42 lines
912 B
Plaintext
42 lines
912 B
Plaintext
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Shader "Hidden/TFHCIf"
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{
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Properties
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{
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_A ("_A", 2D) = "white" {}
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_B ("_B", 2D) = "white" {}
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_C ("_AGreaterB", 2D) = "white" {}
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_D ( "_AEqualsB", 2D ) = "white" {}
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_E ( "_ALessB", 2D ) = "white" {}
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_F ( "_EqualThreshold", 2D ) = "white" {}
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}
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert_img
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#pragma fragment frag
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sampler2D _A;
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sampler2D _B;
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sampler2D _C;
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sampler2D _D;
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sampler2D _E;
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sampler2D _F;
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float4 frag(v2f_img i) : SV_Target
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{
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float4 A = tex2D( _A, i.uv ).x;
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float4 B = tex2D( _B, i.uv ).x;
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float4 AGreaterB = tex2D( _C, i.uv );
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float4 AEqualsB = tex2D ( _D, i.uv );
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float4 ALessB = tex2D ( _E, i.uv );
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float4 EqualThreshold = tex2D ( _F, i.uv );
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return ( A - EqualThreshold > B ? AGreaterB : A - EqualThreshold <= B && A + EqualThreshold >= B ? AEqualsB : ALessB );
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}
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ENDCG
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}
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}
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}
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