6107 lines
192 KiB
C#
6107 lines
192 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System;
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using System.Collections;
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using System.Threading;
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using System.Globalization;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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namespace AmplifyShaderEditor
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{
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// Disabling Substance Deprecated warning
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public class AmplifyShaderEditorWindow : SearchableEditorWindow, ISerializationCallbackReceiver
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{
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public const string PreviewSizeGlobalVariable = "_ASEPreviewSize";
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public const double InactivitySaveTime = 1.0;
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public const string CopyCommand = "Copy";
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public const string PasteCommand = "Paste";
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public const string SelectAll = "SelectAll";
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public const string Duplicate = "Duplicate";
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public const string ObjectSelectorClosed = "ObjectSelectorClosed";
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public const string LiveShaderError = "Live Shader only works with an assigned Master Node on the graph";
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public const string AsyncMessage = "Detected Asynchronous Shader Compilation. This can cause slowdowns when saving not only ASE shaders but other shaders as well.\n" +
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"Please consider turning it off ( Project Settings > Editor > Asynchronous Shader Compilation ) if detecting big slowdowns on shader save.\n" +
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"This message can be turned off via Preferences > Amplify Shader Editor > Show Async Message.";
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//public Texture2D MasterNodeOnTexture = null;
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//public Texture2D MasterNodeOffTexture = null;
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//public Texture2D GPUInstancedOnTexture = null;
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//public Texture2D GPUInstancedOffTexture = null;
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private bool m_initialized = false;
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private bool m_checkInvalidConnections = false;
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private bool m_afterDeserializeFlag = true;
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[SerializeField]
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private ParentGraph m_customGraph = null;
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// UI
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private Rect m_graphArea;
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private Texture2D m_graphBgTexture;
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private Texture2D m_graphFgTexture;
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private GUIStyle m_graphFontStyle;
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//private GUIStyle _borderStyle;
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private Texture2D m_wireTexture;
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[SerializeField]
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TemplatesManager m_templatesManager;
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[SerializeField]
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private InnerWindowEditorVariables m_innerEditorVariables;
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[SerializeField]
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private string m_lastpath;
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[SerializeField]
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private ASESelectionMode m_selectionMode = ASESelectionMode.Shader;
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[SerializeField]
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private DuplicatePreventionBuffer m_duplicatePreventionBuffer;
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[SerializeField]
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private double m_inactivityTime = 0;
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// Prevent save ops every tick when on live mode
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[SerializeField]
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private double m_lastTimeSaved = 0;
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[SerializeField]
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private bool m_cacheSaveOp = false;
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private const double SaveTime = 1;
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private bool m_markedToSave = false;
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// Graph logic
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[SerializeField]
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private ParentGraph m_mainGraphInstance;
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// Camera control
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[SerializeField]
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private Vector2 m_cameraOffset;
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private float m_cameraSpeed = 1;
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private Rect m_cameraInfo;
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[SerializeField]
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private float m_cameraZoom;
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[SerializeField]
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private Vector2 m_minNodePos;
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[SerializeField]
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private Vector2 m_maxNodePos;
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[SerializeField]
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private bool m_isDirty;
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[SerializeField]
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private bool m_saveIsDirty;
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[SerializeField]
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private bool m_repaintIsDirty;
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[SerializeField]
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private bool m_liveShaderEditing = false;
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[SerializeField]
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private bool m_shaderIsModified = false;
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[SerializeField]
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private string m_lastOpenedLocation = string.Empty;
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[SerializeField]
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private bool m_zoomChanged = true;
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[SerializeField]
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private float m_lastWindowWidth = 0;
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[SerializeField]
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private int m_graphCount = 0;
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[SerializeField]
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private double m_currentInactiveTime = 0;
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private bool m_ctrlSCallback = false;
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private bool m_altBoxSelection = false;
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private bool m_altDragStarted = false;
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private bool m_altPressDown = false;
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private bool m_altAvailable = true;
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// Events
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private Vector3 m_currentMousePos;
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private Vector2 m_keyEvtMousePos2D;
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private Vector2 m_currentMousePos2D;
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private Event m_currentEvent;
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private string m_currentCommandName = string.Empty;
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private bool m_insideEditorWindow;
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private bool m_lostFocus = false;
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// Selection box for multiple node selection
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private bool m_multipleSelectionActive = false;
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private bool m_lmbPressed = false;
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private Vector2 m_multipleSelectionStart;
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private Rect m_multipleSelectionArea = new Rect( 0, 0, 0, 0 );
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private bool m_autoPanDirActive = false;
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private bool m_forceAutoPanDir = false;
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private bool m_refreshOnUndo = false;
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private bool m_loadShaderOnSelection = false;
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private bool m_refreshAvailableNodes = false;
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private double m_time;
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//Context Menu
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private Vector2 m_rmbStartPos;
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private Vector2 m_altKeyStartPos;
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private GraphContextMenu m_contextMenu;
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private ShortcutsManager m_shortcutManager;
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[SerializeField]
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private NodeAvailability m_currentNodeAvailability = NodeAvailability.SurfaceShader;
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//Clipboard
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private Clipboard m_clipboard;
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//Node Parameters Window
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[SerializeField]
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private bool m_nodeParametersWindowMaximized = true;
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private NodeParametersWindow m_nodeParametersWindow;
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// Tools Window
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private ToolsWindow m_toolsWindow;
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private ConsoleLogWindow m_consoleLogWindow;
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//Editor Options
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private OptionsWindow m_optionsWindow;
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// Mode Window
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private ShaderEditorModeWindow m_modeWindow;
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// Tools Window
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private TipsWindow m_tipsWindow;
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//Palette Window
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[SerializeField]
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private bool m_paletteWindowMaximized = true;
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private PaletteWindow m_paletteWindow;
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private ContextPalette m_contextPalette;
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private PalettePopUp m_palettePopup;
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private System.Type m_paletteChosenType;
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private AmplifyShaderFunction m_paletteChosenFunction;
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// In-Editor Message System
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GenericMessageUI m_genericMessageUI;
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private GUIContent m_genericMessageContent;
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// Drag&Drop Tool
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private DragAndDropTool m_dragAndDropTool;
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//Custom Styles
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//private CustomStylesContainer m_customStyles;
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private AmplifyShaderFunction m_previousShaderFunction;
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private List<MenuParent> m_registeredMenus;
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private PreMadeShaders m_preMadeShaders;
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private AutoPanData[] m_autoPanArea;
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private DrawInfo m_drawInfo;
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private KeyCode m_lastKeyPressed = KeyCode.None;
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private System.Type m_commentaryTypeNode;
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private int m_onLoadDone = 0;
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private float m_copyPasteDeltaMul = 0;
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private Vector2 m_copyPasteInitialPos = Vector2.zero;
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private Vector2 m_copyPasteDeltaPos = Vector2.zero;
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private int m_repaintCount = 0;
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private bool m_forceUpdateFromMaterialFlag = false;
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private UnityEngine.Object m_delayedLoadObject = null;
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private double m_focusOnSelectionTimestamp;
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private double m_focusOnMasterNodeTimestamp;
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private double m_wiredDoubleTapTimestamp;
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private bool m_globalPreview = false;
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private bool m_globalShowInternalData = true;
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private const double AutoZoomTime = 0.25;
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private const double ToggleTime = 0.25;
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private const double WiredDoubleTapTime = 0.25;
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private const double DoubleClickTime = 0.25;
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private Material m_delayedMaterialSet = null;
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private bool m_mouseDownOnValidArea = false;
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private bool m_removedKeyboardFocus = false;
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private int m_lastHotControl = -1;
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[SerializeField]
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private bool m_isShaderFunctionWindow = false;
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private string m_currentTitle = string.Empty;
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private bool m_currentTitleMod = false;
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//private Material m_maskingMaterial = null;
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//private int m_cachedProjectInLinearId = -1;
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private int m_cachedEditorTimeId = -1;
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private int m_cachedEditorDeltaTimeId = -1;
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//private float m_repaintFrequency = 15;
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//private double m_repaintTimestamp = 0;
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// Smooth Zoom
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private bool m_smoothZoom = false;
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private float m_targetZoom;
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private double m_zoomTime;
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private Vector2 m_zoomPivot;
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private float m_targetZoomIncrement;
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private float m_zoomVelocity = 0;
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// Smooth Pan
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private bool m_smoothOffset = false;
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private double m_offsetTime;
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private Vector2 m_targetOffset;
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private Vector2 m_camVelocity = Vector2.zero;
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// Auto-Compile samples
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private bool m_forcingMaterialUpdateFlag = false;
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private bool m_forcingMaterialUpdateOp = false;
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private List<Material> m_materialsToUpdate = new List<Material>();
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private NodeExporterUtils m_nodeExporterUtils;
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private bool m_performFullUndoRegister = true;
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[SerializeField]
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private AmplifyShaderFunction m_openedShaderFunction;
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[SerializeField]
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private bool m_openedAssetFromNode = false;
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private bool m_nodesLoadedCorrectly = false;
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private GUIContent NodesExceptionMessage = new GUIContent( "ASE is unable to load correctly due to some faulty other classes/plugin in your project. We advise to review all your imported plugins." );
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private bool m_outdatedShaderFromTemplateLoaded = false;
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private bool m_replaceMasterNode = false;
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private AvailableShaderTypes m_replaceMasterNodeType;
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private string m_replaceMasterNodeData;
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private bool m_replaceMasterNodeDataFromCache;
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private NodeWireReferencesUtils m_wireReferenceUtils = new NodeWireReferencesUtils();
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private ParentNode m_nodeToFocus = null;
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private float m_zoomToFocus = 1.0f;
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private bool m_selectNodeToFocus = true;
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[NonSerialized]
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public Dictionary<string, bool> VisitedChanged = new Dictionary<string, bool>();
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[SerializeField]
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private List<Toast> m_messages = new List<Toast>();
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[SerializeField]
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private float m_maxMsgWidth = 100;
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[SerializeField]
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private bool m_maximizeMessages = false;
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[NonSerialized]
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private Dictionary<string, OutputPort> m_savedList = new Dictionary<string, OutputPort>();
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public int m_frameCounter = 0;
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public double m_fpsTime = 0;
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public string m_fpsDisplay = string.Empty;
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#if UNITY_EDITOR_WIN
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// ScreenShot vars
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IntPtr m_aseHandle;
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private Rect m_prevWindowRect;
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private Vector2 m_prevCameraOffset;
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private float m_prevCameraZoom;
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private bool m_openSavedFolder = false;
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private bool m_takeScreenShot = false;
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#endif
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public bool CheckFunctions = false;
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// Unity Menu item
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[MenuItem( "Window/Amplify Shader Editor/Open Canvas", false, 1000 )]
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static void OpenMainShaderGraph()
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{
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if( IOUtils.AllOpenedWindows.Count > 0 )
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{
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AmplifyShaderEditorWindow currentWindow = CreateTab( "Empty", UIUtils.ShaderIcon );
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UIUtils.CurrentWindow = currentWindow;
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currentWindow.CreateNewGraph( "Empty" );
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currentWindow.Show();
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}
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else
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{
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AmplifyShaderEditorWindow currentWindow = OpenWindow( "Empty", UIUtils.ShaderIcon );
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currentWindow.CreateNewGraph( "Empty" );
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//currentWindow.Show();
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}
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}
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public static string GenerateTabTitle( string original, bool modified = false )
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{
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GUIContent content = new GUIContent( original );
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GUIStyle tabStyle = new GUIStyle( (GUIStyle)"dragtabdropwindow" );// GUI.skin.FindStyle( "dragtabdropwindow" );
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string finalTitle = string.Empty;
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bool addEllipsis = false;
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for( int i = 1; i <= original.Length; i++ )
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{
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content.text = original.Substring( 0, i );
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Vector2 titleSize = tabStyle.CalcSize( content );
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int maxSize = modified ? 62 : 69;
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if( titleSize.x > maxSize )
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{
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addEllipsis = true;
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break;
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}
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else
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{
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finalTitle = content.text;
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}
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}
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if( addEllipsis )
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finalTitle += "..";
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if( modified )
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finalTitle += "*";
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return finalTitle;
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}
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public static void ConvertShaderToASE( Shader shader )
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{
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if( UIUtils.IsUnityNativeShader( shader ) )
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{
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Debug.LogWarningFormat( "Action not allowed. Attempting to load the native {0} shader into Amplify Shader Editor", shader.name );
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return;
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}
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string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shader ) );
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if( IOUtils.AllOpenedWindows.Count > 0 )
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{
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AmplifyShaderEditorWindow openedTab = null;
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for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
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{
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//if( AssetDatabase.GetAssetPath( shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
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if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
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{
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openedTab = IOUtils.AllOpenedWindows[ i ];
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break;
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}
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}
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if( openedTab != null )
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{
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openedTab.wantsMouseMove = true;
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openedTab.ShowTab();
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UIUtils.CurrentWindow = openedTab;
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}
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else
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{
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EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
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AmplifyShaderEditorWindow currentWindow = CreateTab();
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WindowHelper.AddTab( openedWindow, currentWindow );
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UIUtils.CurrentWindow = currentWindow;
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}
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}
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else
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{
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AmplifyShaderEditorWindow currentWindow = OpenWindow( shader.name, UIUtils.ShaderIcon );
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UIUtils.CurrentWindow = currentWindow;
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}
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if( IOUtils.IsASEShader( shader ) )
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{
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UIUtils.CurrentWindow.LoadProjectSelected( shader );
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}
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else
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{
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UIUtils.CreateEmptyFromInvalid( shader );
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UIUtils.ShowMessage( "Trying to open shader not created on ASE!\nBEWARE, old data will be lost if saving it here!", MessageSeverity.Warning );
