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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )]
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public sealed class SimpleAddOpNode : DynamicTypeNode
|
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{
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private int m_cachedPropertyId = -1;
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protected override void CommonInit( int uniqueId )
|
||||
{
|
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m_dynamicRestrictions = new WirePortDataType[]
|
||||
{
|
||||
WirePortDataType.OBJECT,
|
||||
WirePortDataType.FLOAT,
|
||||
WirePortDataType.FLOAT2,
|
||||
WirePortDataType.FLOAT3,
|
||||
WirePortDataType.FLOAT4,
|
||||
WirePortDataType.COLOR,
|
||||
WirePortDataType.FLOAT3x3,
|
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WirePortDataType.FLOAT4x4,
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WirePortDataType.INT
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||||
};
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||||
|
||||
base.CommonInit( uniqueId );
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m_extensibleInputPorts = true;
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||||
m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a";
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||||
}
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||||
|
||||
public override void SetPreviewInputs()
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||||
{
|
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base.SetPreviewInputs();
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if ( m_cachedPropertyId == -1 )
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m_cachedPropertyId = Shader.PropertyToID( "_Count" );
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PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count);
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}
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||||
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||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
||||
{
|
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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string result = "( " + m_extensibleInputResults[ 0 ];
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for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
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{
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result += " + " + m_extensibleInputResults[ i ];
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}
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result += " )";
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return result;
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||||
}
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||||
}
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||||
}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
|
||||
guid: 6ca9162ab6c708f40bbc21f0c22909fa
|
||||
timeCreated: 1481126956
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,45 @@
|
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// Amplify Shader Editor - Visual Shader Editing Tool
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using System;
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namespace AmplifyShaderEditor
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{
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[Serializable]
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[NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
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public sealed class SimpleDivideOpNode : DynamicTypeNode
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{
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protected override void CommonInit( int uniqueId )
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{
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m_dynamicRestrictions = new WirePortDataType[]
|
||||
{
|
||||
WirePortDataType.OBJECT,
|
||||
WirePortDataType.FLOAT,
|
||||
WirePortDataType.FLOAT2,
|
||||
WirePortDataType.FLOAT3,
|
||||
WirePortDataType.FLOAT4,
|
||||
WirePortDataType.COLOR,
|
||||
WirePortDataType.FLOAT3x3,
|
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WirePortDataType.FLOAT4x4,
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WirePortDataType.INT
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||||
};
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base.CommonInit( uniqueId );
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m_allowMatrixCheck = true;
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m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72";
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}
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public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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{
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SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar );
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string result = "( " + m_extensibleInputResults[ 0 ];
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for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
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{
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result += " / " + m_extensibleInputResults[ i ];
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}
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result += " )";
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return result;
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||||
}
|
||||
}
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||||
}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
|
||||
guid: e80e305761a1e6c4898e401a64b17f84
|
||||
timeCreated: 1481126960
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,24 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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||||
|
||||
