FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ClipPlanes.shader

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2023-10-09 00:51:40 +08:00
Shader "Hidden/ClipPlanes"
{
Properties
{
_PlaneId ("_PlaneId", Int) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
int _PlaneId;
float4 frag( v2f_img i ) : SV_Target
{
return unity_CameraWorldClipPlanes[_PlaneId];
}
ENDCG
}
}
}