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if( UIUtils.CurrentWindow.LiveShaderEditing )
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{
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UIUtils.ShowMessage( "Disabling Live Shader Editing. Must manually re-enable it.", MessageSeverity.Warning );
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UIUtils.CurrentWindow.LiveShaderEditing = false;
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}
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}
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}
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public static void LoadMaterialToASE( Material material )
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{
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string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( material.shader ) );
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if( IOUtils.AllOpenedWindows.Count > 0 )
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{
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AmplifyShaderEditorWindow openedTab = null;
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for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
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{
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//if( AssetDatabase.GetAssetPath( material.shader ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
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||
|
if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
|
||
|
{
|
||
|
openedTab = IOUtils.AllOpenedWindows[ i ];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( openedTab != null )
|
||
|
{
|
||
|
openedTab.wantsMouseMove = true;
|
||
|
openedTab.ShowTab();
|
||
|
UIUtils.CurrentWindow = openedTab;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
|
||
|
AmplifyShaderEditorWindow currentWindow = CreateTab();
|
||
|
WindowHelper.AddTab( openedWindow, currentWindow );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = OpenWindow( material.name, UIUtils.MaterialIcon );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
}
|
||
|
|
||
|
if( IOUtils.IsASEShader( material.shader ) )
|
||
|
{
|
||
|
UIUtils.CurrentWindow.LoadProjectSelected( material );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.CreateEmptyFromInvalid( material.shader );
|
||
|
UIUtils.SetDelayedMaterialMode( material );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void LoadShaderFunctionToASE( AmplifyShaderFunction shaderFunction, bool openedAssetFromNode )
|
||
|
{
|
||
|
string guid = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( shaderFunction ) );
|
||
|
|
||
|
if( IOUtils.AllOpenedWindows.Count > 0 )
|
||
|
{
|
||
|
AmplifyShaderEditorWindow openedTab = null;
|
||
|
for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
|
||
|
{
|
||
|
//if( AssetDatabase.GetAssetPath( shaderFunction ).Equals( IOUtils.AllOpenedWindows[ i ].LastOpenedLocation ) )
|
||
|
if( guid.Equals( IOUtils.AllOpenedWindows[ i ].GUID ) )
|
||
|
{
|
||
|
openedTab = IOUtils.AllOpenedWindows[ i ];
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( openedTab != null )
|
||
|
{
|
||
|
openedTab.wantsMouseMove = true;
|
||
|
openedTab.ShowTab();
|
||
|
UIUtils.CurrentWindow = openedTab;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
|
||
|
AmplifyShaderEditorWindow currentWindow = CreateTab();
|
||
|
WindowHelper.AddTab( openedWindow, currentWindow );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = OpenWindow( shaderFunction.FunctionName, UIUtils.ShaderFunctionIcon );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
}
|
||
|
|
||
|
UIUtils.CurrentWindow.OpenedAssetFromNode = openedAssetFromNode;
|
||
|
if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
|
||
|
{
|
||
|
UIUtils.CurrentWindow.LoadProjectSelected( shaderFunction );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.CurrentWindow.titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
|
||
|
UIUtils.CurrentWindow.titleContent.image = UIUtils.ShaderFunctionIcon;
|
||
|
UIUtils.CreateEmptyFunction( shaderFunction );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static void LoadAndSaveList( string[] assetList )
|
||
|
{
|
||
|
EditorPrefs.SetString( "ASEfileList", string.Join( ",", assetList ) );
|
||
|
if( assetList[ 0 ].EndsWith( ".asset" ) )
|
||
|
{
|
||
|
var obj = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( assetList[ 0 ] );
|
||
|
AmplifyShaderEditorWindow.LoadShaderFunctionToASE( obj, false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
var obj = AssetDatabase.LoadAssetAtPath<Shader>( assetList[ 0 ] );
|
||
|
AmplifyShaderEditorWindow.ConvertShaderToASE( obj );
|
||
|
}
|
||
|
|
||
|
UIUtils.CurrentWindow.State = AmplifyShaderEditorWindow.OpenSaveState.OPEN;
|
||
|
UIUtils.CurrentWindow.Repaint();
|
||
|
}
|
||
|
|
||
|
public static AmplifyShaderEditorWindow OpenWindow( string title = null, Texture icon = null )
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = (AmplifyShaderEditorWindow)AmplifyShaderEditorWindow.GetWindow( typeof( AmplifyShaderEditorWindow ), false );
|
||
|
currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
|
||
|
currentWindow.wantsMouseMove = true;
|
||
|
if( title != null )
|
||
|
currentWindow.titleContent.text = GenerateTabTitle( title );
|
||
|
if( icon != null )
|
||
|
currentWindow.titleContent.image = icon;
|
||
|
return currentWindow;
|
||
|
}
|
||
|
|
||
|
public static AmplifyShaderEditorWindow CreateTab( string title = null, Texture icon = null )
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = EditorWindow.CreateInstance<AmplifyShaderEditorWindow>();
|
||
|
currentWindow.minSize = new Vector2( ( Constants.MINIMIZE_WINDOW_LOCK_SIZE - 150 ), 270 );
|
||
|
currentWindow.wantsMouseMove = true;
|
||
|
if( title != null )
|
||
|
currentWindow.titleContent.text = GenerateTabTitle( title );
|
||
|
if( icon != null )
|
||
|
currentWindow.titleContent.image = icon;
|
||
|
return currentWindow;
|
||
|
}
|
||
|
|
||
|
public double CalculateInactivityTime()
|
||
|
{
|
||
|
double currTime = EditorApplication.timeSinceStartup;
|
||
|
switch( Event.current.type )
|
||
|
{
|
||
|
case EventType.MouseDown:
|
||
|
case EventType.MouseUp:
|
||
|
//case EventType.MouseMove:
|
||
|
case EventType.MouseDrag:
|
||
|
case EventType.KeyDown:
|
||
|
case EventType.KeyUp:
|
||
|
case EventType.ScrollWheel:
|
||
|
case EventType.DragUpdated:
|
||
|
case EventType.DragPerform:
|
||
|
case EventType.DragExited:
|
||
|
case EventType.ValidateCommand:
|
||
|
case EventType.ExecuteCommand:
|
||
|
{
|
||
|
m_inactivityTime = currTime;
|
||
|
return 0;
|
||
|
}
|
||
|
}
|
||
|
return currTime - m_inactivityTime;
|
||
|
}
|
||
|
|
||
|
|
||
|
// Shader Graph window
|
||
|
public override void OnEnable()
|
||
|
{
|
||
|
base.OnEnable();
|
||
|
|
||
|
Preferences.LoadDefaults();
|
||
|
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
ASEPackageManagerHelper.RequestInfo();
|
||
|
ASEPackageManagerHelper.Update();
|
||
|
#endif
|
||
|
|
||
|
Shader.SetGlobalVector( PreviewSizeGlobalVariable, new Vector4( ParentNode.PreviewWidth, ParentNode.PreviewHeight, 0, 0 ) );
|
||
|
|
||
|
if( m_templatesManager == null )
|
||
|
{
|
||
|
m_templatesManager = IOUtils.FirstValidTemplatesManager;
|
||
|
if( m_templatesManager == null )
|
||
|
{
|
||
|
m_templatesManager = ScriptableObject.CreateInstance<TemplatesManager>();
|
||
|
m_templatesManager.Init();
|
||
|
if( TemplatesManager.ShowDebugMessages )
|
||
|
Debug.Log( "Creating Manager" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( TemplatesManager.ShowDebugMessages )
|
||
|
Debug.Log( "Assigning Manager" );
|
||
|
}
|
||
|
}
|
||
|
else if( !m_templatesManager.Initialized )
|
||
|
{
|
||
|
if( TemplatesManager.ShowDebugMessages )
|
||
|
Debug.Log( "Re-Initializing Manager" );
|
||
|
m_templatesManager.Init();
|
||
|
}
|
||
|
TemplatePostProcessor.Destroy();
|
||
|
if( m_innerEditorVariables == null )
|
||
|
{
|
||
|
m_innerEditorVariables = new InnerWindowEditorVariables();
|
||
|
m_innerEditorVariables.Initialize();
|
||
|
}
|
||
|
|
||
|
if( m_mainGraphInstance == null )
|
||
|
{
|
||
|
m_mainGraphInstance = CreateInstance<ParentGraph>();
|
||
|
m_mainGraphInstance.Init();
|
||
|
m_mainGraphInstance.ParentWindow = this;
|
||
|
m_mainGraphInstance.SetGraphId( 0 );
|
||
|
}
|
||
|
m_mainGraphInstance.ResetEvents();
|
||
|
m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
|
||
|
m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
|
||
|
m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
|
||
|
m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
|
||
|
m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
|
||
|
GraphCount = 1;
|
||
|
|
||
|
IOUtils.Init();
|
||
|
IOUtils.AllOpenedWindows.Add( this );
|
||
|
|
||
|
// Only runs once for multiple windows
|
||
|
EditorApplication.update -= IOUtils.UpdateIO;
|
||
|
EditorApplication.update += IOUtils.UpdateIO;
|
||
|
|
||
|
//EditorApplication.update -= UpdateTime;
|
||
|
EditorApplication.update -= UpdateNodePreviewListAndTime;
|
||
|
//EditorApplication.update += UpdateTime;
|
||
|
|
||
|
EditorApplication.update += UpdateNodePreviewListAndTime;
|
||
|
|
||
|
|
||
|
if( CurrentSelection == ASESelectionMode.ShaderFunction )
|
||
|
{
|
||
|
IsShaderFunctionWindow = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IsShaderFunctionWindow = false;
|
||
|
}
|
||
|
|
||
|
m_optionsWindow = new OptionsWindow( this );
|
||
|
m_optionsWindow.Init();
|
||
|
|
||
|
m_contextMenu = new GraphContextMenu( m_mainGraphInstance );
|
||
|
m_nodesLoadedCorrectly = m_contextMenu.CorrectlyLoaded;
|
||
|
|
||
|
m_paletteWindow = new PaletteWindow( this )
|
||
|
{
|
||
|
Resizable = true
|
||
|
};
|
||
|
m_paletteWindow.OnPaletteNodeCreateEvt += OnPaletteNodeCreate;
|
||
|
m_registeredMenus.Add( m_paletteWindow );
|
||
|
|
||
|
m_contextPalette = new ContextPalette( this );
|
||
|
m_contextPalette.OnPaletteNodeCreateEvt += OnContextPaletteNodeCreate;
|
||
|
m_registeredMenus.Add( m_contextPalette );
|
||
|
|
||
|
m_genericMessageUI = new GenericMessageUI();
|
||
|
m_genericMessageUI.OnMessageDisplayEvent += ShowMessageImmediately;
|
||
|
|
||
|
Selection.selectionChanged += OnProjectSelectionChanged;
|
||
|
#if UNITY_2018_1_OR_NEWER
|
||
|
EditorApplication.projectChanged += OnProjectWindowChanged;
|
||
|
#else
|
||
|
EditorApplication.projectWindowChanged += OnProjectWindowChanged;
|
||
|
#endif
|
||
|
m_focusOnSelectionTimestamp = EditorApplication.timeSinceStartup;
|
||
|
m_focusOnMasterNodeTimestamp = EditorApplication.timeSinceStartup;
|
||
|
|
||
|
m_nodeParametersWindow.IsMaximized = m_innerEditorVariables.NodeParametersMaximized;
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
|
||
|
|
||
|
m_paletteWindow.IsMaximized = m_innerEditorVariables.NodePaletteMaximized;
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
|
||
|
|
||
|
m_shortcutManager = new ShortcutsManager();
|
||
|
// REGISTER NODE SHORTCUTS
|
||
|
foreach( KeyValuePair<KeyCode, ShortcutKeyData> kvp in m_contextMenu.NodeShortcuts )
|
||
|
{
|
||
|
m_shortcutManager.RegisterNodesShortcuts( kvp.Key, kvp.Value.Name );
|
||
|
}
|
||
|
|
||
|
// REGISTER EDITOR SHORTCUTS
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.F1, "Open Selected Node Wiki page", () =>
|
||
|
{
|
||
|
List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
|
||
|
if( selectedNodes != null && selectedNodes.Count == 1 )
|
||
|
{
|
||
|
Application.OpenURL( selectedNodes[ 0 ].Attributes.NodeUrl );
|
||
|
}
|
||
|
} );
|
||
|
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, KeyCode.C, "Create Commentary", () =>
|
||
|
{
|
||
|
// Create commentary
|
||
|
ParentNode[] selectedNodes = m_mainGraphInstance.SelectedNodes.ToArray();
|
||
|
UIUtils.MarkUndoAction();
|
||
|
Undo.RegisterCompleteObjectUndo( this, "Adding Commentary Node" );
|
||
|
CommentaryNode node = m_mainGraphInstance.CreateNode( m_commentaryTypeNode, true, -1, false ) as CommentaryNode;
|
||
|
node.CreateFromSelectedNodes( TranformedMousePos, selectedNodes );
|
||
|
node.Focus();
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
m_mainGraphInstance.SelectNode( node, false, false );
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
} );
|
||
|
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, KeyCode.F, "Focus On Selection", () =>
|
||
|
{
|
||
|
OnToolButtonPressed( ToolButtonType.FocusOnSelection );
|
||
|
ForceRepaint();
|
||
|
} );
|
||
|
|
||
|
//m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.B, "New Master Node", () =>
|
||
|
//{
|
||
|
// OnToolButtonPressed( ToolButtonType.MasterNode );
|
||
|
// ForceRepaint();
|
||
|
//} );
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.None, KeyCode.Space, "Open Node Palette", null, () =>
|
||
|
{
|
||
|
m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
|
||
|
} );
|
||
|
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, KeyCode.W, "Toggle Colored Line Mode", () =>
|
||
|
{
|
||
|
m_optionsWindow.ColoredPorts = !m_optionsWindow.ColoredPorts;
|
||
|
ForceRepaint();
|
||
|
|
||
|
} );
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.Control, KeyCode.W, "Toggle Multi-Line Mode", () =>
|
||
|
{
|
||
|
m_optionsWindow.MultiLinePorts = !m_optionsWindow.MultiLinePorts;
|
||
|
ForceRepaint();
|
||
|
} );
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, KeyCode.P, "Global Preview", () =>
|
||
|
{
|
||
|
GlobalPreview = !GlobalPreview;
|
||
|
EditorPrefs.SetBool( "GlobalPreview", GlobalPreview );
|
||
|
|
||
|
ForceRepaint();
|
||
|
} );
|
||
|
|
||
|
GlobalShowInternalData = EditorPrefs.GetBool( "ASEGlobalShowInternalData", true );
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, KeyCode.I, "Global Show Internal Data", () =>
|
||
|
{
|
||
|
GlobalShowInternalData = !GlobalShowInternalData;
|
||
|
EditorPrefs.SetBool( "ASEGlobalShowInternalData", GlobalShowInternalData );
|
||
|
ForceRepaint();
|
||
|
} );
|
||
|
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Delete, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
|
||
|
m_shortcutManager.RegisterEditorShortcut( true, EventModifiers.FunctionKey, KeyCode.Backspace, "Delete selected nodes", DeleteSelectedNodeWithRepaint );
|
||
|
|
||
|
m_liveShaderEditing = m_innerEditorVariables.LiveMode;
|
||
|
|
||
|
UpdateLiveUI();
|
||
|
}
|
||
|
|
||
|
|
||
|
public AmplifyShaderEditorWindow()
|
||
|
{
|
||
|
m_minNodePos = new Vector2( float.MaxValue, float.MaxValue );
|
||
|
m_maxNodePos = new Vector2( float.MinValue, float.MinValue );
|
||
|
|
||
|
m_duplicatePreventionBuffer = new DuplicatePreventionBuffer();
|
||
|
m_commentaryTypeNode = typeof( CommentaryNode );
|
||
|
titleContent = new GUIContent( "Shader Editor" );
|
||
|
autoRepaintOnSceneChange = true;
|
||
|
|
||
|
m_currentMousePos = new Vector3( 0, 0, 0 );
|
||
|
m_keyEvtMousePos2D = new Vector2( 0, 0 );
|
||
|
m_multipleSelectionStart = new Vector2( 0, 0 );
|
||
|
m_initialized = false;
|
||
|
m_graphBgTexture = null;
|
||
|
m_graphFgTexture = null;
|
||
|
|
||
|
m_cameraOffset = new Vector2( 0, 0 );
|
||
|
CameraZoom = 1;
|
||
|
|
||
|
m_registeredMenus = new List<MenuParent>();
|
||
|
|
||
|
m_nodeParametersWindow = new NodeParametersWindow( this )
|
||
|
{
|
||
|
Resizable = true
|
||
|
};
|
||
|
m_registeredMenus.Add( m_nodeParametersWindow );
|
||
|
|
||
|
m_modeWindow = new ShaderEditorModeWindow( this );
|
||
|
//_registeredMenus.Add( _modeWindow );
|
||
|
|
||
|
m_toolsWindow = new ToolsWindow( this );
|
||
|
m_toolsWindow.ToolButtonPressedEvt += OnToolButtonPressed;
|
||
|
|
||
|
m_consoleLogWindow = new ConsoleLogWindow( this );
|
||
|
|
||
|
m_tipsWindow = new TipsWindow( this );
|
||
|
|
||
|
m_registeredMenus.Add( m_toolsWindow );
|
||
|
//m_registeredMenus.Add( m_consoleLogWindow );
|
||
|
|
||
|
m_palettePopup = new PalettePopUp();
|
||
|
|
||
|
m_clipboard = new Clipboard();
|
||
|
|
||
|
m_genericMessageContent = new GUIContent();
|
||
|
m_dragAndDropTool = new DragAndDropTool();
|
||
|
m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
|
||
|
|
||
|
//_confirmationWindow = new ConfirmationWindow( 100, 100, 300, 100 );
|
||
|
|
||
|
m_saveIsDirty = false;
|
||
|
|
||
|
m_preMadeShaders = new PreMadeShaders();
|
||
|
|
||
|
Undo.undoRedoPerformed += UndoRedoPerformed;
|
||
|
|
||
|
float autoPanSpeed = 2;
|
||
|
m_autoPanArea = new AutoPanData[ 4 ];
|
||
|
m_autoPanArea[ 0 ] = new AutoPanData( AutoPanLocation.TOP, 25, autoPanSpeed * Vector2.up );
|
||
|
m_autoPanArea[ 1 ] = new AutoPanData( AutoPanLocation.BOTTOM, 25, autoPanSpeed * Vector2.down );
|
||
|
m_autoPanArea[ 2 ] = new AutoPanData( AutoPanLocation.LEFT, 25, autoPanSpeed * Vector2.right );
|
||
|
m_autoPanArea[ 3 ] = new AutoPanData( AutoPanLocation.RIGHT, 25, autoPanSpeed * Vector2.left );
|
||
|
|
||
|
m_drawInfo = new DrawInfo();
|
||
|
UIUtils.CurrentWindow = this;
|
||
|
|
||
|
m_nodeExporterUtils = new NodeExporterUtils( this );
|
||
|
m_repaintIsDirty = false;
|
||
|
m_initialized = false;
|
||
|
}
|
||
|
|
||
|
public void SetStandardShader()
|
||
|
{
|
||
|
m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.SurfaceShader );
|
||
|
m_mainGraphInstance.FireMasterNodeReplacedEvent();
|
||
|
}
|
||
|
|
||
|
public void SetTemplateShader( string templateName, bool writeDefaultData )
|
||
|
{
|
||
|
TemplateDataParent templateData = m_templatesManager.GetTemplate( ( string.IsNullOrEmpty( templateName ) ? "6e114a916ca3e4b4bb51972669d463bf" : templateName ) );
|
||
|
m_mainGraphInstance.ReplaceMasterNode( AvailableShaderTypes.Template, writeDefaultData, templateData );
|
||
|
}
|
||
|
|
||
|
public void DeleteSelectedNodeWithRepaint()
|
||
|
{
|
||
|
DeleteSelectedNodes();
|
||
|
SetSaveIsDirty();
|
||
|
}
|
||
|
|
||
|
|
||
|
void UndoRedoPerformed()
|
||
|
{
|
||
|
m_repaintIsDirty = true;
|
||
|
m_saveIsDirty = true;
|
||
|
m_removedKeyboardFocus = true;
|
||
|
m_refreshOnUndo = true;
|
||
|
}
|
||
|
|
||
|
void Destroy()
|
||
|
{
|
||
|
Undo.ClearUndo( this );
|
||
|
|
||
|
m_initialized = false;
|
||
|
|
||
|
m_nodeExporterUtils.Destroy();
|
||
|
m_nodeExporterUtils = null;
|
||
|
|
||
|
m_delayedMaterialSet = null;
|
||
|
|
||
|
m_materialsToUpdate.Clear();
|
||
|
m_materialsToUpdate = null;
|
||
|
|
||
|
GLDraw.Destroy();
|
||
|
|
||
|
UIUtils.Destroy();
|
||
|
m_preMadeShaders.Destroy();
|
||
|
m_preMadeShaders = null;
|
||
|
|
||
|
m_registeredMenus.Clear();
|
||
|
m_registeredMenus = null;
|
||
|
|
||
|
m_mainGraphInstance.Destroy();
|
||
|
ScriptableObject.DestroyImmediate( m_mainGraphInstance );
|
||
|
m_mainGraphInstance = null;
|
||
|
|
||
|
Resources.UnloadAsset( m_graphBgTexture );
|
||
|
m_graphBgTexture = null;
|
||
|
|
||
|
Resources.UnloadAsset( m_graphFgTexture );
|
||
|
m_graphFgTexture = null;
|
||
|
|
||
|
Resources.UnloadAsset( m_wireTexture );
|
||
|
m_wireTexture = null;
|
||
|
|
||
|
m_contextMenu.Destroy();
|
||
|
m_contextMenu = null;
|
||
|
|
||
|
m_shortcutManager.Destroy();
|
||
|
m_shortcutManager = null;
|
||
|
|
||
|
m_nodeParametersWindow.Destroy();
|
||
|
m_nodeParametersWindow = null;
|
||
|
|
||
|
|
||
|
m_modeWindow.Destroy();
|
||
|
m_modeWindow = null;
|
||
|
|
||
|
m_toolsWindow.Destroy();
|
||
|
m_toolsWindow = null;
|
||
|
|
||
|
m_consoleLogWindow.Destroy();
|
||
|
m_consoleLogWindow = null;
|
||
|
|
||
|
m_tipsWindow.Destroy();
|
||
|
m_tipsWindow = null;
|
||
|
|
||
|
m_optionsWindow.Destroy();
|
||
|
m_optionsWindow = null;
|
||
|
|
||
|
m_paletteWindow.Destroy();
|
||
|
m_paletteWindow = null;
|
||
|
|
||
|
m_palettePopup.Destroy();
|
||
|
m_palettePopup = null;
|
||
|
|
||
|
m_contextPalette.Destroy();
|
||
|
m_contextPalette = null;
|
||
|
|
||
|
m_clipboard.ClearClipboard();
|
||
|
m_clipboard = null;
|
||
|
|
||
|
m_genericMessageUI.Destroy();
|
||
|
m_genericMessageUI = null;
|
||
|
m_genericMessageContent = null;
|
||
|
|
||
|
m_dragAndDropTool.Destroy();
|
||
|
m_dragAndDropTool = null;
|
||
|
|
||
|
m_openedShaderFunction = null;
|
||
|
|
||
|
UIUtils.CurrentWindow = null;
|
||
|
m_duplicatePreventionBuffer.ReleaseAllData();
|
||
|
m_duplicatePreventionBuffer = null;
|
||
|
#if UNITY_2018_1_OR_NEWER
|
||
|
EditorApplication.projectChanged -= OnProjectWindowChanged;
|
||
|
#else
|
||
|
EditorApplication.projectWindowChanged -= OnProjectWindowChanged;
|
||
|
#endif
|
||
|
Selection.selectionChanged -= OnProjectSelectionChanged;
|
||
|
|
||
|
IOUtils.AllOpenedWindows.Remove( this );
|
||
|
|
||
|
if( IOUtils.AllOpenedWindows.Count == 0 )
|
||
|
{
|
||
|
m_templatesManager.Destroy();
|
||
|
ScriptableObject.DestroyImmediate( m_templatesManager );
|
||
|
}
|
||
|
m_templatesManager = null;
|
||
|
|
||
|
IOUtils.Destroy();
|
||
|
|
||
|
Resources.UnloadUnusedAssets();
|
||
|
GC.Collect();
|
||
|
}
|
||
|
|
||
|
void Init()
|
||
|
{
|
||
|
// = AssetDatabase.LoadAssetAtPath( Constants.ASEPath + "", typeof( Texture2D ) ) as Texture2D;
|
||
|
m_graphBgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphBgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
|
||
|
if( m_graphBgTexture != null )
|
||
|
{
|
||
|
m_graphFgTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.GraphFgTextureGUID ), typeof( Texture2D ) ) as Texture2D;
|
||
|
|
||
|
//Setup usable area
|
||
|
m_cameraInfo = position;
|
||
|
m_graphArea = new Rect( 0, 0, m_cameraInfo.width, m_cameraInfo.height );
|
||
|
|
||
|
// Creating style state to show current selected object
|
||
|
m_graphFontStyle = new GUIStyle()
|
||
|
{
|
||
|
fontSize = 32,
|
||
|
alignment = TextAnchor.MiddleCenter,
|
||
|
fixedWidth = m_cameraInfo.width,
|
||
|
fixedHeight = 50,
|
||
|
stretchWidth = true,
|
||
|
stretchHeight = true
|
||
|
};
|
||
|
m_graphFontStyle.normal.textColor = Color.white;
|
||
|
|
||
|
m_wireTexture = AssetDatabase.LoadAssetAtPath( AssetDatabase.GUIDToAssetPath( IOUtils.WireTextureGUID ), typeof( Texture2D ) ) as Texture2D;
|
||
|
|
||
|
m_initialized = m_graphBgTexture != null &&
|
||
|
m_graphFgTexture != null &&
|
||
|
m_wireTexture != null;
|
||
|
}
|
||
|
}
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
|
||
|
|
||
|
#endif
|
||
|
[OnOpenAssetAttribute()]
|
||
|
static bool OnOpenAsset( int instanceID, int line )
|
||
|
{
|
||
|
if( line > -1 )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
Preferences.LoadDefaults();
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
ASEPackageManagerHelper.RequestInfo();
|
||
|
ASEPackageManagerHelper.Update();
|
||
|
if( ASEPackageManagerHelper.IsProcessing )
|
||
|
{
|
||
|
Shader selectedShader = Selection.activeObject as Shader;
|
||
|
if( selectedShader != null )
|
||
|
{
|
||
|
if( IOUtils.IsASEShader( selectedShader ) )
|
||
|
{
|
||
|
ASEPackageManagerHelper.SetupLateShader( selectedShader );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Material mat = Selection.activeObject as Material;
|
||
|
if( mat != null )
|
||
|
{
|
||
|
if( IOUtils.IsASEShader( mat.shader ) )
|
||
|
{
|
||
|
ASEPackageManagerHelper.SetupLateMaterial( mat );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
|
||
|
if( shaderFunction != null )
|
||
|
{
|
||
|
if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
|
||
|
{
|
||
|
ASEPackageManagerHelper.SetupLateShaderFunction( shaderFunction );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
#endif
|
||
|
{
|
||
|
Shader selectedShader = Selection.activeObject as Shader;
|
||
|
if( selectedShader != null )
|
||
|
{
|
||
|
if( IOUtils.IsASEShader( selectedShader ) )
|
||
|
{
|
||
|
ConvertShaderToASE( selectedShader );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Material mat = Selection.activeObject as Material;
|
||
|
if( mat != null )
|
||
|
{
|
||
|
if( IOUtils.IsASEShader( mat.shader ) )
|
||
|
{
|
||
|
LoadMaterialToASE( mat );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderFunction shaderFunction = Selection.activeObject as AmplifyShaderFunction;
|
||
|
if( shaderFunction != null )
|
||
|
{
|
||
|
if( IOUtils.IsShaderFunction( shaderFunction.FunctionInfo ) )
|
||
|
{
|
||
|
LoadShaderFunctionToASE( shaderFunction, false );
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
[MenuItem( "Assets/Create/Amplify Shader/Surface", false, 84 )]
|
||
|
[MenuItem( "Assets/Create/Shader/Amplify Surface Shader" )]
|
||
|
static void CreateConfirmationStandardShader()
|
||
|
{
|
||
|
string path = AssetDatabase.GetAssetPath( Selection.activeObject );
|
||
|
if( path == "" )
|
||
|
{
|
||
|
path = "Assets";
|
||
|
}
|
||
|
else if( System.IO.Path.GetExtension( path ) != "" )
|
||
|
{
|
||
|
path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
|
||
|
}
|
||
|
|
||
|
string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
|
||
|
var endNameEditAction = ScriptableObject.CreateInstance<DoCreateStandardShader>();
|
||
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
|
||
|
}
|
||
|
//static void CreateNewShader( )
|
||
|
//{
|
||
|
// CreateNewShader( null, null );
|
||
|
//}
|
||
|
|
||
|
static void CreateNewShader( string customPath , string customShaderName )
|
||
|
{
|
||
|
|
||
|
string path = string.Empty;
|
||
|
if( string.IsNullOrEmpty( customPath ) )
|
||
|
{
|
||
|
if( Selection.activeObject != null )
|
||
|
{
|
||
|
path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UnityEngine.Object[] selection = Selection.GetFiltered( typeof( UnityEngine.Object ), SelectionMode.DeepAssets );
|
||
|
if( selection.Length > 0 && selection[ 0 ] != null )
|
||
|
{
|
||
|
path = ( IOUtils.dataPath + AssetDatabase.GetAssetPath( selection[ 0 ] ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
path = Application.dataPath;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if( path.IndexOf( '.' ) > -1 )
|
||
|
{
|
||
|
path = path.Substring( 0, path.LastIndexOf( '/' ) );
|
||
|
}
|
||
|
path += "/";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
path = customPath;
|
||
|
}
|
||
|
|
||
|
if( IOUtils.AllOpenedWindows.Count > 0 )
|
||
|
{
|
||
|
EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
|
||
|
AmplifyShaderEditorWindow currentWindow = CreateTab();
|
||
|
WindowHelper.AddTab( openedWindow, currentWindow );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
|
||
|
Selection.activeObject = shader;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = OpenWindow();
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
Shader shader = UIUtils.CreateNewEmpty( path, customShaderName );
|
||
|
Selection.activeObject = shader;
|
||
|
}
|
||
|
//Selection.objects = new UnityEngine.Object[] { shader };
|
||
|
}
|
||
|
|
||
|
public static void CreateConfirmationTemplateShader( string templateGuid )
|
||
|
{
|
||
|
UIUtils.NewTemplateGUID = templateGuid;
|
||
|
string path = AssetDatabase.GetAssetPath( Selection.activeObject );
|
||
|
if( path == "" )
|
||
|
{
|
||
|
path = "Assets";
|
||
|
}
|
||
|
else if( System.IO.Path.GetExtension( path ) != "" )
|
||
|
{
|
||
|
path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
|
||
|
}
|
||
|
|
||
|
string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New Amplify Shader.shader" );
|
||
|
var endNameEditAction = ScriptableObject.CreateInstance<DoCreateTemplateShader>();
|
||
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists( 0, endNameEditAction, assetPathAndName, AssetPreview.GetMiniTypeThumbnail( typeof( Shader ) ), null );
|
||
|
}
|
||
|
|
||
|
public static Shader CreateNewTemplateShader( string templateGUID , string customPath = null, string customShaderName = null )
|
||
|
{
|
||
|
string path = string.Empty;
|
||
|
if( string.IsNullOrEmpty( customPath ) )
|
||
|
{
|
||
|
path = Selection.activeObject == null ? Application.dataPath : ( IOUtils.dataPath + AssetDatabase.GetAssetPath( Selection.activeObject ) );
|
||
|
if( path.IndexOf( '.' ) > -1 )
|
||
|
{
|
||
|
path = path.Substring( 0, path.LastIndexOf( '/' ) );
|
||
|
}
|
||
|
path += "/";
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
path = customPath;
|
||
|
}
|
||
|
Shader shader = null;
|
||
|
if( IOUtils.AllOpenedWindows.Count > 0 )
|
||
|
{
|
||
|
EditorWindow openedWindow = AmplifyShaderEditorWindow.GetWindow<AmplifyShaderEditorWindow>();
|
||
|
AmplifyShaderEditorWindow currentWindow = CreateTab();
|
||
|
WindowHelper.AddTab( openedWindow, currentWindow );
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
|
||
|
Selection.activeObject = shader;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderEditorWindow currentWindow = OpenWindow();
|
||
|
UIUtils.CurrentWindow = currentWindow;
|
||
|
shader = UIUtils.CreateNewEmptyTemplate( templateGUID, path, customShaderName );
|
||
|
Selection.activeObject = shader;
|
||
|
}
|
||
|
|
||
|
//Selection.objects = new UnityEngine.Object[] { shader };
|
||
|
return shader;
|
||
|
}
|
||
|
|
||
|
[MenuItem( "Assets/Create/Amplify Shader Function", false, 84 )]
|
||
|
[MenuItem( "Assets/Create/Shader/Amplify Shader Function" )]
|
||
|
static void CreateNewShaderFunction()
|
||
|
{
|
||
|
AmplifyShaderFunction asset = ScriptableObject.CreateInstance<AmplifyShaderFunction>();
|
||
|
|
||
|
string path = AssetDatabase.GetAssetPath( Selection.activeObject );
|
||
|
if( path == "" )
|
||
|
{
|
||
|
path = "Assets";
|
||
|
}
|
||
|
else if( System.IO.Path.GetExtension( path ) != "" )
|
||
|
{
|
||
|
path = path.Replace( System.IO.Path.GetFileName( AssetDatabase.GetAssetPath( Selection.activeObject ) ), "" );
|
||
|
}
|
||
|
|
||
|
string assetPathAndName = AssetDatabase.GenerateUniqueAssetPath( path + "/New ShaderFunction.asset" );
|
||
|
|
||
|
var endNameEditAction = ScriptableObject.CreateInstance<DoCreateFunction>();
|
||
|
ProjectWindowUtil.StartNameEditingIfProjectWindowExists( asset.GetInstanceID(), endNameEditAction, assetPathAndName, AssetPreview.GetMiniThumbnail( asset ), null );
|
||
|
}
|
||
|
|
||
|
public void UpdateTabTitle( string newTitle, bool modified )
