIUtilityEx.TempContent( CustomShaderInspector.Styles.errorIcon ), 100f );
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Event current = Event.current;
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for ( int i = 0; i < num; i++ )
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{
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Rect controlRect = EditorGUILayout.GetControlRect( false, height, new GUILayoutOption[ 0 ] );
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string message = errors[ i ].message;
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string platform = errors[ i ].platform;
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bool flag = errors[ i ].warning != 0;
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string lastPathNameComponent = FileUtilEx.GetLastPathNameComponent( errors[ i ].file );
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int line = errors[ i ].line;
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if ( current.type == EventType.MouseDown && current.button == 0 && controlRect.Contains( current.mousePosition ) )
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{
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GUIUtility.keyboardControl = controlID;
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if ( current.clickCount == 2 )
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{
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string file = errors[ i ].file;
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UnityEngine.Object @object = ( !string.IsNullOrEmpty( file ) ) ? AssetDatabase.LoadMainAssetAtPath( file ) : null;
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AssetDatabase.OpenAsset( @object ?? shader, line );
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GUIUtility.ExitGUI();
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}
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current.Use();
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}
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if ( current.type == EventType.ContextClick && controlRect.Contains( current.mousePosition ) )
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{
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current.Use();
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GenericMenu genericMenu = new GenericMenu();
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int errorIndex = i;
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genericMenu.AddItem( new GUIContent( "Copy error text" ), false, delegate
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{
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string text = errors[ errorIndex ].message;
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if ( !string.IsNullOrEmpty( errors[ errorIndex ].messageDetails ) )
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{
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text += '\n';
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text += errors[ errorIndex ].messageDetails;
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}
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EditorGUIUtility.systemCopyBuffer = text;
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} );
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genericMenu.ShowAsContext();
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}
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if ( current.type == EventType.Repaint && ( i & 1 ) == 0 )
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{
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||
|
GUIStyle evenBackground = CustomShaderInspector.Styles.evenBackground;
|
||
|
evenBackground.Draw( controlRect, false, false, false, false );
|
||
|
}
|
||
|
Rect rect = controlRect;
|
||
|
rect.xMin = rect.xMax;
|
||
|
if ( line > 0 )
|
||
|
{
|
||
|
GUIContent content;
|
||
|
if ( string.IsNullOrEmpty( lastPathNameComponent ) )
|
||
|
{
|
||
|
content = EditorGUIUtilityEx.TempContent( line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
