FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Utils/ASETextureArrayCreator.cs

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2023-10-09 00:51:40 +08:00
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//#define NEW_TEXTURE_3D_METHOD
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEditorInternal;
using System;
using System.IO;
namespace AmplifyShaderEditor
{
[CustomEditor( typeof( TextureArrayCreatorAsset ) )]
public class TextureArrayCreatorAssetEditor : Editor
{
private string[] m_sizesStr = { "32", "64", "128", "256", "512", "1024", "2048", "4096", "8192" };
private int[] m_sizes = { 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192 };
private const string ArrayFilename = "NewTextureArray";
private const string Texture3DFilename = "NewTexture3D";
private GUIContent m_pathButtonContent = new GUIContent();
private GUIStyle m_pathButtonStyle = null;
public TextureArrayCreatorAsset Instance;
private DragAndDropTool m_dragAndDropTool;
SerializedObject m_so;
SerializedProperty m_selectedSize;
SerializedProperty m_lockRatio;
SerializedProperty m_sizeX;
SerializedProperty m_sizeY;
SerializedProperty m_tex3DMode;
SerializedProperty m_linearMode;
SerializedProperty m_mipMaps;
SerializedProperty m_wrapMode;
SerializedProperty m_filterMode;
SerializedProperty m_anisoLevel;
SerializedProperty m_selectedFormatEnum;
SerializedProperty m_quality;
SerializedProperty m_folderPath;
SerializedProperty m_fileName;
SerializedProperty m_filenameChanged;
SerializedProperty m_allTextures;
[SerializeField]
private ReorderableList m_listTextures = null;
[SerializeField]
private int m_previewSize;
public void OnEnable()
{
Instance = (TextureArrayCreatorAsset)target;
m_so = serializedObject;
m_selectedSize = m_so.FindProperty( "m_selectedSize" );
m_lockRatio = m_so.FindProperty( "m_lockRatio" );
m_sizeX = m_so.FindProperty( "m_sizeX" );
m_sizeY = m_so.FindProperty( "m_sizeY" );
m_tex3DMode = m_so.FindProperty( "m_tex3DMode" );
m_linearMode = m_so.FindProperty( "m_linearMode" );
m_mipMaps = m_so.FindProperty( "m_mipMaps" );
m_wrapMode = m_so.FindProperty( "m_wrapMode" );
m_filterMode = m_so.FindProperty( "m_filterMode" );
m_anisoLevel = m_so.FindProperty( "m_anisoLevel" );
m_selectedFormatEnum = m_so.FindProperty( "m_selectedFormatEnum" );
m_quality = m_so.FindProperty( "m_quality" );
m_folderPath = m_so.FindProperty( "m_folderPath" );
m_fileName = m_so.FindProperty( "m_fileName" );
m_filenameChanged = m_so.FindProperty( "m_filenameChanged" );
m_allTextures = m_so.FindProperty( "m_allTextures" );
if( m_listTextures == null )
{
m_listTextures = new ReorderableList( m_so, m_allTextures, true, true, true, true );
m_listTextures.elementHeight = 16;
m_listTextures.drawElementCallback = ( Rect rect, int index, bool isActive, bool isFocused ) =>
{
m_allTextures.GetArrayElementAtIndex( index ).objectReferenceValue = (Texture2D)EditorGUI.ObjectField( rect, "Texture " + index, m_allTextures.GetArrayElementAtIndex( index ).objectReferenceValue, typeof( Texture2D ), false );
};
m_listTextures.drawHeaderCallback = ( Rect rect ) =>
{
m_previewSize = EditorGUI.IntSlider( rect, "Texture List", m_previewSize, 16, 64 );
if( (float)m_previewSize != m_listTextures.elementHeight )
m_listTextures.elementHeight = m_previewSize;
};
m_listTextures.onAddCallback = ( list ) =>
{
m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = null;
};
m_listTextures.onRemoveCallback = ( list ) =>
{
m_allTextures.GetArrayElementAtIndex( list.index ).objectReferenceValue = null;
m_allTextures.DeleteArrayElementAtIndex( list.index );
};
}
m_dragAndDropTool = new DragAndDropTool();
