FateViewer/Assets/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ObjectScaleNode.shader

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2023-10-09 00:51:40 +08:00
Shader "Hidden/ObjectScaleNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag(v2f_img i) : SV_Target
{
float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );
return float4(objectScale, 1);
}
ENDCG
}
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag (v2f_img i) : SV_Target
{
float3 objectScale = 1.0 / float3(length (unity_WorldToObject[0].xyz), length (unity_WorldToObject[1].xyz), length (unity_WorldToObject[2].xyz));
return float4(objectScale, 1);
}
ENDCG
}
}
}