574 lines
20 KiB
C#
574 lines
20 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEditor;
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using System;
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using System.Text.RegularExpressions;
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namespace AmplifyShaderEditor
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{
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public class PaletteFilterData
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{
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public bool Visible;
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public bool HasCommunityData;
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public List<ContextMenuItem> Contents;
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public PaletteFilterData( bool visible )
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{
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Visible = visible;
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Contents = new List<ContextMenuItem>();
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}
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}
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public class PaletteParent : MenuParent
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{
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private const float ItemSize = 18;
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public delegate void OnPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function );
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public event OnPaletteNodeCreate OnPaletteNodeCreateEvt;
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private string m_searchFilterStr = "Search";
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protected string m_searchFilterControl = "SHADERNAMETEXTFIELDCONTROLNAME";
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protected bool m_focusOnSearch = false;
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protected bool m_defaultCategoryVisible = false;
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//protected List<ContextMenuItem> m_allItems;
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protected List<ContextMenuItem> m_currentItems;
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protected Dictionary<string, PaletteFilterData> m_currentCategories;
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private bool m_forceUpdate = true;
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protected string m_searchFilter = string.Empty;
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private float m_searchLabelSize = -1;
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private GUIStyle m_buttonStyle;
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private GUIStyle m_foldoutStyle;
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protected bool m_previousWindowIsFunction = false;
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protected int m_validButtonId = 0;
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protected int m_initialSeparatorAmount = 1;
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private Vector2 m_currScrollBarDims = new Vector2( 1, 1 );
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public PaletteParent( AmplifyShaderEditorWindow parentWindow, float x, float y, float width, float height, string name, MenuAnchor anchor = MenuAnchor.NONE, MenuAutoSize autoSize = MenuAutoSize.NONE ) : base( parentWindow, x, y, width, height, name, anchor, autoSize )
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{
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m_searchFilter = string.Empty;
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m_currentCategories = new Dictionary<string, PaletteFilterData>();
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//m_allItems = items;
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m_currentItems = new List<ContextMenuItem>();
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}
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public virtual void OnEnterPressed( int index = 0 ) { }
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public virtual void OnEscapePressed() { }
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public void FireNodeCreateEvent( System.Type type, string name, AmplifyShaderFunction function )
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{
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OnPaletteNodeCreateEvt( type, name, function );
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}
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public override void Draw( Rect parentPosition, Vector2 mousePosition, int mouseButtonId, bool hasKeyboadFocus )
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{
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base.Draw( parentPosition, mousePosition, mouseButtonId, hasKeyboadFocus );
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if( m_previousWindowIsFunction != ParentWindow.IsShaderFunctionWindow )
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{
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m_forceUpdate = true;
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}
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m_previousWindowIsFunction = ParentWindow.IsShaderFunctionWindow;
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List<ContextMenuItem> allItems = ParentWindow.ContextMenuInstance.MenuItems;
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if( m_searchLabelSize < 0 )
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{
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m_searchLabelSize = GUI.skin.label.CalcSize( new GUIContent( m_searchFilterStr ) ).x;
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}
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if( m_foldoutStyle == null )
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{
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m_foldoutStyle = new GUIStyle( GUI.skin.GetStyle( "foldout" ) );
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m_foldoutStyle.fontStyle = FontStyle.Bold;
