193 lines
7.2 KiB
C#
193 lines
7.2 KiB
C#
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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namespace AmplifyShaderEditor
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{
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public sealed class ShaderEditorModeWindow : MenuParent
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{
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private static readonly Color OverallColorOn = new Color( 1f, 1f, 1f, 0.9f );
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private static readonly Color OverallColorOff = new Color( 1f, 1f, 1f, 0.3f );
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private static readonly Color FontColorOff = new Color( 1f, 1f, 1f, 0.4f );
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private const float DeltaY = 15;
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private const float DeltaX = 10;
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private const float CollSizeX = 180;
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private const float CollSizeY = 70;
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//private static string MatFormat = "<size=20>MATERIAL</size>\n{0}";
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//private static string ShaderFormat = "<size=20>SHADER</size>\n{0}";
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//private const string CurrMatStr = "MATERIAL";
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//private const string CurrShaderStr = "SHADER";
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private const string NoMaterialStr = "No Material";
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private const string NoShaderStr = "No Shader";
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private bool m_init = true;
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private string m_previousShaderName = string.Empty;
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private string m_previousMaterialName = string.Empty;
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private string m_previousShaderFunctionName = string.Empty;
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private Vector2 m_auxVector2;
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private GUIContent m_leftAuxContent = new GUIContent();
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private GUIContent m_rightAuxContent = new GUIContent();
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private GUIStyle m_leftButtonStyle = null;
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private GUIStyle m_rightButtonStyle = null;
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private Rect m_leftButtonRect;
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private Rect m_rightButtonRect;
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public ShaderEditorModeWindow( AmplifyShaderEditorWindow parentWindow ) : base( parentWindow, 0, 0, 0, 0, "ShaderEditorModeWindow", MenuAnchor.BOTTOM_CENTER, MenuAutoSize.NONE ) { }
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public void ConfigStyle( GUIStyle style )
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{
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style.normal.textColor = FontColorOff;
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style.hover.textColor = FontColorOff;
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style.active.textColor = FontColorOff;
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style.focused.textColor = FontColorOff;
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style.onNormal.textColor = FontColorOff;
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style.onHover.textColor = FontColorOff;
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style.onActive.textColor = FontColorOff;
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style.onFocused.textColor = FontColorOff;
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}
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public void Draw( Rect graphArea, Vector2 mousePos, Shader currentShader, Material currentMaterial, float usableArea, float leftPos, float rightPos /*, bool showLastSelection*/ )
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{
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EventType currentEventType = Event.current.type;
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if( !( currentEventType == EventType.Repaint || currentEventType == EventType.MouseDown || currentEventType == EventType.MouseMove ) )
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return;
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if ( m_init )
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{
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m_init = false;
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GUIStyle shaderModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderModeTitle );
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GUIStyle shaderModeNoShader = UIUtils.GetCustomStyle( CustomStyle.ShaderModeNoShader );
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GUIStyle materialModeTitle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle );
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GUIStyle shaderNoMaterialModeTitle = UIUtils.GetCustomStyle( CustomStyle.ShaderNoMaterialModeTitle );
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ConfigStyle( shaderModeTitle );
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ConfigStyle( shaderModeNoShader );
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ConfigStyle( materialModeTitle );
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ConfigStyle( shaderNoMaterialModeTitle );
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}
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Color buffereredColor = GUI.color;
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MasterNode currentMasterNode = ParentWindow.CurrentGraph.CurrentMasterNode;
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// Shader Mode
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if ( currentMasterNode != null )
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{
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m_leftButtonStyle = UIUtils.GetCustomStyle( currentShader == null ? CustomStyle.ShaderModeNoShader : CustomStyle.ShaderModeTitle );
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m_leftButtonRect = graphArea;
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m_leftButtonRect.x = 10 + leftPos;
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m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15;
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string shaderName = ( currentShader != null ) ? ( currentShader.name ) : NoShaderStr;
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if ( m_previousShaderName != shaderName )
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{
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m_previousShaderName = shaderName;
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m_leftAuxContent.text = "<size=20>SHADER</size>\n" + shaderName;
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}
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m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent );
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m_leftButtonRect.width = m_auxVector2.x + 30 + 4;
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m_leftButtonRect.height = 38;
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bool mouseOnTop = m_leftButtonRect.Contains( mousePos );
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GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff;
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GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle );
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if( currentEventType == EventType.MouseMove && mouseOnTop )
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m_parentWindow.MarkToRepaint();
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if ( currentEventType == EventType.MouseDown && mouseOnTop && currentShader != null )
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{
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Event.current.Use();
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Selection.activeObject = currentShader;
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EditorGUIUtility.PingObject( Selection.activeObject );
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}
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// Material Mode
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if ( currentMaterial != null )
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{
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m_rightButtonStyle = UIUtils.GetCustomStyle( CustomStyle.MaterialModeTitle );
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m_rightButtonRect = graphArea;
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string matName = ( currentMaterial != null ) ? ( currentMaterial.name ) : NoMaterialStr;
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if ( m_previousMaterialName != matName )
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{
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m_previousMaterialName = matName;
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m_rightAuxContent.text = "<size=20>MATERIAL</size>\n" + matName;
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}
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m_auxVector2 = m_rightButtonStyle.CalcSize( m_rightAuxContent );
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m_rightButtonRect.width = m_auxVector2.x + 30 + 4;
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m_rightButtonRect.height = 38;
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m_rightButtonRect.x = graphArea.xMax - m_rightButtonRect.width - rightPos - 10;
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m_rightButtonRect.y = graphArea.yMax - 38 - 15;
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bool mouseOnTopRight = m_rightButtonRect.Contains( mousePos );
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GUI.color = mouseOnTopRight ? OverallColorOn : OverallColorOff;
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GUI.Label( m_rightButtonRect, m_rightAuxContent, m_rightButtonStyle );
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if( currentEventType == EventType.MouseMove && mouseOnTopRight )
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m_parentWindow.MarkToRepaint();
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if ( currentEventType == EventType.MouseDown && mouseOnTopRight )
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{
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Event.current.Use();
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Selection.activeObject = currentMaterial;
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EditorGUIUtility.PingObject( Selection.activeObject );
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}
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}
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}
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// Shader Function
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else if ( currentMasterNode == null && ParentWindow.CurrentGraph.CurrentOutputNode != null )
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{
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m_leftButtonStyle = UIUtils.GetCustomStyle( CustomStyle.ShaderFunctionMode );
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m_leftButtonRect = graphArea;
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m_leftButtonRect.x = 10 + leftPos;
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m_leftButtonRect.y += m_leftButtonRect.height - 38 - 15;
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string functionName = ( ParentWindow.CurrentGraph.CurrentShaderFunction != null ) ? ( ParentWindow.CurrentGraph.CurrentShaderFunction.name ) : "No Shader Function";
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if ( m_previousShaderFunctionName != functionName )
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{
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m_previousShaderFunctionName = functionName;
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m_leftAuxContent.text = "<size=20>SHADER FUNCTION</size>\n" + functionName;
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}
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m_auxVector2 = m_leftButtonStyle.CalcSize( m_leftAuxContent );
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m_leftButtonRect.width = m_auxVector2.x + 30 + 4;
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m_leftButtonRect.height = 38;
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bool mouseOnTop = m_leftButtonRect.Contains( mousePos );
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GUI.color = mouseOnTop ? OverallColorOn : OverallColorOff;
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GUI.Label( m_leftButtonRect, m_leftAuxContent, m_leftButtonStyle );
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if ( currentEventType == EventType.MouseDown && mouseOnTop && ParentWindow.CurrentGraph.CurrentShaderFunction != null )
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{
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Event.current.Use();
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Selection.activeObject = ParentWindow.CurrentGraph.CurrentShaderFunction;
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EditorGUIUtility.PingObject( Selection.activeObject );
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}
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}
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GUI.color = buffereredColor;
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}
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public override void Destroy()
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{
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base.Destroy();
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m_leftAuxContent = null;
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m_rightAuxContent = null;
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m_leftButtonStyle = null;
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m_rightButtonStyle = null;
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}
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}
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}
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