461 lines
16 KiB
C#
461 lines
16 KiB
C#
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#if UNITY_2018_2_OR_NEWER
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#define TMP_WEBGL_SUPPORT
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#endif
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using AOT;
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using System.Runtime.InteropServices; // for DllImport
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using System.Collections;
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using UnityEngine.EventSystems;
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namespace WebGLSupport
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{
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internal class WebGLInputPlugin
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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public static extern void WebGLInputInit();
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[DllImport("__Internal")]
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public static extern int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, string placeholder, bool isMultiLine, bool isPassword, bool isHidden, bool isMobile);
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[DllImport("__Internal")]
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public static extern void WebGLInputEnterSubmit(int id, bool flag);
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[DllImport("__Internal")]
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public static extern void WebGLInputTab(int id, Action<int, int> cb);
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[DllImport("__Internal")]
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public static extern void WebGLInputFocus(int id);
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[DllImport("__Internal")]
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public static extern void WebGLInputOnFocus(int id, Action<int> cb);
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[DllImport("__Internal")]
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public static extern void WebGLInputOnBlur(int id, Action<int> cb);
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[DllImport("__Internal")]
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public static extern void WebGLInputOnValueChange(int id, Action<int, string> cb);
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[DllImport("__Internal")]
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public static extern void WebGLInputOnEditEnd(int id, Action<int, string> cb);
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[DllImport("__Internal")]
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public static extern int WebGLInputSelectionStart(int id);
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[DllImport("__Internal")]
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public static extern int WebGLInputSelectionEnd(int id);
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[DllImport("__Internal")]
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public static extern int WebGLInputSelectionDirection(int id);
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[DllImport("__Internal")]
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public static extern void WebGLInputSetSelectionRange(int id, int start, int end);
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[DllImport("__Internal")]
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public static extern void WebGLInputMaxLength(int id, int maxlength);
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[DllImport("__Internal")]
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public static extern void WebGLInputText(int id, string text);
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[DllImport("__Internal")]
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public static extern bool WebGLInputIsFocus(int id);
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[DllImport("__Internal")]
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public static extern void WebGLInputDelete(int id);
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[DllImport("__Internal")]
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public static extern void WebGLInputForceBlur(int id);
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#if WEBGLINPUT_TAB
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[DllImport("__Internal")]
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public static extern void WebGLInputEnableTabText(int id, bool enable);
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#endif
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#else
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public static void WebGLInputInit() {}
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public static int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, string placeholder, bool isMultiLine, bool isPassword, bool isHidden, bool isMobile) { return 0; }
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public static void WebGLInputEnterSubmit(int id, bool flag) { }
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public static void WebGLInputTab(int id, Action<int, int> cb) { }
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public static void WebGLInputFocus(int id) { }
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public static void WebGLInputOnFocus(int id, Action<int> cb) { }
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public static void WebGLInputOnBlur(int id, Action<int> cb) { }
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public static void WebGLInputOnValueChange(int id, Action<int, string> cb) { }
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public static void WebGLInputOnEditEnd(int id, Action<int, string> cb) { }
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public static int WebGLInputSelectionStart(int id) { return 0; }
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public static int WebGLInputSelectionEnd(int id) { return 0; }
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public static int WebGLInputSelectionDirection(int id) { return 0; }
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public static void WebGLInputSetSelectionRange(int id, int start, int end) { }
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public static void WebGLInputMaxLength(int id, int maxlength) { }
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public static void WebGLInputText(int id, string text) { }
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public static bool WebGLInputIsFocus(int id) { return false; }
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public static void WebGLInputDelete(int id) { }
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public static void WebGLInputForceBlur(int id) { }
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#if WEBGLINPUT_TAB
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public static void WebGLInputEnableTabText(int id, bool enable) { }
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#endif
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#endif
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}
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public class WebGLInput : MonoBehaviour, IComparable<WebGLInput>
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{
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static Dictionary<int, WebGLInput> instances = new Dictionary<int, WebGLInput>();
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public static string CanvasId { get; set; }
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#if WEBGLINPUT_TAB
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public bool enableTabText = false;
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#endif
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static WebGLInput()
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{
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#if UNITY_2020_1_OR_NEWER
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WebGLInput.CanvasId = "unity-container";
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#elif UNITY_2019_1_OR_NEWER
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WebGLInput.CanvasId = "unityContainer";
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#else
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WebGLInput.CanvasId = "gameContainer";
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#endif
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WebGLInputPlugin.WebGLInputInit();
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}
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public int Id { get { return id; } }
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internal int id = -1;
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public IInputField input;
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bool blurBlock = false;
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[TooltipAttribute("show input element on canvas. this will make you select text by drag.")]
