169 lines
4.6 KiB
C#
169 lines
4.6 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Text.RegularExpressions;
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using System.IO;
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using System.Collections.Generic;
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namespace AmplifyShaderEditor
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{
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[CustomEditor( typeof( AmplifyShaderFunction ) )]
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public class AmplifyShaderFunctionEditor : Editor
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{
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class FunctionDependency
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{
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public string AssetName;
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public string AssetPath;
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public FunctionDependency(string name, string path)
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{
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AssetName = name;
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AssetPath = path;
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}
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}
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AmplifyShaderFunction m_target;
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List<FunctionDependency> m_dependencies = new List<FunctionDependency>();
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void OnEnable()
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{
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m_target = ( target as AmplifyShaderFunction );
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}
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public override void OnInspectorGUI()
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{
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//base.OnInspectorGUI();
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//base.serializedObject.Update();
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if( GUILayout.Button( "Open in Shader Editor" ) )
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{
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#if UNITY_2018_3_OR_NEWER
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ASEPackageManagerHelper.SetupLateShaderFunction( m_target );
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#else
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AmplifyShaderEditorWindow.LoadShaderFunctionToASE( m_target, false );
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#endif
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}
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//EditorGUILayout.Separator();
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//m_target.FunctionInfo = EditorGUILayout.TextArea( m_target.FunctionInfo );
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if( m_target.Description.Length > 0 )
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{
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EditorGUILayout.HelpBox( m_target.Description, MessageType.Info );
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}
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EditorGUILayout.Space();
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if( GUILayout.Button( "Search Direct Dependencies" ) )
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{
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m_dependencies.Clear();
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string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_target ) );
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string[] allSFs = AssetDatabase.FindAssets( "t:AmplifyShaderFunction", null );
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foreach( string guid1 in allSFs )
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{
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string sfPath = AssetDatabase.GUIDToAssetPath( guid1 );
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bool found = SearchForGUID( guid, sfPath );
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if( found )
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{
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//string n = Regex.Replace( sfPath, @"(\.\w+|[\w\d\/]+\/)", "" );
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string n = Regex.Replace( sfPath, @"[\w\d\/]+\/", "" );
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m_dependencies.Add(new FunctionDependency( n, sfPath ) );
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}
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}
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string[] allSHs = AssetDatabase.FindAssets( "t:Shader", null );
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foreach( string guid1 in allSHs )
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{
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string shPath = AssetDatabase.GUIDToAssetPath( guid1 );
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bool found = SearchForGUID( guid, shPath );
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if( found )
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{
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string n = Regex.Replace( shPath, @"[\w\d\/]+\/", "" );
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m_dependencies.Add( new FunctionDependency( n, shPath ) );
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}
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}
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}
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EditorGUILayout.Space();
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for( int i = 0; i < m_dependencies.Count; i++ )
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{
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EditorGUILayout.BeginHorizontal();
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if( GUILayout.Button( m_dependencies[ i ].AssetName, "minibuttonleft" ) )
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{
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SelectAtPath( m_dependencies[ i ].AssetPath );
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}
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if( GUILayout.Button( "edit", "minibuttonright", GUILayout.Width(100) ) )
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{
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if( m_dependencies[ i ].AssetName.EndsWith( ".asset" ) )
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{
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var obj = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( m_dependencies[ i ].AssetPath );
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AmplifyShaderEditorWindow.LoadShaderFunctionToASE( obj, false );
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}
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else
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{
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var obj = AssetDatabase.LoadAssetAtPath<Shader>( m_dependencies[ i ].AssetPath );
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AmplifyShaderEditorWindow.ConvertShaderToASE( obj );
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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if( m_dependencies.Count > 0 )
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{
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List<string> assetPaths = new List<string>();
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for( int i = 0; i < m_dependencies.Count; i++ )
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{
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assetPaths.Add( m_dependencies[ i ].AssetPath );
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}
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if( GUILayout.Button( "Open and Save All" ) )
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{
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bool doit = EditorUtility.DisplayDialog( "Open and Save All", "This will try to open all shader function and shaders that use this shader function and save them in quick succession, this may irreversibly break your files if something goes wrong. Are you sure you want to try?", "Yes, I'll take the risk", "No, I'll do it myself" );
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if( doit )
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AmplifyShaderEditorWindow.LoadAndSaveList( assetPaths.ToArray() );
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}
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}
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}
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public void SelectAtPath( string path )
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{
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var obj = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>( path );
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EditorGUIUtility.PingObject( obj );
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}
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public static bool SearchForGUID( string guid, string pathName )
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{
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bool result = false;
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int count = 0;
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if( !string.IsNullOrEmpty( pathName ) && File.Exists( pathName ) )
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{
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StreamReader fileReader = null;
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try
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{
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fileReader = new StreamReader( pathName );
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string line;
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int index = -1;
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while( ( line = fileReader.ReadLine() ) != null )
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{
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index = line.IndexOf( guid );
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count++;
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if( index > -1 )
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{
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result = true;
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break;
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}
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}
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}
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catch( Exception e )
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{
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Debug.LogException( e );
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}
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finally
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{
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if( fileReader != null )
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fileReader.Close();
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}
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}
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return result;
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}
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}
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}
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