m_dragAndDropTool.OnValidDropObjectEvt += OnValidObjectsDropped;
}
public void OnValidObjectsDropped( UnityEngine.Object[] droppedObjs )
{
for( int objIdx = 0; objIdx < droppedObjs.Length; objIdx++ )
{
Texture2D tex = droppedObjs[ objIdx ] as Texture2D;
if( tex != null )
{
m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = tex;
m_so.ApplyModifiedProperties();
}
else
{
DefaultAsset asset = droppedObjs[ objIdx ] as DefaultAsset;
if( asset != null )
{
string path = AssetDatabase.GetAssetPath( asset );
if( AssetDatabase.IsValidFolder( path ) )
{
string[] pathArr = { path };
string[] texInDir = AssetDatabase.FindAssets( "t:Texture2D", pathArr );
for( int texIdx = 0; texIdx < texInDir.Length; texIdx++ )
{
Texture2D internalTex = AssetDatabase.LoadAssetAtPath<Texture2D>( AssetDatabase.GUIDToAssetPath( texInDir[ texIdx ] ) );
if( internalTex != null )
{
m_allTextures.InsertArrayElementAtIndex( m_allTextures.arraySize );
m_allTextures.GetArrayElementAtIndex( m_allTextures.arraySize - 1 ).objectReferenceValue = internalTex;
m_so.ApplyModifiedProperties();
}
}
}
}
}
}
Instance.AllTextures.Sort( ( x, y ) => string.Compare( x.name, y.name ) );
m_so.Update();
}
private void OnDestroy()
{
m_dragAndDropTool.Destroy();
m_dragAndDropTool = null;
}
public override void OnInspectorGUI()
{
m_so.Update();
if( m_pathButtonStyle == null )
m_pathButtonStyle = "minibutton";
EditorGUILayout.BeginHorizontal();
var cache = EditorGUIUtility.labelWidth;
EditorGUILayout.PrefixLabel( "Size" );
EditorGUIUtility.labelWidth = 16;
if( m_lockRatio.boolValue )
{
m_selectedSize.intValue = EditorGUILayout.Popup( "X", m_selectedSize.intValue, m_sizesStr );
EditorGUI.BeginDisabledGroup( m_lockRatio.boolValue );
EditorGUILayout.Popup( "Y", m_selectedSize.intValue, m_sizesStr );
EditorGUI.EndDisabledGroup();
}
else
{
EditorGUILayout.PropertyField( m_sizeX, new GUIContent( "X" ) );
EditorGUILayout.PropertyField( m_sizeY, new GUIContent( "Y" ) );
}
EditorGUIUtility.labelWidth = 100;
#if UNITY_2017_1_OR_NEWER
m_lockRatio.boolValue = GUILayout.Toggle( m_lockRatio.boolValue, "L", "minibutton", GUILayout.Width( 18 ) );
#else
GUILayout.Toggle( m_lockRatio.boolValue, "L", "minibutton", GUILayout.Width( 18 ) );
m_lockRatio.boolValue = true;
#endif
if( m_lockRatio.boolValue )
{
m_sizeX.intValue = m_sizes[ m_selectedSize.intValue ];
m_sizeY.intValue = m_sizes[ m_selectedSize.intValue ];
}
EditorGUIUtility.labelWidth = cache;
EditorGUILayout.EndHorizontal();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField( m_tex3DMode, new GUIContent( "Texture 3D" ) );
if( EditorGUI.EndChangeCheck() )
{
if( !m_filenameChanged.boolValue )
{
m_fileName.stringValue = m_tex3DMode.boolValue ? Texture3DFilename : ArrayFilename;
}
}
EditorGUILayout.PropertyField( m_linearMode, new GUIContent( "Linear" ) );
EditorGUILayout.PropertyField( m_mipMaps );
EditorGUILayout.PropertyField( m_wrapMode );
EditorGUILayout.PropertyField( m_filterMode );
m_anisoLevel.intValue = EditorGUILayout.IntSlider( "Aniso Level", m_anisoLevel.intValue, 0, 16 );
EditorGUILayout.PropertyField( m_selectedFormatEnum, new GUIContent( "Format" ) );
if( m_selectedFormatEnum.intValue == (int)TextureFormat.DXT1Crunched )
{
m_selectedFormatEnum.intValue = (int)TextureFormat.DXT1;
Debug.Log( "Texture Array does not support crunched DXT1 format. Changing to DXT1..." );
}
else if( m_selectedFormatEnum.intValue == (int)TextureFormat.DXT5Crunched )
{
m_selectedFormatEnum.intValue = (int)TextureFormat.DXT5;
Debug.Log( "Texture Array does not support crunched DXT5 format. Changing to DXT5..." );
}
m_quality.intValue = EditorGUILayout.IntSlider( "Format Quality", m_quality.intValue, 0, 100 );