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}
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if( m_buttonStyle == null )
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{
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m_buttonStyle = UIUtils.Label;
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}
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Event currenEvent = Event.current;
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GUILayout.BeginArea( m_transformedArea, m_content, m_style );
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{
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for( int i = 0; i < m_initialSeparatorAmount; i++ )
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{
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EditorGUILayout.Separator();
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}
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if( currenEvent.type == EventType.KeyDown )
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{
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KeyCode key = currenEvent.keyCode;
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//if ( key == KeyCode.Return || key == KeyCode.KeypadEnter )
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// OnEnterPressed();
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if( ( currenEvent.keyCode == KeyCode.KeypadEnter || currenEvent.keyCode == KeyCode.Return ) && currenEvent.type == EventType.KeyDown )
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{
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int index = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) );
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if( index > -1 )
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OnEnterPressed( index );
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else
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OnEnterPressed();
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}
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if( key == KeyCode.Escape )
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OnEscapePressed();
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if( m_isMouseInside || hasKeyboadFocus )
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{
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if( key == ShortcutsManager.ScrollUpKey )
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{
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m_currentScrollPos.y -= 10;
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if( m_currentScrollPos.y < 0 )
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{
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m_currentScrollPos.y = 0;
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}
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currenEvent.Use();
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}
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if( key == ShortcutsManager.ScrollDownKey )
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{
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m_currentScrollPos.y += 10;
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currenEvent.Use();
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}
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}
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}
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float width = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = m_searchLabelSize;
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EditorGUI.BeginChangeCheck();
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{
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GUI.SetNextControlName( m_searchFilterControl + m_resizable );
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m_searchFilter = EditorGUILayout.TextField( m_searchFilterStr, m_searchFilter );
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if( m_focusOnSearch )
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{
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m_focusOnSearch = false;
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EditorGUI.FocusTextInControl( m_searchFilterControl + m_resizable );
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}
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}
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if( EditorGUI.EndChangeCheck() )
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m_forceUpdate = true;
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EditorGUIUtility.labelWidth = width;
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bool usingSearchFilter = ( m_searchFilter.Length == 0 );
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m_currScrollBarDims.x = m_transformedArea.width;
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m_currScrollBarDims.y = m_transformedArea.height - 2 - 16 - 2 - 7 * m_initialSeparatorAmount - 2;
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m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos/*, GUILayout.Width( 242 ), GUILayout.Height( 250 - 2 - 16 - 2 - 7 - 2) */);
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{
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if( m_forceUpdate )
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{
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m_forceUpdate = false;
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//m_currentItems.Clear();
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m_currentCategories.Clear();
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if( usingSearchFilter )
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{
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for( int i = 0; i < allItems.Count; i++ )
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{
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//m_currentItems.Add( allItems[ i ] );
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if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
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{
