FateViewer/Assets/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateMenuItems.cs

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2023-10-09 00:51:40 +08:00
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
namespace AmplifyShaderEditor
{
public class TemplateMenuItems
{
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit", false, 85 )]
public static void ApplyTemplateLegacyUnlit()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0770190933193b94aaa3065e307002fa" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Post Process", false, 85 )]
public static void ApplyTemplateLegacyPostProcess()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "c71b220b631b6344493ea3cf87110c93" );
}
[MenuItem( "Assets/Create/Amplify Shader/Deprecated/Legacy/Default Unlit", false, 85 )]
public static void ApplyTemplateDeprecatedLegacyDefaultUnlit()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "6e114a916ca3e4b4bb51972669d463bf" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Default UI", false, 85 )]
public static void ApplyTemplateLegacyDefaultUI()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "5056123faa0c79b47ab6ad7e8bf059a4" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Unlit Lightmap", false, 85 )]
public static void ApplyTemplateLegacyUnlitLightmap()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "899e609c083c74c4ca567477c39edef0" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Default Sprites", false, 85 )]
public static void ApplyTemplateLegacyDefaultSprites()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0f8ba0101102bb14ebf021ddadce9b49" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Particles Alpha Blended", false, 85 )]
public static void ApplyTemplateLegacyParticlesAlphaBlended()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "0b6a9f8b4f707c74ca64c0be8e590de0" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Multi Pass Unlit", false, 85 )]
public static void ApplyTemplateLegacyMultiPassUnlit()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "e1de45c0d41f68c41b2cc20c8b9c05ef" );
}
[MenuItem( "Assets/Create/Amplify Shader/Legacy/Lit", false, 85 )]
public static void ApplyTemplateLegacyLit()
{
AmplifyShaderEditorWindow.CreateConfirmationTemplateShader( "ed95fe726fd7b4644bb42f4d1ddd2bcd" );
}
}
}