25 lines
362 B
Plaintext
25 lines
362 B
Plaintext
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Shader "Hidden/InstanceIDNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#include "UnityCG.cginc"
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float4 frag (v2f_img i) : SV_Target
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{
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uint currInstanceId = 0;
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#ifdef UNITY_INSTANCING_ENABLED
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currInstanceId = unity_InstanceID;
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#endif
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return currInstanceId;
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}
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ENDCG
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}
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}
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}
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