EditorGUILayout.Separator();
EditorGUILayout.LabelField( "Path and Name" );
EditorGUILayout.BeginHorizontal();
m_pathButtonContent.text = m_folderPath.stringValue;
Vector2 buttonSize = m_pathButtonStyle.CalcSize( m_pathButtonContent );
if( GUILayout.Button( m_pathButtonContent, m_pathButtonStyle, GUILayout.MaxWidth( Mathf.Min( Screen.width * 0.5f, buttonSize.x ) ) ) )
{
string folderpath = EditorUtility.OpenFolderPanel( "Save Texture Array to folder", "Assets/", "" );
folderpath = FileUtil.GetProjectRelativePath( folderpath );
if( string.IsNullOrEmpty( folderpath ) )
m_folderPath.stringValue = "Assets/";
else
m_folderPath.stringValue = folderpath + "/";
}
EditorGUI.BeginChangeCheck();
m_fileName.stringValue = EditorGUILayout.TextField( m_fileName.stringValue, GUILayout.ExpandWidth( true ) );
if( EditorGUI.EndChangeCheck() )
{
m_filenameChanged.boolValue = m_fileName.stringValue == ArrayFilename ? false : true;
}
EditorGUILayout.LabelField( ".asset", GUILayout.MaxWidth( 40 ) );
EditorGUILayout.EndHorizontal();
EditorGUILayout.Separator();
if( GUILayout.Button( "Clear" ) )
{
m_allTextures.ClearArray();
}
if( m_listTextures != null )
m_listTextures.DoLayoutList();
EditorGUILayout.Separator();
m_dragAndDropTool.TestDragAndDrop( new Rect( 0, 0, Screen.width, Screen.height ) );
m_so.ApplyModifiedProperties();
}
}
public class ASETextureArrayCreator : EditorWindow
{
[MenuItem( "Window/Amplify Shader Editor/Texture Array Creator", false, 1001 )]
static void ShowWindow()
{
ASETextureArrayCreator window = EditorWindow.GetWindow<ASETextureArrayCreator>();
window.titleContent.text = "Texture Array";
window.minSize = new Vector2( 302, 350 );
window.Show();
}
private const string ClearButtonStr = "Clear";
private const string TextureFilter = "t:Texture2D";
private const string BuildArrayMessage = "Build Array";
private const string BuildTexture3DMessage = "Build Texture 3D";
private const string ArrayFilename = "NewTextureArray";
private const string Texture3DFilename = "NewTexture3D";
TextureArrayCreatorAssetEditor m_editor;
[SerializeField]
private TextureArrayCreatorAsset m_asset;
[SerializeField]
private TextureArrayCreatorAsset m_dummyAsset;
private static List<TextureFormat> UncompressedFormats = new List<TextureFormat>()
{
TextureFormat.RGBAFloat,
TextureFormat.RGBAHalf,
TextureFormat.ARGB32,
TextureFormat.RGBA32,
TextureFormat.RGB24,
TextureFormat.Alpha8
};
private GUIStyle m_contentStyle = null;
private Vector2 m_scrollPos;
private Texture m_lastSaved;
private string m_message = string.Empty;
private void OnEnable()
{
if( m_contentStyle == null )
{
m_contentStyle = new GUIStyle( GUIStyle.none );
m_contentStyle.margin = new RectOffset( 6, 4, 5, 5 );
}
}
private void OnDestroy()
{
DestroyImmediate( m_editor );
if( m_dummyAsset != null && m_dummyAsset != m_asset )
DestroyImmediate( m_dummyAsset );
}
void OnGUI()
{
TextureArrayCreatorAsset currentAsset = null;
if( m_asset != null )
{
currentAsset = m_asset;
}
else
{
if( m_dummyAsset == null )
{
m_dummyAsset = ScriptableObject.CreateInstance<TextureArrayCreatorAsset>();
m_dummyAsset.name = "Dummy";
}
currentAsset = m_dummyAsset;
}
m_scrollPos = EditorGUILayout.BeginScrollView( m_scrollPos, GUILayout.Height( position.height ) );
float cachedWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 100;
EditorGUILayout.BeginVertical( m_contentStyle );
string buildButtonStr = currentAsset.Tex3DMode ? BuildTexture3DMessage : BuildArrayMessage;
// build button
EditorGUILayout.BeginHorizontal();
EditorGUI.BeginDisabledGroup( currentAsset.AllTextures.Count <= 0 );