content = EditorGUIUtilityEx.TempContent( lastPathNameComponent + ":" + line.ToString( System.Globalization.CultureInfo.InvariantCulture ) );
|
||
|
}
|
||
|
Vector2 vector = EditorStyles.miniLabel.CalcSize( content );
|
||
|
rect.xMin -= vector.x;
|
||
|
GUI.Label( rect, content, EditorStyles.miniLabel );
|
||
|
rect.xMin -= 2f;
|
||
|
if ( rect.width < 30f )
|
||
|
{
|
||
|
rect.xMin = rect.xMax - 30f;
|
||
|
}
|
||
|
}
|
||
|
Rect position = rect;
|
||
|
position.width = 0f;
|
||
|
if ( platform.Length > 0 )
|
||
|
{
|
||
|
GUIContent content2 = EditorGUIUtilityEx.TempContent( platform );
|
||
|
Vector2 vector2 = EditorStyles.miniLabel.CalcSize( content2 );
|
||
|
position.xMin -= vector2.x;
|
||
|
Color contentColor = GUI.contentColor;
|
||
|
GUI.contentColor = new Color( 1f, 1f, 1f, 0.5f );
|
||
|
GUI.Label( position, content2, EditorStyles.miniLabel );
|
||
|
GUI.contentColor = contentColor;
|
||
|
position.xMin -= 2f;
|
||
|
}
|
||
|
Rect position2 = controlRect;
|
||
|
position2.xMax = position.xMin;
|
||
|
GUI.Label( position2, EditorGUIUtilityEx.TempContent( message, ( !flag ) ? CustomShaderInspector.Styles.errorIcon : CustomShaderInspector.Styles.warningIcon ), CustomShaderInspector.Styles.messageStyle );
|
||
|
}
|
||
|
EditorGUIUtility.SetIconSize( Vector2.zero );
|
||
|
GUILayout.EndScrollView();
|
||
|
}
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
ShaderMessage[] m_ShaderMessages;
|
||
|
#endif
|
||
|
private void ShowShaderErrors( Shader s )
|
||
|
{
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
if( Event.current.type == EventType.Layout )
|
||
|
{
|
||
|
int n = ShaderUtil.GetShaderMessageCount( s );
|
||
|
m_ShaderMessages = null;
|
||
|
if( n >= 1 )
|
||
|
{
|
||
|
m_ShaderMessages = ShaderUtil.GetShaderMessages( s );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_ShaderMessages == null )
|
||
|
return;
|
||
|
|
||
|
ShaderInspectorEx.ShaderErrorListUI( s, m_ShaderMessages, ref this.m_ScrollPosition );
|
||
|
#else
|
||
|
int shaderErrorCount = ShaderUtilEx.GetShaderErrorCount( s );
|
||
|
if ( shaderErrorCount < 1 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
CustomShaderInspector.ShaderErrorListUI( s, ShaderUtilEx.GetShaderErrors( s ), ref this.m_ScrollPosition );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
private void ShowCompiledCodeButton( Shader s )
|
||
|
{
|
||
|
#if UNITY_2020_1_OR_NEWER
|
||
|
using( new EditorGUI.DisabledScope( !EditorSettings.cachingShaderPreprocessor ) )
|
||
|
{
|
||
|
s_PreprocessOnly = EditorGUILayout.Toggle( Styles.togglePreprocess, s_PreprocessOnly );
|
||
|
#if UNITY_2020_2_OR_NEWER
|
||
|
if( s_PreprocessOnly )
|
||
|
{
|
||
|
s_StripLineDirectives = EditorGUILayout.Toggle( Styles.toggleStripLineDirective, s_StripLineDirectives );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
|
||
|
EditorGUILayout.PrefixLabel( "Compiled code", EditorStyles.miniButton );
|
||
|
bool hasCode = ShaderUtilEx.HasShaderSnippets( s ) || ShaderUtilEx.HasSurfaceShaders( s ) || ShaderUtilEx.HasFixedFunctionShaders( s );
|
||
|
if( hasCode )
|
||
|
{
|
||
|
GUIContent showCurrent = Styles.showCurrent;
|
||
|
Rect rect = GUILayoutUtility.GetRect( showCurrent, EditorStyles.miniButton, new GUILayoutOption[]
|
||
|
{
|
||
|
GUILayout.ExpandWidth(false)
|
||
|
} );
|
||
|
Rect position = new Rect( rect.xMax - 16f, rect.y, 16f, rect.height );
|
||
|
if( EditorGUIEx.ButtonMouseDown( position, GUIContent.none, FocusType.Passive, GUIStyle.none ) )
|
||
|
{
|
||
|
Rect last = GUILayoutUtilityEx.TopLevel_GetLast();
|
||
|
PopupWindow.Show( last, (PopupWindowContent)Activator.CreateInstance( System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ), new object[] { s } ) );
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
if( GUI.Button( rect, showCurrent, EditorStyles.miniButton ) )
|
||
|
{
|
||
|
#if UNITY_2020_1
|
||
|
ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0, s_PreprocessOnly );
|
||
|
#elif UNITY_2020_2_OR_NEWER
|
||
|
ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0, s_PreprocessOnly, s_StripLineDirectives );
|
||
|
#else
|
