394 lines
14 KiB
C#
394 lines
14 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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// http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html
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// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html
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using System;
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Fresnel", "Surface Data", "Simple Fresnel effect" )]
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public sealed class FresnelNode : ParentNode
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{
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private const string FresnedFinalVar = "fresnelNode";
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[SerializeField]
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private ViewSpace m_normalSpace = ViewSpace.Tangent;
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enum FresnelType
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{
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Standard = 0,
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Schlick,
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SchlickIOR,
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}
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enum NormalType
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{
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WorldNormal = 0,
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TangentNormal,
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HalfVector,
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}
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enum ViewType
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{
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ViewDir = 0,
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LightDir,
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}
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[SerializeField]
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private FresnelType m_fresnelType = FresnelType.Standard;
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[SerializeField]
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private NormalType m_normalType = NormalType.WorldNormal;
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[SerializeField]
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private ViewType m_viewType = ViewType.ViewDir;
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[SerializeField]
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private bool m_normalizeVectors = false;
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[SerializeField]
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private bool m_safePower = false;
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private InputPort m_normalVecPort;
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private InputPort m_viewVecPort;
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private InputPort m_biasPort;
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private InputPort m_scalePort;
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private InputPort m_powerPort;
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddInputPort( WirePortDataType.FLOAT3, false, "World Normal", -1, MasterNodePortCategory.Fragment, 0 );
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AddInputPort( WirePortDataType.FLOAT3, false, "View Dir", -1, MasterNodePortCategory.Fragment, 4 );
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AddInputPort( WirePortDataType.FLOAT, false, "Bias", -1, MasterNodePortCategory.Fragment, 1 );
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AddInputPort( WirePortDataType.FLOAT, false, "Scale", -1, MasterNodePortCategory.Fragment, 2 );
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AddInputPort( WirePortDataType.FLOAT, false, "Power", -1, MasterNodePortCategory.Fragment, 3 );
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AddOutputPort( WirePortDataType.FLOAT, "Out" );
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m_normalVecPort = m_inputPorts[ 0 ];
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m_viewVecPort = m_inputPorts[ 1 ];
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m_biasPort = m_inputPorts[ 2 ];
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m_scalePort = m_inputPorts[ 3 ];
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m_powerPort = m_inputPorts[ 4 ];
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m_biasPort.AutoDrawInternalData = true;
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m_scalePort.AutoDrawInternalData = true;
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m_powerPort.AutoDrawInternalData = true;
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m_autoWrapProperties = true;
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m_drawPreviewAsSphere = true;
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m_normalVecPort.Vector3InternalData = Vector3.forward;
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m_scalePort.FloatInternalData = 1;
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m_powerPort.FloatInternalData = 5;
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m_previewShaderGUID = "240145eb70cf79f428015012559f4e7d";
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}
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public override void SetPreviewInputs()
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{
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base.SetPreviewInputs();
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//m_mate
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PreviewMaterial.SetInt( "_FresnelType", (int)m_fresnelType );
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if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )
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m_previewMaterialPassId = 2;
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else if( (m_normalType == NormalType.WorldNormal || m_normalType == NormalType.HalfVector ) && m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )
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m_previewMaterialPassId = 1;
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else if( m_normalType == NormalType.HalfVector && !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )
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m_previewMaterialPassId = 3;
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else if( m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )
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m_previewMaterialPassId = 4;
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else if( !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected && m_viewType == ViewType.LightDir )
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m_previewMaterialPassId = 5;
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else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected && m_normalType == NormalType.HalfVector )
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m_previewMaterialPassId = 7;
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else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )
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m_previewMaterialPassId = 6;
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else
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m_previewMaterialPassId = 0;
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}
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public override void DrawProperties()
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{
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base.DrawProperties();
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EditorGUI.BeginChangeCheck();
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m_fresnelType = (FresnelType)EditorGUILayoutEnumPopup( "Type", m_fresnelType );
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m_normalType = (NormalType)EditorGUILayoutEnumPopup( "Normal Vector", m_normalType );
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m_viewType = (ViewType)EditorGUILayoutEnumPopup( "View Vector", m_viewType );
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if( EditorGUI.EndChangeCheck() )
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{
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UpdatePort();
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}
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if( !m_biasPort.IsConnected && m_biasPort.Visible )
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m_biasPort.FloatInternalData = EditorGUILayoutFloatField( m_biasPort.Name, m_biasPort.FloatInternalData );
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if( !m_scalePort.IsConnected && m_scalePort.Visible )
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m_scalePort.FloatInternalData = EditorGUILayoutFloatField( m_scalePort.Name, m_scalePort.FloatInternalData );
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if( !m_powerPort.IsConnected && m_powerPort.Visible )
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m_powerPort.FloatInternalData = EditorGUILayoutFloatField( m_powerPort.Name, m_powerPort.FloatInternalData );
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m_normalizeVectors = EditorGUILayoutToggle( "Normalize Vectors", m_normalizeVectors );