if( GUILayout.Button( buildButtonStr, "prebutton", GUILayout.Height( 20 ) ) )
{
bool showWarning = false;
for( int i = 0; i < currentAsset.AllTextures.Count; i++ )
{
if( currentAsset.AllTextures[ i ].width != currentAsset.SizeX || currentAsset.AllTextures[ i ].height != currentAsset.SizeY )
{
showWarning = true;
}
}
if( !showWarning )
{
m_message = string.Empty;
if( currentAsset.Tex3DMode )
BuildTexture3D( currentAsset );
else
BuildArray( currentAsset );
}
else if( EditorUtility.DisplayDialog( "Warning!", "Some textures need to be resized to fit the selected size. Do you want to continue?", "Yes", "No" ) )
{
m_message = string.Empty;
if( currentAsset.Tex3DMode )
BuildTexture3D( currentAsset );
else
BuildArray( currentAsset );
}
}
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup( m_lastSaved == null );
GUIContent icon = EditorGUIUtility.IconContent( "icons/d_ViewToolZoom.png" );
if( GUILayout.Button( icon, "prebutton", GUILayout.Width( 28 ), GUILayout.Height( 20 ) ) )
{
EditorGUIUtility.PingObject( m_lastSaved );
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndHorizontal();
// message
if( !string.IsNullOrEmpty( m_message ) )
if( GUILayout.Button( "BUILD REPORT (click to hide):\n\n" + m_message, "helpbox" ) )
m_message = string.Empty;
// asset
EditorGUILayout.BeginHorizontal();
m_asset = EditorGUILayout.ObjectField( "Asset Preset", m_asset, typeof( TextureArrayCreatorAsset ), false ) as TextureArrayCreatorAsset;
if( GUILayout.Button( m_asset != null ? "Save" : "Create", "minibutton", GUILayout.Width( 50 ) ) )
{
string defaultName = "ArrayPreset";
if( m_asset != null )
defaultName = m_asset.name;
string path = EditorUtility.SaveFilePanelInProject( "Save as", defaultName, "asset", string.Empty );
if( !string.IsNullOrEmpty( path ) )
{
TextureArrayCreatorAsset outfile = AssetDatabase.LoadMainAssetAtPath( path ) as TextureArrayCreatorAsset;
if( outfile != null )
{
EditorUtility.CopySerialized( currentAsset, outfile );
AssetDatabase.SaveAssets();
Selection.activeObject = outfile;
EditorGUIUtility.PingObject( outfile );
}
else
{
if( m_asset != null )
{
currentAsset = ScriptableObject.CreateInstance<TextureArrayCreatorAsset>();
EditorUtility.CopySerialized( m_asset, currentAsset );
}
AssetDatabase.CreateAsset( currentAsset, path );
Selection.activeObject = currentAsset;
EditorGUIUtility.PingObject( currentAsset );
m_asset = currentAsset;
}
}
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Separator();
if( Event.current.type == EventType.Layout )
{
if( m_editor == null )
{
m_editor = Editor.CreateEditor( currentAsset, typeof( TextureArrayCreatorAssetEditor ) ) as TextureArrayCreatorAssetEditor;
}
else
{
if( m_editor.Instance != currentAsset )
{
DestroyImmediate( m_editor );
m_editor = Editor.CreateEditor( currentAsset, typeof( TextureArrayCreatorAssetEditor ) ) as TextureArrayCreatorAssetEditor;
}
}
}
if( m_editor != null )
m_editor.OnInspectorGUI();
GUILayout.Space( 20 );
EditorGUILayout.EndVertical();
EditorGUIUtility.labelWidth = cachedWidth;
EditorGUILayout.EndScrollView();
}
private void CopyToArray( ref Texture2D from, ref Texture2DArray to, int arrayIndex, int mipLevel, bool compressed = true )
{
if( compressed )
{
Graphics.CopyTexture( from, 0, mipLevel, to, arrayIndex, mipLevel );
}
else
{
to.SetPixels( from.GetPixels(), arrayIndex, mipLevel );
to.Apply();
}
}
#if NEW_TEXTURE_3D_METHOD
private void BuildTexture3D( TextureArrayCreatorAsset asset )
{
int sizeX = asset.SizeX;
int sizeY = asset.SizeY;
Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
texture3D.wrapMode = asset.WrapMode;
texture3D.filterMode = asset.FilterMode;
texture3D.anisoLevel = asset.AnisoLevel;
//texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Default );
rt.Create();
List<Texture2D> textures = new List<Texture2D>( asset.AllTextures.Count );
for( int i = 0; i < asset.AllTextures.Count; i++ )
{
// build report
int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += asset.AllTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !asset.LinearMode;
Graphics.Blit( asset.AllTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
textures.Add( new Texture2D( sizeX, sizeY, TextureFormat.ARGB32, asset.MipMaps, asset.LinearMode ) );
textures[ i ].ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
RenderTexture.active = null;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
if( isCompressed )
{
EditorUtility.CompressTexture( textures[ i ], asset.SelectedFormatEnum, asset.Quality );
// t2d.Apply( false );
}
textures[ i ].Apply( false );
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
int sizeZ = textures.Count;
Color[] colors = new Color[ sizeX * sizeY * sizeZ ];
int idx = 0;
for( int z = 0; z < sizeZ; z++ )
{
for( int y = 0; y < sizeY; y++ )
{
for( int x = 0; x < sizeX; x++, idx++ )
{
colors[ idx ] = textures[ z ].GetPixel(x,y);
}
}
}
texture3D.SetPixels( colors );
texture3D.Apply();
string path = asset.FolderPath + asset.FileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
#else
private void BuildTexture3D( TextureArrayCreatorAsset asset )
{
int sizeX = asset.SizeX;
int sizeY = asset.SizeY;
int numLevels = 1 + (int)Mathf.Floor( Mathf.Log( Mathf.Max( sizeX, sizeY ), 2 ) );
int mipCount = asset.MipMaps ? numLevels : 1;
Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
texture3D.wrapMode = asset.WrapMode;
texture3D.filterMode = asset.FilterMode;
texture3D.anisoLevel = asset.AnisoLevel;
texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
rt.Create();
List<List<Color>> mipColor = new List<List<Color>>();
if( asset.MipMaps )
{
for( int i = 0; i < mipCount; i++ )
{
mipColor.Add( new List<Color>() );
}
}
else
{
mipColor.Add( new List<Color>() );
}
for( int i = 0; i < asset.AllTextures.Count; i++ )
{
// build report
int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += asset.AllTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !asset.LinearMode;
Graphics.Blit( asset.AllTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
RenderTexture.active = null;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
// t2d.Apply( false );
}
t2d.Apply( false );
if( asset.MipMaps )
{
for( int mip = 0; mip < mipCount; mip++ )
{
mipColor[ mip ].AddRange( t2d.GetPixels( mip ) );
}
}
else
{
mipColor[ 0 ].AddRange( t2d.GetPixels( 0 ) );
}
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
for( int i = 0; i < mipCount; i++ )
{
texture3D.SetPixels( mipColor[ i ].ToArray(), i );
}
texture3D.Apply( false );
string path = asset.FolderPath + asset.FileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
#endif
private void BuildTexture3DAutoMips( TextureArrayCreatorAsset asset )
{
int sizeX = asset.SizeX;
int sizeY = asset.SizeY;
Texture3D texture3D = new Texture3D( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps );
texture3D.wrapMode = asset.WrapMode;
texture3D.filterMode = asset.FilterMode;
texture3D.anisoLevel = asset.AnisoLevel;
texture3D.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
rt.Create();
List<Color> texColors = new List<Color>();
for( int i = 0; i < asset.AllTextures.Count; i++ )
{
// build report
int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += asset.AllTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !asset.LinearMode;
Graphics.Blit( asset.AllTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