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m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
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//m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
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}
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m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
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}
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}
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else
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{
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for( int i = 0; i < allItems.Count; i++ )
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{
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var searchList = m_searchFilter.Trim( ' ' ).ToLower().Split(' ');
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int matchesFound = 0;
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for( int k = 0; k < searchList.Length; k++ )
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{
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MatchCollection wordmatch = Regex.Matches( allItems[ i ].Tags, "\\b"+searchList[ k ] );
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if( wordmatch.Count > 0 )
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matchesFound++;
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else
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break;
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}
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if( searchList.Length == matchesFound )
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{
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//m_currentItems.Add( allItems[ i ] );
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if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
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{
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m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
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//m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
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}
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m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
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}
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}
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}
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var categoryEnumerator = m_currentCategories.GetEnumerator();
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while( categoryEnumerator.MoveNext() )
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{
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categoryEnumerator.Current.Value.Contents.Sort( ( x, y ) => x.CompareTo( y, usingSearchFilter ) );
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}
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//sort current list respecting categories
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m_currentItems.Clear();
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foreach( var item in m_currentCategories )
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{
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for( int i = 0; i < item.Value.Contents.Count; i++ )
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{
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m_currentItems.Add( item.Value.Contents[ i ] );
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}
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}
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}
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string watching = string.Empty;
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// unselect the main search field so it can focus list elements next
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if( ( currenEvent.keyCode == KeyCode.DownArrow || currenEvent.keyCode == KeyCode.UpArrow ) && m_searchFilter.Length > 0 )
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{
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if( GUI.GetNameOfFocusedControl().Equals( m_searchFilterControl + m_resizable ) )
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{
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EditorGUI.FocusTextInControl( null );
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}
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}
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if( currenEvent.keyCode == KeyCode.DownArrow && currenEvent.type == EventType.KeyDown )
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{
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currenEvent.Use();
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int nextIndex = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) ) + 1;
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if( nextIndex == m_currentItems.Count )
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nextIndex = 0;
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watching = m_currentItems[ nextIndex ].ItemUIContent.text + m_resizable;
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GUI.FocusControl( watching );
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}
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if( currenEvent.keyCode == KeyCode.UpArrow && currenEvent.type == EventType.KeyDown )
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{
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currenEvent.Use();
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int nextIndex = m_currentItems.FindIndex( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) ) - 1;
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if( nextIndex < 0 )
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nextIndex = m_currentItems.Count - 1;
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watching = m_currentItems[ nextIndex ].ItemUIContent.text + m_resizable;
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GUI.FocusControl( watching );
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}