|
||
|
{
|
||
|
string[] titleArray = newTitle.Split( '/' );
|
||
|
newTitle = titleArray[ titleArray.Length - 1 ];
|
||
|
|
||
|
if( !( m_currentTitle.Equals( newTitle ) && m_currentTitleMod == modified ) )
|
||
|
{
|
||
|
this.titleContent.text = GenerateTabTitle( newTitle, modified );
|
||
|
}
|
||
|
m_currentTitle = newTitle;
|
||
|
m_currentTitleMod = modified;
|
||
|
}
|
||
|
|
||
|
public void OnProjectWindowChanged()
|
||
|
{
|
||
|
Shader selectedShader = Selection.activeObject as Shader;
|
||
|
if( selectedShader != null )
|
||
|
{
|
||
|
if( m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null && selectedShader == m_mainGraphInstance.CurrentMasterNode.CurrentShader )
|
||
|
{
|
||
|
m_lastOpenedLocation = AssetDatabase.GetAssetPath( selectedShader );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void LoadProjectSelected( UnityEngine.Object selectedObject = null )
|
||
|
{
|
||
|
bool hasFocus = true;
|
||
|
if( EditorWindow.focusedWindow != this )
|
||
|
{
|
||
|
hasFocus = false;
|
||
|
}
|
||
|
|
||
|
if( hasFocus && m_mainGraphInstance != null && m_mainGraphInstance.CurrentMasterNode != null )
|
||
|
{
|
||
|
LoadObject( selectedObject ?? Selection.activeObject );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_delayedLoadObject = selectedObject ?? Selection.activeObject;
|
||
|
}
|
||
|
|
||
|
if( !hasFocus )
|
||
|
Focus();
|
||
|
}
|
||
|
|
||
|
public void LoadObject( UnityEngine.Object objToLoad )
|
||
|
{
|
||
|
Shader selectedShader = objToLoad as Shader;
|
||
|
Material selectedMaterial = objToLoad as Material;
|
||
|
AmplifyShaderFunction selectedFunction = objToLoad as AmplifyShaderFunction;
|
||
|
|
||
|
if( selectedFunction != null )
|
||
|
{
|
||
|
IsShaderFunctionWindow = true;
|
||
|
m_mainGraphInstance.CurrentCanvasMode = NodeAvailability.ShaderFunction;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
IsShaderFunctionWindow = false;
|
||
|
}
|
||
|
|
||
|
ASESelectionMode selectedFileType = ASESelectionMode.Shader;
|
||
|
if( selectedShader != null )
|
||
|
{
|
||
|
selectedFileType = ASESelectionMode.Shader;
|
||
|
}
|
||
|
else if( selectedMaterial != null )
|
||
|
{
|
||
|
selectedFileType = ASESelectionMode.Material;
|
||
|
}
|
||
|
else if( selectedFunction != null )
|
||
|
{
|
||
|
selectedFileType = ASESelectionMode.ShaderFunction;
|
||
|
}
|
||
|
|
||
|
|
||
|
switch( CurrentSelection )
|
||
|
{
|
||
|
case ASESelectionMode.Shader:
|
||
|
{
|
||
|
if( ShaderIsModified )
|
||
|
{
|
||
|
Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
|
||
|
OnSaveShader( savePrevious, currShader, null, null );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.Material:
|
||
|
{
|
||
|
if( ShaderIsModified )
|
||
|
{
|
||
|
Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( currShader ) );
|
||
|
OnSaveShader( savePrevious, currShader, m_mainGraphInstance.CurrentMasterNode.CurrentMaterial, null );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.ShaderFunction:
|
||
|
{
|
||
|
if( ShaderIsModified )
|
||
|
{
|
||
|
bool savePrevious = UIUtils.DisplayDialog( AssetDatabase.GetAssetPath( m_openedShaderFunction ) );
|
||
|
OnSaveShader( savePrevious, null, null, selectedFunction );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
switch( selectedFileType )
|
||
|
{
|
||
|
case ASESelectionMode.Shader:
|
||
|
{
|
||
|
LoadDroppedObject( true, selectedShader, null );
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.Material:
|
||
|
{
|
||
|
LoadDroppedObject( true, selectedMaterial.shader, selectedMaterial );
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.ShaderFunction:
|
||
|
{
|
||
|
LoadDroppedObject( true, null, null, selectedFunction );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_openedShaderFunction = m_mainGraphInstance.CurrentShaderFunction;
|
||
|
|
||
|
//Need to force one graph draw because it wont call OnGui propertly since its focuses somewhere else
|
||
|
// Focus() doesn't fix this since it only changes keyboard focus
|
||
|
m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
|
||
|
|
||
|
m_mainGraphInstance.IsLoading = true;
|
||
|
m_mainGraphInstance.Draw( m_drawInfo );
|
||
|
m_mainGraphInstance.IsLoading = false;
|
||
|
ShaderIsModified = false;
|
||
|
Focus();
|
||
|
Repaint();
|
||
|
}
|
||
|
|
||
|
public void OnProjectSelectionChanged()
|
||
|
{
|
||
|
if( m_loadShaderOnSelection )
|
||
|
{
|
||
|
LoadProjectSelected();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ShaderLoadResult OnSaveShader( bool value, Shader shader, Material material, AmplifyShaderFunction function )
|
||
|
{
|
||
|
if( value )
|
||
|
{
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
|
||
|
return value ? ShaderLoadResult.LOADED : ShaderLoadResult.FILE_NOT_FOUND;
|
||
|
}
|
||
|
|
||
|
public void ResetCameraSettings()
|
||
|
{
|
||
|
m_cameraInfo = position;
|
||
|
m_cameraOffset = new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f );
|
||
|
CameraZoom = 1;
|
||
|
}
|
||
|
|
||
|
public void Reset()
|
||
|
{
|
||
|
if( m_mainGraphInstance == null )
|
||
|
{
|
||
|
m_mainGraphInstance = CreateInstance<ParentGraph>();
|
||
|
m_mainGraphInstance.Init();
|
||
|
m_mainGraphInstance.ParentWindow = this;
|
||
|
m_mainGraphInstance.SetGraphId( 0 );
|
||
|
}
|
||
|
m_mainGraphInstance.ResetEvents();
|
||
|
m_mainGraphInstance.OnNodeEvent += OnNodeStoppedMovingEvent;
|
||
|
m_mainGraphInstance.OnMaterialUpdatedEvent += OnMaterialUpdated;
|
||
|
m_mainGraphInstance.OnShaderUpdatedEvent += OnShaderUpdated;
|
||
|
m_mainGraphInstance.OnEmptyGraphDetectedEvt += OnEmptyGraphDetected;
|
||
|
m_mainGraphInstance.OnNodeRemovedEvent += m_toolsWindow.OnNodeRemovedFromGraph;
|
||
|
m_outdatedShaderFromTemplateLoaded = false;
|
||
|
GraphCount = 1;
|
||
|
|
||
|
FullCleanUndoStack();
|
||
|
m_performFullUndoRegister = true;
|
||
|
m_toolsWindow.BorderStyle = null;
|
||
|
m_selectionMode = ASESelectionMode.Shader;
|
||
|
ResetCameraSettings();
|
||
|
UIUtils.ResetMainSkin();
|
||
|
m_duplicatePreventionBuffer.ReleaseAllData();
|
||
|
if( m_genericMessageUI != null )
|
||
|
m_genericMessageUI.CleanUpMessageStack();
|
||
|
}
|
||
|
|
||
|
|
||
|
public Shader CreateNewGraph( string name )
|
||
|
{
|
||
|
Reset();
|
||
|
UIUtils.DirtyMask = false;
|
||
|
m_mainGraphInstance.CreateNewEmpty( name );
|
||
|
m_lastOpenedLocation = string.Empty;
|
||
|
UIUtils.DirtyMask = true;
|
||
|
return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
}
|
||
|
|
||
|
public Shader CreateNewTemplateGraph( string templateGUID )
|
||
|
{
|
||
|
Reset();
|
||
|
UIUtils.DirtyMask = false;
|
||
|
m_mainGraphInstance.CreateNewEmptyTemplate( templateGUID );
|
||
|
m_lastOpenedLocation = string.Empty;
|
||
|
UIUtils.DirtyMask = true;
|
||
|
return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
}
|
||
|
|
||
|
public Shader CreateNewGraph( Shader shader )
|
||
|
{
|
||
|
Reset();
|
||
|
UIUtils.DirtyMask = false;
|
||
|
m_mainGraphInstance.CreateNewEmpty( shader.name );
|
||
|
m_mainGraphInstance.CurrentMasterNode.CurrentShader = shader;
|
||
|
|
||
|
m_lastOpenedLocation = string.Empty;
|
||
|
UIUtils.DirtyMask = true;
|
||
|
return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
}
|
||
|
|
||
|
public void CreateNewFunctionGraph( AmplifyShaderFunction shaderFunction )
|
||
|
{
|
||
|
Reset();
|
||
|
UIUtils.DirtyMask = false;
|
||
|
m_mainGraphInstance.CreateNewEmptyFunction( shaderFunction );
|
||
|
m_mainGraphInstance.CurrentShaderFunction = shaderFunction;
|
||
|
|
||
|
m_lastOpenedLocation = AssetDatabase.GetAssetPath( shaderFunction ); //string.Empty;
|
||
|
UIUtils.DirtyMask = true;
|
||
|
//return m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
}
|
||
|
|
||
|
public bool SaveToDisk( bool checkTimestamp )
|
||
|
{
|
||
|
if( checkTimestamp )
|
||
|
{
|
||
|
if( !m_cacheSaveOp )
|
||
|
{
|
||
|
m_lastTimeSaved = EditorApplication.timeSinceStartup;
|
||
|
m_cacheSaveOp = true;
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
|
||
|
|
||
|
m_customGraph = null;
|
||
|
m_cacheSaveOp = false;
|
||
|
ShaderIsModified = false;
|
||
|
m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
|
||
|
m_lastTimeSaved = EditorApplication.timeSinceStartup;
|
||
|
|
||
|
if( m_mainGraphInstance.CurrentMasterNodeId == Constants.INVALID_NODE_ID )
|
||
|
{
|
||
|
Shader currentShader = m_mainGraphInstance.CurrentMasterNode != null ? m_mainGraphInstance.CurrentMasterNode.CurrentShader : null;
|
||
|
string newShader;
|
||
|
if( !String.IsNullOrEmpty( m_lastOpenedLocation ) )
|
||
|
{
|
||
|
newShader = m_lastOpenedLocation;
|
||
|
}
|
||
|
else if( currentShader != null )
|
||
|
{
|
||
|
newShader = AssetDatabase.GetAssetPath( currentShader );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newShader = EditorUtility.SaveFilePanel( "Select Shader to save", Application.dataPath, "MyShader", "shader" );
|
||
|
}
|
||
|
|
||
|
if( !String.IsNullOrEmpty( newShader ) )
|
||
|
{
|
||
|
ShowMessage( "No Master node assigned.\nShader file will only have node info" );
|
||
|
IOUtils.StartSaveThread( GenerateGraphInfo(), newShader );
|
||
|
AssetDatabase.Refresh();
|
||
|
LoadFromDisk( newShader );
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
else if( m_mainGraphInstance.CurrentMasterNode != null )
|
||
|
{
|
||
|
//m_mainGraphInstance.CurrentStandardSurface.ForceReordering();
|
||
|
Shader currShader = m_mainGraphInstance.CurrentMasterNode.CurrentShader;
|
||
|
if( currShader != null )
|
||
|
{
|
||
|
m_mainGraphInstance.FireMasterNode( currShader );
|
||
|
Material material = m_mainGraphInstance.CurrentMaterial;
|
||
|
m_lastpath = ( material != null ) ? AssetDatabase.GetAssetPath( material ) : AssetDatabase.GetAssetPath( currShader );
|
||
|
EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
if( IOUtils.OnShaderSavedEvent != null )
|
||
|
{
|
||
|
string info = string.Empty;
|
||
|
if( !m_mainGraphInstance.IsStandardSurface )
|
||
|
{
|
||
|
TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.GetMainMasterNodeOfLOD( -1 );
|
||
|
if( masterNode != null )
|
||
|
{
|
||
|
info = masterNode.CurrentTemplate.GUID;
|
||
|
}
|
||
|
}
|
||
|
IOUtils.OnShaderSavedEvent( currShader, !m_mainGraphInstance.IsStandardSurface, info );
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
|
||
|
string shaderName;
|
||
|
string pathName;
|
||
|
IOUtils.GetShaderName( out shaderName, out pathName, Constants.DefaultShaderName, UIUtils.LatestOpenedFolder );
|
||
|
if( !String.IsNullOrEmpty( pathName ) )
|
||
|
{
|
||
|
UIUtils.CurrentWindow.CurrentGraph.CurrentMasterNode.SetName( shaderName );
|
||
|
m_mainGraphInstance.FireMasterNode( pathName, true );
|
||
|
m_lastpath = pathName;
|
||
|
EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, pathName );
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//m_nodeParametersWindow.ForceReordering();
|
||
|
m_mainGraphInstance.ResetNodesLocalVariables();
|
||
|
|
||
|
List<FunctionInput> functionInputNodes = UIUtils.FunctionInputList();
|
||
|
functionInputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
|
||
|
for( int i = 0; i < functionInputNodes.Count; i++ )
|
||
|
{
|
||
|
functionInputNodes[ i ].OrderIndex = i;
|
||
|
}
|
||
|
|
||
|
List<FunctionOutput> functionOutputNodes = UIUtils.FunctionOutputList();
|
||
|
functionOutputNodes.Sort( ( x, y ) => { return x.OrderIndex.CompareTo( y.OrderIndex ); } );
|
||
|
for( int i = 0; i < functionOutputNodes.Count; i++ )
|
||
|
{
|
||
|
functionOutputNodes[ i ].OrderIndex = i;
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateSaveItemsFromDirectives();
|
||
|
m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = GenerateGraphInfo();
|
||
|
m_mainGraphInstance.CurrentShaderFunction.FunctionInfo = IOUtils.AddAdditionalInfo( m_mainGraphInstance.CurrentShaderFunction.FunctionInfo );
|
||
|
|
||
|
if( AssetDatabase.IsMainAsset( m_mainGraphInstance.CurrentShaderFunction ) )
|
||
|
{
|
||
|
EditorUtility.SetDirty( m_mainGraphInstance.CurrentShaderFunction );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//Debug.Log( LastOpenedLocation );
|
||
|
//AssetDatabase.CreateAsset( m_mainGraphInstance.CurrentShaderFunction, LastOpenedLocation );
|
||
|
}
|
||
|
|
||
|
AssetDatabase.SaveAssets();
|
||
|
AssetDatabase.Refresh();
|
||
|
m_mainGraphInstance.CurrentShaderFunction.AdditionalDirectives.UpdateDirectivesFromSaveItems();
|
||
|
IOUtils.FunctionNodeChanged = true;
|
||
|
m_lastpath = AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction );
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
//EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShaderFunction ) );
|
||
|
return true;
|
||
|
}
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public void OnToolButtonPressed( ToolButtonType type )
|
||
|
{
|
||
|
switch( type )
|
||
|
{
|
||
|
case ToolButtonType.New:
|
||
|
{
|
||
|
UIUtils.CreateNewEmpty();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Open:
|
||
|
{
|
||
|
UIUtils.OpenFile();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Save:
|
||
|
{
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Library:
|
||
|
{
|
||
|
ShowShaderLibrary();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Options: { } break;
|
||
|
case ToolButtonType.Update:
|
||
|
{
|
||
|
if( Preferences.GlobalClearLog )
|
||
|
{
|
||
|
m_consoleLogWindow.ClearMessages();
|
||
|
}
|
||
|
#if UNITY_2019_4_OR_NEWER
|
||
|
if( EditorSettings.asyncShaderCompilation && Preferences.GlobalShowAsyncMsg )
|
||
|
{
|
||
|
ShowMessage( AsyncMessage );
|
||
|
}
|
||
|
#endif
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Live:
|
||
|
{
|
||
|
m_liveShaderEditing = !m_liveShaderEditing;
|
||
|
m_innerEditorVariables.LiveMode = m_liveShaderEditing;
|
||
|
// 0 off
|
||
|
// 1 on
|
||
|
// 2 pending
|
||
|
if( m_liveShaderEditing && m_mainGraphInstance.CurrentMasterNode != null && m_mainGraphInstance.CurrentMasterNode.CurrentShader == null )
|
||
|
{
|
||
|
m_liveShaderEditing = false;
|
||
|
m_innerEditorVariables.LiveMode = false;
|
||
|
}
|
||
|
|
||
|
UpdateLiveUI();
|
||
|
|
||
|
if( m_liveShaderEditing )
|
||
|
{
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.OpenSourceCode:
|
||
|
{
|
||
|
AssetDatabase.OpenAsset( m_mainGraphInstance.CurrentMasterNode.CurrentShader, 1 );
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.MasterNode:
|
||
|
{
|
||
|
m_mainGraphInstance.AssignMasterNode();
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case ToolButtonType.FocusOnMasterNode:
|
||
|
{
|
||
|
double currTime = EditorApplication.timeSinceStartup;
|
||
|
bool autoZoom = ( currTime - m_focusOnMasterNodeTimestamp ) < AutoZoomTime;
|
||
|
m_focusOnMasterNodeTimestamp = currTime;
|
||
|
FocusOnNode( m_mainGraphInstance.CurrentMasterNode, autoZoom ? 1 : m_cameraZoom, true );
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case ToolButtonType.FocusOnSelection:
|
||
|
{
|
||
|
FocusZoom( false, true, true );
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.ShowInfoWindow:
|
||
|
{
|
||
|
PortLegendInfo.OpenWindow();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.ShowTipsWindow:
|
||
|
{
|
||
|
TipsWindow.ShowWindow( true );
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.ShowConsole:
|
||
|
{
|
||
|
m_consoleLogWindow.Toggle();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Share:
|
||
|
{
|
||
|
List<ParentNode> selectedNodes = m_mainGraphInstance.SelectedNodes;
|
||
|
if( selectedNodes.Count > 0 )
|
||
|
{
|
||
|
CopyToClipboard();
|
||
|
StartPasteRequest();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "No nodes selected to share" );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.TakeScreenshot:
|
||
|
{
|
||
|
#if UNITY_EDITOR_WIN
|
||
|
this.Focus();
|
||
|
m_aseHandle = WindowsUtil.GetActiveWindow();
|
||
|
//m_aseHandle = FindASEWindowHandle();
|
||
|
|
||
|
bool takeit = EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that will undock itself if needed, increase the window outside of your screen resolution to take the shot, if something fails (ie: graph too big) you may need to restart Unity, do you wish to continue?", "Yes", "Cancel" );
|
||
|
if( !takeit )
|
||
|
break;
|
||
|
|
||
|
if( this.IsDocked() )
|
||
|
{
|
||
|
this.Undock();
|
||
|
this.Focus();
|
||
|
m_aseHandle = WindowsUtil.GetActiveWindow();
|
||
|
}
|
||
|
|
||
|
int windowLong = WindowsUtil.GetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE );
|
||
|
|
||
|
List<ParentNode> selectedNodes = m_mainGraphInstance.AllNodes;
|
||
|
|
||
|
Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
|
||
|
Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
|
||
|
Vector2 centroid = Vector2.zero;
|
||
|
|
||
|
for( int i = 0; i < selectedNodes.Count; i++ )
|
||
|
{
|
||
|
Rect currPos = selectedNodes[ i ].TruePosition;
|
||
|
minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
|
||
|
minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
|
||
|
|
||
|
maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
|
||
|
maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
|
||
|
}
|
||
|
|
||
|
centroid = ( maxPos - minPos );
|
||
|
|
||
|
m_prevCameraOffset = m_cameraOffset;
|
||
|
m_prevCameraZoom = CameraZoom;
|
||
|
|
||
|
WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong & ~( WindowsUtil.WS_SIZEBOX ) ) );
|
||
|
var rect = new WindowsUtil.Rect();
|
||
|
WindowsUtil.GetWindowRect( m_aseHandle, ref rect );
|
||
|
m_prevWindowRect = new Rect( rect.Left, rect.Top, rect.Width, rect.Height );
|
||
|
|
||
|
WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)centroid.x, (int)centroid.y, 0x0040 );
|
||
|
WindowsUtil.SetWindowLong( m_aseHandle, WindowsUtil.GWL_STYLE, (int)( windowLong ) );
|
||
|
|
||
|
m_takeScreenShot = true;
|
||
|
#else
|
||
|
EditorUtility.DisplayDialog( "Take Screenshot", "This is a work in progress feature that only works in Windows environment", "Ok" );
|
||
|
#endif
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.CleanUnusedNodes:
|
||
|
{
|
||
|
m_mainGraphInstance.CleanUnusedNodes();
|
||
|
}
|
||
|
break;
|
||
|
case ToolButtonType.Help:
|
||
|
{
|
||
|
Application.OpenURL( Constants.HelpURL );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if UNITY_EDITOR_WIN
|
||
|
IntPtr FindASEWindowHandle()
|
||
|
{
|
||
|
System.Diagnostics.Process process = System.Diagnostics.Process.GetCurrentProcess();
|
||
|
|
||
|
IntPtr[] winPtrs = WindowsUtil.GetProcessWindows( process.Id );
|
||
|
m_aseHandle = IntPtr.Zero;
|
||
|
bool found = false;
|
||
|
for( int i = 0; i < winPtrs.Length; i++ )
|
||
|
{
|
||
|
WindowsUtil.EnumChildWindows( winPtrs[ i ], delegate ( System.IntPtr hwnd, System.IntPtr param )
|
||
|
{
|
||
|
System.Text.StringBuilder Title = new System.Text.StringBuilder( 256 );
|
||
|
WindowsUtil.GetWindowText( hwnd, Title, Title.Capacity );
|
||
|
|
||
|
if( Title.ToString().Contains( "AmplifyShaderEditor.AmplifyShaderEditorWindow" ) )
|
||
|
{
|
||
|
if( !found )
|
||
|
{
|
||
|
m_aseHandle = winPtrs[ i ];
|
||
|
found = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}, System.IntPtr.Zero );
|
||
|
}
|
||
|
|
||
|
return m_aseHandle;
|
||
|
}
|
||
|
|
||
|
void OpenSavedFolder()
|
||
|
{
|
||
|
m_openSavedFolder = false;
|
||
|
|
||
|
var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
|
||
|
EditorUtility.RevealInFinder( path );
|
||
|
GUIUtility.ExitGUI();
|
||
|
}
|
||
|
|
||
|
void TakeScreenShot()
|
||
|
{
|
||
|
m_takeScreenShot = false;
|
||
|
|
||
|
var cacher = RenderTexture.active;
|
||
|
RenderTexture.active = null;
|
||
|
|
||
|
Texture2D m_screenshotTex2D = new Texture2D( (int)position.width, (int)position.height, TextureFormat.RGB24, false );
|
||
|
m_screenshotTex2D.ReadPixels( new Rect( 0, 0, m_screenshotTex2D.width, m_screenshotTex2D.height ), 0, 0 );
|
||
|
m_screenshotTex2D.Apply();
|
||
|
|
||
|
byte[] bytes = m_screenshotTex2D.EncodeToPNG();
|
||
|
|
||
|
var path = System.IO.Path.GetFullPath( Application.dataPath + "\\..\\ScreenshotASE.png" );
|
||
|
System.IO.File.WriteAllBytes( path, bytes );
|
||
|
|
||
|
RenderTexture.active = cacher;
|
||
|
|
||
|
ShowMessage( "[AmplifyShaderEditor] Screenshot successfully taken and saved at: " + path, consoleLog:true );
|
||
|
|
||
|
WindowsUtil.SetWindowPos( m_aseHandle, 0, (int)m_prevWindowRect.xMin, (int)m_prevWindowRect.yMin, (int)m_prevWindowRect.width, (int)m_prevWindowRect.height, 0x0040 );
|
||
|
m_cameraOffset = m_prevCameraOffset;
|
||
|
CameraZoom = m_prevCameraZoom;
|
||
|
|
||
|
m_openSavedFolder = true;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
|
||
|
void UpdateLiveUI()
|
||
|
{
|
||
|
if( m_toolsWindow != null )
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Live, ( m_liveShaderEditing ) ? 1 : 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FocusZoom( bool forceAllNodes, bool doubleTap, bool smooth = true )
|
||
|
{
|
||
|
List<ParentNode> selectedNodes = ( m_mainGraphInstance.SelectedNodes.Count > 0 ) && !forceAllNodes ? m_mainGraphInstance.SelectedNodes : m_mainGraphInstance.AllNodes;
|
||
|
|
||
|
Vector2 minPos = new Vector2( float.MaxValue, float.MaxValue );
|
||
|
Vector2 maxPos = new Vector2( float.MinValue, float.MinValue );
|
||
|
Vector2 centroid = Vector2.zero;
|
||
|
|
||
|
for( int i = 0; i < selectedNodes.Count; i++ )
|
||
|
{
|
||
|
Rect currPos = selectedNodes[ i ].TruePosition;
|
||
|
|
||
|
minPos.x = ( currPos.x < minPos.x ) ? currPos.x : minPos.x;
|
||
|
minPos.y = ( currPos.y < minPos.y ) ? currPos.y : minPos.y;
|
||
|
|
||
|
maxPos.x = ( ( currPos.x + currPos.width ) > maxPos.x ) ? ( currPos.x + currPos.width ) : maxPos.x;
|
||
|
maxPos.y = ( ( currPos.y + currPos.height ) > maxPos.y ) ? ( currPos.y + currPos.height ) : maxPos.y;
|
||
|
|
||
|
}
|
||
|
|
||
|
centroid = ( maxPos - minPos );
|
||
|
|
||
|
double currTime = EditorApplication.timeSinceStartup;
|
||
|
bool autoZoom = ( currTime - m_focusOnSelectionTimestamp ) < AutoZoomTime;
|
||
|
if( !doubleTap )
|
||
|
autoZoom = true;
|
||
|
m_focusOnSelectionTimestamp = currTime;
|
||
|
|
||
|
float zoom = m_cameraZoom;
|
||
|
if( autoZoom )
|
||
|
{
|
||
|
zoom = 1f;
|
||
|
float canvasWidth = m_cameraInfo.width;
|
||
|
if( m_nodeParametersWindow.IsMaximized )
|
||
|
canvasWidth -= m_nodeParametersWindow.RealWidth;
|
||
|
if( m_paletteWindow.IsMaximized )
|
||
|
canvasWidth -= m_paletteWindow.RealWidth;
|
||
|
canvasWidth -= 40;
|
||
|
//float canvasWidth = AvailableCanvasWidth;// - 20;
|
||
|
float canvasHeight = AvailableCanvasHeight - 60;
|
||
|
if( centroid.x > canvasWidth ||
|
||
|
centroid.y > canvasHeight )
|
||
|
{
|
||
|
float hZoom = float.MinValue;
|
||
|
float vZoom = float.MinValue;
|
||
|
if( centroid.x > canvasWidth )
|
||
|
{
|
||
|
hZoom = ( centroid.x ) / canvasWidth;
|
||
|
}
|
||
|
|
||
|
if( centroid.y > canvasHeight )
|
||
|
{
|
||
|
vZoom = ( centroid.y ) / canvasHeight;
|
||
|
}
|
||
|
zoom = ( hZoom > vZoom ) ? hZoom : vZoom;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
minPos.y -= 20 * zoom;
|
||
|
if( m_nodeParametersWindow.IsMaximized )
|
||
|
minPos.x -= m_nodeParametersWindow.RealWidth * 0.5f * zoom;
|
||
|
if( m_paletteWindow.IsMaximized )
|
||
|
minPos.x += m_paletteWindow.RealWidth * 0.5f * zoom;
|
||
|
|
||
|
FocusOnPoint( minPos + centroid * 0.5f, zoom, smooth );
|
||
|
}
|
||
|
|
||
|
public void FocusOnNode( int nodeId, float zoom, bool selectNode, bool late = false )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.GetNode( nodeId );
|
||
|
if( node != null )
|
||
|
{
|
||
|
FocusOnNode( node, zoom, selectNode, late );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void FocusOnNode( ParentNode node, float zoom, bool selectNode, bool late = false )
|
||
|
{
|
||
|
if( late )
|
||
|
{
|
||
|
m_nodeToFocus = node;
|
||
|
m_zoomToFocus = zoom;
|
||
|
m_selectNodeToFocus = selectNode;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( selectNode )
|
||
|
{
|
||
|
m_mainGraphInstance.SelectNode( node, false, false );
|
||
|
}
|
||
|
|
||
|
Vector2 nodePoint = node.CenterPosition;
|
||
|
nodePoint.x = nodePoint.x - ( m_nodeParametersWindow.RealWidth * 0.5f + m_paletteWindow.RealWidth * 0.5f ) * ( zoom > 0.999f ? zoom : CameraZoom );
|
||
|
FocusOnPoint( nodePoint, zoom );
|
||
|
}
|
||
|
|
||
|
public void FocusOnPoint( Vector2 point, float zoom, bool smooth = true )
|
||
|
{
|
||
|
if( zoom > 0.999f )
|
||
|
{
|
||
|
if( smooth )
|
||
|
SmoothZoom( zoom );
|
||
|
else
|
||
|
CameraZoom = zoom;
|
||
|
}
|
||
|
|
||
|
if( smooth )
|
||
|
SmoothCameraOffset( -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom );
|
||
|
else
|
||
|
m_cameraOffset = -point + new Vector2( ( m_cameraInfo.width ) * 0.5f, m_cameraInfo.height * 0.5f ) * CameraZoom;
|
||
|
}
|
||
|
|
||
|
void SmoothZoom( float newZoom )
|
||
|
{
|
||
|
m_smoothZoom = true;
|
||
|
m_zoomTime = 0;
|
||
|
m_targetZoom = newZoom;
|
||
|
m_zoomPivot = m_graphArea.center;
|
||
|
}
|
||
|
|
||
|
void SmoothCameraOffset( Vector2 newOffset )
|
||
|
{
|
||
|
m_smoothOffset = true;
|
||
|
m_offsetTime = 0;
|
||
|
m_targetOffset = newOffset;
|
||
|
}
|
||
|
|
||
|
void PreTestLeftMouseDown()
|
||
|
{
|
||
|
if( m_currentEvent.type == EventType.MouseDown && m_currentEvent.button == ButtonClickId.LeftMouseButton )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
|
||
|
if( node != null )
|
||
|
{
|
||
|
m_mainGraphInstance.NodeClicked = node.UniqueId;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.NodeClicked = -1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void OnLeftMouseDown()
|
||
|
{
|
||
|
Focus();
|
||
|
|
||
|
if( m_lastKeyPressed == KeyCode.Q )
|
||
|
{
|
||
|
m_rmbStartPos = m_currentMousePos2D;
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_mouseDownOnValidArea = true;
|
||
|
m_lmbPressed = true;
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
m_altBoxSelection = true;
|
||
|
}
|
||
|
|
||
|
UIUtils.ShowContextOnPick = true;
|
||
|
ParentNode node = ( m_mainGraphInstance.NodeClicked < 0 ) ? m_mainGraphInstance.CheckNodeAt( m_currentMousePos ) : m_mainGraphInstance.GetClickedNode();
|
||
|
if( node != null )
|
||
|
{
|
||
|
m_mainGraphInstance.NodeClicked = node.UniqueId;
|
||
|
m_altBoxSelection = false;
|
||
|
|
||
|
if( m_contextMenu.CheckShortcutKey() )
|
||
|
{
|
||
|
if( node.ConnStatus == NodeConnectionStatus.Island )
|
||
|
{
|
||
|
if( !m_multipleSelectionActive )
|
||
|
{
|
||
|
ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
|
||
|
if( newNode != null )
|
||
|
{
|
||
|
newNode.ContainerGraph = m_mainGraphInstance;
|
||
|
newNode.Vec2Position = TranformedMousePos;
|
||
|
m_mainGraphInstance.AddNode( newNode, true );
|
||
|
m_mainGraphInstance.SelectNode( newNode, false, false );
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
( node as CommentaryNode ).AddNodeToCommentary( newNode );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( node.OnClick( m_currentMousePos2D ) )
|
||
|
{
|
||
|
if( !node.Selected )
|
||
|
{
|
||
|
m_mainGraphInstance.SelectNode( node, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
|
||
|
}
|
||
|
else if( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control )
|
||
|
{
|
||
|
m_mainGraphInstance.DeselectNode( node );
|
||
|
}
|
||
|
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
int conn = 0;
|
||
|
for( int i = 0; i < node.InputPorts.Count; i++ )
|
||
|
{
|
||
|
if( node.InputPorts[ i ].IsConnected )
|
||
|
conn++;
|
||
|
}
|
||
|
|
||
|
if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && conn > 0 && node.OutputPorts[ 0 ].IsConnected )
|
||
|
{
|
||
|
m_altDragStarted = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
if( node.InputPorts.Count > 0 && node.OutputPorts.Count > 0 && node.InputPorts[ 0 ].IsConnected && node.OutputPorts[ 0 ].IsConnected )
|
||
|
{
|
||
|
m_altDragStarted = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if( !m_multipleSelectionActive )
|
||
|
{
|
||
|
ParentNode newNode = m_contextMenu.CreateNodeFromShortcutKey();
|
||
|
if( newNode != null )
|
||
|
{
|
||
|
newNode.ContainerGraph = m_mainGraphInstance;
|
||
|
newNode.Vec2Position = TranformedMousePos;
|
||
|
m_mainGraphInstance.AddNode( newNode, true );
|
||
|
m_mainGraphInstance.SelectNode( newNode, false, false );
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
|
||
|
if( wireRefs != null && wireRefs.Count > 0 )
|
||
|
{
|
||
|
for( int i = 0; i < wireRefs.Count; i++ )
|
||
|
{
|
||
|
// Place wire code here
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
|
||
|
|
||
|
OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
|
||
|
InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
|
||
|
|
||
|
// Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
|
||
|
Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
|
||
|
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
|
||
|
|
||
|
float mag = ( endPos - startPos ).magnitude;
|
||
|
float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
|
||
|
|
||
|
Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
|
||
|
Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
|
||
|
|
||
|
if( inNode != null && inNode.GetType() == typeof( WireNode ) )
|
||
|
endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
||
|
|
||
|
if( outNode != null && outNode.GetType() == typeof( WireNode ) )
|
||
|
startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
||
|
|
||
|
float dist = HandleUtility.DistancePointBezier( m_currentMousePos, startPos, endPos, startTangent, endTangent );
|
||
|
if( dist < 10 )
|
||
|
{
|
||
|
double doubleTapTime = EditorApplication.timeSinceStartup;
|
||
|
bool doubleTap = ( doubleTapTime - m_wiredDoubleTapTimestamp ) < WiredDoubleTapTime;
|
||
|
m_wiredDoubleTapTimestamp = doubleTapTime;
|
||
|
|
||
|
if( doubleTap )
|
||
|
{
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoCreateConnectionId );
|
||
|
Undo.RecordObject( outNode, Constants.UndoCreateConnectionId );
|
||
|
Undo.RecordObject( inNode, Constants.UndoCreateConnectionId );
|
||
|
|
||
|
ParentNode wireNode = m_mainGraphInstance.CreateNode( typeof( WireNode ), true );
|
||
|
if( wireNode != null )
|
||
|
{
|
||
|
wireNode.Vec2Position = TranformedMousePos;
|
||
|
|
||
|
m_mainGraphInstance.CreateConnection( wireNode.InputPorts[ 0 ].NodeId, wireNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
|
||
|
m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, wireNode.OutputPorts[ 0 ].NodeId, wireNode.OutputPorts[ 0 ].PortId );
|
||
|
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
Undo.IncrementCurrentGroup();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//Reset focus from any textfield which may be selected at this time
|
||
|
GUIUtility.keyboardControl = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control && !m_altBoxSelection )
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
|
||
|
if( m_wireReferenceUtils.ValidReferences() )
|
||
|
{
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( !m_contextMenu.CheckShortcutKey() && m_currentEvent.modifiers != EventModifiers.Shift && m_currentEvent.modifiers != EventModifiers.Control || m_altBoxSelection )
|
||
|
{
|
||
|
// Only activate multiple selection if no node is selected and shift key not pressed
|
||
|
m_multipleSelectionActive = true;
|
||
|
|
||
|
m_multipleSelectionStart = TranformedMousePos;
|
||
|
m_multipleSelectionArea.position = m_multipleSelectionStart;
|
||
|
m_multipleSelectionArea.size = Vector2.zero;
|
||
|
}
|
||
|
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
void OnLeftMouseDrag()
|
||
|
{
|
||
|
if( m_lostFocus )
|
||
|
{
|
||
|
m_lostFocus = false;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( m_lastKeyPressed == KeyCode.Q )
|
||
|
{
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
|
||
|
}
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( m_altDragStarted )
|
||
|
{
|
||
|
m_altDragStarted = false;
|
||
|
|
||
|
if( m_currentEvent.modifiers == EventModifiers.Alt && CurrentGraph.SelectedNodes.Count == 1 )
|
||
|
{
|
||
|
ParentNode node = CurrentGraph.SelectedNodes[ 0 ];
|
||
|
int lastId = 0;
|
||
|
int conn = 0;
|
||
|
for( int i = 0; i < node.InputPorts.Count; i++ )
|
||
|
{
|
||
|
if( node.InputPorts[ i ].IsConnected )
|
||
|
{
|
||
|
conn++;
|
||
|
lastId = i;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( conn > 1 )
|
||
|
lastId = 0;
|
||
|
|
||
|
|
||
|
|
||
|
OutputPort outputPort = node.InputPorts[ lastId ].GetOutputConnection( 0 );
|
||
|
ParentNode outputNode = m_mainGraphInstance.GetNode( outputPort.NodeId );
|
||
|
bool outputIsWireNode = outputNode is WireNode;
|
||
|
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
node.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
outputNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
|
||
|
List<InputPort> inputPorts = new List<InputPort>();
|
||
|
for( int i = 0; i < node.OutputPorts[ 0 ].ConnectionCount; i++ )
|
||
|
{
|
||
|
InputPort inputPort = node.OutputPorts[ 0 ].GetInputConnection( i );
|
||
|
ParentNode inputNode = m_mainGraphInstance.GetNode( inputPort.NodeId );
|
||
|
inputNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
inputPorts.Add( inputPort );
|
||
|
}
|
||
|
|
||
|
for( int i = 0; i < inputPorts.Count; i++ )
|
||
|
{
|
||
|
if( outputIsWireNode )
|
||
|
{
|
||
|
if( i == 0 )
|
||
|
{
|
||
|
m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.DeleteConnection( true, inputPorts[ i ].NodeId, inputPorts[ i ].PortId, false, true );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mainGraphInstance.CreateConnection( inputPorts[ i ].NodeId, inputPorts[ i ].PortId, outputPort.NodeId, outputPort.PortId );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UIUtils.DeleteConnection( true, node.UniqueId, node.InputPorts[ lastId ].PortId, false, true );
|
||
|
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( !m_wireReferenceUtils.ValidReferences() && !m_altBoxSelection )
|
||
|
{
|
||
|
if( m_mouseDownOnValidArea && m_insideEditorWindow )
|
||
|
{
|
||
|
if( m_currentEvent.control )
|
||
|
{
|
||
|
m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta, true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
|
||
|
}
|
||
|
//m_mainGraphInstance.MoveSelectedNodes( m_cameraZoom * m_currentEvent.delta );
|
||
|
m_autoPanDirActive = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
List<ParentNode> nodes = m_mainGraphInstance.GetNodesInGrid( m_drawInfo.TransformedMousePos );
|
||
|
if( nodes != null && nodes.Count > 0 )
|
||
|
{
|
||
|
Vector2 currentPortPos = new Vector2();
|
||
|
Vector2 mousePos = TranformedMousePos;
|
||
|
|
||
|
if( m_wireReferenceUtils.InputPortReference.IsValid )
|
||
|
{
|
||
|
OutputPort currentPort = null;
|
||
|
float smallestDistance = float.MaxValue;
|
||
|
Vector2 smallestPosition = Vector2.zero;
|
||
|
for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
|
||
|
{
|
||
|
List<OutputPort> outputPorts = nodes[ nodeIdx ].OutputPorts;
|
||
|
if( outputPorts != null )
|
||
|
{
|
||
|
for( int o = 0; o < outputPorts.Count; o++ )
|
||
|
{
|
||
|
if( outputPorts[ o ].Available )
|
||
|
{
|
||
|
currentPortPos.x = outputPorts[ o ].Position.x;
|
||
|
currentPortPos.y = outputPorts[ o ].Position.y;
|
||
|
|
||
|
currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
|
||
|
float dist = ( mousePos - currentPortPos ).sqrMagnitude;
|
||
|
if( dist < smallestDistance )
|
||
|
{
|
||
|
smallestDistance = dist;
|
||
|
smallestPosition = currentPortPos;
|
||
|
currentPort = outputPorts[ o ];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
|
||
|
{
|
||
|
m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_wireReferenceUtils.DeactivateSnap();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_wireReferenceUtils.OutputPortReference.IsValid )
|
||
|
{
|
||
|
InputPort currentPort = null;
|
||
|
float smallestDistance = float.MaxValue;
|
||
|
Vector2 smallestPosition = Vector2.zero;
|
||
|
for( int nodeIdx = 0; nodeIdx < nodes.Count; nodeIdx++ )
|
||
|
{
|
||
|
List<InputPort> inputPorts = nodes[ nodeIdx ].InputPorts;
|
||
|
if( inputPorts != null )
|
||
|
{
|
||
|
for( int i = 0; i < inputPorts.Count; i++ )
|
||
|
{
|
||
|
if( inputPorts[ i ].Available )
|
||
|
{
|
||
|
currentPortPos.x = inputPorts[ i ].Position.x;
|
||
|
currentPortPos.y = inputPorts[ i ].Position.y;
|
||
|
|
||
|
currentPortPos = currentPortPos * m_cameraZoom - m_cameraOffset;
|
||
|
float dist = ( mousePos - currentPortPos ).sqrMagnitude;
|
||
|
if( dist < smallestDistance )
|
||
|
{
|
||
|
smallestDistance = dist;
|
||
|
smallestPosition = currentPortPos;
|
||
|
currentPort = inputPorts[ i ];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if( currentPort != null && currentPort.Available && ( smallestDistance < Constants.SNAP_SQR_DIST || currentPort.InsideActiveArea( ( mousePos + m_cameraOffset ) / m_cameraZoom ) ) )
|
||
|
{
|
||
|
m_wireReferenceUtils.ActivateSnap( smallestPosition, currentPort );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_wireReferenceUtils.DeactivateSnap();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( m_wireReferenceUtils.SnapEnabled )
|
||
|
{
|
||
|
m_wireReferenceUtils.DeactivateSnap();
|
||
|
}
|
||
|
}
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
public void OnLeftMouseUp()
|
||
|
{
|
||
|
m_lmbPressed = false;
|
||
|
if( m_multipleSelectionActive )
|
||
|
{
|
||
|
//m_multipleSelectionActive = false;
|
||
|
UpdateSelectionArea();
|
||
|
//m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, ( m_currentEvent.modifiers == EventModifiers.Shift || m_currentEvent.modifiers == EventModifiers.Control ), true );
|
||
|
if( m_currentEvent.alt && m_altBoxSelection )
|
||
|
{
|
||
|
m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea, !m_currentEvent.shift );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
m_mainGraphInstance.MultipleSelection( m_multipleSelectionArea );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_wireReferenceUtils.ValidReferences() )
|
||
|
{
|
||
|
//Check if there is some kind of port beneath the mouse ... if so connect to it
|
||
|
ParentNode targetNode = m_wireReferenceUtils.SnapEnabled ? m_mainGraphInstance.GetNode( m_wireReferenceUtils.SnapPort.NodeId ) : m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
|
||
|
if( targetNode != null && targetNode.ConnStatus != NodeConnectionStatus.Island )
|
||
|
{
|
||
|
if( m_wireReferenceUtils.InputPortReference.IsValid && m_wireReferenceUtils.InputPortReference.NodeId != targetNode.UniqueId )
|
||
|
{
|
||
|
OutputPort outputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetOutputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckOutputPortAt( m_currentMousePos );
|
||
|
if( outputPort != null && !outputPort.Locked && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
|
||
|
m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
|
||
|
( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
|
||
|
{
|
||
|
|
||
|
ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
|
||
|
InputPort inputPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
|
||
|
UIUtils.MarkUndoAction();
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
originNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
targetNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
|
||
|
if( inputPort.NotFreeForAllTypes && outputPort.NotFreeForAllTypes )
|
||
|
{
|
||
|
if( !inputPort.CheckValidType( outputPort.DataType ) )
|
||
|
{
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, originNode, inputPort, targetNode, outputPort );
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( !outputPort.CheckValidType( inputPort.DataType ) )
|
||
|
{
|
||
|
UIUtils.ShowIncompatiblePortMessage( false, targetNode, outputPort, originNode, inputPort );
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inputPort.DummyAdd( outputPort.NodeId, outputPort.PortId );
|
||
|
outputPort.DummyAdd( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
|
||
|
|
||
|
if( UIUtils.DetectNodeLoopsFrom( originNode, new Dictionary<int, int>() ) )
|
||
|
{
|
||
|
inputPort.DummyRemove();
|
||
|
outputPort.DummyRemove();
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
ShowMessage( "Infinite Loop detected" );
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
inputPort.DummyRemove();
|
||
|
outputPort.DummyRemove();
|
||
|
|
||
|
if( inputPort.IsConnected )
|
||
|
{
|
||
|
DeleteConnection( true, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, true, false );
|
||
|
}
|
||
|
|
||
|
//link output to input
|
||
|
if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
|
||
|
targetNode.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
|
||
|
|
||
|
//link input to output
|
||
|
if( inputPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
|
||
|
originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, targetNode.UniqueId, outputPort.PortId );
|
||
|
m_mainGraphInstance.MarkWireHighlights();
|
||
|
}
|
||
|
else if( outputPort != null && m_wireReferenceUtils.InputPortReference.TypeLocked && m_wireReferenceUtils.InputPortReference.DataType != outputPort.DataType )
|
||
|
{
|
||
|
ShowMessage( "Attempting to connect a port locked to type " + m_wireReferenceUtils.InputPortReference.DataType + " into a port of type " + outputPort.DataType );
|
||
|
}
|
||
|
ShaderIsModified = true;
|
||
|
SetSaveIsDirty();
|
||
|
}
|
||
|
|
||
|
if( m_wireReferenceUtils.OutputPortReference.IsValid && m_wireReferenceUtils.OutputPortReference.NodeId != targetNode.UniqueId )
|
||
|
{
|
||
|
InputPort inputPort = m_wireReferenceUtils.SnapEnabled ? targetNode.GetInputPortByUniqueId( m_wireReferenceUtils.SnapPort.PortId ) : targetNode.CheckInputPortAt( m_currentMousePos );
|
||
|
if( inputPort != null && !inputPort.Locked && ( !inputPort.TypeLocked ||
|
||
|
inputPort.DataType == WirePortDataType.OBJECT ||
|
||
|
( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
|
||
|
{
|
||
|
ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
|
||
|
OutputPort outputPort = originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId );
|
||
|
|
||
|
UIUtils.MarkUndoAction();
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
originNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
targetNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
|
||
|
if( inputPort.NotFreeForAllTypes && outputPort.NotFreeForAllTypes )
|
||
|
{
|
||
|
if( !inputPort.CheckValidType( outputPort.DataType ) )
|
||
|
{
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, targetNode, inputPort, originNode, outputPort );
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( !outputPort.CheckValidType( inputPort.DataType ) )
|
||
|
{
|
||
|
UIUtils.ShowIncompatiblePortMessage( false, originNode, outputPort, targetNode, inputPort );
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inputPort.DummyAdd( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
|
||
|
outputPort.DummyAdd( inputPort.NodeId, inputPort.PortId );
|
||
|
if( UIUtils.DetectNodeLoopsFrom( targetNode, new Dictionary<int, int>() ) )
|
||
|
{
|
||
|
inputPort.DummyRemove();
|
||
|
outputPort.DummyRemove();
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
ShowMessage( "Infinite Loop detected" );
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
inputPort.DummyRemove();
|
||
|
outputPort.DummyRemove();
|
||
|
|
||
|
if( inputPort.IsConnected )
|
||
|
{
|
||
|
if( m_currentEvent.control && m_wireReferenceUtils.SwitchPortReference.IsValid )
|
||
|
{
|
||
|
ParentNode oldOutputNode = UIUtils.GetNode( inputPort.GetConnection( 0 ).NodeId );
|
||
|
OutputPort oldOutputPort = oldOutputNode.GetOutputPortByUniqueId( inputPort.GetConnection( 0 ).PortId );
|
||
|
|
||
|
ParentNode switchNode = UIUtils.GetNode( m_wireReferenceUtils.SwitchPortReference.NodeId );
|
||
|
InputPort switchPort = switchNode.GetInputPortByUniqueId( m_wireReferenceUtils.SwitchPortReference.PortId );
|
||
|
|
||
|
switchPort.DummyAdd( oldOutputPort.NodeId, oldOutputPort.PortId );
|
||
|
oldOutputPort.DummyAdd( switchPort.NodeId, switchPort.PortId );
|
||
|
if( UIUtils.DetectNodeLoopsFrom( switchNode, new Dictionary<int, int>() ) )
|
||
|
{
|
||
|
switchPort.DummyRemove();
|
||
|
oldOutputPort.DummyRemove();
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
ShowMessage( "Infinite Loop detected" );
|
||
|
UseCurrentEvent();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
switchPort.DummyRemove();
|
||
|
oldOutputPort.DummyRemove();
|
||
|
|
||
|
DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
|
||
|
ConnectInputToOutput( switchPort.NodeId, switchPort.PortId, oldOutputPort.NodeId, oldOutputPort.PortId );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DeleteConnection( true, inputPort.NodeId, inputPort.PortId, true, false );
|
||
|
}
|
||
|
}
|
||
|
inputPort.InvalidateAllConnections();
|
||
|
|
||
|
|
||
|
//link input to output
|
||
|
if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
|
||
|
targetNode.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
|
||
|
//link output to input
|
||
|
|
||
|
if( outputPort.ConnectTo( inputPort.NodeId, inputPort.PortId, inputPort.DataType, inputPort.TypeLocked ) )
|
||
|
originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, targetNode.UniqueId, inputPort.PortId );
|
||
|
m_mainGraphInstance.MarkWireHighlights();
|
||
|
}
|
||
|
else if( inputPort != null && inputPort.TypeLocked && inputPort.DataType != m_wireReferenceUtils.OutputPortReference.DataType )
|
||
|
{
|
||
|
ShowMessage( "Attempting to connect a " + m_wireReferenceUtils.OutputPortReference.DataType + " to a port locked to type " + inputPort.DataType );
|
||
|
}
|
||
|
ShaderIsModified = true;
|
||
|
SetSaveIsDirty();
|
||
|
}
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( UIUtils.ShowContextOnPick )
|
||
|
m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
|
||
|
else
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
}
|
||
|
}
|
||
|
else if( m_currentEvent.modifiers == EventModifiers.Alt && m_altAvailable && CurrentGraph.SelectedNodes.Count == 1 && !m_altBoxSelection && !m_multipleSelectionActive )
|
||
|
{
|
||
|
List<WireBezierReference> wireRefs = m_mainGraphInstance.GetWireBezierListInPos( m_currentMousePos2D );
|
||
|
if( wireRefs != null && wireRefs.Count > 0 )
|
||
|
{
|
||
|
float closestDist = 50;
|
||
|
int closestId = 0;
|
||
|
|
||
|
for( int i = 0; i < wireRefs.Count; i++ )
|
||
|
{
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ i ].OutNodeId );
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ i ].InNodeId );
|
||
|
|
||
|
if( outNode == CurrentGraph.SelectedNodes[ 0 ] || inNode == CurrentGraph.SelectedNodes[ 0 ] )
|
||
|
continue;
|
||
|
|
||
|
OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ i ].OutPortId );
|
||
|
InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ i ].InPortId );
|
||
|
|
||
|
// Calculate the 4 points for bezier taking into account wire nodes and their automatic tangents
|
||
|
Vector3 endPos = new Vector3( inputPort.Position.x, inputPort.Position.y );
|
||
|
Vector3 startPos = new Vector3( outputPort.Position.x, outputPort.Position.y );
|
||
|
|
||
|
float mag = ( endPos - startPos ).magnitude;
|
||
|
float resizedMag = Mathf.Min( mag, Constants.HORIZONTAL_TANGENT_SIZE * m_drawInfo.InvertedZoom );
|
||
|
|
||
|
Vector3 startTangent = new Vector3( startPos.x + resizedMag, startPos.y );
|
||
|
Vector3 endTangent = new Vector3( endPos.x - resizedMag, endPos.y );
|
||
|
|
||
|
if( inNode != null && inNode.GetType() == typeof( WireNode ) )
|
||
|
endTangent = endPos + ( ( inNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
||
|
|
||
|
if( outNode != null && outNode.GetType() == typeof( WireNode ) )
|
||
|
startTangent = startPos - ( ( outNode as WireNode ).TangentDirection ) * mag * 0.33f;
|
||
|
|
||
|
//Vector2 pos = ( CurrentGraph.SelectedNodes[0].CenterPosition + m_cameraOffset ) / m_cameraZoom;
|
||
|
|
||
|
float dist = HandleUtility.DistancePointBezier( /*pos*/ m_currentMousePos, startPos, endPos, startTangent, endTangent );
|
||
|
if( dist < 40 )
|
||
|
{
|
||
|
if( dist < closestDist )
|
||
|
{
|
||
|
closestDist = dist;
|
||
|
closestId = i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( closestDist < 40 )
|
||
|
{
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].OutNodeId );
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( wireRefs[ closestId ].InNodeId );
|
||
|
|
||
|
OutputPort outputPort = outNode.GetOutputPortByUniqueId( wireRefs[ closestId ].OutPortId );
|
||
|
InputPort inputPort = inNode.GetInputPortByUniqueId( wireRefs[ closestId ].InPortId );
|
||
|
|
||
|
ParentNode selectedNode = CurrentGraph.SelectedNodes[ 0 ];
|
||
|
if( selectedNode.InputPorts.Count > 0 && selectedNode.OutputPorts.Count > 0 )
|
||
|
{
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
selectedNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
inNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
outNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
|
||
|
m_mainGraphInstance.CreateConnection( selectedNode.UniqueId, selectedNode.InputPorts[ 0 ].PortId, outputPort.NodeId, outputPort.PortId );
|
||
|
m_mainGraphInstance.CreateConnection( inputPort.NodeId, inputPort.PortId, selectedNode.UniqueId, selectedNode.OutputPorts[ 0 ].PortId );
|
||
|
}
|
||
|
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
UIUtils.ShowContextOnPick = true;
|
||
|
m_altBoxSelection = false;
|
||
|
m_multipleSelectionActive = false;
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
public void ConnectInputToOutput( int inNodeId, int inPortId, int outNodeId, int outPortId, bool registerUndo = true )
|
||
|
{
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( inNodeId );
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( outNodeId );
|
||
|
if( inNode != null && outNode != null )
|
||
|
{
|
||
|
InputPort inPort = inNode.GetInputPortByUniqueId( inPortId );
|
||
|
OutputPort outPort = outNode.GetOutputPortByUniqueId( outPortId );
|
||
|
if( inPort != null && outPort != null )
|
||
|
{
|
||
|
if( registerUndo )
|
||
|
{
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoCreateConnectionId );
|
||
|
inNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
outNode.RecordObject( Constants.UndoCreateConnectionId );
|
||
|
}
|
||
|
|
||
|
if( inPort.ConnectTo( outNodeId, outPortId, outPort.DataType, inPort.TypeLocked ) )
|
||
|
{
|
||
|
inNode.OnInputPortConnected( inPortId, outNodeId, outPortId );
|
||
|
}
|
||
|
|
||
|
if( outPort.ConnectTo( inNodeId, inPortId, inPort.DataType, inPort.TypeLocked ) )
|
||
|
{
|
||
|
outNode.OnOutputPortConnected( outPortId, inNodeId, inPortId );
|
||
|
}
|
||
|
}
|
||
|
m_mainGraphInstance.MarkWireHighlights();
|
||
|
ShaderIsModified = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnRightMouseDown()
|
||
|
{
|
||
|
Focus();
|
||
|
m_rmbStartPos = m_currentMousePos2D;
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
void OnRightMouseDrag()
|
||
|
{
|
||
|
// We look at the control to detect when user hits a tooltip ( which has a hot control of 0 )
|
||
|
// This needs to be checked because on this first "frame" of hitting a tooltip because it generates incorrect mouse delta values
|
||
|
if( GUIUtility.hotControl == 0 && m_lastHotControl != 0 )
|
||
|
{
|
||
|
m_lastHotControl = GUIUtility.hotControl;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
m_lastHotControl = GUIUtility.hotControl;
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * ( m_currentEvent.delta.x + m_currentEvent.delta.y ), m_altKeyStartPos );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_cameraOffset += m_cameraZoom * m_currentEvent.delta;
|
||
|
}
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
void OnRightMouseUp()
|
||
|
{
|
||
|
//Resetting the hot control test variable so it can be used again on right mouse drag detection ( if we did not do this then m_lastHotControl could be left with a a value of 0 and wouldn't be able to be correctly used on rthe drag )
|
||
|
m_lastHotControl = -1;
|
||
|
|
||
|
if( ( m_rmbStartPos - m_currentMousePos2D ).sqrMagnitude < Constants.RMB_SCREEN_DIST )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos, true );
|
||
|
if( node == null )
|
||
|
{
|
||
|
m_contextPalette.Show( m_currentMousePos2D, m_cameraInfo );
|
||
|
}
|
||
|
}
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
void UpdateSelectionArea()
|
||
|
{
|
||
|
m_multipleSelectionArea.size = TranformedMousePos - m_multipleSelectionStart;
|
||
|
}
|
||
|
|
||
|
public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
|
||
|
{
|
||
|
bool propagateDraggedObjsToNode = true;
|
||
|
// Only supporting single drag&drop object selection
|
||
|
if( droppedObjs.Length == 1 )
|
||
|
{
|
||
|
ShaderIsModified = true;
|
||
|
SetSaveIsDirty();
|
||
|
// Check if its a shader, material or game object and if so load the shader graph code from it
|
||
|
Shader newShader = droppedObjs[ 0 ] as Shader;
|
||
|
Material newMaterial = null;
|
||
|
if( newShader == null )
|
||
|
{
|
||
|
newMaterial = droppedObjs[ 0 ] as Material;
|
||
|
#if UNITY_2018_1_OR_NEWER
|
||
|
bool isProcedural = ( newMaterial != null );
|
||
|
#else
|
||
|
// Disabling Substance Deprecated warning
|
||
|
#pragma warning disable 0618
|
||
|
bool isProcedural = ( newMaterial != null && newMaterial is ProceduralMaterial );
|
||
|
#pragma warning restore 0618
|
||
|
#endif
|
||
|
if( newMaterial != null && !isProcedural )
|
||
|
{
|
||
|
if( UIUtils.IsUnityNativeShader( AssetDatabase.GetAssetPath( newMaterial.shader ) ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
//newShader = newMaterial.shader;
|
||
|
LoadMaterialToASE( newMaterial );
|
||
|
//m_mainGraphInstance.UpdateMaterialOnMasterNode( newMaterial );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
GameObject go = droppedObjs[ 0 ] as GameObject;
|
||
|
if( go != null )
|
||
|
{
|
||
|
Renderer renderer = go.GetComponent<Renderer>();
|
||
|
if( renderer )
|
||
|
{
|
||
|
newMaterial = renderer.sharedMaterial;
|
||
|
newShader = newMaterial.shader;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( newShader != null )
|
||
|
{
|
||
|
ConvertShaderToASE( newShader );
|
||
|
|
||
|
propagateDraggedObjsToNode = false;
|
||
|
}
|
||
|
|
||
|
// if not shader loading then propagate the seletion to whats below the mouse
|
||
|
if( propagateDraggedObjsToNode )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.CheckNodeAt( m_currentMousePos );
|
||
|
if( node != null )
|
||
|
{
|
||
|
// if there's a node then pass the object into it to see if there's a setup with it
|
||
|
node.OnObjectDropped( droppedObjs[ 0 ] );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// If not then check if there's a node that can be created through the dropped object
|
||
|
ParentNode newNode = m_contextMenu.CreateNodeFromCastType( droppedObjs[ 0 ].GetType() );
|
||
|
if( newNode )
|
||
|
{
|
||
|
newNode.ContainerGraph = m_mainGraphInstance;
|
||
|
newNode.Vec2Position = TranformedMousePos;
|
||
|
m_mainGraphInstance.AddNode( newNode, true );
|
||
|
newNode.SetupFromCastObject( droppedObjs[ 0 ] );
|
||
|
m_mainGraphInstance.SelectNode( newNode, false, false );
|
||
|
ForceRepaint();
|
||
|
bool find = false;
|
||
|
if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
|
||
|
find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
|
||
|
|
||
|
if( find )
|
||
|
{
|
||
|
DestroyNode( newNode, false );
|
||
|
ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool SearchFunctionNodeRecursively( AmplifyShaderFunction function )
|
||
|
{
|
||
|
List<FunctionNode> graphList = UIUtils.FunctionList();
|
||
|
|
||
|
bool nodeFind = false;
|
||
|
|
||
|
for( int i = 0; i < graphList.Count; i++ )
|
||
|
{
|
||
|
ParentGraph temp = CustomGraph;
|
||
|
CustomGraph = graphList[ i ].FunctionGraph;
|
||
|
nodeFind = SearchFunctionNodeRecursively( function );
|
||
|
CustomGraph = temp;
|
||
|
|
||
|
//Debug.Log( "tested = " + node.Function.FunctionName + " : " + function.FunctionName );
|
||
|
|
||
|
if( graphList[ i ].Function == function )
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return nodeFind;
|
||
|
}
|
||
|
|
||
|
public void SetDelayedMaterialMode( Material material )
|
||
|
{
|
||
|
if( material == null )
|
||
|
return;
|
||
|
m_delayedMaterialSet = material;
|
||
|
}
|
||
|
|
||
|
public ShaderLoadResult LoadDroppedObject( bool value, Shader shader, Material material, AmplifyShaderFunction shaderFunction = null )
|
||
|
{
|
||
|
UIUtils.CurrentWindow = this;
|
||
|
ShaderLoadResult result;
|
||
|
if( shaderFunction != null )
|
||
|
{
|
||
|
string assetDatapath = AssetDatabase.GetAssetPath( shaderFunction );
|
||
|
string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
|
||
|
UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
|
||
|
result = LoadFromDisk( assetDatapath, shaderFunction );
|
||
|
CurrentSelection = ASESelectionMode.ShaderFunction;
|
||
|
IsShaderFunctionWindow = true;
|
||
|
titleContent.text = GenerateTabTitle( shaderFunction.FunctionName );
|
||
|
titleContent.image = UIUtils.ShaderFunctionIcon;
|
||
|
m_lastpath = assetDatapath;
|
||
|
m_nodeParametersWindow.OnShaderFunctionLoad();
|
||
|
//EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, assetDatapath );
|
||
|
}
|
||
|
else if( value && shader != null )
|
||
|
{
|
||
|
string assetDatapath = AssetDatabase.GetAssetPath( shader );
|
||
|
string latestOpenedFolder = Application.dataPath + assetDatapath.Substring( 6 );
|
||
|
UIUtils.LatestOpenedFolder = latestOpenedFolder.Substring( 0, latestOpenedFolder.LastIndexOf( '/' ) + 1 );
|
||
|
result = LoadFromDisk( assetDatapath );
|
||
|
switch( result )
|
||
|
{
|
||
|
case ShaderLoadResult.LOADED:
|
||
|
{
|
||
|
m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
|
||
|
}
|
||
|
break;
|
||
|
case ShaderLoadResult.ASE_INFO_NOT_FOUND:
|
||
|
{
|
||
|
ShowMessage( "Loaded shader wasn't created with ASE. Saving it will remove previous data." );
|
||
|
UIUtils.CreateEmptyFromInvalid( shader );
|
||
|
}
|
||
|
break;
|
||
|
case ShaderLoadResult.FILE_NOT_FOUND:
|
||
|
case ShaderLoadResult.UNITY_NATIVE_PATHS:
|
||
|
{
|
||
|
UIUtils.CreateEmptyFromInvalid( shader );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.UpdateMaterialOnMasterNode( material );
|
||
|
m_mainGraphInstance.SetMaterialModeOnGraph( material );
|
||
|
|
||
|
if( material != null )
|
||
|
{
|
||
|
CurrentSelection = ASESelectionMode.Material;
|
||
|
IsShaderFunctionWindow = false;
|
||
|
titleContent.text = GenerateTabTitle( material.name );
|
||
|
titleContent.image = UIUtils.MaterialIcon;
|
||
|
if( material.HasProperty( IOUtils.DefaultASEDirtyCheckId ) )
|
||
|
{
|
||
|
material.SetInt( IOUtils.DefaultASEDirtyCheckId, 1 );
|
||
|
}
|
||
|
m_lastpath = AssetDatabase.GetAssetPath( material );
|
||
|
EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CurrentSelection = ASESelectionMode.Shader;
|
||
|
IsShaderFunctionWindow = false;
|
||
|
titleContent.text = GenerateTabTitle( shader.name );
|
||
|
titleContent.image = UIUtils.ShaderIcon;
|
||
|
m_lastpath = AssetDatabase.GetAssetPath( shader );
|
||
|
EditorPrefs.SetString( IOUtils.LAST_OPENED_OBJ_ID, m_lastpath );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
result = ShaderLoadResult.FILE_NOT_FOUND;
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
bool InsideMenus( Vector2 position )
|
||
|
{
|
||
|
for( int i = 0; i < m_registeredMenus.Count; i++ )
|
||
|
{
|
||
|
if( m_registeredMenus[ i ].IsInside( position ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void HandleGUIEvents()
|
||
|
{
|
||
|
if( m_currentEvent.type == EventType.KeyDown )
|
||
|
{
|