RenderTexture.active = null;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
t2d.Apply( false );
}
texColors.AddRange( t2d.GetPixels() );
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
texture3D.SetPixels( texColors.ToArray() );
texture3D.Apply();
string path = asset.FolderPath + asset.FileName + ".asset";
Texture3D outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture3D;
if( outfile != null )
{
EditorUtility.CopySerialized( texture3D, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( texture3D, path );
EditorGUIUtility.PingObject( texture3D );
m_lastSaved = texture3D;
}
}
private void BuildArray( TextureArrayCreatorAsset asset )
{
int sizeX = asset.SizeX;
int sizeY = asset.SizeY;
Texture2DArray textureArray = new Texture2DArray( sizeX, sizeY, asset.AllTextures.Count, asset.SelectedFormatEnum, asset.MipMaps, asset.LinearMode );
textureArray.wrapMode = asset.WrapMode;
textureArray.filterMode = asset.FilterMode;
textureArray.anisoLevel = asset.AnisoLevel;
textureArray.Apply( false );
RenderTexture cache = RenderTexture.active;
RenderTexture rt = new RenderTexture( sizeX, sizeY, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Default );
rt.Create();
for( int i = 0; i < asset.AllTextures.Count; i++ )
{
// build report
int widthChanges = asset.AllTextures[ i ].width < sizeX ? -1 : asset.AllTextures[ i ].width > sizeX ? 1 : 0;
int heightChanges = asset.AllTextures[ i ].height < sizeY ? -1 : asset.AllTextures[ i ].height > sizeY ? 1 : 0;
if( ( widthChanges < 0 && heightChanges <= 0 ) || ( widthChanges <= 0 && heightChanges < 0 ) )
m_message += asset.AllTextures[ i ].name + " was upscaled\n";
else if( ( widthChanges > 0 && heightChanges >= 0 ) || ( widthChanges >= 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " was downscaled\n";
else if( ( widthChanges > 0 && heightChanges < 0 ) || ( widthChanges < 0 && heightChanges > 0 ) )
m_message += asset.AllTextures[ i ].name + " changed dimensions\n";
// blit image to upscale or downscale the image to any size
RenderTexture.active = rt;
bool cachedsrgb = GL.sRGBWrite;
GL.sRGBWrite = !asset.LinearMode;
Graphics.Blit( asset.AllTextures[ i ], rt );
GL.sRGBWrite = cachedsrgb;
bool isCompressed = UncompressedFormats.FindIndex( x => x.Equals( asset.SelectedFormatEnum ) ) < 0;
TextureFormat validReadPixelsFormat = isCompressed ? TextureFormat.RGBAFloat : asset.SelectedFormatEnum;
Texture2D t2d = new Texture2D( sizeX, sizeY, validReadPixelsFormat, asset.MipMaps, asset.LinearMode );
t2d.ReadPixels( new Rect( 0, 0, sizeX, sizeY ), 0, 0, asset.MipMaps );
RenderTexture.active = null;
if( isCompressed )
{
EditorUtility.CompressTexture( t2d, asset.SelectedFormatEnum, asset.Quality );
t2d.Apply( false );
}
if( asset.MipMaps )
{
int maxSize = Mathf.Max( sizeX, sizeY );
int numLevels = 1 + (int)Mathf.Floor( Mathf.Log( maxSize, 2 ) );
for( int mip = 0; mip < numLevels; mip++ )
{
CopyToArray( ref t2d, ref textureArray, i, mip, isCompressed );
}
}
else
{
CopyToArray( ref t2d, ref textureArray, i, 0, isCompressed );
}
}
rt.Release();
RenderTexture.active = cache;
if( m_message.Length > 0 )
m_message = m_message.Substring( 0, m_message.Length - 1 );
string path = asset.FolderPath + asset.FileName + ".asset";
Texture2DArray outfile = AssetDatabase.LoadMainAssetAtPath( path ) as Texture2DArray;
if( outfile != null )
{
EditorUtility.CopySerialized( textureArray, outfile );
AssetDatabase.SaveAssets();
EditorGUIUtility.PingObject( outfile );
m_lastSaved = outfile;
}
else
{
AssetDatabase.CreateAsset( textureArray, path );
EditorGUIUtility.PingObject( textureArray );
m_lastSaved = textureArray;
}
}
}
}