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if( currenEvent.keyCode == KeyCode.Tab )
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{
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ContextMenuItem item = m_currentItems.Find( x => GUI.GetNameOfFocusedControl().Equals( x.ItemUIContent.text + m_resizable ) );
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if( item != null )
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{
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watching = item.ItemUIContent.text + m_resizable;
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}
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}
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float currPos = 0;
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var enumerator = m_currentCategories.GetEnumerator();
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float cache = EditorGUIUtility.labelWidth;
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while( enumerator.MoveNext() )
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{
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var current = enumerator.Current;
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bool visible = GUILayout.Toggle( current.Value.Visible, current.Key, m_foldoutStyle );
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if( m_validButtonId == mouseButtonId )
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{
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current.Value.Visible = visible;
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}
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currPos += ItemSize;
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if( m_searchFilter.Length > 0 || current.Value.Visible )
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{
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for( int i = 0; i < current.Value.Contents.Count; i++ )
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{
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//if ( !IsItemVisible( currPos ) )
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//{
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// // Invisible
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// GUILayout.Space( ItemSize );
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//}
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//else
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{
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currPos += ItemSize;
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// Visible
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EditorGUILayout.BeginHorizontal();
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GUILayout.Space( 16 );
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//if ( m_isMouseInside )
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//{
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// //GUI.SetNextControlName( current.Value.Contents[ i ].ItemUIContent.text );
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// if ( CheckButton( current.Value.Contents[ i ].ItemUIContent, m_buttonStyle, mouseButtonId ) )
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// {
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// int controlID = GUIUtility.GetControlID( FocusType.Passive );
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// GUIUtility.hotControl = controlID;
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// OnPaletteNodeCreateEvt( current.Value.Contents[ i ].NodeType, current.Value.Contents[ i ].Name, current.Value.Contents[ i ].Function );
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// }
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//}
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//else
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{
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Rect thisRect = EditorGUILayout.GetControlRect( false, 16f, EditorStyles.label );
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//if ( m_resizable )
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{
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if( GUI.RepeatButton( thisRect, string.Empty, EditorStyles.label ) )
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{
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int controlID = GUIUtility.GetControlID( FocusType.Passive );
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GUIUtility.hotControl = controlID;
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OnPaletteNodeCreateEvt( current.Value.Contents[ i ].NodeType, current.Value.Contents[ i ].Name, current.Value.Contents[ i ].Function );
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//unfocus to make it focus the next text field correctly
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GUI.FocusControl( null );
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}
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}
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GUI.SetNextControlName( current.Value.Contents[ i ].ItemUIContent.text + m_resizable );
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//EditorGUI.SelectableLabel( thisRect, current.Value.Contents[ i ].ItemUIContent.text, EditorStyles.label );
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//float cache = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = thisRect.width;
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EditorGUI.Toggle( thisRect, current.Value.Contents[ i ].ItemUIContent.text, false, EditorStyles.label );
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EditorGUIUtility.labelWidth = cache;
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if( watching == current.Value.Contents[ i ].ItemUIContent.text + m_resizable )
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{
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bool boundBottom = currPos - m_currentScrollPos.y > m_currScrollBarDims.y;
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bool boundTop = currPos - m_currentScrollPos.y - 4 <= 0;
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if( boundBottom )