||
|
m_contextMenu.UpdateKeyPress( m_currentEvent.keyCode );
|
||
|
}
|
||
|
else if( m_currentEvent.type == EventType.KeyUp )
|
||
|
{
|
||
|
m_contextMenu.UpdateKeyReleased( m_currentEvent.keyCode );
|
||
|
}
|
||
|
|
||
|
if( InsideMenus( m_currentMousePos2D ) )
|
||
|
{
|
||
|
if( m_currentEvent.type == EventType.Used )
|
||
|
m_mouseDownOnValidArea = false;
|
||
|
|
||
|
if( m_currentEvent.type == EventType.MouseDown )
|
||
|
{
|
||
|
m_mouseDownOnValidArea = false;
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
else if( m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing )
|
||
|
{
|
||
|
m_mouseDownOnValidArea = false;
|
||
|
}
|
||
|
|
||
|
int controlID = GUIUtility.GetControlID( FocusType.Passive );
|
||
|
switch( m_currentEvent.GetTypeForControl( controlID ) )
|
||
|
{
|
||
|
case EventType.MouseDown:
|
||
|
{
|
||
|
GUIUtility.hotControl = controlID;
|
||
|
switch( m_currentEvent.button )
|
||
|
{
|
||
|
case ButtonClickId.LeftMouseButton:
|
||
|
{
|
||
|
OnLeftMouseDown();
|
||
|
}
|
||
|
break;
|
||
|
case ButtonClickId.RightMouseButton:
|
||
|
case ButtonClickId.MiddleMouseButton:
|
||
|
{
|
||
|
OnRightMouseDown();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EventType.MouseMove:
|
||
|
{
|
||
|
m_keyEvtMousePos2D = m_currentEvent.mousePosition;
|
||
|
}
|
||
|
break;
|
||
|
case EventType.MouseUp:
|
||
|
{
|
||
|
GUIUtility.hotControl = 0;
|
||
|
switch( m_currentEvent.button )
|
||
|
{
|
||
|
case ButtonClickId.LeftMouseButton:
|
||
|
{
|
||
|
OnLeftMouseUp();
|
||
|
}
|
||
|
break;
|
||
|
case ButtonClickId.MiddleMouseButton: break;
|
||
|
case ButtonClickId.RightMouseButton:
|
||
|
{
|
||
|
OnRightMouseUp();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EventType.MouseDrag:
|
||
|
{
|
||
|
switch( m_currentEvent.button )
|
||
|
{
|
||
|
case ButtonClickId.LeftMouseButton:
|
||
|
{
|
||
|
OnLeftMouseDrag();
|
||
|
}
|
||
|
break;
|
||
|
case ButtonClickId.MiddleMouseButton:
|
||
|
case ButtonClickId.RightMouseButton:
|
||
|
{
|
||
|
OnRightMouseDrag();
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EventType.ScrollWheel:
|
||
|
{
|
||
|
OnScrollWheel();
|
||
|
}
|
||
|
break;
|
||
|
case EventType.KeyDown:
|
||
|
{
|
||
|
OnKeyboardDown();
|
||
|
}
|
||
|
break;
|
||
|
case EventType.KeyUp:
|
||
|
{
|
||
|
OnKeyboardUp();
|
||
|
}
|
||
|
break;
|
||
|
case EventType.ValidateCommand:
|
||
|
{
|
||
|
switch( m_currentEvent.commandName )
|
||
|
{
|
||
|
case CopyCommand:
|
||
|
case PasteCommand:
|
||
|
case SelectAll:
|
||
|
case Duplicate:
|
||
|
{
|
||
|
m_currentEvent.Use();
|
||
|
}
|
||
|
break;
|
||
|
case ObjectSelectorClosed:
|
||
|
{
|
||
|
m_mouseDownOnValidArea = false;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EventType.ExecuteCommand:
|
||
|
{
|
||
|
m_currentEvent.Use();
|
||
|
switch( m_currentEvent.commandName )
|
||
|
{
|
||
|
case CopyCommand:
|
||
|
{
|
||
|
CopyToClipboard();
|
||
|
}
|
||
|
break;
|
||
|
case PasteCommand:
|
||
|
{
|
||
|
PasteFromClipboard( true );
|
||
|
}
|
||
|
break;
|
||
|
case SelectAll:
|
||
|
{
|
||
|
m_mainGraphInstance.SelectAll();
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
break;
|
||
|
case Duplicate:
|
||
|
{
|
||
|
CopyToClipboard();
|
||
|
PasteFromClipboard( true );
|
||
|
}
|
||
|
break;
|
||
|
case ObjectSelectorClosed:
|
||
|
{
|
||
|
m_mouseDownOnValidArea = false;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case EventType.Repaint:
|
||
|
{
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
m_dragAndDropTool.TestDragAndDrop( m_graphArea );
|
||
|
|
||
|
}
|
||
|
|
||
|
public void DeleteConnection( bool isInput, int nodeId, int portId, bool registerOnLog, bool propagateCallback )
|
||
|
{
|
||
|
m_mainGraphInstance.DeleteConnection( isInput, nodeId, portId, registerOnLog, propagateCallback );
|
||
|
}
|
||
|
|
||
|
void DeleteSelectedNodes()
|
||
|
{
|
||
|
if( m_mainGraphInstance.SelectedNodes.Count == 0 )
|
||
|
return;
|
||
|
|
||
|
UIUtils.ClearUndoHelper();
|
||
|
ParentNode[] selectedNodes = new ParentNode[ m_mainGraphInstance.SelectedNodes.Count ];
|
||
|
for( int i = 0; i < selectedNodes.Length; i++ )
|
||
|
{
|
||
|
selectedNodes[ i ] = m_mainGraphInstance.SelectedNodes[ i ];
|
||
|
selectedNodes[ i ].Rewire();
|
||
|
UIUtils.CheckUndoNode( selectedNodes[ i ] );
|
||
|
}
|
||
|
|
||
|
//Check nodes connected to deleted nodes to preserve connections on undo
|
||
|
List<ParentNode> extraNodes = new List<ParentNode>();
|
||
|
for( int selectedNodeIdx = 0; selectedNodeIdx < selectedNodes.Length; selectedNodeIdx++ )
|
||
|
{
|
||
|
// Check inputs
|
||
|
{
|
||
|
int inputIdxCount = selectedNodes[ selectedNodeIdx ].InputPorts.Count;
|
||
|
if( inputIdxCount > 0 )
|
||
|
{
|
||
|
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
|
||
|
{
|
||
|
if( selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].IsConnected )
|
||
|
{
|
||
|
int nodeIdx = selectedNodes[ selectedNodeIdx ].InputPorts[ inputIdx ].ExternalReferences[ 0 ].NodeId;
|
||
|
if( nodeIdx > -1 )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
|
||
|
if( node != null && UIUtils.CheckUndoNode( node ) )
|
||
|
{
|
||
|
extraNodes.Add( node );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check outputs
|
||
|
int outputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts.Count;
|
||
|
if( outputIdxCount > 0 )
|
||
|
{
|
||
|
for( int outputIdx = 0; outputIdx < outputIdxCount; outputIdx++ )
|
||
|
{
|
||
|
int inputIdxCount = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences.Count;
|
||
|
if( inputIdxCount > 0 )
|
||
|
{
|
||
|
for( int inputIdx = 0; inputIdx < inputIdxCount; inputIdx++ )
|
||
|
{
|
||
|
int nodeIdx = selectedNodes[ selectedNodeIdx ].OutputPorts[ outputIdx ].ExternalReferences[ inputIdx ].NodeId;
|
||
|
if( nodeIdx > -1 )
|
||
|
{
|
||
|
ParentNode node = m_mainGraphInstance.GetNode( nodeIdx );
|
||
|
if( UIUtils.CheckUndoNode( node ) )
|
||
|
{
|
||
|
extraNodes.Add( node );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UIUtils.ClearUndoHelper();
|
||
|
//Undo.IncrementCurrentGroup();
|
||
|
//Record deleted nodes
|
||
|
UIUtils.MarkUndoAction();
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoDeleteNodeId );
|
||
|
Undo.RegisterCompleteObjectUndo( m_mainGraphInstance, Constants.UndoDeleteNodeId );
|
||
|
Undo.RecordObjects( selectedNodes, Constants.UndoDeleteNodeId );
|
||
|
Undo.RecordObjects( extraNodes.ToArray(), Constants.UndoDeleteNodeId );
|
||
|
|
||
|
//Record deleting connections
|
||
|
for( int i = 0; i < selectedNodes.Length; i++ )
|
||
|
{
|
||
|
selectedNodes[ i ].Alive = false;
|
||
|
m_mainGraphInstance.DeleteAllConnectionFromNode( selectedNodes[ i ], false, true, true );
|
||
|
}
|
||
|
//Delete
|
||
|
m_mainGraphInstance.DeleteNodesOnArray( ref selectedNodes );
|
||
|
|
||
|
|
||
|
//Undo.IncrementCurrentGroup();
|
||
|
extraNodes.Clear();
|
||
|
extraNodes = null;
|
||
|
|
||
|
EditorUtility.SetDirty( this );
|
||
|
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
|
||
|
void OnKeyboardUp()
|
||
|
{
|
||
|
CheckKeyboardCameraUp();
|
||
|
|
||
|
if( m_altPressDown )
|
||
|
{
|
||
|
m_altPressDown = false;
|
||
|
}
|
||
|
|
||
|
if( m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_lastKeyPressed, false ) )
|
||
|
{
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
m_lastKeyPressed = KeyCode.None;
|
||
|
}
|
||
|
|
||
|
bool OnKeyboardPress( KeyCode code )
|
||
|
{
|
||
|
return ( m_currentEvent.keyCode == code && m_lastKeyPressed == KeyCode.None );
|
||
|
}
|
||
|
|
||
|
void CheckKeyboardCameraDown()
|
||
|
{
|
||
|
if( m_contextPalette.IsActive )
|
||
|
return;
|
||
|
if( m_currentEvent.alt )
|
||
|
{
|
||
|
bool foundKey = false;
|
||
|
float dir = 0;
|
||
|
switch( m_currentEvent.keyCode )
|
||
|
{
|
||
|
case KeyCode.UpArrow: foundKey = true; dir = 1; break;
|
||
|
case KeyCode.DownArrow: foundKey = true; dir = -1; break;
|
||
|
case KeyCode.LeftArrow: foundKey = true; dir = 1; break;
|
||
|
case KeyCode.RightArrow: foundKey = true; dir = -1; break;
|
||
|
}
|
||
|
if( foundKey )
|
||
|
{
|
||
|
ModifyZoom( Constants.ALT_CAMERA_ZOOM_SPEED * dir * m_cameraSpeed, new Vector2( m_cameraInfo.width * 0.5f, m_cameraInfo.height * 0.5f ) );
|
||
|
if( m_cameraSpeed < 15 )
|
||
|
m_cameraSpeed += 0.2f;
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bool foundKey = false;
|
||
|
Vector2 dir = Vector2.zero;
|
||
|
switch( m_currentEvent.keyCode )
|
||
|
{
|
||
|
case KeyCode.UpArrow: foundKey = true; dir = Vector2.up; break;
|
||
|
case KeyCode.DownArrow: foundKey = true; dir = Vector2.down; break;
|
||
|
case KeyCode.LeftArrow: foundKey = true; dir = Vector2.right; break;
|
||
|
case KeyCode.RightArrow: foundKey = true; dir = Vector2.left; break;
|
||
|
}
|
||
|
if( foundKey )
|
||
|
{
|
||
|
m_cameraOffset += m_cameraZoom * m_cameraSpeed * dir;
|
||
|
if( m_cameraSpeed < 15 )
|
||
|
m_cameraSpeed += 0.2f;
|
||
|
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckKeyboardCameraUp()
|
||
|
{
|
||
|
switch( m_currentEvent.keyCode )
|
||
|
{
|
||
|
case KeyCode.UpArrow:
|
||
|
case KeyCode.DownArrow:
|
||
|
case KeyCode.LeftArrow:
|
||
|
case KeyCode.RightArrow: m_cameraSpeed = 1; break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnKeyboardDown()
|
||
|
{
|
||
|
//if( DebugConsoleWindow.DeveloperMode )
|
||
|
//{
|
||
|
// if( OnKeyboardPress( KeyCode.F8 ) )
|
||
|
// {
|
||
|
// Shader currShader = CurrentGraph.CurrentShader;
|
||
|
// ShaderUtilEx.OpenCompiledShader( currShader, ShaderInspectorPlatformsPopupEx.GetCurrentMode(), ShaderInspectorPlatformsPopupEx.GetCurrentPlatformMask(), ShaderInspectorPlatformsPopupEx.GetCurrentVariantStripping() == 0 );
|
||
|
|
||
|
// string filename = Application.dataPath;
|
||
|
// filename = filename.Replace( "Assets", "Temp/Compiled-" );
|
||
|
// string shaderFilename = AssetDatabase.GetAssetPath( currShader );
|
||
|
// int lastIndex = shaderFilename.LastIndexOf( '/' ) + 1;
|
||
|
// filename = filename + shaderFilename.Substring( lastIndex );
|
||
|
|
||
|
// string compiledContents = IOUtils.LoadTextFileFromDisk( filename );
|
||
|
// Debug.Log( compiledContents );
|
||
|
// }
|
||
|
|
||
|
// if( OnKeyboardPress( KeyCode.F9 ) )
|
||
|
// {
|
||
|
// m_nodeExporterUtils.CalculateShaderInstructions( CurrentGraph.CurrentShader );
|
||
|
// }
|
||
|
//}
|
||
|
|
||
|
CheckKeyboardCameraDown();
|
||
|
|
||
|
if( m_lastKeyPressed == KeyCode.None )
|
||
|
{
|
||
|
m_shortcutManager.ActivateShortcut( m_currentEvent.modifiers, m_currentEvent.keyCode, true );
|
||
|
}
|
||
|
|
||
|
if( m_currentEvent.control && m_currentEvent.shift && m_currentEvent.keyCode == KeyCode.V )
|
||
|
{
|
||
|
PasteFromClipboard( false );
|
||
|
}
|
||
|
|
||
|
if( !m_altPressDown && ( OnKeyboardPress( KeyCode.LeftAlt ) || OnKeyboardPress( KeyCode.RightAlt ) || OnKeyboardPress( KeyCode.AltGr ) ) )
|
||
|
{
|
||
|
m_altPressDown = true;
|
||
|
m_altAvailable = true;
|
||
|
m_altKeyStartPos = m_currentMousePos2D;
|
||
|
}
|
||
|
|
||
|
if( m_currentEvent.keyCode != KeyCode.None && m_currentEvent.modifiers == EventModifiers.None )
|
||
|
{
|
||
|
m_lastKeyPressed = m_currentEvent.keyCode;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
IEnumerator m_coroutine;
|
||
|
|
||
|
private void StartPasteRequest()
|
||
|
{
|
||
|
m_coroutine = SendPostCoroutine( "http://paste.amplify.pt/api/create" );
|
||
|
EditorApplication.update += PasteRequest;
|
||
|
}
|
||
|
|
||
|
IEnumerator SendPostCoroutine( string url )
|
||
|
{
|
||
|
WWWForm form = new WWWForm();
|
||
|
form.AddField( "text", Clipboard.ClipboardId + ";" + EditorPrefs.GetString( Clipboard.ClipboardId, string.Empty ) );
|
||
|
form.AddField( "title", "ASE Copy" );
|
||
|
form.AddField( "name", "ASE" );
|
||
|
form.AddField( "private", "1" );
|
||
|
form.AddField( "lang", "text" );
|
||
|
form.AddField( "expire", "0" );
|
||
|
|
||
|
UnityWebRequest www = UnityWebRequest.Post( url, form );
|
||
|
#if UNITY_2017_2_OR_NEWER
|
||
|
www.SendWebRequest();
|
||
|
#else
|
||
|
www.Send();
|
||
|
#endif
|
||
|
|
||
|
yield return www;
|
||
|
}
|
||
|
|
||
|
public void PasteRequest()
|
||
|
{
|
||
|
UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
|
||
|
if( !m_coroutine.MoveNext() )
|
||
|
{
|
||
|
if( !www.isDone )
|
||
|
{
|
||
|
m_coroutine.MoveNext();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if UNITY_2020_1_OR_NEWER
|
||
|
if( www.result == UnityWebRequest.Result.ConnectionError )
|
||
|
#elif UNITY_2017_1_OR_NEWER
|
||
|
if( www.isNetworkError )
|
||
|
#else
|
||
|
if( www.isError )
|
||
|
#endif
|
||
|
{
|
||
|
Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Print Body
|
||
|
string finalURL = www.downloadHandler.text;
|
||
|
|
||
|
if( finalURL.IndexOf( "paste.amplify.pt/view/" ) > -1 )
|
||
|
{
|
||
|
System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @".*(http:\/\/paste.amplify.pt\/view\/)([0-9a-z]*).*", System.Text.RegularExpressions.RegexOptions.Singleline );
|
||
|
finalURL = parser.Replace( finalURL, "$1raw/$2" );
|
||
|
|
||
|
ShowMessage( "Link copied to clipboard\n"+ finalURL, consoleLog:false );
|
||
|
Debug.Log( "[AmplifyShaderEditor] Link copied to clipboard\n"+ finalURL+"\n" );
|
||
|
// Copy Paste to clipboard
|
||
|
EditorGUIUtility.systemCopyBuffer = finalURL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log( "[AmplifyShaderEditor] Failed to generate paste:\n" + finalURL );
|
||
|
}
|
||
|
}
|
||
|
EditorApplication.update -= PasteRequest;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnScrollWheel()
|
||
|
{
|
||
|
ModifyZoomSmooth( m_currentEvent.delta.y, m_currentMousePos2D );
|
||
|
UseCurrentEvent();
|
||
|
}
|
||
|
|
||
|
void ModifyZoom( float zoomIncrement, Vector2 pivot )
|
||
|
{
|
||
|
float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
|
||
|
if( minCam < 1 )
|
||
|
minCam = 1;
|
||
|
|
||
|
float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
|
||
|
|
||
|
Vector2 canvasPos = TranformPosition( pivot );
|
||
|
if( zoomIncrement < 0 )
|
||
|
CameraZoom = Mathf.Max( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
|
||
|
else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
|
||
|
CameraZoom = m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
|
||
|
m_cameraOffset.x = pivot.x * m_cameraZoom - canvasPos.x;
|
||
|
m_cameraOffset.y = pivot.y * m_cameraZoom - canvasPos.y;
|
||
|
}
|
||
|
|
||
|
void ModifyZoomSmooth( float zoomIncrement, Vector2 pivot )
|
||
|
{
|
||
|
if( m_smoothZoom && Mathf.Sign( m_targetZoomIncrement * zoomIncrement ) >= 0 )
|
||
|
m_targetZoomIncrement += zoomIncrement;
|
||
|
else
|
||
|
m_targetZoomIncrement = zoomIncrement;
|
||
|
|
||
|
m_smoothZoom = true;
|
||
|
m_zoomTime = 0;
|
||
|
|
||
|
float minCam = Mathf.Min( ( m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth ) ), ( m_cameraInfo.height - ( m_toolsWindow.Height ) ) );
|
||
|
if( minCam < 1 )
|
||
|
minCam = 1;
|
||
|
|
||
|
float dynamicMaxZoom = m_mainGraphInstance.MaxNodeDist / minCam;
|
||
|
if( m_targetZoomIncrement < 0 )
|
||
|
m_targetZoom = Mathf.Max( m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED, Constants.CAMERA_MIN_ZOOM );
|
||
|
else if( CameraZoom < Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) )
|
||
|
m_targetZoom = m_cameraZoom + m_targetZoomIncrement * Constants.CAMERA_ZOOM_SPEED;// Mathf.Min( m_cameraZoom + zoomIncrement * Constants.CAMERA_ZOOM_SPEED, Mathf.Max( Constants.CAMERA_MAX_ZOOM, dynamicMaxZoom ) );
|
||
|
|
||
|
m_zoomPivot = pivot;
|
||
|
}
|
||
|
|
||
|
void OnSelectionChange()
|
||
|
{
|
||
|
ForceRepaint();
|
||
|
}
|
||
|
|
||
|
private void OnFocus()
|
||
|
{
|
||
|
EditorGUI.FocusTextInControl( null );
|
||
|
//#if UNITY_2019_1_OR_NEWER
|
||
|
// m_fixOnFocus = true;
|
||
|
//#endif
|
||
|
}
|
||
|
|
||
|
void OnLostFocus()
|
||
|
{
|
||
|
m_lostFocus = true;
|
||
|
m_multipleSelectionActive = false;
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
if( m_genericMessageUI != null )
|
||
|
m_genericMessageUI.CleanUpMessageStack();
|
||
|
m_nodeParametersWindow.OnLostFocus();
|
||
|
m_paletteWindow.OnLostFocus();
|
||
|
m_contextMenu.ResetShortcutKeyStates();
|
||
|
}
|
||
|
|
||
|
void CopyToClipboard()
|
||
|
{
|
||
|
m_copyPasteDeltaMul = 0;
|
||
|
m_copyPasteDeltaPos = new Vector2( float.MaxValue, float.MaxValue );
|
||
|
m_clipboard.ClearClipboard();
|
||
|
m_copyPasteInitialPos = m_mainGraphInstance.SelectedNodesCentroid;
|
||
|
m_clipboard.AddToClipboard( m_mainGraphInstance.SelectedNodes, m_copyPasteInitialPos, m_mainGraphInstance );
|
||
|
}
|
||
|
|
||
|
ParentNode CreateNodeFromClipboardData( int clipId )
|
||
|
{
|
||
|
string[] parameters = m_clipboard.CurrentClipboardStrData[ clipId ].Data.Split( IOUtils.FIELD_SEPARATOR );
|
||
|
System.Type nodeType = System.Type.GetType( parameters[ IOUtils.NodeTypeId ] );
|
||
|
NodeAttributes attributes = m_contextMenu.GetNodeAttributesForType( nodeType );
|
||
|
if( attributes != null && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_mainGraphInstance.CurrentCanvasMode ) && !UIUtils.GetNodeAvailabilityInBitArray( attributes.NodeAvailabilityFlags, m_currentNodeAvailability ) )
|
||
|
return null;
|
||
|
|
||
|
ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( nodeType );
|
||
|
newNode.IsNodeBeingCopied = true;
|
||
|
if( newNode != null )
|
||
|
{
|
||
|
newNode.ContainerGraph = m_mainGraphInstance;
|
||
|
newNode.ClipboardFullReadFromString( ref parameters );
|
||
|
m_mainGraphInstance.AddNode( newNode, true, true, true, false );
|
||
|
newNode.IsNodeBeingCopied = false;
|
||
|
m_clipboard.CurrentClipboardStrData[ clipId ].NewNodeId = newNode.UniqueId;
|
||
|
return newNode;
|
||
|
}
|
||
|
return null;
|
||
|
}
|
||
|
|
||
|
void CreateConnectionsFromClipboardData( int clipId )
|
||
|
{
|
||
|
if( String.IsNullOrEmpty( m_clipboard.CurrentClipboardStrData[ clipId ].Connections ) )
|
||
|
return;
|
||
|
string[] lines = m_clipboard.CurrentClipboardStrData[ clipId ].Connections.Split( IOUtils.LINE_TERMINATOR );
|
||
|
|
||
|
for( int lineIdx = 0; lineIdx < lines.Length; lineIdx++ )
|
||
|
{
|
||
|
string[] parameters = lines[ lineIdx ].Split( IOUtils.FIELD_SEPARATOR );
|
||
|
|
||
|
int InNodeId = 0;
|
||
|
int InPortId = 0;
|
||
|
int OutNodeId = 0;
|
||
|
int OutPortId = 0;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
|
||
|
InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
|
||
|
|
||
|
OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
|
||
|
OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
|
||
|
|
||
|
int newInNodeId = m_clipboard.GeNewNodeId( InNodeId );
|
||
|
int newOutNodeId = m_clipboard.GeNewNodeId( OutNodeId );
|
||
|
|
||
|
if( newInNodeId > -1 && newOutNodeId > -1 )
|
||
|
{
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( newInNodeId );
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( newOutNodeId );
|
||
|
|
||
|
InputPort inputPort = null;
|
||
|
OutputPort outputPort = null;
|
||
|
|
||
|
if( inNode != null && outNode != null )
|
||
|
{
|
||
|
inNode.IsNodeBeingCopied = true;
|
||
|
outNode.IsNodeBeingCopied = true;
|
||
|
inputPort = inNode.GetInputPortByUniqueId( InPortId );
|
||
|
outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
|
||
|
if( inputPort != null && outputPort != null )
|
||
|
{
|
||
|
inputPort.ConnectTo( newOutNodeId, OutPortId, outputPort.DataType, false );
|
||
|
outputPort.ConnectTo( newInNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
|
||
|
|
||
|
inNode.OnInputPortConnected( InPortId, newOutNodeId, OutPortId );
|
||
|
outNode.OnOutputPortConnected( OutPortId, newInNodeId, InPortId );
|
||
|
}
|
||
|
|
||
|
inNode.IsNodeBeingCopied = false;
|
||
|
outNode.IsNodeBeingCopied = false;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void StartGetRequest( string url )
|
||
|
{
|
||
|
m_coroutine = SendGetCoroutine( url );
|
||
|
EditorApplication.update += GetRequest;
|
||
|
}
|
||
|
|
||
|
IEnumerator SendGetCoroutine( string url )
|
||
|
{
|
||
|
UnityWebRequest www = UnityWebRequest.Get( url );
|
||
|
#if UNITY_2017_2_OR_NEWER
|
||
|
www.SendWebRequest();
|
||
|
#else
|
||
|
www.Send();
|
||
|
#endif
|
||
|
|
||
|
yield return www;
|
||
|
}
|
||
|
|
||
|
public void GetRequest()
|
||
|
{
|
||
|
UnityWebRequest www = (UnityWebRequest)m_coroutine.Current;
|
||
|
if( !m_coroutine.MoveNext() )
|
||
|
{
|
||
|
if( !www.isDone )
|
||
|
{
|
||
|
m_coroutine.MoveNext();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if UNITY_2020_1_OR_NEWER
|
||
|
if( www.result == UnityWebRequest.Result.ConnectionError )
|
||
|
#elif UNITY_2017_1_OR_NEWER
|
||
|
if( www.isNetworkError )
|
||
|
#else
|
||
|
if( www.isError )
|
||
|
#endif
|
||
|
{
|
||
|
Debug.Log( "[AmplifyShaderEditor]\n" + www.error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
string data = www.downloadHandler.text;
|
||
|
if( data.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
|
||
|
{
|
||
|
data = www.downloadHandler.text.Replace( Clipboard.ClipboardId + ";", "" );
|
||
|
if( data.IndexOf( "<div " ) > -1 )
|
||
|
{
|
||
|
System.Text.RegularExpressions.Regex parser = new System.Text.RegularExpressions.Regex( @"(.*)<div .*", System.Text.RegularExpressions.RegexOptions.Singleline );
|
||
|
data = parser.Replace( data, "$1" );
|
||
|
}
|
||
|
EditorGUIUtility.systemCopyBuffer = string.Empty;
|
||
|
Debug.Log( "[AmplifyShaderEditor] Successfully downloaded snippet!" );
|
||
|
EditorPrefs.SetString( Clipboard.ClipboardId, data );
|
||
|
try
|
||
|
{
|
||
|
// send paste event instead to make sure it runs properly
|
||
|
Event e = new Event();
|
||
|
e.type = EventType.ExecuteCommand;
|
||
|
e.commandName = PasteCommand;
|
||
|
this.SendEvent( e );
|
||
|
}
|
||
|
catch( Exception )
|
||
|
{
|
||
|
EditorGUIUtility.systemCopyBuffer = string.Empty;
|
||
|
EditorApplication.update -= GetRequest;
|
||
|
throw;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log( "[AmplifyShaderEditor] Error downloading, snippet might not exist anymore, clearing clipboard..." );
|
||
|
EditorGUIUtility.systemCopyBuffer = string.Empty;
|
||
|
}
|
||
|
}
|
||
|
EditorApplication.update -= GetRequest;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void PasteFromClipboard( bool copyConnections )
|
||
|
{
|
||
|
string result = EditorGUIUtility.systemCopyBuffer;
|
||
|
if( result.IndexOf( "http://paste.amplify.pt/view/raw/" ) > -1 )
|
||
|
{
|
||
|
StartGetRequest( result );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( result.IndexOf( Clipboard.ClipboardId + ";" ) > -1 )
|
||
|
{
|
||
|
result = result.Replace( Clipboard.ClipboardId + ";", "" );
|
||
|
EditorPrefs.SetString( Clipboard.ClipboardId, result );
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.IsDuplicating = true;
|
||
|
m_copyPasteInitialPos = m_clipboard.GetDataFromEditorPrefs();
|
||
|
if( m_clipboard.CurrentClipboardStrData.Count == 0 )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Vector2 deltaPos = TranformedKeyEvtMousePos - m_copyPasteInitialPos;
|
||
|
if( ( m_copyPasteDeltaPos - deltaPos ).magnitude > 5.0f )
|
||
|
{
|
||
|
m_copyPasteDeltaMul = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_copyPasteDeltaMul += 1;
|
||
|
}
|
||
|
m_copyPasteDeltaPos = deltaPos;
|
||
|
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
UIUtils.InhibitMessages = true;
|
||
|
|
||
|
if( m_clipboard.CurrentClipboardStrData.Count > 0 )
|
||
|
{
|
||
|
UIUtils.MarkUndoAction();
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoPasteNodeId );
|
||
|
}
|
||
|
|
||
|
List<ParentNode> createdNodes = new List<ParentNode>();
|
||
|
for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
|
||
|
{
|
||
|
ParentNode node = CreateNodeFromClipboardData( i );
|
||
|
if( node != null )
|
||
|
{
|
||
|
m_clipboard.CurrentClipboardStrData[ i ].NewNodeId = node.UniqueId;
|
||
|
Vector2 pos = node.Vec2Position;
|
||
|
node.Vec2Position = pos + deltaPos + m_copyPasteDeltaMul * Constants.CopyPasteDeltaPos;
|
||
|
//node.RefreshExternalReferences();
|
||
|
node.AfterDuplication();
|
||
|
createdNodes.Add( node );
|
||
|
m_mainGraphInstance.SelectNode( node, true, false );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( copyConnections )
|
||
|
{
|
||
|
for( int i = 0; i < m_clipboard.CurrentClipboardStrData.Count; i++ )
|
||
|
{
|
||
|
CreateConnectionsFromClipboardData( i );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Refresh external references must always be called after all nodes are created
|
||
|
for( int i = 0; i < createdNodes.Count; i++ )
|
||
|
{
|
||
|
createdNodes[ i ].RefreshExternalReferences();
|
||
|
}
|
||
|
createdNodes.Clear();
|
||
|
createdNodes = null;
|
||
|
//Need to force increment on Undo because if not Undo may incorrectly group consecutive pastes
|
||
|
Undo.IncrementCurrentGroup();
|
||
|
|
||
|
UIUtils.InhibitMessages = false;
|
||
|
ShaderIsModified = true;
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
m_mainGraphInstance.IsDuplicating = false;
|
||
|
}
|
||
|
|
||
|
public string GenerateGraphInfo()
|
||
|
{
|
||
|
string graphInfo = IOUtils.ShaderBodyBegin + '\n';
|
||
|
string nodesInfo = "";
|
||
|
string connectionsInfo = "";
|
||
|
graphInfo += VersionInfo.FullLabel + '\n';
|
||
|
graphInfo += (
|
||
|
m_cameraInfo.x.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraInfo.y.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraInfo.width.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraInfo.height.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraOffset.x.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraOffset.y.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_cameraZoom.ToString() + IOUtils.FIELD_SEPARATOR +
|
||
|
m_nodeParametersWindow.IsMaximized + IOUtils.FIELD_SEPARATOR +
|
||
|
m_paletteWindow.IsMaximized + '\n'
|
||
|
);
|
||
|
m_mainGraphInstance.OrderNodesByGraphDepth();
|
||
|
m_mainGraphInstance.WriteToString( ref nodesInfo, ref connectionsInfo );
|
||
|
graphInfo += nodesInfo;
|
||
|
graphInfo += connectionsInfo;
|
||
|
graphInfo += IOUtils.ShaderBodyEnd + '\n';
|
||
|
|
||
|
return graphInfo;
|
||
|
}
|
||
|
|
||
|
// TODO: this need to be fused to the main load function somehow
|
||
|
public static void LoadFromMeta( ref ParentGraph graph, GraphContextMenu contextMenu, string meta )
|
||
|
{
|
||
|
graph.IsLoading = true;
|
||
|
graph.CleanNodes();
|
||
|
|
||
|
int checksumId = meta.IndexOf( IOUtils.CHECKSUM );
|
||
|
if( checksumId > -1 )
|
||
|
{
|
||
|
string checkSumStoredValue = meta.Substring( checksumId );
|
||
|
string trimmedBuffer = meta.Remove( checksumId );
|
||
|
|
||
|
string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
|
||
|
if( typeValuePair != null && typeValuePair.Length == 2 )
|
||
|
{
|
||
|
// Check read checksum and compare with the actual shader body to detect external changes
|
||
|
string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
|
||
|
if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
|
||
|
{
|
||
|
//ShowMessage( "Wrong checksum" );
|
||
|
}
|
||
|
|
||
|
trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
|
||
|
// find node info body
|
||
|
int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
|
||
|
if( shaderBodyId > -1 )
|
||
|
{
|
||
|
trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
|
||
|
//Find set of instructions
|
||
|
string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
|
||
|
// First line is to be ignored and second line contains version
|
||
|
string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
|
||
|
if( versionParams.Length == 2 )
|
||
|
{
|
||
|
int version = 0;
|
||
|
try
|
||
|
{
|
||
|
version = Convert.ToInt32( versionParams[ 1 ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
|
||
|
//if( version > versionInfo.FullNumber )
|
||
|
//{
|
||
|
//ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
|
||
|
//}
|
||
|
|
||
|
if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
//if( version < versionInfo.FullNumber )
|
||
|
//{
|
||
|
//ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
graph.LoadedShaderVersion = version;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//ShowMessage( "Corrupted version" );
|
||
|
}
|
||
|
|
||
|
// Dummy values,camera values can only be applied after node loading is complete
|
||
|
Rect dummyCameraInfo = new Rect();
|
||
|
Vector2 dummyCameraOffset = new Vector2();
|
||
|
//float dummyCameraZoom = 0;
|
||
|
//bool applyDummy = false;
|
||
|
//bool dummyNodeParametersWindowMaximized = false;
|
||
|
//bool dummyPaletteWindowMaximized = false;
|
||
|
|
||
|
//Second line contains camera information ( position, size, offset and zoom )
|
||
|
string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
|
||
|
if( cameraParams.Length == 9 )
|
||
|
{
|
||
|
//applyDummy = true;
|
||
|
try
|
||
|
{
|
||
|
dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
|
||
|
dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
|
||
|
dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
|
||
|
dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
|
||
|
dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
|
||
|
dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
|
||
|
|
||
|
//dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
|
||
|
//dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
|
||
|
//dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//ShowMessage( "Camera parameters are corrupted" );
|
||
|
}
|
||
|
|
||
|
// valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
|
||
|
for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
|
||
|
{
|
||
|
//TODO: After all is working, convert string parameters to ints in order to speed up reading
|
||
|
string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
|
||
|
|
||
|
// All nodes must be created before wiring the connections ...