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m_safePower = EditorGUILayoutToggle( PowerNode.SafePowerLabel, m_safePower );
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}
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private void UpdatePort()
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{
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switch( m_normalType )
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{
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default:
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case NormalType.WorldNormal:
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m_normalVecPort.Name = "World Normal";
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break;
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case NormalType.TangentNormal:
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m_normalVecPort.Name = "Normal";
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break;
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case NormalType.HalfVector:
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m_normalVecPort.Name = "Half Vector";
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break;
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}
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switch( m_viewType )
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{
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default:
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case ViewType.ViewDir:
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m_viewVecPort.Name = "View Dir";
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break;
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case ViewType.LightDir:
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m_viewVecPort.Name = "Light Dir";
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break;
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}
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switch( m_fresnelType )
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{
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default:
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case FresnelType.Standard:
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m_biasPort.Visible = true;
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m_biasPort.Name = "Bias";
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m_scalePort.Name = "Scale";
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m_scalePort.Visible = true;
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m_powerPort.Visible = true;
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break;
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case FresnelType.Schlick:
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m_biasPort.Visible = true;
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m_biasPort.Name = "F0";
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m_scalePort.Visible = false;
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m_powerPort.Visible = false;
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break;
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case FresnelType.SchlickIOR:
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m_biasPort.Visible = false;
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m_scalePort.Name = "IOR";
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m_scalePort.Visible = true;
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m_powerPort.Visible = false;
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break;
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}
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m_sizeIsDirty = true;
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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if( dataCollector.IsFragmentCategory )
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dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );
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string viewdir = string.Empty;
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if( m_viewType == ViewType.ViewDir )
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{
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if( m_viewVecPort.IsConnected )
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viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );
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else
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viewdir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
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}
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else
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{
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if( m_viewVecPort.IsConnected )
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viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );
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else
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viewdir = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );
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}
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string normal = string.Empty;
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if( m_normalType == NormalType.WorldNormal || m_normalType == NormalType.TangentNormal )
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{
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if( m_normalVecPort.IsConnected )
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{
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normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );
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if( dataCollector.IsFragmentCategory )
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{
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dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
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if( m_normalType == NormalType.TangentNormal )
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{
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if( dataCollector.IsTemplate )
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{
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normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, normal, OutputId );
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}
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else
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{
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normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, CurrentPrecisionType, normal, OutputId );
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dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
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dataCollector.ForceNormal = true;
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}
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}
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else
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{
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if( m_normalizeVectors )
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normal = string.Format( "normalize( {0} )", normal );
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}
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}
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else
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{
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if( m_normalType == NormalType.TangentNormal )
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{
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string wtMatrix = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType );
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normal = "mul( " + normal + "," + wtMatrix + " )";
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}
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}
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}
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else
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{
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if( dataCollector.IsFragmentCategory )
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{
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dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType );
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if( dataCollector.DirtyNormal )
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dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );
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}
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if( dataCollector.IsTemplate )
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normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType, normalize: ( dataCollector.DirtyNormal && m_normalizeVectors ) );
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else
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normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, ( dataCollector.DirtyNormal && m_normalizeVectors ) );
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if( dataCollector.DirtyNormal )
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{
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dataCollector.ForceNormal = true;
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}
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}
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}