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m_currentScrollPos.y = currPos - m_currScrollBarDims.y + 2;
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else if( boundTop )
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m_currentScrollPos.y = currPos - 18;
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//else if ( boundBottom && !downDirection )
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// m_currentScrollPos.y = currPos - m_currScrollBarDims.y + 2;
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//else if ( boundTop && downDirection )
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// m_currentScrollPos.y = currPos - 18;
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}
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}
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EditorGUILayout.EndHorizontal();
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}
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//currPos += ItemSize;
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}
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}
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}
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EditorGUIUtility.labelWidth = cache;
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}
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EditorGUILayout.EndScrollView();
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}
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GUILayout.EndArea();
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}
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public void CheckCommunityNodes()
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{
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var enumerator = m_currentCategories.GetEnumerator();
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while( enumerator.MoveNext() )
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{
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var current = enumerator.Current;
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current.Value.HasCommunityData = false;
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int count = current.Value.Contents.Count;
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for( int i = 0; i < count; i++ )
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{
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if( current.Value.Contents[ i ].NodeAttributes.FromCommunity )
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{
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current.Value.HasCommunityData = true;
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break;
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}
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}
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}
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}
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public void DumpAvailableNodes( bool fromCommunity, string pathname )
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{
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string noTOCHeader = "__NOTOC__\n";
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string nodesHeader = "== Available Node Categories ==\n";
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string InitialCategoriesFormat = "[[#{0}|{0}]]<br>\n";
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string InitialCategories = string.Empty;
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string CurrentCategoryFormat = "\n== {0} ==\n\n";
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//string NodesFootFormat = "[[Unity Products:Amplify Shader Editor/{0} | Learn More]] -\n[[#Top|Back to Categories]]\n";
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string NodesFootFormatSep = "[[#Top|Back to Top]]\n----\n";
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string OverallFoot = "[[Category:Nodes]]";
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string NodeInfoBeginFormat = "<div class=\"nodecard\">\n";
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string nodeInfoBodyFormat = "{{| id=\"{2}\" class=\"wikitable\" |\n" +
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"|- \n" +
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"| <div>[[Unity Products:Amplify Shader Editor/{1}|<img class=\"responsive-img\" src=\"http://amplify.pt/Nodes/{0}.jpg\">]]</div>\n" +
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"<div>\n" +
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"{{| style=\"width: 100%; height: 150px;\"\n" +
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"|-\n" +
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"| [[Unity Products:Amplify Shader Editor/{1}|'''{2}''']]\n" +
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"|- style=\"vertical-align:top; height: 100%;\" |\n" +
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"|<p class=\"cardtext\">{3}</p>\n" +
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"|- style=\"text-align:right;\" |\n" +
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"|{4}[[Unity Products:Amplify Shader Editor/{1} | Learn More]]\n" +
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"|}}</div>\n" +
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"|}}\n";
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string NodeInfoEndFormat = "</div>\n";
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//string NodeInfoBeginFormat = "<span style=\"color:#c00;display:block;\">This page is under construction!</span>\n\n";
|
||
|
//string nodeInfoBodyFormat = "<img style=\"float:left; margin-right:10px;\" src=\"http://amplify.pt/Nodes/{0}.jpg\">\n[[Unity Products:Amplify Shader Editor/{1}|'''{2}''']]\n\n{3}";
|
||
|
//string NodeInfoEndFormat = "\n\n[[Unity_Products:Amplify_Shader_Editor/Nodes | Back to Node List ]]\n[[Category:Nodes]][[Category:{0}]]\n\n\n";
|
||
|
|
||
|
//string NodeInfoBeginFormat = "{| cellpadding=\"10\"\n";
|
||
|
//string nodeInfoBodyFormat = "|- style=\"vertical-align:top;\"\n| http://amplify.pt/Nodes/{0}.jpg\n| [[Unity Products:Amplify Shader Editor/{1} | <span style=\"font-size: 120%;\"><span id=\"{2}\"></span>'''{2}'''<span> ]] <br> {3}\n";