using System;
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||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
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[Serializable]
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||||
[NodeAttributes( "Max", "Math Operators", "Maximum of two scalars or each respective component of two vectors" )]
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public sealed class SimpleMaxOpNode : DynamicTypeNode
|
||||
{
|
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protected override void CommonInit( int uniqueId )
|
||||
{
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base.CommonInit( uniqueId );
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||||
m_previewShaderGUID = "79d7f2a11092ac84a95ef6823b34adf2";
|
||||
}
|
||||
|
||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
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||||
{
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base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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return "max( " + m_inputA + " , " + m_inputB + " )";
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}
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}
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||||
}
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@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
|
||||
guid: 4ea5a2904ca58164086eeb8ef3084ed2
|
||||
timeCreated: 1481126955
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,24 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using System;
|
||||
|
||||
namespace AmplifyShaderEditor
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||||
{
|
||||
[Serializable]
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||||
[NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )]
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||||
public sealed class SimpleMinOpNode : DynamicTypeNode
|
||||
{
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||||
protected override void CommonInit( int uniqueId )
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||||
{
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||||
base.CommonInit( uniqueId );
|
||||
m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6";
|
||||
}
|
||||
|
||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
||||
{
|
||||
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
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||||
return "min( " + m_inputA + " , " + m_inputB + " )";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b19c8479d7a7a9458a6f556bf6545d5
|
||||
timeCreated: 1481126954
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,175 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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||||
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
[Serializable]
|
||||
[NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )]
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||||
public sealed class SimpleMultiplyOpNode : DynamicTypeNode
|
||||
{
|
||||
protected override void CommonInit( int uniqueId )
|
||||
{
|
||||
m_dynamicRestrictions = new WirePortDataType[]
|
||||
{
|
||||
WirePortDataType.OBJECT,
|
||||
WirePortDataType.FLOAT,
|
||||
WirePortDataType.FLOAT2,
|
||||
WirePortDataType.FLOAT3,
|
||||
WirePortDataType.FLOAT4,
|
||||
WirePortDataType.COLOR,
|
||||
WirePortDataType.FLOAT3x3,
|
||||
WirePortDataType.FLOAT4x4,
|
||||
WirePortDataType.INT
|
||||
};
|
||||
|
||||
base.CommonInit( uniqueId );
|
||||
m_extensibleInputPorts = true;
|
||||
m_vectorMatrixOps = true;
|
||||
m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b";
|
||||
}
|
||||
|
||||
public override void SetPreviewInputs()
|
||||
{
|
||||
base.SetPreviewInputs();
|
||||
|
||||
int count = 0;
|
||||
int inputCount = m_inputPorts.Count;
|
||||
for( int i = 2; i < inputCount; i++ )
|
||||
{
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||||
count++;
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||||
if( !m_inputPorts[ i ].IsConnected )
|
||||
PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture );
|
||||
}
|
||||
|
||||
m_previewMaterialPassId = count;
|
||||
}
|
||||
|
||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
||||
{
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||||
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ||
|
||||
m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ||
|
||||
m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ||
|
||||
m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
|
||||
{
|
||||
m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
|
||||
m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
|
||||
|
||||
|
||||
WirePortDataType autoCast = WirePortDataType.OBJECT;
|
||||
// Check matrix on first input
|
||||
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
|
||||
{
|
||||
switch( m_inputPorts[ 1 ].DataType )
|
||||
{
|
||||
case WirePortDataType.OBJECT:
|
||||
case WirePortDataType.FLOAT:
|
||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.FLOAT2:
|
||||
case WirePortDataType.FLOAT4:
|
||||
case WirePortDataType.COLOR:
|
||||
{
|
||||
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB );
|
||||
autoCast = WirePortDataType.FLOAT3;
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT4x4:
|
||||
{
|
||||
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA );
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT3:
|
||||
case WirePortDataType.FLOAT3x3: break;
|
||||
}
|
||||
}
|
||||
|
||||
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
|
||||
{
|
||||
switch( m_inputPorts[ 1 ].DataType )
|
||||
{
|
||||
case WirePortDataType.OBJECT:
|
||||
case WirePortDataType.FLOAT:
|
||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.FLOAT2:
|
||||
case WirePortDataType.FLOAT3:
|
||||
{
|
||||
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB );
|
||||
autoCast = WirePortDataType.FLOAT4;
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT3x3:
|
||||
{
|
||||
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB );
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT4x4:
|
||||
case WirePortDataType.FLOAT4:
|
||||
case WirePortDataType.COLOR: break;
|
||||
}
|
||||
}
|
||||
|
||||
// Check matrix on second input
|
||||
if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 )
|
||||
{
|
||||
switch( m_inputPorts[ 0 ].DataType )
|
||||
{
|
||||
case WirePortDataType.OBJECT:
|
||||
case WirePortDataType.FLOAT:
|
||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.FLOAT2:
|
||||
case WirePortDataType.FLOAT4:
|
||||
case WirePortDataType.COLOR:
|
||||
{
|
||||
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA );
|
||||
autoCast = WirePortDataType.FLOAT3;
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT4x4:
|
||||
case WirePortDataType.FLOAT3:
|
||||
case WirePortDataType.FLOAT3x3: break;
|
||||
}
|
||||
}
|
||||
|
||||
if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
|
||||
{
|
||||
switch( m_inputPorts[ 0 ].DataType )
|
||||
{
|
||||
case WirePortDataType.OBJECT:
|
||||
case WirePortDataType.FLOAT:
|
||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.FLOAT2:
|
||||
case WirePortDataType.FLOAT3:
|
||||
{
|
||||
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA );
|
||||
autoCast = WirePortDataType.FLOAT4;
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT3x3:
|
||||
case WirePortDataType.FLOAT4x4:
|
||||
case WirePortDataType.FLOAT4:
|
||||
case WirePortDataType.COLOR: break;
|
||||
}
|
||||
}
|
||||
string result = "mul( " + m_inputA + ", " + m_inputB + " )";
|
||||
if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType )
|
||||
{
|
||||
result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), result, autoCast, m_outputPorts[ 0 ].DataType, result );
|
||||
}
|
||||
return result;
|
||||
}
|
||||
else
|
||||
{
|
||||
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
|
||||
string result = "( " + m_extensibleInputResults[ 0 ];
|
||||
for( int i = 1; i < m_extensibleInputResults.Count; i++ )
|
||||
{
|
||||
result += " * " + m_extensibleInputResults[ i ];
|
||||
}
|
||||
result += " )";
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 647081578ac7f014d98090d36b5b1bc8
|
||||
timeCreated: 1481126956
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,66 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using System;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
[Serializable]
|
||||
[NodeAttributes( "Remainder", "Math Operators", "Remainder between two int variables",tags:"modulo fmod" )]
|
||||
public sealed class SimpleRemainderNode : DynamicTypeNode
|
||||
{
|
||||
private const string VertexFragRemainder = "( {0} % {1} )";
|
||||
//private const string SurfaceRemainder = "fmod( {0} , {1} )";
|
||||
private const string RemainderCalculationInt = "( {0} - {1} * ({0}/{1}))";
|
||||
private const string RemainderCalculationFloat = "( {0} - {1} * floor({0}/{1}))";
|
||||
|
||||
protected override void CommonInit( int uniqueId )
|
||||
{
|
||||
base.CommonInit( uniqueId );
|
||||
m_useInternalPortData = true;
|
||||
m_textLabelWidth = 35;
|
||||
ChangeInputType( WirePortDataType.INT, false );
|
||||
ChangeOutputType( WirePortDataType.INT, false );
|
||||
m_useInternalPortData = true;
|
||||
m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95";
|
||||
}
|
||||
|
||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
||||
{
|
||||
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
|
||||
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
|
||||
|
||||
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
|
||||
#if UNITY_2018_1_OR_NEWER
|
||||
string opMode = VertexFragRemainder;
|
||||
#else
|
||||
string opMode = dataCollector.IsTemplate ?
|
||||
VertexFragRemainder :
|
||||
( ( m_outputPorts[ 0 ].DataType == WirePortDataType.INT ) ? RemainderCalculationInt: RemainderCalculationFloat );
|
||||
#endif
|
||||
string result = string.Empty;
|
||||
switch( m_outputPorts[ 0 ].DataType )
|
||||
{
|
||||
case WirePortDataType.FLOAT:
|
||||
case WirePortDataType.FLOAT2:
|
||||
case WirePortDataType.FLOAT3:
|
||||
case WirePortDataType.FLOAT4:
|
||||
case WirePortDataType.INT:
|
||||
case WirePortDataType.COLOR:
|
||||
case WirePortDataType.OBJECT:
|
||||
{
|
||||
result = string.Format( opMode, m_inputA, m_inputB );
|
||||
}
|
||||
break;
|
||||
case WirePortDataType.FLOAT3x3:
|
||||
case WirePortDataType.FLOAT4x4:
|
||||
{
|
||||
result = UIUtils.InvalidParameter( this );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return CreateOutputLocalVariable( 0, result, ref dataCollector );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5785c326a26d2ba4ab642fc2bdd41e9a
|
||||
timeCreated: 1481126955
|
||||
licenseType: Store
|
||||
MonoImporter:
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||||
serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -0,0 +1,39 @@
|
||||
// Amplify Shader Editor - Visual Shader Editing Tool
|
||||
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AmplifyShaderEditor
|
||||
{
|
||||
[Serializable]
|
||||
[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
|
||||
public sealed class SimpleSubtractOpNode : DynamicTypeNode
|
||||
{
|
||||
protected override void CommonInit( int uniqueId )
|
||||
{
|
||||
m_dynamicRestrictions = new WirePortDataType[]
|
||||
{
|
||||
WirePortDataType.OBJECT,
|
||||
WirePortDataType.FLOAT,
|
||||
WirePortDataType.FLOAT2,
|
||||
WirePortDataType.FLOAT3,
|
||||
WirePortDataType.FLOAT4,
|
||||
WirePortDataType.COLOR,
|
||||
WirePortDataType.FLOAT3x3,
|
||||
WirePortDataType.FLOAT4x4,
|
||||
WirePortDataType.INT
|
||||
};
|
||||
|
||||
base.CommonInit( uniqueId );
|
||||
m_allowMatrixCheck = true;
|
||||
m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
|
||||
}
|
||||
|
||||
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
|
||||
{
|
||||
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
|
||||
return "( " + m_inputA + " - " + m_inputB + " )";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
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guid: 204f935dafd0a984297e242583de1da5
|
||||
timeCreated: 1481126954
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
Reference in New Issue
Block a user