20 lines
296 B
Plaintext
20 lines
296 B
Plaintext
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Shader "Hidden/PrimitiveIDVariableNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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float4 frag( v2f_img i, uint ase_primitiveId : SV_PrimitiveID ) : SV_Target
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{
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return ase_primitiveId;
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}
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ENDCG
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}
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}
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}
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