||
|
ShaderUtilEx.OpenCompiledShader( s, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
|
||
|
#endif
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUILayout.Button( "none (precompiled shader)", GUI.skin.label, new GUILayoutOption[ 0 ] );
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
|
||
|
private static void ShowSurfaceShaderButton( Shader s )
|
||
|
{
|
||
|
bool flag = ShaderUtilEx.HasSurfaceShaders( s );
|
||
|
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
|
||
|
EditorGUILayout.PrefixLabel( "Surface shader", EditorStyles.miniButton );
|
||
|
if ( flag )
|
||
|
{
|
||
|
if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
|
||
|
{
|
||
|
if ( GUILayout.Button( CustomShaderInspector.Styles.showSurface, EditorStyles.miniButton, new GUILayoutOption[]
|
||
|
{
|
||
|
GUILayout.ExpandWidth(false)
|
||
|
} ) )
|
||
|
{
|
||
|
ShaderUtilEx.OpenParsedSurfaceShader( s );
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
|
||
|
private static void ShowFixedFunctionShaderButton( Shader s )
|
||
|
{
|
||
|
bool flag = ShaderUtilEx.HasFixedFunctionShaders( s );
|
||
|
EditorGUILayout.BeginHorizontal( new GUILayoutOption[ 0 ] );
|
||
|
EditorGUILayout.PrefixLabel( "Fixed function", EditorStyles.miniButton );
|
||
|
if ( flag )
|
||
|
{
|
||
|
if ( !( AssetImporter.GetAtPath( AssetDatabase.GetAssetPath( s ) ) == null ) )
|
||
|
{
|
||
|
if ( GUILayout.Button( CustomShaderInspector.Styles.showFF, EditorStyles.miniButton, new GUILayoutOption[]
|
||
|
{
|
||
|
GUILayout.ExpandWidth(false)
|
||
|
} ) )
|
||
|
{
|
||
|
ShaderUtilEx.OpenGeneratedFixedFunctionShader( s );
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUILayout.Button( CustomShaderInspector.Styles.builtinShader, GUI.skin.label, new GUILayoutOption[ 0 ] );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GUILayout.Button( CustomShaderInspector.Styles.no, GUI.skin.label, new GUILayoutOption[ 0 ] );
|
||
|
}
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
internal class KeywordsPopup : PopupWindowContent
|
||
|
{
|
||
|
private Vector2 m_ScrollPos = Vector2.zero;
|
||
|
private string[] m_GlobalKeywords;
|
||
|
private string[] m_LocalKeywords;
|
||
|
private bool m_GlobalKeywordsExpended;
|
||
|
private bool m_LocalKeywordsExpended;
|
||
|
private float m_WindowWidth;
|
||
|
|
||
|
private static readonly GUIStyle m_Style = EditorStyles.miniLabel;
|
||
|
|
||
|
public KeywordsPopup( string[] globalKeywords, string[] localKeywords, float windowWidth )
|
||
|
{
|
||
|
m_GlobalKeywords = globalKeywords;
|
||
|
m_LocalKeywords = localKeywords;
|
||
|
m_GlobalKeywordsExpended = true;
|
||
|
m_LocalKeywordsExpended = true;
|
||
|
m_WindowWidth = windowWidth;
|
||
|
}
|
||
|
|
||
|
public override Vector2 GetWindowSize()
|
||
|
{
|
||
|
var numValues = m_GlobalKeywords.Length + m_LocalKeywords.Length + 2;
|
||
|
var lineHeight = m_Style.lineHeight + m_Style.padding.vertical + m_Style.margin.top;
|
||
|
return new Vector2( m_WindowWidth, Math.Min( lineHeight * numValues, 250.0f ) );
|
||
|
}
|
||
|
|
||
|
public override void OnGUI( Rect rect )
|
||
|
{
|
||
|
m_ScrollPos = EditorGUILayout.BeginScrollView( m_ScrollPos );
|
||
|
|
||
|
m_GlobalKeywordsExpended = KeywordsFoldout( m_GlobalKeywordsExpended, "Global Keywords", m_GlobalKeywords );
|
||
|
m_LocalKeywordsExpended = KeywordsFoldout( m_LocalKeywordsExpended, "Local Keywords", m_LocalKeywords );
|
||
|
|
||
|
EditorGUILayout.EndScrollView();
|
||
|
}
|
||
|
|
||
|
private bool KeywordsFoldout( bool expended, string name, string[] values )
|
||
|
{
|
||
|
expended = EditorGUILayout.Foldout( expended, name, true, m_Style );
|
||
|
|
||
|
if( expended )
|
||
|
{
|
||
|
EditorGUI.indentLevel++;
|
||
|
for( int i = 0; i < values.Length; ++i )
|
||
|
{
|
||
|
EditorGUILayout.LabelField( values[ i ], m_Style );
|
||
|
}
|
||
|
EditorGUI.indentLevel--;
|
||
|
}
|
||
|
|
||
|
return expended;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// UNITY EDITOR EXTENSIONS
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
public enum DisableBatchingType
|
||
|
{
|
||
|
False,
|
||
|
