26 lines
368 B
Plaintext
26 lines
368 B
Plaintext
|
Shader "Hidden/SinTimeNode"
|
||
|
{
|
||
|
SubShader
|
||
|
{
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
float _EditorTime;
|
||
|
|
||
|
float4 frag( v2f_img i ) : SV_Target
|
||
|
{
|
||
|
float4 t = _EditorTime;
|
||
|
t.x = _EditorTime / 8;
|
||
|
t.y = _EditorTime / 4;
|
||
|
t.z = _EditorTime / 2;
|
||
|
return sin(t);
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|