|
||
|
// Since all nodes on the save op are written before the wires, we can safely create them
|
||
|
// If that order is not maintained the it's because of external editing and its the users responsability
|
||
|
switch( parameters[ 0 ] )
|
||
|
{
|
||
|
case IOUtils.NodeParam:
|
||
|
{
|
||
|
string typeStr = parameters[ IOUtils.NodeTypeId ];
|
||
|
typeStr = IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr;
|
||
|
System.Type type = System.Type.GetType( typeStr );
|
||
|
if( type == null )
|
||
|
{
|
||
|
#if UNITY_2017_3_OR_NEWER
|
||
|
try
|
||
|
{
|
||
|
var editorAssembly = System.Reflection.Assembly.Load( "Assembly-CSharp-Editor" );
|
||
|
if( editorAssembly != null )
|
||
|
{
|
||
|
type = editorAssembly.GetType( typeStr );
|
||
|
}
|
||
|
}
|
||
|
catch( Exception )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
if( type != null )
|
||
|
{
|
||
|
System.Type oldType = type;
|
||
|
NodeAttributes attribs = contextMenu.GetNodeAttributesForType( type );
|
||
|
if( attribs == null )
|
||
|
{
|
||
|
attribs = contextMenu.GetDeprecatedNodeAttributesForType( type );
|
||
|
if( attribs != null )
|
||
|
{
|
||
|
if( attribs.Deprecated && attribs.DeprecatedAlternativeType != null )
|
||
|
{
|
||
|
type = attribs.DeprecatedAlternativeType;
|
||
|
//ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
|
||
|
if( newNode != null )
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
newNode.ContainerGraph = graph;
|
||
|
if( oldType != type )
|
||
|
{
|
||
|
newNode.ParentReadFromString( ref parameters );
|
||
|
newNode.ReadFromDeprecated( ref parameters, oldType );
|
||
|
newNode.WasDeprecated = true;
|
||
|
}
|
||
|
else
|
||
|
newNode.ReadFromString( ref parameters );
|
||
|
|
||
|
|
||
|
if( oldType == type )
|
||
|
{
|
||
|
newNode.ReadInputDataFromString( ref parameters );
|
||
|
if( UIUtils.CurrentShaderVersion() > 5107 )
|
||
|
{
|
||
|
newNode.ReadOutputDataFromString( ref parameters );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e, newNode );
|
||
|
}
|
||
|
graph.AddNode( newNode, false, true, false );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case IOUtils.WireConnectionParam:
|
||
|
{
|
||
|
int InNodeId = 0;
|
||
|
int InPortId = 0;
|
||
|
int OutNodeId = 0;
|
||
|
int OutPortId = 0;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
|
||
|
InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
|
||
|
OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
|
||
|
OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
|
||
|
ParentNode inNode = graph.GetNode( InNodeId );
|
||
|
ParentNode outNode = graph.GetNode( OutNodeId );
|
||
|
|
||
|
//if ( UIUtils.CurrentShaderVersion() < 5002 )
|
||
|
//{
|
||
|
// InPortId = inNode.VersionConvertInputPortId( InPortId );
|
||
|
// OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
|
||
|
//}
|
||
|
|
||
|
InputPort inputPort = null;
|
||
|
OutputPort outputPort = null;
|
||
|
if( inNode != null && outNode != null )
|
||
|
{
|
||
|
|
||
|
if( UIUtils.CurrentShaderVersion() < 5002 )
|
||
|
{
|
||
|
InPortId = inNode.VersionConvertInputPortId( InPortId );
|
||
|
OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
|
||
|
|
||
|
if( inNode.WasDeprecated )
|
||
|
InPortId = inNode.InputIdFromDeprecated( InPortId );
|
||
|
if( outNode.WasDeprecated )
|
||
|
OutPortId = outNode.OutputIdFromDeprecated( OutPortId );
|
||
|
|
||
|
inputPort = inNode.GetInputPortByArrayId( InPortId );
|
||
|
outputPort = outNode.GetOutputPortByArrayId( OutPortId );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( inNode.WasDeprecated )
|
||
|
InPortId = inNode.InputIdFromDeprecated( InPortId );
|
||
|
if( outNode.WasDeprecated )
|
||
|
OutPortId = outNode.OutputIdFromDeprecated( OutPortId );
|
||
|
|
||
|
inputPort = inNode.GetInputPortByUniqueId( InPortId );
|
||
|
outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
|
||
|
}
|
||
|
|
||
|
if( inputPort != null && outputPort != null )
|
||
|
{
|
||
|
bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
|
||
|
bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
|
||
|
if( inputCompatible && outputCompatible )
|
||
|
{
|
||
|
inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
|
||
|
outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
|
||
|
|
||
|
inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
|
||
|
outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( !inputCompatible )
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
|
||
|
|
||
|
if( !outputCompatible )
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
|
||
|
}
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( inputPort == null )
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( inNode == null )
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
graph.CheckForDuplicates();
|
||
|
graph.UpdateRegisters();
|
||
|
graph.RefreshExternalReferences();
|
||
|
graph.ForceSignalPropagationOnMasterNode();
|
||
|
graph.LoadedShaderVersion = VersionInfo.FullNumber;
|
||
|
//Reset();
|
||
|
graph.IsLoading = false;
|
||
|
}
|
||
|
|
||
|
public ShaderLoadResult LoadFromDisk( string pathname, AmplifyShaderFunction shaderFunction = null )
|
||
|
{
|
||
|
m_mainGraphInstance.IsLoading = true;
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
|
||
|
|
||
|
FullCleanUndoStack();
|
||
|
m_performFullUndoRegister = true;
|
||
|
|
||
|
UIUtils.DirtyMask = false;
|
||
|
if( UIUtils.IsUnityNativeShader( pathname ) )
|
||
|
{
|
||
|
ShowMessage( "Cannot edit native unity shaders.\nReplacing by a new one." );
|
||
|
return ShaderLoadResult.UNITY_NATIVE_PATHS;
|
||
|
}
|
||
|
|
||
|
m_lastOpenedLocation = pathname;
|
||
|
Lastpath = pathname;
|
||
|
|
||
|
string buffer = string.Empty;
|
||
|
if( shaderFunction == null )
|
||
|
buffer = IOUtils.LoadTextFileFromDisk( pathname );
|
||
|
else
|
||
|
buffer = shaderFunction.FunctionInfo;
|
||
|
|
||
|
if( String.IsNullOrEmpty( buffer ) )
|
||
|
{
|
||
|
ShowMessage( "Could not open file " + pathname );
|
||
|
return ShaderLoadResult.FILE_NOT_FOUND;
|
||
|
}
|
||
|
|
||
|
if( !IOUtils.HasValidShaderBody( ref buffer ) )
|
||
|
{
|
||
|
return ShaderLoadResult.ASE_INFO_NOT_FOUND;
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.CleanNodes();
|
||
|
Reset();
|
||
|
|
||
|
Shader shader = null;
|
||
|
ShaderLoadResult loadResult = ShaderLoadResult.LOADED;
|
||
|
// Find checksum value on body
|
||
|
int checksumId = buffer.IndexOf( IOUtils.CHECKSUM );
|
||
|
if( checksumId > -1 )
|
||
|
{
|
||
|
string checkSumStoredValue = buffer.Substring( checksumId );
|
||
|
string trimmedBuffer = buffer.Remove( checksumId );
|
||
|
|
||
|
string[] typeValuePair = checkSumStoredValue.Split( IOUtils.VALUE_SEPARATOR );
|
||
|
if( typeValuePair != null && typeValuePair.Length == 2 )
|
||
|
{
|
||
|
// Check read checksum and compare with the actual shader body to detect external changes
|
||
|
string currentChecksumValue = IOUtils.CreateChecksum( trimmedBuffer );
|
||
|
if( DebugConsoleWindow.DeveloperMode && !currentChecksumValue.Equals( typeValuePair[ 1 ] ) )
|
||
|
{
|
||
|
ShowMessage( "Wrong checksum" );
|
||
|
}
|
||
|
|
||
|
trimmedBuffer = trimmedBuffer.Replace( "\r", string.Empty );
|
||
|
// find node info body
|
||
|
int shaderBodyId = trimmedBuffer.IndexOf( IOUtils.ShaderBodyBegin );
|
||
|
if( shaderBodyId > -1 )
|
||
|
{
|
||
|
trimmedBuffer = trimmedBuffer.Substring( shaderBodyId );
|
||
|
//Find set of instructions
|
||
|
string[] instructions = trimmedBuffer.Split( IOUtils.LINE_TERMINATOR );
|
||
|
// First line is to be ignored and second line contains version
|
||
|
string[] versionParams = instructions[ 1 ].Split( IOUtils.VALUE_SEPARATOR );
|
||
|
if( versionParams.Length == 2 )
|
||
|
{
|
||
|
int version = 0;
|
||
|
try
|
||
|
{
|
||
|
version = Convert.ToInt32( versionParams[ 1 ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
|
||
|
if( version > VersionInfo.FullNumber )
|
||
|
{
|
||
|
ShowMessage( "This shader was created on a new ASE version\nPlease install v." + version );
|
||
|
}
|
||
|
|
||
|
if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( version < VersionInfo.FullNumber )
|
||
|
{
|
||
|
ShowMessage( "This shader was created on a older ASE version\nSaving will update it to the new one." );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.LoadedShaderVersion = version;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Corrupted version" );
|
||
|
}
|
||
|
|
||
|
// Dummy values,camera values can only be applied after node loading is complete
|
||
|
Rect dummyCameraInfo = new Rect();
|
||
|
Vector2 dummyCameraOffset = new Vector2();
|
||
|
float dummyCameraZoom = 0;
|
||
|
bool applyDummy = false;
|
||
|
bool dummyNodeParametersWindowMaximized = false;
|
||
|
bool dummyPaletteWindowMaximized = false;
|
||
|
|
||
|
//Second line contains camera information ( position, size, offset and zoom )
|
||
|
string[] cameraParams = instructions[ 2 ].Split( IOUtils.FIELD_SEPARATOR );
|
||
|
if( cameraParams.Length == 9 )
|
||
|
{
|
||
|
applyDummy = true;
|
||
|
try
|
||
|
{
|
||
|
dummyCameraInfo.x = Convert.ToSingle( cameraParams[ 0 ] );
|
||
|
dummyCameraInfo.y = Convert.ToSingle( cameraParams[ 1 ] );
|
||
|
dummyCameraInfo.width = Convert.ToSingle( cameraParams[ 2 ] );
|
||
|
dummyCameraInfo.height = Convert.ToSingle( cameraParams[ 3 ] );
|
||
|
dummyCameraOffset.x = Convert.ToSingle( cameraParams[ 4 ] );
|
||
|
dummyCameraOffset.y = Convert.ToSingle( cameraParams[ 5 ] );
|
||
|
dummyCameraZoom = Convert.ToSingle( cameraParams[ 6 ] );
|
||
|
|
||
|
float centerWidth = ( this.position.width - dummyCameraInfo.width ) * 0.5f * dummyCameraZoom;
|
||
|
float centerHeight = ( this.position.height - dummyCameraInfo.height ) * 0.5f * dummyCameraZoom;
|
||
|
|
||
|
dummyCameraInfo.x += centerWidth;
|
||
|
dummyCameraOffset.x += centerWidth;
|
||
|
dummyCameraInfo.y += centerHeight;
|
||
|
dummyCameraOffset.y += centerHeight;
|
||
|
dummyNodeParametersWindowMaximized = Convert.ToBoolean( cameraParams[ 7 ] );
|
||
|
dummyPaletteWindowMaximized = Convert.ToBoolean( cameraParams[ 8 ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Camera parameters are corrupted" );
|
||
|
}
|
||
|
|
||
|
// valid instructions are only between the line after version and the line before the last one ( which contains ShaderBodyEnd )
|
||
|
for( int instructionIdx = 3; instructionIdx < instructions.Length - 1; instructionIdx++ )
|
||
|
{
|
||
|
//TODO: After all is working, convert string parameters to ints in order to speed up reading
|
||
|
string[] parameters = instructions[ instructionIdx ].Split( IOUtils.FIELD_SEPARATOR );
|
||
|
|
||
|
// All nodes must be created before wiring the connections ...
|
||
|
// Since all nodes on the save op are written before the wires, we can safely create them
|
||
|
// If that order is not maintained the it's because of external editing and its the users responsability
|
||
|
switch( parameters[ 0 ] )
|
||
|
{
|
||
|
case IOUtils.NodeParam:
|
||
|
{
|
||
|
string typeStr = parameters[ IOUtils.NodeTypeId ];
|
||
|
typeStr = IOUtils.NodeTypeReplacer.ContainsKey( typeStr ) ? IOUtils.NodeTypeReplacer[ typeStr ] : typeStr;
|
||
|
System.Type type = System.Type.GetType( typeStr );
|
||
|
if( type == null )
|
||
|
{
|
||
|
#if UNITY_2017_3_OR_NEWER
|
||
|
try
|
||
|
{
|
||
|
var editorAssembly = System.Reflection.Assembly.Load( "Assembly-CSharp-Editor" );
|
||
|
if( editorAssembly != null )
|
||
|
{
|
||
|
type = editorAssembly.GetType( typeStr );
|
||
|
}
|
||
|
}
|
||
|
catch( Exception )
|
||
|
{
|
||
|
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
if( type != null )
|
||
|
{
|
||
|
System.Type oldType = type;
|
||
|
NodeAttributes attribs = m_contextMenu.GetNodeAttributesForType( type );
|
||
|
if( attribs == null )
|
||
|
{
|
||
|
attribs = m_contextMenu.GetDeprecatedNodeAttributesForType( type );
|
||
|
if( attribs != null )
|
||
|
{
|
||
|
if( attribs.Deprecated )
|
||
|
{
|
||
|
if( attribs.DeprecatedAlternativeType != null )
|
||
|
{
|
||
|
type = attribs.DeprecatedAlternativeType;
|
||
|
ShowMessage( string.Format( "Node {0} is deprecated and was replaced by {1} ", attribs.Name, attribs.DeprecatedAlternative ) );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( string.IsNullOrEmpty( attribs.DeprecatedAlternative ) )
|
||
|
ShowMessage( string.Format( Constants.DeprecatedNoAlternativeMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
|
||
|
else
|
||
|
ShowMessage( string.Format( Constants.DeprecatedMessageStr, attribs.Name, attribs.DeprecatedAlternative ), MessageSeverity.Normal, false );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ParentNode newNode = (ParentNode)ScriptableObject.CreateInstance( type );
|
||
|
if( newNode != null )
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
newNode.ContainerGraph = m_mainGraphInstance;
|
||
|
if( oldType != type )
|
||
|
{
|
||
|
newNode.ParentReadFromString( ref parameters );
|
||
|
newNode.ReadFromDeprecated( ref parameters, oldType );
|
||
|
newNode.WasDeprecated = true;
|
||
|
}
|
||
|
else
|
||
|
newNode.ReadFromString( ref parameters );
|
||
|
|
||
|
|
||
|
if( oldType == type )
|
||
|
{
|
||
|
newNode.ReadInputDataFromString( ref parameters );
|
||
|
if( UIUtils.CurrentShaderVersion() > 5107 )
|
||
|
{
|
||
|
newNode.ReadOutputDataFromString( ref parameters );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e, newNode );
|
||
|
}
|
||
|
m_mainGraphInstance.AddNode( newNode, false, true, false );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( string.Format( "{0} is not a valid ASE node ", parameters[ IOUtils.NodeTypeId ] ), MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case IOUtils.WireConnectionParam:
|
||
|
{
|
||
|
int InNodeId = 0;
|
||
|
int InPortId = 0;
|
||
|
int OutNodeId = 0;
|
||
|
int OutPortId = 0;
|
||
|
|
||
|
try
|
||
|
{
|
||
|
InNodeId = Convert.ToInt32( parameters[ IOUtils.InNodeId ] );
|
||
|
InPortId = Convert.ToInt32( parameters[ IOUtils.InPortId ] );
|
||
|
OutNodeId = Convert.ToInt32( parameters[ IOUtils.OutNodeId ] );
|
||
|
OutPortId = Convert.ToInt32( parameters[ IOUtils.OutPortId ] );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
|
||
|
ParentNode inNode = m_mainGraphInstance.GetNode( InNodeId );
|
||
|
ParentNode outNode = m_mainGraphInstance.GetNode( OutNodeId );
|
||
|
|
||
|
//if ( UIUtils.CurrentShaderVersion() < 5002 )
|
||
|
//{
|
||
|
// InPortId = inNode.VersionConvertInputPortId( InPortId );
|
||
|
// OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
|
||
|
//}
|
||
|
|
||
|
InputPort inputPort = null;
|
||
|
OutputPort outputPort = null;
|
||
|
if( inNode != null && outNode != null )
|
||
|
{
|
||
|
|
||
|
if( UIUtils.CurrentShaderVersion() < 5002 )
|
||
|
{
|
||
|
InPortId = inNode.VersionConvertInputPortId( InPortId );
|
||
|
OutPortId = outNode.VersionConvertOutputPortId( OutPortId );
|
||
|
|
||
|
if( inNode.WasDeprecated )
|
||
|
InPortId = inNode.InputIdFromDeprecated( InPortId );
|
||
|
if( outNode.WasDeprecated )
|
||
|
OutPortId = outNode.OutputIdFromDeprecated( OutPortId );
|
||
|
|
||
|
inputPort = inNode.GetInputPortByArrayId( InPortId );
|
||
|
outputPort = outNode.GetOutputPortByArrayId( OutPortId );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( inNode.WasDeprecated )
|
||
|
InPortId = inNode.InputIdFromDeprecated( InPortId );
|
||
|
if( outNode.WasDeprecated )
|
||
|
OutPortId = outNode.OutputIdFromDeprecated( OutPortId );
|
||
|
|
||
|
inputPort = inNode.GetInputPortByUniqueId( InPortId );
|
||
|
outputPort = outNode.GetOutputPortByUniqueId( OutPortId );
|
||
|
}
|
||
|
|
||
|
if( inputPort != null && outputPort != null )
|
||
|
{
|
||
|
bool inputCompatible = inputPort.CheckValidType( outputPort.DataType );
|
||
|
bool outputCompatible = outputPort.CheckValidType( inputPort.DataType );
|
||
|
if( inputCompatible && outputCompatible )
|
||
|
{
|
||
|
inputPort.ConnectTo( OutNodeId, OutPortId, outputPort.DataType, false );
|
||
|
outputPort.ConnectTo( InNodeId, InPortId, inputPort.DataType, inputPort.TypeLocked );
|
||
|
|
||
|
inNode.OnInputPortConnected( InPortId, OutNodeId, OutPortId, false );
|
||
|
outNode.OnOutputPortConnected( OutPortId, InNodeId, InPortId );
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( !inputCompatible )
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, inNode, inputPort, outNode, outputPort );
|
||
|
|
||
|
if( !outputCompatible )
|
||
|
UIUtils.ShowIncompatiblePortMessage( true, outNode, outputPort, inNode, inputPort );
|
||
|
}
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( inputPort == null )
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Input Port " + InPortId + " doesn't exist on node " + InNodeId, MessageSeverity.Error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Output Port " + OutPortId + " doesn't exist on node " + OutNodeId, MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
if( inNode == null )
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Input node " + InNodeId + " doesn't exist", MessageSeverity.Error );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
UIUtils.ShowMessage( "Output node " + OutNodeId + " doesn't exist", MessageSeverity.Error );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( shaderFunction != null )
|
||
|
{
|
||
|
m_onLoadDone = 2;
|
||
|
if( applyDummy )
|
||
|
{
|
||
|
m_cameraInfo = dummyCameraInfo;
|
||
|
m_cameraOffset = dummyCameraOffset;
|
||
|
CameraZoom = dummyCameraZoom;
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
{
|
||
|
m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
|
||
|
m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
shader = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
|
||
|
if( shader )
|
||
|
{
|
||
|
|
||
|
m_onLoadDone = 2;
|
||
|
if( applyDummy )
|
||
|
{
|
||
|
m_cameraInfo = dummyCameraInfo;
|
||
|
m_cameraOffset = dummyCameraOffset;
|
||
|
CameraZoom = dummyCameraZoom;
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
{
|
||
|
m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized = dummyNodeParametersWindowMaximized;
|
||
|
m_paletteWindowMaximized = m_paletteWindow.IsMaximized = dummyPaletteWindowMaximized;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Could not load shader asset" );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Graph info not found" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Corrupted checksum" );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( "Checksum not found" );
|
||
|
}
|
||
|
|
||
|
//m_mainGraphInstance.LoadedShaderVersion = m_versionInfo.FullNumber;
|
||
|
if( UIUtils.CurrentMasterNode() )
|
||
|
UIUtils.CurrentMasterNode().ForcePortType();
|
||
|
|
||
|
UIUtils.DirtyMask = true;
|
||
|
m_checkInvalidConnections = true;
|
||
|
|
||
|
m_mainGraphInstance.CheckForDuplicates();
|
||
|
m_mainGraphInstance.UpdateRegisters();
|
||
|
m_mainGraphInstance.RefreshExternalReferences();
|
||
|
m_mainGraphInstance.ForceSignalPropagationOnMasterNode();
|
||
|
|
||
|
if( shaderFunction != null )
|
||
|
{
|
||
|
//if( CurrentGraph.CurrentFunctionOutput == null )
|
||
|
//{
|
||
|
// //Fix in case a function output node is not marked as main node
|
||
|
// CurrentGraph.AssignMasterNode( UIUtils.FunctionOutputList()[ 0 ], false );
|
||
|
//}
|
||
|
shaderFunction.ResetDirectivesOrigin();
|
||
|
CurrentGraph.CurrentShaderFunction = shaderFunction;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( shader != null )
|
||
|
{
|
||
|
m_mainGraphInstance.UpdateShaderOnMasterNode( shader );
|
||
|
if( m_mainGraphInstance.CurrentCanvasMode == NodeAvailability.TemplateShader )
|
||
|
{
|
||
|
m_mainGraphInstance.RefreshLinkedMasterNodes( false );
|
||
|
m_mainGraphInstance.OnRefreshLinkedPortsComplete();
|
||
|
//m_mainGraphInstance.SetLateOptionsRefresh();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
m_mainGraphInstance.LoadedShaderVersion = VersionInfo.FullNumber;
|
||
|
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
|
||
|
m_mainGraphInstance.IsLoading = false;
|
||
|
//Remove focus from UI elements so no UI is incorrectly selected from previous loads
|
||
|
//Shader Name textfield was sometimes incorrectly selected
|
||
|
GUI.FocusControl( null );
|
||
|
return loadResult;
|
||
|
}
|
||
|
|
||
|
public void FullCleanUndoStack()
|
||
|
{
|
||
|
Undo.ClearUndo( this );
|
||
|
m_mainGraphInstance.FullCleanUndoStack();
|
||
|
}
|
||
|
|
||
|
public void FullRegisterOnUndoStack()
|
||
|
{
|
||
|
Undo.RegisterCompleteObjectUndo( this, Constants.UndoRegisterFullGrapId );
|
||
|
m_mainGraphInstance.FullRegisterOnUndoStack();
|
||
|
}
|
||
|
|
||
|
public void ShowPortInfo()
|
||
|
{
|
||
|
GetWindow<PortLegendInfo>();
|
||
|
}
|
||
|
|
||
|
public void ShowShaderLibrary()
|
||
|
{
|
||
|
GetWindow<ShaderLibrary>();
|
||
|
}
|
||
|
|
||
|
public void ShowMessage( string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
|
||
|
{
|
||
|
ShowMessage( -1, message, severity, registerTimestamp, consoleLog );
|
||
|
}
|
||
|
|
||
|
public void ShowMessage( int messageOwner, string message, MessageSeverity severity = MessageSeverity.Normal, bool registerTimestamp = true, bool consoleLog = false )
|
||
|
{
|
||
|
if( UIUtils.InhibitMessages || m_genericMessageUI == null )
|
||
|
return;
|
||
|
|
||
|
m_consoleLogWindow.AddMessage( severity, message , messageOwner);
|
||
|
|
||
|
MarkToRepaint();
|
||
|
|
||
|
if( consoleLog )
|
||
|
{
|
||
|
switch( severity )
|
||
|
{
|
||
|
case MessageSeverity.Normal:
|
||
|
{
|
||
|
Debug.Log( message );
|
||
|
}
|
||
|
break;
|
||
|
case MessageSeverity.Warning:
|
||
|
{
|
||
|
Debug.LogWarning( message );
|
||
|
}
|
||
|
break;
|
||
|
case MessageSeverity.Error:
|
||
|
{
|
||
|
Debug.LogError( message );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// NOTE: this can probably be removed safely
|
||
|
public void ShowMessageImmediately( string message, MessageSeverity severity = MessageSeverity.Normal, bool consoleLog = true )
|
||
|
{
|
||
|
if( UIUtils.InhibitMessages )
|
||
|
return;
|
||
|
|
||
|
switch( severity )
|
||
|
{
|
||
|
case MessageSeverity.Normal:
|
||
|
{
|
||
|
m_genericMessageContent.text = message;
|
||
|
if( consoleLog )
|
||
|
{
|
||
|
Debug.Log( message );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case MessageSeverity.Warning:
|
||
|
{
|
||
|
m_genericMessageContent.text = "Warning!\n" + message;
|
||
|
if( consoleLog )
|
||
|
{
|
||
|
Debug.LogWarning( message );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case MessageSeverity.Error:
|
||
|
{
|
||
|
m_genericMessageContent.text = "Error!!!\n" + message;
|
||
|
if( consoleLog )
|
||
|
{
|
||
|
Debug.LogError( message );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
try
|
||
|
{
|
||
|
ShowNotification( m_genericMessageContent );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool MouseInteracted = false;
|
||
|
|
||
|
void OnGUI()
|
||
|
{
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
if( ASEPackageManagerHelper.CheckImporter )
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
#if UNITY_EDITOR_WIN
|
||
|
if( m_openSavedFolder && Event.current.type == EventType.Repaint )
|
||
|
{
|
||
|
OpenSavedFolder();
|
||
|
return;
|
||
|
}
|
||
|
#endif
|
||
|
AmplifyShaderEditorWindow cacheWindow = UIUtils.CurrentWindow;
|
||
|
UIUtils.CurrentWindow = this;
|
||
|
|
||
|
if( !m_initialized || (object)UIUtils.MainSkin == null || !UIUtils.Initialized )
|
||
|
{
|
||
|
UIUtils.InitMainSkin();
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
m_currentEvent = Event.current;
|
||
|
if( m_currentEvent.type == EventType.ExecuteCommand || m_currentEvent.type == EventType.ValidateCommand )
|
||
|
m_currentCommandName = m_currentEvent.commandName;
|
||
|
else
|
||
|
m_currentCommandName = string.Empty;
|
||
|
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;
|
||
|
|
||
|
MouseInteracted = false;
|
||
|
|
||
|
if( m_refreshOnUndo )
|
||
|
{
|
||
|
m_refreshOnUndo = false;
|
||
|
m_mainGraphInstance.RefreshOnUndo();
|
||
|
}
|
||
|
|
||
|
if( m_refreshAvailableNodes )
|
||
|
{
|
||
|
RefreshAvaibleNodes();
|
||
|
}
|
||
|
|
||
|
if( m_previousShaderFunction != CurrentGraph.CurrentShaderFunction )
|
||
|
{
|
||
|
m_nodeParametersWindow.ForceUpdate = true;
|
||
|
m_previousShaderFunction = CurrentGraph.CurrentShaderFunction;
|
||
|
}
|
||
|
|
||
|
if( m_nodeToFocus != null && m_currentEvent.type == EventType.Layout )
|
||
|
{
|
||
|
FocusOnNode( m_nodeToFocus, m_zoomToFocus, m_selectNodeToFocus );
|
||
|
m_nodeToFocus = null;
|
||
|
}
|
||
|
|
||
|
m_mainGraphInstance.OnDuplicateEventWrapper();
|
||
|
|
||
|
m_currentInactiveTime = CalculateInactivityTime();
|
||
|
|
||
|
if( m_nodeParametersWindow != null && m_innerEditorVariables.NodeParametersMaximized != m_nodeParametersWindow.IsMaximized )
|
||
|
m_innerEditorVariables.NodeParametersMaximized = m_nodeParametersWindow.IsMaximized;
|
||
|
if( m_paletteWindow != null && m_innerEditorVariables.NodePaletteMaximized != m_paletteWindow.IsMaximized )
|
||
|
m_innerEditorVariables.NodePaletteMaximized = m_paletteWindow.IsMaximized;
|
||
|
|
||
|
if( m_checkInvalidConnections )
|
||
|
{
|
||
|
m_checkInvalidConnections = false;
|
||
|
m_mainGraphInstance.DeleteInvalidConnections();
|
||
|
}
|
||
|
|
||
|
//if ( m_repaintIsDirty )
|
||
|
//{
|
||
|
// m_repaintIsDirty = false;
|
||
|
// ForceRepaint();
|
||
|
//}
|
||
|
|
||
|
if( m_forcingMaterialUpdateFlag )
|
||
|
{
|
||
|
Focus();
|
||
|
if( m_materialsToUpdate.Count > 0 )
|
||
|
{
|
||
|
float percentage = 100.0f * (float)( UIUtils.TotalExampleMaterials - m_materialsToUpdate.Count ) / (float)UIUtils.TotalExampleMaterials;
|
||
|
if( m_forcingMaterialUpdateOp ) // Read
|
||
|
{
|
||
|
Debug.Log( percentage + "% Recompiling " + m_materialsToUpdate[ 0 ].name );
|
||
|
LoadDroppedObject( true, m_materialsToUpdate[ 0 ].shader, m_materialsToUpdate[ 0 ] );
|
||
|
}
|
||
|
else // Write
|
||
|
{
|
||
|
Debug.Log( percentage + "% Saving " + m_materialsToUpdate[ 0 ].name );
|
||
|
SaveToDisk( false );
|
||
|
m_materialsToUpdate.RemoveAt( 0 );
|
||
|
}
|
||
|
m_forcingMaterialUpdateOp = !m_forcingMaterialUpdateOp;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.Log( "100% - All Materials compiled " );
|
||
|
m_forcingMaterialUpdateFlag = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if( m_removedKeyboardFocus )
