40 lines
598 B
Plaintext
40 lines
598 B
Plaintext
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Shader "Hidden/VertexIdVariableNode"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#include "UnityCG.cginc"
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#pragma vertex vert
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#pragma fragment frag
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struct appdata_custom
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{
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float4 vertex : POSITION;
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uint vertexId : SV_VertexID;
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};
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struct v2f_custom
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{
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float4 pos : SV_POSITION;
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half vertexId : TEXCOORD0;
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};
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v2f_custom vert( appdata_custom v )
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{
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v2f_custom o;
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o.pos = UnityObjectToClipPos (v.vertex);
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o.vertexId = v.vertexId;
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return o;
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}
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float4 frag( v2f_custom i ) : SV_Target
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{
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return i.vertexId;
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}
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ENDCG
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}
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}
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}
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