True,
|
||
|
WhenLODFading
|
||
|
}
|
||
|
|
||
|
public struct ShaderError
|
||
|
{
|
||
|
public string message;
|
||
|
public string messageDetails;
|
||
|
public string platform;
|
||
|
public string file;
|
||
|
public int line;
|
||
|
public int warning;
|
||
|
}
|
||
|
|
||
|
public static class EditorGUIUtilityEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.EditorGUIUtility, UnityEditor" ) : type; } }
|
||
|
|
||
|
public static Texture2D LoadIcon( string icon )
|
||
|
{
|
||
|
return ( Texture2D ) EditorGUIUtilityEx.Type.InvokeMember( "LoadIcon", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { icon } );
|
||
|
}
|
||
|
|
||
|
public static GUIContent TextContent( string t )
|
||
|
{
|
||
|
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TextContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
|
||
|
}
|
||
|
|
||
|
internal static GUIContent TempContent( string t )
|
||
|
{
|
||
|
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t } );
|
||
|
}
|
||
|
|
||
|
internal static GUIContent TempContent( Texture i )
|
||
|
{
|
||
|
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { i } );
|
||
|
}
|
||
|
|
||
|
internal static GUIContent TempContent( string t, Texture i )
|
||
|
{
|
||
|
return ( GUIContent ) EditorGUIUtilityEx.Type.InvokeMember( "TempContent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { t, i } );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class GUILayoutUtilityEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUILayoutUtility, UnityEngine" ) : type; } }
|
||
|
|
||
|
public static Rect TopLevel_GetLast()
|
||
|
{
|
||
|
System.Type guiLayoutGroup = System.Type.GetType( "UnityEngine.GUILayoutGroup, UnityEngine" );
|
||
|
var topLevel = GUILayoutUtilityEx.Type.GetProperty( "topLevel", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null, null );
|
||
|
return ( Rect ) guiLayoutGroup.InvokeMember( "GetLast", BindingFlags.Public | BindingFlags.Instance | BindingFlags.InvokeMethod, null, topLevel, new object[] { } );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class ShaderEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.Shader, UnityEngine" ) : type; } }
|
||
|
|
||
|
public static DisableBatchingType GetDisableBatching( Shader s )
|
||
|
{
|
||
|
return ( DisableBatchingType ) ShaderEx.Type.GetProperty( "disableBatching", BindingFlags.NonPublic | BindingFlags.Instance ).GetValue( s, new object[ 0 ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class ShaderUtilEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderUtil, UnityEditor" ) : type; } }
|
||
|
|
||
|
public static void OpenParsedSurfaceShader( Shader s )
|
||
|
{
|
||
|
ShaderUtilEx.Type.InvokeMember( "OpenParsedSurfaceShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static void OpenGeneratedFixedFunctionShader( Shader s )
|
||
|
{
|
||
|
ShaderUtilEx.Type.InvokeMember( "OpenGeneratedFixedFunctionShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
#if UNITY_2020_1
|
||
|
public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants, bool preprocessOnly )
|
||
|
{
|
||
|
ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants, preprocessOnly } );
|
||
|
}
|
||
|
#elif UNITY_2020_2_OR_NEWER
|
||
|
public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants, bool preprocessOnly, bool stripLineDirectives )
|
||
|
{
|
||
|
ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants, preprocessOnly, stripLineDirectives } );
|
||
|
}
|
||
|
#else
|
||
|
public static void OpenCompiledShader( Shader shader, int mode, int customPlatformsMask, bool includeAllVariants )
|
||
|
{
|
||
|
ShaderUtilEx.Type.InvokeMember( "OpenCompiledShader", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, mode, customPlatformsMask, includeAllVariants } );
|
||
|
}
|
||
|
#endif
|
||
|
public static void FetchCachedErrors( Shader s )
|
||
|
{
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
ShaderUtilEx.Type.InvokeMember( "FetchCachedMessages", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
#else
|
||
|