|
||
|
{
|
||
|
m_removedKeyboardFocus = false;
|
||
|
GUIUtility.keyboardControl = 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector2 pos = m_currentEvent.mousePosition;
|
||
|
pos.x += position.x;
|
||
|
pos.y += position.y;
|
||
|
m_insideEditorWindow = position.Contains( pos );
|
||
|
|
||
|
if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentMasterNode != null )
|
||
|
{
|
||
|
m_mainGraphInstance.SetLateOptionsRefresh();
|
||
|
LoadObject( m_delayedLoadObject );
|
||
|
m_delayedLoadObject = null;
|
||
|
}
|
||
|
else if( m_delayedLoadObject != null && m_mainGraphInstance.CurrentOutputNode != null )
|
||
|
{
|
||
|
m_mainGraphInstance.SetLateOptionsRefresh();
|
||
|
LoadObject( m_delayedLoadObject );
|
||
|
m_delayedLoadObject = null;
|
||
|
}
|
||
|
|
||
|
if( m_delayedMaterialSet != null && m_mainGraphInstance.CurrentMasterNode != null )
|
||
|
{
|
||
|
m_mainGraphInstance.UpdateMaterialOnMasterNode( m_delayedMaterialSet );
|
||
|
m_mainGraphInstance.SetMaterialModeOnGraph( m_delayedMaterialSet );
|
||
|
CurrentSelection = ASESelectionMode.Material;
|
||
|
IsShaderFunctionWindow = false;
|
||
|
m_delayedMaterialSet = null;
|
||
|
}
|
||
|
|
||
|
Material currentMaterial = m_mainGraphInstance.CurrentMaterial;
|
||
|
if( m_forceUpdateFromMaterialFlag )
|
||
|
{
|
||
|
Focus();
|
||
|
m_forceUpdateFromMaterialFlag = false;
|
||
|
if( currentMaterial != null )
|
||
|
{
|
||
|
m_mainGraphInstance.CopyValuesFromMaterial( currentMaterial );
|
||
|
m_repaintIsDirty = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_repaintCount = 0;
|
||
|
m_cameraInfo = position;
|
||
|
|
||
|
//if( m_currentEvent.type == EventType.keyDown )
|
||
|
if( m_currentEvent.type == EventType.Repaint )
|
||
|
m_keyEvtMousePos2D = m_currentEvent.mousePosition;
|
||
|
|
||
|
m_currentMousePos2D = m_currentEvent.mousePosition;
|
||
|
m_currentMousePos.x = m_currentMousePos2D.x;
|
||
|
m_currentMousePos.y = m_currentMousePos2D.y;
|
||
|
|
||
|
m_graphArea.width = m_cameraInfo.width;
|
||
|
m_graphArea.height = m_cameraInfo.height;
|
||
|
|
||
|
m_autoPanDirActive = m_lmbPressed || m_forceAutoPanDir || m_multipleSelectionActive || m_wireReferenceUtils.ValidReferences();
|
||
|
|
||
|
|
||
|
// Need to use it in order to prevent Mismatched LayoutGroup on ValidateCommand when rendering nodes
|
||
|
//if( Event.current.type == EventType.ValidateCommand )
|
||
|
//{
|
||
|
// Event.current.Use();
|
||
|
//}
|
||
|
|
||
|
// Nodes Graph background area
|
||
|
//GUILayout.BeginArea( m_graphArea, "Nodes" );
|
||
|
{
|
||
|
// Camera movement is simulated by grabing the current camera offset, transforming it into texture space and manipulating the tiled texture uv coords
|
||
|
GUI.DrawTextureWithTexCoords( m_graphArea, m_graphBgTexture,
|
||
|
new Rect( ( -m_cameraOffset.x / m_graphBgTexture.width ),
|
||
|
( m_cameraOffset.y / m_graphBgTexture.height ) - m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height,
|
||
|
m_cameraZoom * m_cameraInfo.width / m_graphBgTexture.width,
|
||
|
m_cameraZoom * m_cameraInfo.height / m_graphBgTexture.height ) );
|
||
|
|
||
|
Color col = GUI.color;
|
||
|
GUI.color = new Color( 1, 1, 1, 0.7f );
|
||
|
GUI.DrawTexture( m_graphArea, m_graphFgTexture, ScaleMode.StretchToFill, true );
|
||
|
GUI.color = col;
|
||
|
}
|
||
|
//GUILayout.EndArea();
|
||
|
|
||
|
if( DebugConsoleWindow.DeveloperMode && m_currentEvent.type == EventType.Repaint )
|
||
|
{
|
||
|
GUI.Label( new Rect(Screen.width - 60, 40, 60, 50), m_fpsDisplay );
|
||
|
}
|
||
|
|
||
|
bool restoreMouse = false;
|
||
|
if( InsideMenus( m_currentMousePos2D ) /*|| _confirmationWindow.IsActive*/ )
|
||
|
{
|
||
|
if( Event.current.type == EventType.MouseDown )
|
||
|
{
|
||
|
restoreMouse = true;
|
||
|
Event.current.type = EventType.Ignore;
|
||
|
}
|
||
|
|
||
|
// Must guarantee that mouse up ops on menus will reset auto pan if it is set
|
||
|
if( m_currentEvent.type == EventType.MouseUp && m_currentEvent.button == ButtonClickId.LeftMouseButton )
|
||
|
{
|
||
|
m_lmbPressed = false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
// Nodes
|
||
|
//GUILayout.BeginArea( m_graphArea );
|
||
|
{
|
||
|
m_drawInfo.CameraArea = m_cameraInfo;
|
||
|
m_drawInfo.TransformedCameraArea = m_graphArea;
|
||
|
|
||
|
m_drawInfo.MousePosition = m_currentMousePos2D;
|
||
|
m_drawInfo.CameraOffset = m_cameraOffset;
|
||
|
m_drawInfo.InvertedZoom = 1 / m_cameraZoom;
|
||
|
m_drawInfo.LeftMouseButtonPressed = m_currentEvent.button == ButtonClickId.LeftMouseButton;
|
||
|
m_drawInfo.CurrentEventType = m_currentEvent.type;
|
||
|
m_drawInfo.ZoomChanged = m_zoomChanged;
|
||
|
|
||
|
m_drawInfo.TransformedMousePos = m_currentMousePos2D * m_cameraZoom - m_cameraOffset;
|
||
|
|
||
|
if( m_drawInfo.CurrentEventType == EventType.Repaint )
|
||
|
UIUtils.UpdateMainSkin( m_drawInfo );
|
||
|
|
||
|
// Draw mode indicator
|
||
|
m_modeWindow.Draw( m_graphArea, m_currentMousePos2D, m_mainGraphInstance.CurrentShader, currentMaterial,
|
||
|
0.5f * ( m_graphArea.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ),
|
||
|
( m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0 ),
|
||
|
( m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 )/*, m_openedAssetFromNode*/ );
|
||
|
|
||
|
PreTestLeftMouseDown();
|
||
|
//m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
|
||
|
//m_mainGraphInstance.DrawBezierBoundingBox();
|
||
|
//CheckNodeReplacement();
|
||
|
|
||
|
// Main Graph Draw
|
||
|
m_repaintIsDirty = m_mainGraphInstance.Draw( m_drawInfo ) || m_repaintIsDirty;
|
||
|
|
||
|
m_mainGraphInstance.DrawGrid( m_drawInfo );
|
||
|
bool hasUnusedConnNodes = m_mainGraphInstance.HasUnConnectedNodes;
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.CleanUnusedNodes, hasUnusedConnNodes ? 1 : 0 );
|
||
|
|
||
|
m_zoomChanged = false;
|
||
|
|
||
|
MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
|
||
|
if( masterNode != null )
|
||
|
{
|
||
|
m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, masterNode.CroppedShaderName );
|
||
|
}
|
||
|
else if( m_mainGraphInstance.CurrentOutputNode != null )
|
||
|
{
|
||
|
string functionName = string.Empty;
|
||
|
|
||
|
if( m_mainGraphInstance.CurrentShaderFunction != null )
|
||
|
functionName = m_mainGraphInstance.CurrentShaderFunction.FunctionName;
|
||
|
m_toolsWindow.DrawShaderTitle( m_nodeParametersWindow, m_paletteWindow, AvailableCanvasWidth, m_graphArea.height, functionName );
|
||
|
}
|
||
|
}
|
||
|
//m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
|
||
|
//GUILayout.EndArea();
|
||
|
|
||
|
if( restoreMouse )
|
||
|
{
|
||
|
Event.current.type = EventType.MouseDown;
|
||
|
m_drawInfo.CurrentEventType = EventType.MouseDown;
|
||
|
}
|
||
|
|
||
|
m_toolsWindow.InitialX = m_nodeParametersWindow.RealWidth;
|
||
|
m_toolsWindow.Width = m_cameraInfo.width - ( m_nodeParametersWindow.RealWidth + m_paletteWindow.RealWidth );
|
||
|
m_toolsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
|
||
|
|
||
|
m_tipsWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, false );
|
||
|
|
||
|
bool autoMinimize = false;
|
||
|
if( position.width < m_lastWindowWidth && position.width < Constants.MINIMIZE_WINDOW_LOCK_SIZE )
|
||
|
{
|
||
|
autoMinimize = true;
|
||
|
}
|
||
|
|
||
|
if( autoMinimize )
|
||
|
m_nodeParametersWindow.IsMaximized = false;
|
||
|
|
||
|
ParentNode selectedNode = ( m_mainGraphInstance.SelectedNodes.Count == 1 ) ? m_mainGraphInstance.SelectedNodes[ 0 ] : m_mainGraphInstance.CurrentMasterNode;
|
||
|
m_repaintIsDirty = m_nodeParametersWindow.Draw( m_cameraInfo, selectedNode, m_currentMousePos2D, m_currentEvent.button, false ) || m_repaintIsDirty; //TODO: If multiple nodes from the same type are selected also show a parameters window which modifies all of them
|
||
|
if( m_nodeParametersWindow.IsResizing )
|
||
|
m_repaintIsDirty = true;
|
||
|
|
||
|
// Test to ignore mouse on main palette when inside context palette ... IsInside also takes active state into account
|
||
|
bool ignoreMouseForPalette = m_contextPalette.IsInside( m_currentMousePos2D );
|
||
|
if( ignoreMouseForPalette && Event.current.type == EventType.MouseDown )
|
||
|
{
|
||
|
Event.current.type = EventType.Ignore;
|
||
|
m_drawInfo.CurrentEventType = EventType.Ignore;
|
||
|
}
|
||
|
if( autoMinimize )
|
||
|
m_paletteWindow.IsMaximized = false;
|
||
|
|
||
|
m_paletteWindow.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, !m_contextPalette.IsActive );
|
||
|
if( m_paletteWindow.IsResizing )
|
||
|
{
|
||
|
m_repaintIsDirty = true;
|
||
|
}
|
||
|
|
||
|
if( ignoreMouseForPalette )
|
||
|
{
|
||
|
if( restoreMouse )
|
||
|
{
|
||
|
Event.current.type = EventType.MouseDown;
|
||
|
m_drawInfo.CurrentEventType = EventType.MouseDown;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_consoleLogWindow.Draw( m_graphArea, m_currentMousePos2D, m_currentEvent.button, false, m_paletteWindow.IsMaximized ? m_paletteWindow.RealWidth : 0 );
|
||
|
|
||
|
if( m_contextPalette.IsActive )
|
||
|
{
|
||
|
m_contextPalette.Draw( m_cameraInfo, m_currentMousePos2D, m_currentEvent.button, m_contextPalette.IsActive );
|
||
|
}
|
||
|
|
||
|
if( m_palettePopup.IsActive )
|
||
|
{
|
||
|
m_palettePopup.Draw( m_currentMousePos2D );
|
||
|
m_repaintIsDirty = true;
|
||
|
int controlID = GUIUtility.GetControlID( FocusType.Passive );
|
||
|
if( m_currentEvent.GetTypeForControl( controlID ) == EventType.MouseUp )
|
||
|
{
|
||
|
if( m_currentEvent.button == ButtonClickId.LeftMouseButton )
|
||
|
{
|
||
|
m_palettePopup.Deactivate();
|
||
|
if( !InsideMenus( m_currentMousePos2D ) )
|
||
|
{
|
||
|
ParentNode newNode = CreateNode( m_paletteChosenType, TranformedMousePos, m_paletteChosenFunction );
|
||
|
//Debug.Log("created menu");
|
||
|
m_mainGraphInstance.SelectNode( newNode, false, false );
|
||
|
|
||
|
bool find = false;
|
||
|
if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
|
||
|
find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
|
||
|
|
||
|
if( find )
|
||
|
{
|
||
|
DestroyNode( newNode, false );
|
||
|
ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newNode.RefreshExternalReferences();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Handle all events ( mouse interaction + others )
|
||
|
if( !MouseInteracted )
|
||
|
HandleGUIEvents();
|
||
|
|
||
|
if( m_currentEvent.type == EventType.Repaint )
|
||
|
{
|
||
|
m_mainGraphInstance.UpdateMarkForDeletion();
|
||
|
}
|
||
|
// UI Overlay
|
||
|
// Selection Box
|
||
|
if( m_multipleSelectionActive )
|
||
|
{
|
||
|
UpdateSelectionArea();
|
||
|
Rect transformedArea = m_multipleSelectionArea;
|
||
|
transformedArea.position = ( transformedArea.position + m_cameraOffset ) / m_cameraZoom;
|
||
|
transformedArea.size /= m_cameraZoom;
|
||
|
|
||
|
if( transformedArea.width < 0 )
|
||
|
{
|
||
|
transformedArea.width = -transformedArea.width;
|
||
|
transformedArea.x -= transformedArea.width;
|
||
|
}
|
||
|
|
||
|
if( transformedArea.height < 0 )
|
||
|
{
|
||
|
transformedArea.height = -transformedArea.height;
|
||
|
transformedArea.y -= transformedArea.height;
|
||
|
}
|
||
|
Color original = GUI.color;
|
||
|
GUI.color = Constants.BoxSelectionColor;
|
||
|
GUI.Label( transformedArea, "", UIUtils.Box );
|
||
|
GUI.color = original;
|
||
|
//GUI.backgroundColor = original;
|
||
|
}
|
||
|
|
||
|
bool isResizing = m_nodeParametersWindow.IsResizing || m_paletteWindow.IsResizing;
|
||
|
//Test boundaries for auto-pan
|
||
|
if( !isResizing && m_autoPanDirActive )
|
||
|
{
|
||
|
m_autoPanArea[ (int)AutoPanLocation.LEFT ].AdjustInitialX = m_nodeParametersWindow.IsMaximized ? m_nodeParametersWindow.RealWidth : 0;
|
||
|
m_autoPanArea[ (int)AutoPanLocation.RIGHT ].AdjustInitialX = m_paletteWindow.IsMaximized ? -m_paletteWindow.RealWidth : 0;
|
||
|
Vector2 autoPanDir = Vector2.zero;
|
||
|
for( int i = 0; i < m_autoPanArea.Length; i++ )
|
||
|
{
|
||
|
if( m_autoPanArea[ i ].CheckArea( m_currentMousePos2D, m_cameraInfo, false ) )
|
||
|
{
|
||
|
autoPanDir += m_autoPanArea[ i ].Velocity;
|
||
|
}
|
||
|
}
|
||
|
m_cameraOffset += autoPanDir;
|
||
|
if( !m_wireReferenceUtils.ValidReferences() && m_insideEditorWindow && !m_altBoxSelection )
|
||
|
{
|
||
|
m_mainGraphInstance.MoveSelectedNodes( -autoPanDir );
|
||
|
}
|
||
|
|
||
|
m_repaintIsDirty = true;
|
||
|
}
|
||
|
|
||
|
m_isDirty = m_isDirty || m_mainGraphInstance.IsDirty;
|
||
|
if( m_isDirty )
|
||
|
{
|
||
|
m_isDirty = false;
|
||
|
//ShaderIsModified = true;
|
||
|
EditorUtility.SetDirty( this );
|
||
|
}
|
||
|
|
||
|
m_saveIsDirty = m_saveIsDirty || m_mainGraphInstance.SaveIsDirty;
|
||
|
if( m_liveShaderEditing )
|
||
|
{
|
||
|
if( m_saveIsDirty )
|
||
|
{
|
||
|
if( focusedWindow == this && m_currentInactiveTime > InactivitySaveTime && !(EditorGUIUtility.editingTextField && EditorGUIUtility.keyboardControl!=0) )
|
||
|
{
|
||
|
m_saveIsDirty = false;
|
||
|
if( m_mainGraphInstance.CurrentMasterNodeId != Constants.INVALID_NODE_ID )
|
||
|
{
|
||
|
SaveToDisk( true );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ShowMessage( LiveShaderError );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else if( m_saveIsDirty )
|
||
|
{
|
||
|
ShaderIsModified = true;
|
||
|
m_saveIsDirty = false;
|
||
|
}
|
||
|
|
||
|
if( m_onLoadDone > 0 )
|
||
|
{
|
||
|
m_onLoadDone--;
|
||
|
if( m_onLoadDone == 0 )
|
||
|
{
|
||
|
ShaderIsModified = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_cacheSaveOp )
|
||
|
{
|
||
|
if( ( EditorApplication.timeSinceStartup - m_lastTimeSaved ) > SaveTime )
|
||
|
{
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
}
|
||
|
m_genericMessageUI.CheckForMessages();
|
||
|
|
||
|
if( m_ctrlSCallback )
|
||
|
{
|
||
|
m_ctrlSCallback = false;
|
||
|
OnToolButtonPressed( ToolButtonType.Update );
|
||
|
}
|
||
|
|
||
|
m_lastWindowWidth = position.width;
|
||
|
m_nodeExporterUtils.Update();
|
||
|
|
||
|
if( m_markedToSave )
|
||
|
{
|
||
|
m_markedToSave = false;
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
if( m_performFullUndoRegister )
|
||
|
{
|
||
|
m_performFullUndoRegister = false;
|
||
|
FullRegisterOnUndoStack();
|
||
|
}
|
||
|
|
||
|
if( CheckFunctions )
|
||
|
CheckFunctions = false;
|
||
|
|
||
|
System.Threading.Thread.CurrentThread.CurrentCulture = System.Threading.Thread.CurrentThread.CurrentUICulture;
|
||
|
|
||
|
UIUtils.CurrentWindow = cacheWindow;
|
||
|
if( !m_nodesLoadedCorrectly )
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
ShowNotification( NodesExceptionMessage );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
Debug.LogException( e );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CheckNodeReplacement();
|
||
|
#if UNITY_EDITOR_WIN
|
||
|
if( m_takeScreenShot )
|
||
|
FocusZoom( true, false, false );
|
||
|
|
||
|
if( m_takeScreenShot && Event.current.type == EventType.Repaint )
|
||
|
TakeScreenShot();
|
||
|
#endif
|
||
|
|
||
|
if( Event.current.type == EventType.Layout )
|
||
|
{
|
||
|
switch( State )
|
||
|
{
|
||
|
default:
|
||
|
case OpenSaveState.NONE:
|
||
|
break;
|
||
|
case OpenSaveState.OPEN:
|
||
|
{
|
||
|
State = OpenSaveState.WAIT;
|
||
|
string list = EditorPrefs.GetString( "ASEfileList", "" );
|
||
|
m_assetPaths = new List<string>( list.Split( ',' ) );
|
||
|
Repaint();
|
||
|
}
|
||
|
break;
|
||
|
case OpenSaveState.WAIT:
|
||
|
{
|
||
|
// we wait one frame to give time for the editor to properly initialize everything
|
||
|
State = OpenSaveState.SAVE;
|
||
|
Repaint();
|
||
|
}
|
||
|
break;
|
||
|
case OpenSaveState.SAVE:
|
||
|
{
|
||
|
State = OpenSaveState.CLOSE;
|
||
|
try
|
||
|
{
|
||
|
SaveToDisk( false );
|
||
|
}
|
||
|
catch( Exception e )
|
||
|
{
|
||
|
State = OpenSaveState.NONE;
|
||
|
throw e;
|
||
|
}
|
||
|
|
||
|
Repaint();
|
||
|
}
|
||
|
break;
|
||
|
case OpenSaveState.CLOSE:
|
||
|
{
|
||
|
State = OpenSaveState.NONE;
|
||
|
m_assetPaths.RemoveAt( 0 );
|
||
|
if( m_assetPaths.Count > 0 )
|
||
|
{
|
||
|
AmplifyShaderEditorWindow.LoadAndSaveList( m_assetPaths.ToArray() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
EditorPrefs.DeleteKey( "ASEfileList" );
|
||
|
}
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
this.Close();
|
||
|
#else
|
||
|
m_markToClose = true;
|
||
|
#endif
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool m_markToClose = false;
|
||
|
private List<string> m_assetPaths = new List<string>();
|
||
|
public OpenSaveState State = OpenSaveState.NONE;
|
||
|
public enum OpenSaveState
|
||
|
{
|
||
|
NONE,
|
||
|
OPEN,
|
||
|
WAIT,
|
||
|
SAVE,
|
||
|
CLOSE
|
||
|
}
|
||
|
|
||
|
void OnInspectorUpdate()
|
||
|
{
|
||
|
Preferences.LoadDefaults();
|
||
|
#if UNITY_2018_3_OR_NEWER
|
||
|
ASEPackageManagerHelper.Update();
|
||
|
#endif
|
||
|
|
||
|
if( m_afterDeserializeFlag )
|
||
|
{
|
||
|
m_afterDeserializeFlag = false;
|
||
|
//m_mainGraphInstance.ParentWindow = this;
|
||
|
}
|
||
|
|
||
|
if( (IsShaderFunctionWindow && CurrentGraph.CurrentShaderFunction == null) || m_markToClose )
|
||
|
{
|
||
|
Close();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetCtrlSCallback( bool imediate )
|
||
|
{
|
||
|
//MasterNode node = _mainGraphInstance.CurrentMasterNode;
|
||
|
if( /*node != null && node.CurrentShader != null && */m_shaderIsModified )
|
||
|
{
|
||
|
if( imediate )
|
||
|
{
|
||
|
OnToolButtonPressed( ToolButtonType.Update );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_ctrlSCallback = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetSaveIsDirty()
|
||
|
{
|
||
|
m_saveIsDirty = true && UIUtils.DirtyMask;
|
||
|
}
|
||
|
|
||
|
public void OnPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
|
||
|
{
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
m_paletteChosenType = type;
|
||
|
m_paletteChosenFunction = function;
|
||
|
m_palettePopup.Activate( name );
|
||
|
}
|
||
|
|
||
|
public void OnContextPaletteNodeCreate( System.Type type, string name, AmplifyShaderFunction function )
|
||
|
{
|
||
|
m_mainGraphInstance.DeSelectAll();
|
||
|
ParentNode newNode = CreateNode( type, m_contextPalette.StartDropPosition * m_cameraZoom - m_cameraOffset, function );
|
||
|
//Debug.Log( "created context" );
|
||
|
m_mainGraphInstance.SelectNode( newNode, false, false );
|
||
|
bool find = false;
|
||
|
if( newNode is FunctionNode && CurrentGraph.CurrentShaderFunction != null )
|
||
|
find = SearchFunctionNodeRecursively( CurrentGraph.CurrentShaderFunction );
|
||
|
|
||
|
if( find )
|
||
|
{
|
||
|
DestroyNode( newNode, false );
|
||
|
ShowMessage( "Shader Function loop detected, new node was removed to prevent errors." );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newNode.RefreshExternalReferences();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnNodeStoppedMovingEvent( ParentNode node )
|
||
|
{
|
||
|
CheckZoomBoundaries( node.Vec2Position );
|
||
|
//ShaderIsModified = true;
|
||
|
}
|
||
|
|
||
|
void OnRefreshFunctionNodeEvent( FunctionNode node )
|
||
|
{
|
||
|
Debug.Log( node );
|
||
|
}
|
||
|
|
||
|
private const string ShaderIsModifiedMessage = "Click to save changes.";
|
||
|
private const string ShaderIsNotModified = "No changes to save, up-to-date.";
|
||
|
void OnMaterialUpdated( MasterNode masterNode )
|
||
|
{
|
||
|
if( masterNode != null )
|
||
|
{
|
||
|
if( masterNode.CurrentMaterial )
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, ShaderIsModified ? 0 : 2, ShaderIsModified ? ShaderIsModifiedMessage : ShaderIsNotModified);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
|
||
|
}
|
||
|
UpdateLiveUI();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1, "Set an active Material in the Master Node." );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnShaderUpdated( MasterNode masterNode )
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.OpenSourceCode, masterNode.CurrentShader != null ? 1 : 0 );
|
||
|
}
|
||
|
|
||
|
public void CheckZoomBoundaries( Vector2 newPosition )
|
||
|
{
|
||
|
if( newPosition.x < m_minNodePos.x )
|
||
|
{
|
||
|
m_minNodePos.x = newPosition.x;
|
||
|
}
|
||
|
else if( newPosition.x > m_maxNodePos.x )
|
||
|
{
|
||
|
m_maxNodePos.x = newPosition.x;
|
||
|
}
|
||
|
|
||
|
if( newPosition.y < m_minNodePos.y )
|
||
|
{
|
||
|
m_minNodePos.y = newPosition.y;
|
||
|
}
|
||
|
else if( newPosition.y > m_maxNodePos.y )
|
||
|
{
|
||
|
m_maxNodePos.y = newPosition.y;
|
||
|
}
|
||
|
}
|
||
|
public void DestroyNode( ParentNode node, bool registerUndo = true ) { m_mainGraphInstance.DestroyNode( node, registerUndo ); }
|
||
|
public ParentNode CreateNode( System.Type type, Vector2 position, AmplifyShaderFunction function = null, bool selectNode = true )
|
||
|
{
|
||
|
ParentNode node;
|
||
|
if( function == null )
|
||
|
node = m_mainGraphInstance.CreateNode( type, true );
|
||
|
else
|
||
|
node = m_mainGraphInstance.CreateNode( function, true );
|
||
|
|
||
|
Vector2 newPosition = position;
|
||
|
node.Vec2Position = newPosition;
|
||
|
CheckZoomBoundaries( newPosition );
|
||
|
|
||
|
// Connect node if a wire is active
|
||
|
if( m_wireReferenceUtils.ValidReferences() )
|
||
|
{
|
||
|
if( m_wireReferenceUtils.InputPortReference.IsValid )
|
||
|
{
|
||
|
ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.InputPortReference.NodeId );
|
||
|
InputPort originPort = originNode.GetInputPortByUniqueId( m_wireReferenceUtils.InputPortReference.PortId );
|
||
|
OutputPort outputPort = node.GetFirstOutputPortOfType( m_wireReferenceUtils.InputPortReference.DataType, true );
|
||
|
if( outputPort != null && originPort.CheckValidType( outputPort.DataType ) && ( !m_wireReferenceUtils.InputPortReference.TypeLocked ||
|
||
|
m_wireReferenceUtils.InputPortReference.DataType == WirePortDataType.OBJECT ||
|
||
|
( m_wireReferenceUtils.InputPortReference.TypeLocked && outputPort.DataType == m_wireReferenceUtils.InputPortReference.DataType ) ) )
|
||
|
{
|
||
|
|
||
|
//link output to input
|
||
|
if( outputPort.ConnectTo( m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId, m_wireReferenceUtils.InputPortReference.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
|
||
|
node.OnOutputPortConnected( outputPort.PortId, m_wireReferenceUtils.InputPortReference.NodeId, m_wireReferenceUtils.InputPortReference.PortId );
|
||
|
|
||
|
//link input to output
|
||
|
if( originPort.ConnectTo( outputPort.NodeId, outputPort.PortId, outputPort.DataType, m_wireReferenceUtils.InputPortReference.TypeLocked ) )
|
||
|
originNode.OnInputPortConnected( m_wireReferenceUtils.InputPortReference.PortId, node.UniqueId, outputPort.PortId );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_wireReferenceUtils.OutputPortReference.IsValid )
|
||
|
{
|
||
|
ParentNode originNode = m_mainGraphInstance.GetNode( m_wireReferenceUtils.OutputPortReference.NodeId );
|
||
|
InputPort inputPort = node.GetFirstInputPortOfType( m_wireReferenceUtils.OutputPortReference.DataType, true );
|
||
|
|
||
|
if( inputPort != null && ( !inputPort.TypeLocked ||
|
||
|
inputPort.DataType == WirePortDataType.OBJECT ||
|
||
|
( inputPort.TypeLocked && inputPort.DataType == m_wireReferenceUtils.OutputPortReference.DataType ) ) )
|
||
|
{
|
||
|
|
||
|
inputPort.InvalidateAllConnections();
|
||
|
//link input to output
|
||
|
if( inputPort.ConnectTo( m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
|
||
|
node.OnInputPortConnected( inputPort.PortId, m_wireReferenceUtils.OutputPortReference.NodeId, m_wireReferenceUtils.OutputPortReference.PortId );
|
||
|
//link output to input
|
||
|
|
||
|
if( originNode.GetOutputPortByUniqueId( m_wireReferenceUtils.OutputPortReference.PortId ).ConnectTo( inputPort.NodeId, inputPort.PortId, m_wireReferenceUtils.OutputPortReference.DataType, inputPort.TypeLocked ) )
|
||
|
originNode.OnOutputPortConnected( m_wireReferenceUtils.OutputPortReference.PortId, node.UniqueId, inputPort.PortId );
|
||
|
}
|
||
|
}
|
||
|
m_wireReferenceUtils.InvalidateReferences();
|
||
|
|
||
|
//for ( int i = 0; i < m_mainGraphInstance.VisibleNodes.Count; i++ )
|
||
|
//{
|
||
|
// m_mainGraphInstance.VisibleNodes[ i ].OnNodeInteraction( node );
|
||
|
//}
|
||
|
}
|
||
|
|
||
|
if( selectNode )
|
||
|
m_mainGraphInstance.SelectNode( node, false, false );
|
||
|
//_repaintIsDirty = true
|
||
|
|
||
|
SetSaveIsDirty();
|
||
|
ForceRepaint();
|
||
|
return node;
|
||
|
}
|
||
|
|
||
|
public void UpdateNodePreviewListAndTime()
|
||
|
{
|
||
|
if( UIUtils.CurrentWindow != this )
|
||
|
return;
|
||
|
|
||
|
double deltaTime = Time.realtimeSinceStartup - m_time;
|
||
|
m_time = Time.realtimeSinceStartup;
|
||
|
|
||
|
if( DebugConsoleWindow.DeveloperMode )
|
||
|
{
|
||
|
m_frameCounter++;
|
||
|
if( m_frameCounter >= 60 )
|
||
|
{
|
||
|
m_fpsDisplay = ( 60 / ( Time.realtimeSinceStartup - m_fpsTime ) ).ToString( "N2" );
|
||
|
m_fpsTime = Time.realtimeSinceStartup;
|
||
|
m_frameCounter = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_smoothZoom )
|
||
|
{
|
||
|
m_repaintIsDirty = true;
|
||
|
if( Mathf.Abs( m_targetZoom - m_cameraZoom ) < 0.001f )
|
||
|
{
|
||
|
m_smoothZoom = false;
|
||
|
m_cameraZoom = m_targetZoom;
|
||
|
m_zoomTime = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_zoomTime += deltaTime;
|
||
|
Vector2 canvasPos = m_zoomPivot * m_cameraZoom;
|
||
|
m_cameraZoom = Mathf.SmoothDamp( m_cameraZoom, m_targetZoom, ref m_zoomVelocity, 0.1f, 10000, (float)deltaTime * 1.5f );
|
||
|
canvasPos = canvasPos - m_zoomPivot * m_cameraZoom;
|
||
|
m_cameraOffset = m_cameraOffset - canvasPos;
|
||
|
m_targetOffset = m_targetOffset - canvasPos;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if( m_smoothOffset )
|
||
|
{
|
||
|
m_repaintIsDirty = true;
|
||
|
if( ( m_targetOffset - m_cameraOffset ).SqrMagnitude() < 1f )
|
||
|
{
|
||
|
m_smoothOffset = false;
|
||
|
m_offsetTime = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_offsetTime += deltaTime;
|
||
|
m_cameraOffset = Vector2.SmoothDamp( m_cameraOffset, m_targetOffset, ref m_camVelocity, 0.1f, 100000, (float)deltaTime * 1.5f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if( m_cachedEditorTimeId == -1 )
|
||
|
m_cachedEditorTimeId = Shader.PropertyToID( "_EditorTime" );
|
||
|
|
||
|
if( m_cachedEditorDeltaTimeId == -1 )
|
||
|
m_cachedEditorDeltaTimeId = Shader.PropertyToID( "_EditorDeltaTime" );
|
||
|
|
||
|
//Update Game View?