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public bool showHtmlElement = false;
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private IInputField Setup()
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{
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if (GetComponent<InputField>()) return new WrappedInputField(GetComponent<InputField>());
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#if TMP_WEBGL_SUPPORT
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if (GetComponent<TMPro.TMP_InputField>()) return new WrappedTMPInputField(GetComponent<TMPro.TMP_InputField>());
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#endif // TMP_WEBGL_SUPPORT
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throw new Exception("Can not Setup WebGLInput!!");
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}
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private void Awake()
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{
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input = Setup();
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#if !(UNITY_WEBGL && !UNITY_EDITOR)
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// WebGL 以外、更新メソッドは動作しないようにします
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enabled = false;
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#endif
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// モバイルの入力対応
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if (Application.isMobilePlatform)
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{
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gameObject.AddComponent<WebGLInputMobile>();
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}
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}
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/// <summary>
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/// Get the element rect of input
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/// </summary>
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/// <returns></returns>
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RectInt GetElemetRect()
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{
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var rect = GetScreenCoordinates(input.RectTransform());
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// モバイルの場合、強制表示する
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if (showHtmlElement || Application.isMobilePlatform)
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{
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var x = (int)(rect.x);
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var y = (int)(Screen.height - (rect.y + rect.height));
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return new RectInt(x, y, (int)rect.width, (int)rect.height);
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}
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else
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{
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var x = (int)(rect.x);
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var y = (int)(Screen.height - (rect.y));
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return new RectInt(x, y, (int)rect.width, (int)1);
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}
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}
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/// <summary>
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/// 対象が選択されたとき
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/// </summary>
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/// <param name="eventData"></param>
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public void OnSelect()
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{
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if (id != -1) throw new Exception("OnSelect : id != -1");
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var rect = GetElemetRect();
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bool isPassword = input.contentType == ContentType.Password;
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var fontSize = Mathf.Max(14, input.fontSize); // limit font size : 14 !!
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// モバイルの場合、強制表示する
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var isHidden = !(showHtmlElement || Application.isMobilePlatform);
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id = WebGLInputPlugin.WebGLInputCreate(WebGLInput.CanvasId, rect.x, rect.y, rect.width, rect.height, fontSize, input.text, input.placeholder, input.lineType != LineType.SingleLine, isPassword, isHidden, Application.isMobilePlatform);
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instances[id] = this;
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WebGLInputPlugin.WebGLInputEnterSubmit(id, input.lineType != LineType.MultiLineNewline);
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WebGLInputPlugin.WebGLInputOnFocus(id, OnFocus);
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WebGLInputPlugin.WebGLInputOnBlur(id, OnBlur);
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WebGLInputPlugin.WebGLInputOnValueChange(id, OnValueChange);
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WebGLInputPlugin.WebGLInputOnEditEnd(id, OnEditEnd);
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WebGLInputPlugin.WebGLInputTab(id, OnTab);
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// default value : https://www.w3schools.com/tags/att_input_maxlength.asp
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WebGLInputPlugin.WebGLInputMaxLength(id, (input.characterLimit > 0) ? input.characterLimit : 524288);
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WebGLInputPlugin.WebGLInputFocus(id);
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#if WEBGLINPUT_TAB
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WebGLInputPlugin.WebGLInputEnableTabText(id, enableTabText);
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#endif
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if (input.OnFocusSelectAll)
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{
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WebGLInputPlugin.WebGLInputSetSelectionRange(id, 0, input.text.Length);
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}
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WebGLWindow.OnBlurEvent += OnWindowBlur;
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}
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void OnWindowBlur()
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{
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blurBlock = true;
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}
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/// <summary>
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/// 画面内の描画範囲を取得する
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/// </summary>
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/// <param name="uiElement"></param>
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/// <returns></returns>