ShaderUtilEx.Type.InvokeMember( "FetchCachedErrors", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public static string[] GetShaderGlobalKeywords( Shader s )
|
||
|
{
|
||
|
return ShaderUtilEx.Type.InvokeMember( "GetShaderGlobalKeywords", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } ) as string[];
|
||
|
}
|
||
|
|
||
|
public static string[] GetShaderLocalKeywords( Shader s )
|
||
|
{
|
||
|
return ShaderUtilEx.Type.InvokeMember( "GetShaderLocalKeywords", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } ) as string[];
|
||
|
}
|
||
|
|
||
|
public static int GetShaderErrorCount( Shader s )
|
||
|
{
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
return ShaderUtil.GetShaderMessageCount( s );
|
||
|
#else
|
||
|
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetShaderErrorCount", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public static int GetAvailableShaderCompilerPlatforms()
|
||
|
{
|
||
|
return (int)ShaderUtilEx.Type.InvokeMember( "GetAvailableShaderCompilerPlatforms", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { } );
|
||
|
}
|
||
|
|
||
|
public static ShaderError[] GetShaderErrors( Shader s )
|
||
|
{
|
||
|
System.Type shaderErrorType = System.Type.GetType( "UnityEditor.ShaderError, UnityEditor" );
|
||
|
var errorList = ( System.Collections.IList ) ShaderUtilEx.Type.InvokeMember( "GetShaderErrors", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
|
||
|
FieldInfo messageField = shaderErrorType.GetField( "message", BindingFlags.Public | BindingFlags.Instance );
|
||
|
FieldInfo messageDetailsField = shaderErrorType.GetField( "messageDetails", BindingFlags.Public | BindingFlags.Instance );
|
||
|
FieldInfo platformField = shaderErrorType.GetField( "platform", BindingFlags.Public | BindingFlags.Instance );
|
||
|
FieldInfo fileField = shaderErrorType.GetField( "file", BindingFlags.Public | BindingFlags.Instance );
|
||
|
FieldInfo lineField = shaderErrorType.GetField( "line", BindingFlags.Public | BindingFlags.Instance );
|
||
|
FieldInfo warningField = shaderErrorType.GetField( "warning", BindingFlags.Public | BindingFlags.Instance );
|
||
|
|
||
|
ShaderError[] errors = new ShaderError[ errorList.Count ];
|
||
|
for ( int i = 0; i < errorList.Count; i++ )
|
||
|
{
|
||
|
errors[ i ].message = ( string ) messageField.GetValue( errorList[ i ] );
|
||
|
errors[ i ].messageDetails = ( string ) messageDetailsField.GetValue( errorList[ i ] );
|
||
|
errors[ i ].platform = ( string ) platformField.GetValue( errorList[ i ] );
|
||
|
errors[ i ].file = ( string ) fileField.GetValue( errorList[ i ] );
|
||
|
errors[ i ].line = ( int ) lineField.GetValue( errorList[ i ] );
|
||
|
errors[ i ].warning = ( int ) warningField.GetValue( errorList[ i ] );
|
||
|
}
|
||
|
return errors;
|
||
|
}
|
||
|
|
||
|
public static bool HasShaderSnippets( Shader s )
|
||
|
{
|
||
|
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShaderSnippets", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static bool HasSurfaceShaders( Shader s )
|
||
|
{
|
||
|
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasSurfaceShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static bool HasFixedFunctionShaders( Shader s )
|
||
|
{
|
||
|
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasFixedFunctionShaders", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static bool HasShadowCasterPass( Shader s )
|
||
|
{
|
||
|
return ( bool ) ShaderUtilEx.Type.InvokeMember( "HasShadowCasterPass", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static int GetRenderQueue( Shader s )
|
||
|
{
|
||
|
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetRenderQueue", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static int GetLOD( Shader s )
|
||
|
{
|
||
|
return ( int ) ShaderUtilEx.Type.InvokeMember( "GetLOD", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static bool DoesIgnoreProjector( Shader s )
|
||
|
{
|
||
|
return ( bool ) ShaderUtilEx.Type.InvokeMember( "DoesIgnoreProjector", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
public static int GetShaderActiveSubshaderIndex( Shader s )
|
||
|
{
|
||
|