|
||
|
//Shader.SetGlobalVector( "_Time", new Vector4( Time.realtimeSinceStartup / 20, Time.realtimeSinceStartup, Time.realtimeSinceStartup * 2, Time.realtimeSinceStartup * 3 ) );
|
||
|
|
||
|
//System.Type T = System.Type.GetType( "UnityEditor.GameView,UnityEditor" );
|
||
|
//UnityEngine.Object[] array = Resources.FindObjectsOfTypeAll( T );
|
||
|
//EditorWindow gameView = ( array.Length <= 0 ) ? null : ( ( EditorWindow ) array[ 0 ] );
|
||
|
//gameView.Repaint();
|
||
|
|
||
|
if( RenderSettings.sun != null )
|
||
|
{
|
||
|
Vector3 lightdir = -RenderSettings.sun.transform.forward;//.rotation.eulerAngles;
|
||
|
|
||
|
Shader.SetGlobalVector( "_EditorWorldLightPos", new Vector4( lightdir.x, lightdir.y, lightdir.z, 0 ) );
|
||
|
Shader.SetGlobalColor( "_EditorLightColor", RenderSettings.sun.color.linear );
|
||
|
}
|
||
|
Shader.SetGlobalFloat( "_EditorTime", (float)m_time );
|
||
|
Shader.SetGlobalFloat( "_EditorDeltaTime", (float)deltaTime );
|
||
|
|
||
|
/////////// UPDATE PREVIEWS //////////////
|
||
|
UIUtils.CheckNullMaterials();
|
||
|
//CurrentGraph.AllNodes.Sort( ( x, y ) => { return x.Depth.CompareTo( y.Depth ); } );
|
||
|
int nodeCount = CurrentGraph.AllNodes.Count;
|
||
|
for( int i = nodeCount - 1; i >= 0; i-- )
|
||
|
{
|
||
|
ParentNode node = CurrentGraph.AllNodes[ i ];
|
||
|
if( node != null && !VisitedChanged.ContainsKey( node.OutputId ) )
|
||
|
{
|
||
|
bool result = node.RecursivePreviewUpdate();
|
||
|
if( result )
|
||
|
m_repaintIsDirty = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VisitedChanged.Clear();
|
||
|
if( m_repaintIsDirty )
|
||
|
{
|
||
|
m_repaintIsDirty = false;
|
||
|
Repaint();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void ForceRepaint()
|
||
|
{
|
||
|
m_repaintCount += 1;
|
||
|
m_repaintIsDirty = true;
|
||
|
//Repaint();
|
||
|
}
|
||
|
|
||
|
public void ForceUpdateFromMaterial() { m_forceUpdateFromMaterialFlag = true; }
|
||
|
void UseCurrentEvent()
|
||
|
{
|
||
|
m_currentEvent.Use();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
public void OnBeforeSerialize()
|
||
|
{
|
||
|
//if ( !UIUtils.SerializeFromUndo() )
|
||
|
//{
|
||
|
// m_mainGraphInstance.DeSelectAll();
|
||
|
//}
|
||
|
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
{
|
||
|
if( m_nodeParametersWindow != null )
|
||
|
m_nodeParametersWindowMaximized = m_nodeParametersWindow.IsMaximized;
|
||
|
|
||
|
if( m_paletteWindow != null )
|
||
|
m_paletteWindowMaximized = m_paletteWindow.IsMaximized;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void OnAfterDeserialize()
|
||
|
{
|
||
|
m_afterDeserializeFlag = true;
|
||
|
|
||
|
//m_customGraph = null;
|
||
|
if( DebugConsoleWindow.UseShaderPanelsInfo )
|
||
|
{
|
||
|
if( m_nodeParametersWindow != null )
|
||
|
m_nodeParametersWindow.IsMaximized = m_nodeParametersWindowMaximized;
|
||
|
|
||
|
if( m_paletteWindow != null )
|
||
|
m_paletteWindow.IsMaximized = m_paletteWindowMaximized;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnDestroy()
|
||
|
{
|
||
|
m_ctrlSCallback = false;
|
||
|
Destroy();
|
||
|
}
|
||
|
|
||
|
public override void OnDisable()
|
||
|
{
|
||
|
base.OnDisable();
|
||
|
m_ctrlSCallback = false;
|
||
|
//EditorApplication.update -= UpdateTime;
|
||
|
EditorApplication.update -= UpdateNodePreviewListAndTime;
|
||
|
|
||
|
EditorApplication.update -= IOUtils.UpdateIO;
|
||
|
|
||
|
for( int i = 0; i < IOUtils.AllOpenedWindows.Count; i++ )
|
||
|
{
|
||
|
if( IOUtils.AllOpenedWindows[ i ] != this )
|
||
|
{
|
||
|
EditorApplication.update += IOUtils.UpdateIO;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OnEmptyGraphDetected( ParentGraph graph )
|
||
|
{
|
||
|
if( m_delayedLoadObject != null )
|
||
|
{
|
||
|
LoadObject( m_delayedLoadObject );
|
||
|
m_delayedLoadObject = null;
|
||
|
Repaint();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( !string.IsNullOrEmpty( Lastpath ) )
|
||
|
{
|
||
|
Shader shader = AssetDatabase.LoadAssetAtPath<Shader>( Lastpath );
|
||
|
if( shader == null )
|
||
|
{
|
||
|
Material material = AssetDatabase.LoadAssetAtPath<Material>( Lastpath );
|
||
|
if( material != null )
|
||
|
{
|
||
|
LoadDroppedObject( true, material.shader, material, null );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AmplifyShaderFunction function = AssetDatabase.LoadAssetAtPath<AmplifyShaderFunction>( Lastpath );
|
||
|
if( function != null )
|
||
|
{
|
||
|
LoadDroppedObject( true, null, null, function );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
LoadDroppedObject( true, shader, null, null );
|
||
|
}
|
||
|
Repaint();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
public void ForceMaterialsToUpdate( ref Dictionary<string, string> availableMaterials )
|
||
|
{
|
||
|
m_forcingMaterialUpdateOp = true;
|
||
|
m_forcingMaterialUpdateFlag = true;
|
||
|
m_materialsToUpdate.Clear();
|
||
|
foreach( KeyValuePair<string, string> kvp in availableMaterials )
|
||
|
{
|
||
|
Material material = AssetDatabase.LoadAssetAtPath<Material>( AssetDatabase.GUIDToAssetPath( kvp.Value ) );
|
||
|
if( material != null )
|
||
|
{
|
||
|
m_materialsToUpdate.Add( material );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetOutdatedShaderFromTemplate()
|
||
|
{
|
||
|
m_outdatedShaderFromTemplateLoaded = true;
|
||
|
}
|
||
|
|
||
|
public void ReplaceMasterNode( MasterNodeCategoriesData data, bool cacheMasterNodes )
|
||
|
{
|
||
|
// save connection list before switching
|
||
|
m_savedList.Clear();
|
||
|
int count = m_mainGraphInstance.CurrentMasterNode.InputPorts.Count;
|
||
|
for( int i = 0; i < count; i++ )
|
||
|
{
|
||
|
if( m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].IsConnected )
|
||
|
{
|
||
|
string name = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].Name;
|
||
|
OutputPort op = m_mainGraphInstance.CurrentMasterNode.InputPorts[ i ].GetOutputConnection();
|
||
|
if( !m_savedList.ContainsKey( name ) )
|
||
|
{
|
||
|
m_savedList.Add( name, op );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_replaceMasterNodeType = data.Category;
|
||
|
m_replaceMasterNode = true;
|
||
|
m_replaceMasterNodeData = data.Name;
|
||
|
m_replaceMasterNodeDataFromCache = cacheMasterNodes;
|
||
|
if( cacheMasterNodes )
|
||
|
{
|
||
|
m_clipboard.AddMultiPassNodesToClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList, true, -1 );
|
||
|
for( int i = 0; i < m_mainGraphInstance.LodMultiPassMasternodes.Count; i++ )
|
||
|
{
|
||
|
if( m_mainGraphInstance.LodMultiPassMasternodes[ i ].Count > 0 )
|
||
|
m_clipboard.AddMultiPassNodesToClipboard( m_mainGraphInstance.LodMultiPassMasternodes[ i ].NodesList, false, i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CheckNodeReplacement()
|
||
|
{
|
||
|
if( m_replaceMasterNode )
|
||
|
{
|
||
|
m_replaceMasterNode = false;
|
||
|
switch( m_replaceMasterNodeType )
|
||
|
{
|
||
|
default:
|
||
|
case AvailableShaderTypes.SurfaceShader:
|
||
|
{
|
||
|
SetStandardShader();
|
||
|
if( IOUtils.OnShaderTypeChangedEvent != null )
|
||
|
{
|
||
|
IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, false, string.Empty );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
case AvailableShaderTypes.Template:
|
||
|
{
|
||
|
|
||
|
TemplateDataParent templateData = m_templatesManager.GetTemplate( m_replaceMasterNodeData );
|
||
|
if( m_replaceMasterNodeDataFromCache )
|
||
|
{
|
||
|
m_mainGraphInstance.CrossCheckTemplateNodes( templateData, m_mainGraphInstance.MultiPassMasterNodes.NodesList , -1 );
|
||
|
for( int i = 0; i < m_mainGraphInstance.LodMultiPassMasternodes.Count; i++ )
|
||
|
{
|
||
|
if( m_mainGraphInstance.LodMultiPassMasternodes[ i ].Count > 0 )
|
||
|
m_mainGraphInstance.CrossCheckTemplateNodes( templateData, m_mainGraphInstance.LodMultiPassMasternodes[ i ].NodesList, i );
|
||
|
}
|
||
|
|
||
|
//Getting data from clipboard must be done after cross check all lists
|
||
|
m_clipboard.GetMultiPassNodesFromClipboard( m_mainGraphInstance.MultiPassMasterNodes.NodesList,-1 );
|
||
|
for( int i = 0; i < m_mainGraphInstance.LodMultiPassMasternodes.Count; i++ )
|
||
|
{
|
||
|
if( m_mainGraphInstance.LodMultiPassMasternodes[ i ].Count > 0 )
|
||
|
m_clipboard.GetMultiPassNodesFromClipboard( m_mainGraphInstance.LodMultiPassMasternodes[i].NodesList, i );
|
||
|
}
|
||
|
m_clipboard.ResetMultipassNodesData();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetTemplateShader( m_replaceMasterNodeData, false );
|
||
|
}
|
||
|
|
||
|
if( IOUtils.OnShaderTypeChangedEvent != null )
|
||
|
{
|
||
|
IOUtils.OnShaderTypeChangedEvent( m_mainGraphInstance.CurrentShader, true, templateData.GUID );
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else if( m_outdatedShaderFromTemplateLoaded )
|
||
|
{
|
||
|
m_outdatedShaderFromTemplateLoaded = false;
|
||
|
TemplateMultiPassMasterNode masterNode = m_mainGraphInstance.CurrentMasterNode as TemplateMultiPassMasterNode;
|
||
|
if( masterNode != null )
|
||
|
{
|
||
|
ReplaceMasterNode( masterNode.CurrentCategoriesData, true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// restore possible connections by name
|
||
|
if( m_savedList.Count > 0 )
|
||
|
{
|
||
|
foreach( var item in m_savedList )
|
||
|
{
|
||
|
string name = item.Key;
|
||
|
OutputPort op = item.Value;
|
||
|
InputPort ip = m_mainGraphInstance.CurrentMasterNode.InputPorts.Find( x => x.Name == name );
|
||
|
|
||
|
if( op != null && ip != null && ip.Visible )
|
||
|
{
|
||
|
var iNode = UIUtils.GetNode( ip.NodeId );
|
||
|
var oNode = UIUtils.GetNode( op.NodeId );
|
||
|
ip.ConnectTo( oNode.UniqueId, op.PortId, op.DataType, false );
|
||
|
op.ConnectTo( iNode.UniqueId, ip.PortId, ip.DataType, ip.TypeLocked );
|
||
|
|
||
|
iNode.OnInputPortConnected( ip.PortId, oNode.UniqueId, op.PortId );
|
||
|
oNode.OnOutputPortConnected( op.PortId, iNode.UniqueId, ip.PortId );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
m_savedList.Clear();
|
||
|
}
|
||
|
|
||
|
public Vector2 TranformPosition( Vector2 pos )
|
||
|
{
|
||
|
return pos * m_cameraZoom - m_cameraOffset;
|
||
|
}
|
||
|
|
||
|
public void UpdateTabTitle()
|
||
|
{
|
||
|
if( m_isShaderFunctionWindow )
|
||
|
{
|
||
|
if( m_openedShaderFunction != null )
|
||
|
{
|
||
|
this.titleContent.text = GenerateTabTitle( m_openedShaderFunction.FunctionName );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if( m_selectionMode == ASESelectionMode.Material )
|
||
|
{
|
||
|
this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentMaterial.name );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.titleContent.text = GenerateTabTitle( m_mainGraphInstance.CurrentShader.name );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public ParentGraph CustomGraph
|
||
|
{
|
||
|
get { return m_customGraph; }
|
||
|
set { m_customGraph = value; }
|
||
|
}
|
||
|
|
||
|
public ParentGraph CurrentGraph
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if( m_customGraph != null )
|
||
|
return m_customGraph;
|
||
|
|
||
|
return m_mainGraphInstance;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void RefreshAvaibleNodes()
|
||
|
{
|
||
|
if( m_contextMenu != null && m_mainGraphInstance != null )
|
||
|
{
|
||
|
m_contextMenu.RefreshNodes( m_mainGraphInstance );
|
||
|
m_paletteWindow.ForceUpdate = true;
|
||
|
m_contextPalette.ForceUpdate = true;
|
||
|
m_refreshAvailableNodes = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void LateRefreshAvailableNodes()
|
||
|
{
|
||
|
m_refreshAvailableNodes = true;
|
||
|
}
|
||
|
|
||
|
public ParentGraph OutsideGraph { get { return m_mainGraphInstance; } }
|
||
|
|
||
|
public bool ShaderIsModified
|
||
|
{
|
||
|
get { return m_shaderIsModified; }
|
||
|
set
|
||
|
{
|
||
|
m_shaderIsModified = value && UIUtils.DirtyMask;
|
||
|
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Save, m_shaderIsModified ? 1 : 0 );
|
||
|
if( !IsShaderFunctionWindow )
|
||
|
{
|
||
|
MasterNode masterNode = m_mainGraphInstance.CurrentMasterNode;
|
||
|
if( masterNode != null && masterNode.CurrentShader != null )
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, ShaderIsModified ? 0 : 2, ShaderIsModified ? ShaderIsModifiedMessage : ShaderIsNotModified );
|
||
|
UpdateTabTitle( masterNode.ShaderName, m_shaderIsModified );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, 1 );
|
||
|
}
|
||
|
|
||
|
//if( m_mainGraphInstance.CurrentStandardSurface != null )
|
||
|
// UpdateTabTitle( m_mainGraphInstance.CurrentStandardSurface.ShaderName, m_shaderIsModified );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_toolsWindow.SetStateOnButton( ToolButtonType.Update, m_shaderIsModified ? 0 : 2 );
|
||
|
if( m_mainGraphInstance.CurrentShaderFunction != null )
|
||
|
UpdateTabTitle( m_mainGraphInstance.CurrentShaderFunction.FunctionName, m_shaderIsModified );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
public void MarkToRepaint() { m_repaintIsDirty = true; }
|
||
|
public void RequestSave() { m_markedToSave = true; }
|
||
|
public void RequestRepaint() { m_repaintIsDirty = true; }
|
||
|
public OptionsWindow Options { get { return m_optionsWindow; } }
|
||
|
public GraphContextMenu ContextMenuInstance { get { return m_contextMenu; } set { m_contextMenu = value; } }
|
||
|
public ShortcutsManager ShortcutManagerInstance { get { return m_shortcutManager; } }
|
||
|
|
||
|
public bool GlobalPreview
|
||
|
{
|
||
|
get { return m_globalPreview; }
|
||
|
set { m_globalPreview = value; }
|
||
|
}
|
||
|
|
||
|
public bool GlobalShowInternalData
|
||
|
{
|
||
|
get { return m_globalShowInternalData; }
|
||
|
set { m_globalShowInternalData = value; }
|
||
|
}
|
||
|
|
||
|
public double EditorTime
|
||
|
{
|
||
|
get { return m_time; }
|
||
|
set { m_time = value; }
|
||
|
}
|
||
|
|
||
|
public ASESelectionMode CurrentSelection
|
||
|
{
|
||
|
get { return m_selectionMode; }
|
||
|
set
|
||
|
{
|
||
|
m_selectionMode = value;
|
||
|
switch( m_selectionMode )
|
||
|
{
|
||
|
default:
|
||
|
case ASESelectionMode.Shader:
|
||
|
{
|
||
|
m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderBorder );
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.Material:
|
||
|
{
|
||
|
m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialBorder );
|
||
|
}
|
||
|
break;
|
||
|
case ASESelectionMode.ShaderFunction:
|
||
|
{
|
||
|
m_toolsWindow.BorderStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionBorder );
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool LiveShaderEditing
|
||
|
{
|
||
|
get { return m_liveShaderEditing; }
|
||
|
set
|
||
|
{
|
||
|
m_liveShaderEditing = value;
|
||
|
m_innerEditorVariables.LiveMode = m_liveShaderEditing;
|
||
|
UpdateLiveUI();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public NodeAvailability CurrentNodeAvailability
|
||
|
{
|
||
|
get { return m_currentNodeAvailability; }
|
||
|
set
|
||
|
{
|
||
|
NodeAvailability cache = m_currentNodeAvailability;
|
||
|
m_currentNodeAvailability = value;
|
||
|
|
||
|
if( cache != value )
|
||
|
RefreshAvaibleNodes();
|
||
|
}
|
||
|
}
|
||
|
public string GUID
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if( m_isShaderFunctionWindow )
|
||
|
{
|
||
|
return m_openedShaderFunction != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_openedShaderFunction ) ) : string.Empty;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return m_mainGraphInstance.CurrentShader != null ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_mainGraphInstance.CurrentShader ) ) : string.Empty;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
public List<Toast> Messages { get { return m_messages; } set { m_messages = value; } }
|
||
|
public float MaxMsgWidth { get { return m_maxMsgWidth; } set { m_maxMsgWidth = value; } }
|
||
|
public bool MaximizeMessages { get { return m_maximizeMessages; } set { m_maximizeMessages = value; } }
|
||
|
public void InvalidateAlt() { m_altAvailable = false; }
|
||
|
public PaletteWindow CurrentPaletteWindow { get { return m_paletteWindow; } }
|
||
|
public PreMadeShaders PreMadeShadersInstance { get { return m_preMadeShaders; } }
|
||
|
public Rect CameraInfo { get { return m_cameraInfo; } }
|
||
|
public Vector2 TranformedMousePos { get { return m_currentMousePos2D * m_cameraZoom - m_cameraOffset; } }
|
||
|
public Vector2 TranformedKeyEvtMousePos { get { return m_keyEvtMousePos2D * m_cameraZoom - m_cameraOffset; } }
|
||
|
public PalettePopUp PalettePopUpInstance { get { return m_palettePopup; } }
|
||
|
public DuplicatePreventionBuffer DuplicatePrevBufferInstance { get { return m_duplicatePreventionBuffer; } }
|
||
|
public NodeParametersWindow ParametersWindow { get { return m_nodeParametersWindow; } }
|
||
|
public NodeExporterUtils CurrentNodeExporterUtils { get { return m_nodeExporterUtils; } }
|
||
|
public AmplifyShaderFunction OpenedShaderFunction { get { return m_openedShaderFunction; } }
|
||
|
public DrawInfo CameraDrawInfo { get { return m_drawInfo; } }
|
||
|
public string Lastpath { get { return m_lastpath; } set { m_lastpath = value; } }
|
||
|
public string LastOpenedLocation { get { return m_lastOpenedLocation; } set { m_lastOpenedLocation = value; } }
|
||
|
public float AvailableCanvasWidth { get { return ( m_cameraInfo.width - m_paletteWindow.RealWidth - m_nodeParametersWindow.RealWidth ); } }
|
||
|
public float AvailableCanvasHeight { get { return ( m_cameraInfo.height ); } }
|
||
|
public float CameraZoom { get { return m_cameraZoom; } set { m_cameraZoom = value; m_zoomChanged = true; } }
|
||
|
public int GraphCount { get { return m_graphCount; } set { m_graphCount = value; } }
|
||
|
public bool ForceAutoPanDir { get { return m_forceAutoPanDir; } set { m_forceAutoPanDir = value; } }
|
||
|
public bool OpenedAssetFromNode { get { return m_openedAssetFromNode; } set { m_openedAssetFromNode = value; } }
|
||
|
public bool IsShaderFunctionWindow { get { return m_isShaderFunctionWindow; } set { m_isShaderFunctionWindow = value; } }
|
||
|
public bool NodesLoadedCorrectly { get { return m_nodesLoadedCorrectly; } set { m_nodesLoadedCorrectly = value; } }
|
||
|
public double CurrentInactiveTime { get { return m_currentInactiveTime; } }
|
||
|
public string ReplaceMasterNodeData { get { return m_replaceMasterNodeData; } }
|
||
|
public AvailableShaderTypes ReplaceMasterNodeType { get { return m_replaceMasterNodeType; } }
|
||
|
public NodeWireReferencesUtils WireReferenceUtils { get { return m_wireReferenceUtils; } }
|
||
|
public ContextPalette WindowContextPallete { get { return m_contextPalette; } }
|
||
|
// This needs to go to UIUtils
|
||
|
public Texture2D WireTexture { get { return m_wireTexture; } }
|
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public Event CurrentEvent { get { return m_currentEvent; } }
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public string CurrentCommandName { get { return m_currentCommandName; } }
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public InnerWindowEditorVariables InnerWindowVariables { get { return m_innerEditorVariables; } }
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public TemplatesManager TemplatesManagerInstance { get { return m_templatesManager; } }
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public Material CurrentMaterial { get { return CurrentGraph.CurrentMaterial; } }
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public Clipboard ClipboardInstance { get { return m_clipboard; } }
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}
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}
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