30 lines
496 B
Plaintext
30 lines
496 B
Plaintext
|
Shader "Hidden/SwitchByFaceNode"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_A ("_Front", 2D) = "white" {}
|
||
|
_B ("_Back", 2D) = "white" {}
|
||
|
}
|
||
|
SubShader
|
||
|
{
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#include "UnityCG.cginc"
|
||
|
#pragma vertex vert_img
|
||
|
#pragma fragment frag
|
||
|
|
||
|
sampler2D _A;
|
||
|
sampler2D _B;
|
||
|
|
||
|
float4 frag( v2f_img i, half ase_vface : VFACE ) : SV_Target
|
||
|
{
|
||
|
float4 front = tex2D( _A, i.uv );
|
||
|
float4 back = tex2D( _B, i.uv );
|
||
|
return ( ( ase_vface > 0 ) ? ( front ) : ( back ) );
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|