51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using System;
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using UnityEngine;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )]
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public sealed class LocalVertexPosNode : ParentNode
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{
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private const string VertexVarName = "localVertexPos";
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private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName;
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private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex";
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[SerializeField]
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private bool m_addInstruction = false;
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public override void Reset()
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{
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base.Reset();
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m_addInstruction = true;
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}
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protected override void CommonInit( int uniqueId )
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{
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base.CommonInit( uniqueId );
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AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );
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}
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public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )
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{
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return GetOutputVectorItem( 0, outputId, VertexOnVert );
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}
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else
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{
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if ( m_addInstruction )
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{
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dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 );
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dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId );
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m_addInstruction = false;
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}
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return GetOutputVectorItem( 0, outputId, VertexOnFrag );
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}
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}
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}
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}
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