|
||
|
//string NodeInfoEndFormat = "|}\n";
|
||
|
|
||
|
string nodesInfo = string.Empty;
|
||
|
BuildFullList( true );
|
||
|
CheckCommunityNodes();
|
||
|
var enumerator = m_currentCategories.GetEnumerator();
|
||
|
while( enumerator.MoveNext() )
|
||
|
{
|
||
|
var current = enumerator.Current;
|
||
|
if( fromCommunity && current.Value.HasCommunityData || !fromCommunity )
|
||
|
{
|
||
|
InitialCategories += string.Format( InitialCategoriesFormat, current.Key );
|
||
|
nodesInfo += string.Format( CurrentCategoryFormat, current.Key );
|
||
|
int count = current.Value.Contents.Count;
|
||
|
for( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
if( ( fromCommunity && current.Value.Contents[ i ].NodeAttributes.FromCommunity )
|
||
|
|| !fromCommunity
|
||
|
//|| ( !fromCommunity && !current.Value.Contents[ i ].NodeAttributes.FromCommunity )
|
||
|
)
|
||
|
{
|
||
|
string nodeFullName = current.Value.Contents[ i ].Name;
|
||
|
string pictureFilename = UIUtils.ReplaceInvalidStrings( nodeFullName );
|
||
|
|
||
|
string pageFilename = UIUtils.RemoveWikiInvalidCharacters( pictureFilename );
|
||
|
|
||
|
pictureFilename = UIUtils.RemoveInvalidCharacters( pictureFilename );
|
||
|
|
||
|
string nodeDescription = current.Value.Contents[ i ].ItemUIContent.tooltip;
|
||
|
string communityText = string.Empty;
|
||
|
if( current.Value.Contents[ i ].NodeAttributes.FromCommunity )
|
||
|
communityText = "<small class=\"cardauthor\">( originally by "+ current.Value.Contents[ i ].NodeAttributes.Community + " )</small> ";
|
||
|
|
||
|
string nodeInfoBody = string.Format( nodeInfoBodyFormat, pictureFilename, pageFilename, nodeFullName, nodeDescription, communityText );
|
||
|
//string nodeInfoFoot = string.Format( NodesFootFormat, pageFilename );
|
||
|
|
||
|
nodesInfo += ( NodeInfoBeginFormat + nodeInfoBody + NodeInfoEndFormat );
|
||
|
//nodesInfo += ( NodeInfoBeginFormat + nodeInfoBody + string.Format( NodeInfoEndFormat, current.Key ) );
|
||
|
//if ( i != ( count - 1 ) )
|
||
|
//{
|
||
|
// nodesInfo += NodesFootFormatSep;
|
||
|
//}
|
||
|
}
|
||
|
}
|
||
|
nodesInfo += NodesFootFormatSep;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
string finalText = noTOCHeader + nodesHeader + InitialCategories + nodesInfo + OverallFoot;
|
||
|
|
||
|
if( !System.IO.Directory.Exists( pathname ) )
|
||
|
{
|
||
|
System.IO.Directory.CreateDirectory( pathname );
|
||
|
}
|
||
|
// Save file
|
||
|
string nodesPathname = pathname + ( fromCommunity ? "AvailableNodesFromCommunity.txt" : "AvailableNodes.txt" );
|
||
|
Debug.Log( " Creating nodes file at " + nodesPathname );
|
||
|
IOUtils.SaveTextfileToDisk( finalText, nodesPathname, false );
|
||
|
BuildFullList( false );
|
||
|
}
|
||
|
|
||
|
public virtual bool CheckButton( GUIContent content, GUIStyle style, int buttonId )
|
||
|
{
|
||
|
if( buttonId != m_validButtonId )
|
||
|
{
|
||
|
GUILayout.Label( content, style );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return GUILayout.RepeatButton( content, style );
|
||
|
}
|
||
|
|
||
|
public void FillList( ref List<ContextMenuItem> list, bool forceAllItems )
|
||
|
{
|
||
|
List<ContextMenuItem> allList = forceAllItems ? ParentWindow.ContextMenuInstance.ItemFunctions : ParentWindow.ContextMenuInstance.MenuItems;
|
||
|
|
||
|
list.Clear();
|
||
|
int count = allList.Count;
|
||
|
for( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
list.Add( allList[ i ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public Dictionary<string, PaletteFilterData> BuildFullList( bool forceAllNodes = false )
|
||
|
{
|
||
|
//Only need to build if search filter is active and list is set according to it
|
||
|
if( m_searchFilter.Length > 0 || !m_isActive || m_currentCategories.Count == 0 )
|
||
|
{
|
||
|
m_currentItems.Clear();
|
||
|
m_currentCategories.Clear();
|
||
|
|
||
|
List<ContextMenuItem> allItems = forceAllNodes ? ParentWindow.ContextMenuInstance.ItemFunctions : ParentWindow.ContextMenuInstance.MenuItems;
|
||
|
|
||
|
for( int i = 0; i < allItems.Count; i++ )
|
||
|
{
|
||
|
if( allItems[ i ].Name.IndexOf( m_searchFilter, StringComparison.InvariantCultureIgnoreCase ) >= 0 ||
|
||
|
allItems[ i ].Category.IndexOf( m_searchFilter, StringComparison.InvariantCultureIgnoreCase ) >= 0
|
||
|
)
|
||
|
{
|
||
|
m_currentItems.Add( allItems[ i ] );
|
||
|
if( !m_currentCategories.ContainsKey( allItems[ i ].Category ) )
|
||
|
{
|
||
|
m_currentCategories.Add( allItems[ i ].Category, new PaletteFilterData( m_defaultCategoryVisible ) );
|
||
|
//m_currentCategories[ allItems[ i ].Category ].HasCommunityData = allItems[ i ].NodeAttributes.FromCommunity || m_currentCategories[ allItems[ i ].Category ].HasCommunityData;
|
||
|
}
|
||
|
m_currentCategories[ allItems[ i ].Category ].Contents.Add( allItems[ i ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var categoryEnumerator = m_currentCategories.GetEnumerator();
|
||
|
while( categoryEnumerator.MoveNext() )
|
||
|
{
|
||
|
categoryEnumerator.Current.Value.Contents.Sort( ( x, y ) => x.CompareTo( y, false ) );
|
||
|
}
|
||
|
|
||
|
//mark to force update and take search filter into account
|
||
|
m_forceUpdate = true;
|
||
|
}
|
||
|
return m_currentCategories;
|
||
|
}
|
||
|
|
||
|
private bool IsItemVisible( float currPos )
|
||
|
{
|
||
|
if( ( currPos < m_currentScrollPos.y && ( currPos + ItemSize ) < m_currentScrollPos.y ) ||
|
||
|
( currPos > ( m_currentScrollPos.y + m_currScrollBarDims.y ) &&
|
||
|
( currPos + ItemSize ) > ( m_currentScrollPos.y + m_currScrollBarDims.y ) ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public override void Destroy()
|
||
|
{
|
||
|
base.Destroy();
|
||
|
|
||
|
//m_allItems = null;
|
||
|
|
||
|
m_currentItems.Clear();
|
||
|
m_currentItems = null;
|
||
|
|
||
|
m_currentCategories.Clear();
|
||
|
m_currentCategories = null;
|
||
|
|
||
|
OnPaletteNodeCreateEvt = null;
|
||
|
m_buttonStyle = null;
|
||
|
m_foldoutStyle = null;
|
||
|
}
|
||
|
|
||
|
//public void Clear() {
|
||
|
// m_allItems.Clear();
|
||
|
// m_allItems = new List<ContextMenuItem>();
|
||
|
//}
|
||
|
|
||
|
public bool ForceUpdate { get { return m_forceUpdate; } set { m_forceUpdate = value; } }
|
||
|
}
|
||
|
}
|