return (int)ShaderUtilEx.Type.InvokeMember( "GetShaderActiveSubshaderIndex", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s } );
|
||
|
}
|
||
|
|
||
|
public static int GetSRPBatcherCompatibilityCode( Shader s, int subShaderIdx )
|
||
|
{
|
||
|
return (int)ShaderUtilEx.Type.InvokeMember( "GetSRPBatcherCompatibilityCode", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s, subShaderIdx } );
|
||
|
}
|
||
|
|
||
|
public static string GetSRPBatcherCompatibilityIssueReason( Shader s, int subShaderIdx, int err )
|
||
|
{
|
||
|
return (string)ShaderUtilEx.Type.InvokeMember( "GetSRPBatcherCompatibilityIssueReason", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { s, subShaderIdx, err } );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public static class FileUtilEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.FileUtil, UnityEditor" ) : type; } }
|
||
|
|
||
|
public static string GetLastPathNameComponent( string path )
|
||
|
{
|
||
|
return ( string ) FileUtilEx.Type.InvokeMember( "GetLastPathNameComponent", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { path } );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class ShaderInspectorEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspector, UnityEditor" ) : type; } }
|
||
|
|
||
|
#if UNITY_2019_3_OR_NEWER
|
||
|
public static void ShaderErrorListUI( UnityEngine.Object shader, ShaderMessage[] messages, ref Vector2 scrollPosition )
|
||
|
{
|
||
|
Type.InvokeMember( "ShaderErrorListUI", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { shader, messages, scrollPosition } );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public static class GUISkinEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEngine.GUISkin, UnityEngine" ) : type; } }
|
||
|
|
||
|
public static GUISkin GetCurrentSkin()
|
||
|
{
|
||
|
return ( GUISkin ) GUISkinEx.Type.GetField( "current", BindingFlags.NonPublic | BindingFlags.Static ).GetValue( null );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static class EditorGUIEx
|
||
|
{
|
||
|
public static System.Type Type = typeof( EditorGUI );
|
||
|
|
||
|
public static bool ButtonMouseDown( Rect position, GUIContent content, FocusType focusType, GUIStyle style )
|
||
|
{
|
||
|
#if UNITY_5_6_OR_NEWER
|
||
|
return EditorGUI.DropdownButton( position, content, focusType, style );
|
||
|
#else
|
||
|
return ( bool ) EditorGUIEx.Type.InvokeMember( "ButtonMouseDown", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, null, new object[] { position, content, focusType, style } );
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
public static float kObjectFieldMiniThumbnailHeight
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (float)EditorGUIEx.Type.InvokeMember( "kObjectFieldMiniThumbnailHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] {} );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static float kSingleLineHeight
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return (float)EditorGUIEx.Type.InvokeMember( "kSingleLineHeight", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.GetField, null, null, new object[] { } );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
public static class ShaderInspectorPlatformsPopupEx
|
||
|
{
|
||
|
private static System.Type type = null;
|
||
|
public static System.Type Type { get { return ( type == null ) ? type = System.Type.GetType( "UnityEditor.ShaderInspectorPlatformsPopup, UnityEditor" ) : type; } }
|
||
|
|
||
|
public static int GetCurrentMode()
|
||
|
{
|
||
|
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentMode", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
|
||
|
}
|
||
|
|
||
|
public static int GetCurrentPlatformMask()
|
||
|
{
|
||
|
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentPlatformMask", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
|
||
|
}
|
||
|
|
||
|
public static int GetCurrentVariantStripping()
|
||
|
{
|
||
|
return ( int ) ShaderInspectorPlatformsPopupEx.Type.GetProperty( "currentVariantStripping", BindingFlags.Public | BindingFlags.Static ).GetValue( null, null );
|
||
|
}
|
||
|
}
|
||
|
}
|