Add project files.

This commit is contained in:
2023-10-08 18:51:40 +02:00
commit 51cc9df14f
2249 changed files with 636804 additions and 0 deletions

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackColor : IFallbackVars
{
[SerializeField]
private Color m_current;
[SerializeField]
private Color m_previous;
public FallbackColor()
{
m_current = new Color(0, 0, 0, 0);
m_previous = new Color(0, 0, 0, 0);
}
public FallbackColor(Color data)
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Color aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Color Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: 8c6dccc523e2ad440a82edd582b84a45
timeCreated: 1481126957
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackFloat : IFallbackVars
{
[SerializeField]
private float m_current;
[SerializeField]
private float m_previous;
public FallbackFloat()
{
m_current = 0;
m_previous = 0;
}
public FallbackFloat( float data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
float aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public float Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: a957e66c7a41d6848966d526c9687347
timeCreated: 1481126958
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackInt : IFallbackVars
{
[SerializeField]
private int m_current;
[SerializeField]
private int m_previous;
public FallbackInt()
{
m_current = 0;
m_previous = 0;
}
public FallbackInt( int data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
int aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public int Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: 09c28ab321caf3b47839606e37d3cdd2
timeCreated: 1481126953
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackMatrix4x4 : IFallbackVars
{
[SerializeField]
private Matrix4x4 m_current;
[SerializeField]
private Matrix4x4 m_previous;
public FallbackMatrix4x4()
{
m_current = new Matrix4x4();
m_previous = new Matrix4x4();
}
public FallbackMatrix4x4( Matrix4x4 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Matrix4x4 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Matrix4x4 Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: 48af68670bdba9147b4ed55138e4edf6
timeCreated: 1481126955
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackString : IFallbackVars
{
[SerializeField]
private string m_current;
[SerializeField]
private string m_previous;
public FallbackString()
{
m_current = string.Empty;
m_previous = string.Empty;
}
public FallbackString( string data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
string aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public string Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current;
}
}
}

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fileFormatVersion: 2
guid: cc2e25b7c55e9284699ccad75e79a075
timeCreated: 1481126959
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackTexture : IFallbackVars
{
[SerializeField]
private Texture m_current;
[SerializeField]
private Texture m_previous;
public FallbackTexture()
{
m_current = null;
m_previous = null;
}
public FallbackTexture( Texture data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Texture aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Texture Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: 309e413cfa89510429c67fa82c557da7
timeCreated: 1481126954
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
//GENERICS DON'T WORK WITH HOT CODE RELOAD
[Serializable]
public class FallbackVariable<T>
{
[SerializeField]
private T m_current;
[SerializeField]
private T m_last;
public void Revert()
{
m_current = m_last;
}
public T Current
{
get
{
return m_current;
}
set
{
m_last = m_current;
m_current = value;
}
}
}
}

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fileFormatVersion: 2
guid: ec850a4093c249d449f22e0483040b9c
timeCreated: 1481126960
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector2 : IFallbackVars
{
[SerializeField]
private Vector2 m_current;
[SerializeField]
private Vector2 m_previous;
public FallbackVector2()
{
m_current = new Vector2( 0, 0 );
m_previous = new Vector2( 0, 0 );
}
public FallbackVector2( Vector2 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Vector2 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Vector2 Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: ab3a976b3cb79ad41986d2f7d4439642
timeCreated: 1481126958
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector3 : IFallbackVars
{
[SerializeField]
private Vector3 m_current;
[SerializeField]
private Vector3 m_previous;
public FallbackVector3()
{
m_current = new Vector3( 0, 0, 0 );
m_previous = new Vector3( 0, 0, 0 );
}
public FallbackVector3( Vector3 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Vector3 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Vector3 Current
{
get
{
return m_current;
}
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString()
{
return m_current.ToString();
}
}
}

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fileFormatVersion: 2
guid: 0e681455d27d2264fbc2683a1510df2c
timeCreated: 1481126953
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class FallbackVector4 : IFallbackVars
{
[SerializeField]
private Vector4 m_current;
[SerializeField]
private Vector4 m_previous;
public FallbackVector4()
{
m_current = new Vector4( 0, 0, 0, 0 );
m_previous = new Vector4( 0, 0, 0, 0 );
}
public FallbackVector4( Vector4 data )
{
m_current = data;
m_previous = data;
}
public void Revert()
{
Vector4 aux = m_current;
m_current = m_previous;
m_previous = aux;
}
public Vector4 Current
{
get { return m_current; }
set
{
m_previous = m_current;
m_current = value;
}
}
public override string ToString() { return m_current.ToString(); }
}
}

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fileFormatVersion: 2
guid: 4e23c25f035ba604ea999f214c0a7833
timeCreated: 1481126955
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
interface IFallbackVars
{
void Revert();
}
}

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@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8b0dda023474c6e41a39c36e48af72b2
timeCreated: 1481126957
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: