42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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public sealed class ToolsMenuButtonSep : ToolsMenuButtonParent
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{
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private Color m_splitterColor = EditorGUIUtility.isProSkin ? new Color( 0.157f, 0.157f, 0.157f ) : new Color( 0.5f, 0.5f, 0.5f );
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[SerializeField]
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private GUIStyle m_sepStyle;
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public ToolsMenuButtonSep( AmplifyShaderEditorWindow parentWindow = null, string text = null, string tooltip = null, float buttonSpacing = -1 ) : base( parentWindow, text, tooltip, buttonSpacing ) { }
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public override void Draw()
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{
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base.Draw();
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if ( m_sepStyle == null )
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{
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m_sepStyle = new GUIStyle();
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m_sepStyle.normal.background = Texture2D.whiteTexture;
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m_sepStyle.hover.background = Texture2D.whiteTexture;
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m_sepStyle.active.background = Texture2D.whiteTexture;
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m_sepStyle.onNormal.background = Texture2D.whiteTexture;
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m_sepStyle.onHover.background = Texture2D.whiteTexture;
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m_sepStyle.onActive.background = Texture2D.whiteTexture;
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m_sepStyle.stretchHeight = true;
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}
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Color originalColor = GUI.color;
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GUI.color = m_splitterColor;
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GUILayout.Box( string.Empty, m_sepStyle, GUILayout.MaxWidth( 2 ), GUILayout.ExpandHeight( true ) );
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GUI.color = originalColor;
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}
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public override void Destroy()
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{
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m_sepStyle = null;
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}
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}
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}
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