FateViewer/Assets/Shader/old/BufferRender.shader

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2023-10-09 00:51:40 +08:00
Shader "Custom/BufferRender" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader {
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 200
Cull Off
// paste in forward rendering passes from Transparent/Diffuse
UsePass "Transparent/Diffuse/FORWARD"
}
}