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Rect GetScreenCoordinates(RectTransform uiElement)
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{
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var worldCorners = new Vector3[4];
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uiElement.GetWorldCorners(worldCorners);
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// try to support RenderMode:WorldSpace
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var canvas = uiElement.GetComponentInParent<Canvas>();
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var useCamera = (canvas.renderMode != RenderMode.ScreenSpaceOverlay);
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if (canvas && useCamera)
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{
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var camera = canvas.worldCamera;
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if (!camera) camera = Camera.main;
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for (var i = 0; i < worldCorners.Length; i++)
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{
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worldCorners[i] = camera.WorldToScreenPoint(worldCorners[i]);
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}
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}
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var min = new Vector3(float.MaxValue, float.MaxValue);
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var max = new Vector3(float.MinValue, float.MinValue);
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for (var i = 0; i < worldCorners.Length; i++)
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{
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min.x = Mathf.Min(min.x, worldCorners[i].x);
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min.y = Mathf.Min(min.y, worldCorners[i].y);
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max.x = Mathf.Max(max.x, worldCorners[i].x);
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max.y = Mathf.Max(max.y, worldCorners[i].y);
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}
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return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
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}
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internal void DeactivateInputField()
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{
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if (!instances.ContainsKey(id)) return;
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WebGLInputPlugin.WebGLInputDelete(id);
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input.DeactivateInputField();
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instances.Remove(id);
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id = -1; // reset id to -1;
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WebGLWindow.OnBlurEvent -= OnWindowBlur;
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}
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[MonoPInvokeCallback(typeof(Action<int>))]
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static void OnFocus(int id)
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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Input.ResetInputAxes(); // Inputの状態リセット
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UnityEngine.WebGLInput.captureAllKeyboardInput = false;
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#endif
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}
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[MonoPInvokeCallback(typeof(Action<int>))]
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static void OnBlur(int id)
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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UnityEngine.WebGLInput.captureAllKeyboardInput = true;
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Input.ResetInputAxes(); // Inputの状態リセット
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#endif
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instances[id].StartCoroutine(Blur(id));
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}
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static IEnumerator Blur(int id)
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{
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yield return null;
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if (!instances.ContainsKey(id)) yield break;
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var block = instances[id].blurBlock; // get blur block state
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instances[id].blurBlock = false; // reset instalce block state
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if (block) yield break; // if block. break it!!
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instances[id].DeactivateInputField();
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}
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[MonoPInvokeCallback(typeof(Action<int, string>))]
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static void OnValueChange(int id, string value)
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{
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if (!instances.ContainsKey(id)) return;
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var instance = instances[id];
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if (!instance.input.ReadOnly)
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{
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instance.input.text = value;
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}
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// InputField.ContentType.Name が Name の場合、先頭文字が強制的大文字になるため小文字にして比べる
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if (instance.input.contentType == ContentType.Name)
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{
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if (string.Compare(instance.input.text, value, true) == 0)
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{
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value = instance.input.text;
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}
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}
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// InputField の ContentType による整形したテキストを HTML の input に再設定します
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if (value != instance.input.text)
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{
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var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
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var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
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// take the offset.when char remove from input.
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var offset = instance.input.text.Length - value.Length;
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WebGLInputPlugin.WebGLInputText(id, instance.input.text);
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// reset the input element selection range!!
