28 lines
704 B
C#
28 lines
704 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
class ComparativeTestFixture
|
|||
|
{
|
|||
|
private static System.Type[] Sources()
|
|||
|
{
|
|||
|
return new Type [] { typeof(AnimationProxy), typeof(SimpleAnimationProxy) };
|
|||
|
}
|
|||
|
|
|||
|
public static IAnimation Instantiate(System.Type type)
|
|||
|
{
|
|||
|
var go = new GameObject();
|
|||
|
var component = go.AddComponent(type);
|
|||
|
return component as IAnimation;
|
|||
|
}
|
|||
|
|
|||
|
public static IAnimation InstantiateCube(System.Type type)
|
|||
|
{
|
|||
|
var go = GameObject.CreatePrimitive(PrimitiveType.Cube);
|
|||
|
var component = go.AddComponent(type);
|
|||
|
return component as IAnimation;
|
|||
|
}
|
|||
|
}
|