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else
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{
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// generate HV
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if( !m_normalVecPort.IsConnected )
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{
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string halfView = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, ViewSpace.World );
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string halfLight = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );
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normal = "halfVector" + OutputId;
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dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, normal, "normalize( " + halfView + " + " + halfLight + " )" );
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}
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else
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{
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normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );
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if( m_normalizeVectors )
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normal = string.Format( "normalize( {0} )", normal );
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}
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}
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string bias = m_biasPort.GeneratePortInstructions( ref dataCollector );
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string scale = m_scalePort.GeneratePortInstructions( ref dataCollector );
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string power = m_powerPort.GeneratePortInstructions( ref dataCollector );
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string fresnelNDotVLocalValue = "dot( " + normal + ", " + viewdir + " )";
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string fresnelNDotVLocalVar = "fresnelNdotV" + OutputId;
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dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, fresnelNDotVLocalVar, fresnelNDotVLocalValue );
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string fresnelFinalVar = FresnedFinalVar + OutputId;
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string result = string.Empty;
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switch( m_fresnelType )
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{
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default:
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case FresnelType.Standard:
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{
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string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), {1} )", fresnelNDotVLocalVar, power ):
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string.Format( "pow( 1.0 - {0}, {1} )", fresnelNDotVLocalVar, power );
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result = string.Format( "( {0} + {1} * {2} )", bias, scale, powOp );
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}
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break;
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case FresnelType.Schlick:
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{
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string f0VarName = "f0" + OutputId;
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dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, f0VarName, bias );
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string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ) :
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string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );
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result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", f0VarName, powOp );
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}
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break;
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case FresnelType.SchlickIOR:
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{
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string iorVarName = "ior" + OutputId;
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dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, iorVarName, scale );
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string iorPowOp = m_safePower? string.Format( "pow( max( ( 1 - {0} ) / ( 1 + {0} ) , 0.0001 ), 2 )", iorVarName ):
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string.Format( "pow( ( 1 - {0} ) / ( 1 + {0} ), 2 )", iorVarName );
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dataCollector.AddLocalVariable( UniqueId, iorVarName +" = "+ iorPowOp + ";");
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string fresnelPowOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ):
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string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );
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result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", iorVarName, fresnelPowOp );
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}
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break;
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}
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RegisterLocalVariable( 0, result, ref dataCollector, fresnelFinalVar );
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return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
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}
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public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
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{
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base.PropagateNodeData( nodeData, ref dataCollector );
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if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )
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dataCollector.DirtyNormal = true;
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}
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public override void ReadFromString( ref string[] nodeParams )
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{
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base.ReadFromString( ref nodeParams );
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if( UIUtils.CurrentShaderVersion() > 15305 )
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{
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m_fresnelType = (FresnelType)Enum.Parse( typeof( FresnelType ), GetCurrentParam( ref nodeParams ) );
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m_normalType = (NormalType)Enum.Parse( typeof( NormalType ), GetCurrentParam( ref nodeParams ) );
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m_viewType = (ViewType)Enum.Parse( typeof( ViewType ), GetCurrentParam( ref nodeParams ) );
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m_normalizeVectors = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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if( UIUtils.CurrentShaderVersion() > 17502 )
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m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
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}
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else
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{
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if( UIUtils.CurrentShaderVersion() >= 13202 )
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{
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m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) );
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}
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else
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{
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m_normalSpace = ViewSpace.World;
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}
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if( m_normalSpace == ViewSpace.World )
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m_normalType = NormalType.WorldNormal;
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else
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m_normalType = NormalType.TangentNormal;
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}
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UpdatePort();
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}
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public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
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{
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base.WriteToString( ref nodeInfo, ref connectionsInfo );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_fresnelType );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_normalType );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_viewType );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_normalizeVectors );
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IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower );
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}
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}
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}
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