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WebGLInputPlugin.WebGLInputSetSelectionRange(id, start + offset, end + offset);
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}
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}
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[MonoPInvokeCallback(typeof(Action<int, string>))]
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static void OnEditEnd(int id, string value)
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{
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if (!instances[id].input.ReadOnly)
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{
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instances[id].input.text = value;
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}
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}
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[MonoPInvokeCallback(typeof(Action<int, int>))]
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static void OnTab(int id, int value)
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{
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WebGLInputTabFocus.OnTab(instances[id], value);
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}
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void Update()
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{
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if (input == null || !input.isFocused)
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{
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CheckOutFocus();
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return;
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}
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// 未登録の場合、選択する
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if (!instances.ContainsKey(id))
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{
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if (Application.isMobilePlatform)
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{
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return;
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} else
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{
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OnSelect();
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}
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}
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else if (!WebGLInputPlugin.WebGLInputIsFocus(id))
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{
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if (Application.isMobilePlatform)
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{
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//input.DeactivateInputField();
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return;
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}
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else
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{
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// focus this id
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WebGLInputPlugin.WebGLInputFocus(id);
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}
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}
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var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
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var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
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// 選択方向によって設定します
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if (WebGLInputPlugin.WebGLInputSelectionDirection(id) == -1)
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{
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input.selectionFocusPosition = start;
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input.selectionAnchorPosition = end;
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}
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else
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{
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input.selectionFocusPosition = end;
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input.selectionAnchorPosition = start;
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}
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input.Rebuild();
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}
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private void OnDestroy()
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{
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if (!instances.ContainsKey(id)) return;
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#if UNITY_WEBGL && !UNITY_EDITOR
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UnityEngine.WebGLInput.captureAllKeyboardInput = true;
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Input.ResetInputAxes(); // Inputの状態リセット
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#endif
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DeactivateInputField();
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}
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private void OnEnable()
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|||
|
{
|
|||
|
WebGLInputTabFocus.Add(this);
|
|||
|
}
|
|||
|
private void OnDisable()
|
|||
|
{
|
|||
|
WebGLInputTabFocus.Remove(this);
|
|||
|
}
|
|||
|
public int CompareTo(WebGLInput other)
|
|||
|
{
|
|||
|
var a = GetScreenCoordinates(input.RectTransform());
|
|||
|
var b = GetScreenCoordinates(other.input.RectTransform());
|
|||
|
var res = b.y.CompareTo(a.y);
|
|||
|
if (res == 0) res = a.x.CompareTo(b.x);
|
|||
|
return res;
|
|||
|
}
|
|||
|
|
|||
|
public void CheckOutFocus()
|
|||
|
{
|
|||
|
if (!Application.isMobilePlatform) return;
|
|||
|
if (!instances.ContainsKey(id)) return;
|
|||
|
var current = EventSystem.current.currentSelectedGameObject;
|
|||
|
if (current != null) return;
|
|||
|
WebGLInputPlugin.WebGLInputForceBlur(id); // Input ではないし、キーボードを閉じる
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// to manage tab focus
|
|||
|
/// base on scene position
|
|||
|
/// </summary>
|
|||
|
static class WebGLInputTabFocus
|
|||
|
{
|
|||
|
static List<WebGLInput> inputs = new List<WebGLInput>();
|
|||
|
|
|||
|
public static void Add(WebGLInput input)
|
|||
|
{
|
|||
|
inputs.Add(input);
|
|||
|
inputs.Sort();
|
|||
|
}
|
|||
|
|
|||
|
public static void Remove(WebGLInput input)
|
|||
|
{
|
|||
|
inputs.Remove(input);
|
|||
|
}
|
|||
|
|
|||
|
public static void OnTab(WebGLInput input, int value)
|
|||
|
{
|
|||
|
if (inputs.Count <= 1) return;
|
|||
|
var index = inputs.IndexOf(input);
|
|||
|
index += value;
|
|||
|
if (index < 0) index = inputs.Count - 1;
|
|||
|
else if (index >= inputs.Count) index = 0;
|
|||
|
inputs[index].input.ActivateInputField();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|