39 lines
6.7 KiB
Plaintext
39 lines
6.7 KiB
Plaintext
|
%YAML 1.1
|
||
|
%TAG !u! tag:unity3d.com,2011:
|
||
|
--- !u!114 &11400000
|
||
|
MonoBehaviour:
|
||
|
m_ObjectHideFlags: 0
|
||
|
m_PrefabParentObject: {fileID: 0}
|
||
|
m_PrefabInternal: {fileID: 0}
|
||
|
m_GameObject: {fileID: 0}
|
||
|
m_Enabled: 1
|
||
|
m_EditorHideFlags: 0
|
||
|
m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3}
|
||
|
m_Name: Herringbone
|
||
|
m_EditorClassIdentifier:
|
||
|
m_functionInfo: "// Made with Amplify Shader Editor\n// Available at the Unity Asset
|
||
|
Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=17902\n-1478;80;1004;726;3587.759;1370.986;3.835479;True;False\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;10;-1072,16;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;9;-1248,16;Inherit;False;Width;1;1;False;1;0;FLOAT;0.2;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;3;-400,-176;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SmoothstepOpNode;4;-624,-304;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;35;-928,128;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RoundOpNode;36;-1104,128;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleRemainderNode;29;-1248,-128;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMaxOpNode;1;-208,0;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;2;-416,192;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SmoothstepOpNode;5;-640,240;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;14;-880,240;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.StepOpNode;12;-640,368;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleRemainderNode;33;-880,400;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleRemainderNode;34;-880,-128;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleRemainderNode;31;-1264,400;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.StepOpNode;11;-624,-160;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;30;-1056,-128;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;32;-1056,400;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;6;-857.5597,0.1007617;Inherit;False;2;2;0;FLOAT;0.05;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.AbsOpNode;26;-880,-304;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;28;-1440,192;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;2;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RoundOpNode;18;-1760,-192;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;22;-1600,-304;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleAddOpNode;27;-1408,-128;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;-1;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;23;-1568,-128;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.RoundOpNode;20;-1760,352;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;25;-1520,416;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.TexCoordVertexDataNode;15;-2496,64;Inherit;False;0;2;0;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.SimpleMultiplyOpNode;16;-2256,128;Inherit;False;2;2;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.BreakToComponentsNode;17;-2112,128;Inherit;False;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15\nNode;AmplifyShaderEditor.WireNode;38;-1810.665,-224.2363;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.SimpleSubtractOpNode;24;-1520,304;Inherit;False;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FloorOpNode;21;-1760,432;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FloorOpNode;19;-1760,-112;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.FunctionInput;7;
|
||
|
m_functionName:
|
||
|
m_description: Creates a herringbone rectangular floor tile pattern.
|
||
|
m_additionalIncludes:
|
||
|
m_additionalIncludes: []
|
||
|
m_outsideIncludes: []
|
||
|
m_additionalPragmas:
|
||
|
m_additionalPragmas: []
|
||
|
m_outsidePragmas: []
|
||
|
m_additionalDirectives:
|
||
|
m_validData: 0
|
||
|
m_isDirty: 0
|
||
|
m_moduleName: ' Additional Directives'
|
||
|
m_independentModule: 1
|
||
|
m_additionalDirectives: []
|
||
|
m_shaderFunctionDirectives: []
|
||
|
m_nativeDirectives: []
|
||
|
m_nativeDirectivesIndex: -1
|
||
|
m_nativeDirectivesFoldout: 0
|
||
|
m_directivesSaveItems: []
|
||
|
m_nodeCategory: 9
|
||
|
m_customNodeCategory:
|
||
|
m_previewPosition: 0
|
||
|
m_hidden: 0
|