FateViewer/Assets/Scripts/Screenshot.cs

142 lines
4.4 KiB
C#
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2023-10-09 00:51:40 +08:00
using SharpApng;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using uGIF;
using UnityEngine;
public class Screenshot : MonoBehaviour
{
public static Screenshot Instance;
bool recording = false;
private void Awake()
{
Instance = this;
}
public static void ScreenshotDefault()
{
var image = GrabFrame(int.Parse(UIController.Instance.SSWidth.text), int.Parse(UIController.Instance.SSHeight.text));
string fileName = string.Format("FateViewer_{0}", DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
byte[] pngShot = ImageConversion.EncodeToPNG(image);
WebGLDownload.DownloadFile(pngShot, fileName, "png");
Destroy(image);
}
public static Texture2D GrabFrame(int width, int height, bool gifBackground = false)
{
var dimensions = GetResolution(width, height);
width = dimensions.x;
height = dimensions.y;
Camera cam = Camera.main;
int oldMask = cam.cullingMask;
var bak_cam_clearFlags = cam.clearFlags;
cam.cullingMask = ~LayerMask.GetMask("UI");
if (gifBackground)
{
cam.clearFlags = CameraClearFlags.SolidColor;
cam.backgroundColor = new Color32(0, 0, 0, 0);
}
else
{
cam.clearFlags = CameraClearFlags.Depth;
}
var tex_color = new Texture2D(width, height, TextureFormat.ARGB32, false);
var tex_alpha = new Texture2D(width, height, TextureFormat.ARGB32, false);
var render_texture = RenderTexture.GetTemporary(width, height, 24, RenderTextureFormat.ARGB32);
var grab_area = new Rect(0, 0, width, height);
RenderTexture.active = render_texture;
cam.targetTexture = render_texture;
cam.Render();
tex_color.ReadPixels(grab_area, 0, 0);
tex_color.Apply();
foreach(var servant in GameObject.FindObjectsOfType<FateServantContainer>())
{
servant.SwitchShaderToScreenshot(true);
}
cam.Render();
tex_alpha.ReadPixels(grab_area, 0, 0);
tex_alpha.Apply();
var alpha = tex_alpha.GetPixels();
var color = tex_color.GetPixels();
for (int i = 0; i < color.Length; i++)
{
color[i].a = alpha[i].a;
}
tex_color.SetPixels(color);
Destroy(tex_alpha);
foreach (var servant in GameObject.FindObjectsOfType<FateServantContainer>())
{
servant.SwitchShaderToScreenshot(false);
}
cam.clearFlags = bak_cam_clearFlags;
cam.cullingMask = oldMask;
cam.targetTexture = null;
RenderTexture.active = null;
RenderTexture.ReleaseTemporary(render_texture);
return tex_color;
}
public static Vector2Int GetResolution(int width, int height)
{
if (width == 0 && height == 0)
{
width = Screen.width;
height = Screen.height;
}
else if (width == 0)
{
float ratio = (float)Screen.width / (float)Screen.height;
width = Mathf.RoundToInt((float)height * ratio);
}
else if (height == 0)
{
float ratio = (float)Screen.height / (float)Screen.width;
height = Mathf.RoundToInt((float)width * ratio);
}
return new Vector2Int(width, height);
}
public void StartAnimRecord()
{
if (recording) return;
recording = true;
StartCoroutine(RecordAnim());
}
public IEnumerator RecordAnim()
{
Error.Log(Color.yellow, "Recording! Don't touch anything!");
FateViewerMain.SelectedServant.CurrentFrame = 0;
StartCoroutine(CaptureToGIFCustom.Instance.Encode());
while (FateViewerMain.SelectedServant.CurrentFrame <= FateViewerMain.SelectedServant.ClipFrameCount)
{
yield return new WaitForEndOfFrame();
var tex = GrabFrame(int.Parse(UIController.Instance.GifWidth.text), int.Parse(UIController.Instance.GifHeight.text), true);
CaptureToGIFCustom.Instance.Frames.Add(new Image(tex));
Destroy(tex);
//Debug.Log(FateViewerMain.SelectedServant.CurrentFrame);
if (FateViewerMain.SelectedServant.CurrentFrame == FateViewerMain.SelectedServant.ClipFrameCount) break;
}
CaptureToGIFCustom.Instance.stop = true;
recording = false;
}
}