Add project files.

This commit is contained in:
2023-10-08 18:51:40 +02:00
commit 51cc9df14f
2249 changed files with 636804 additions and 0 deletions

View File

@@ -0,0 +1,58 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.A )]
public sealed class SimpleAddOpNode : DynamicTypeNode
{
private int m_cachedPropertyId = -1;
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_extensibleInputPorts = true;
m_previewShaderGUID = "9eb150cbc752cbc458a0a37984b9934a";
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
if ( m_cachedPropertyId == -1 )
m_cachedPropertyId = Shader.PropertyToID( "_Count" );
PreviewMaterial.SetInt( m_cachedPropertyId, m_inputPorts.Count);
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "( " + m_extensibleInputResults[ 0 ];
for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
{
result += " + " + m_extensibleInputResults[ i ];
}
result += " )";
return result;
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6ca9162ab6c708f40bbc21f0c22909fa
timeCreated: 1481126956
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,45 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Divide", "Math Operators", "Division of two values ( A / B )", null, KeyCode.D )]
public sealed class SimpleDivideOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_allowMatrixCheck = true;
m_previewShaderGUID = "409f06d00d1094849b0834c52791fa72";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
SetExtensibleInputData( outputId, ref dataCollector, ignoreLocalvar );
string result = "( " + m_extensibleInputResults[ 0 ];
for ( int i = 1; i < m_extensibleInputResults.Count; i++ )
{
result += " / " + m_extensibleInputResults[ i ];
}
result += " )";
return result;
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: e80e305761a1e6c4898e401a64b17f84
timeCreated: 1481126960
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,24 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Max", "Math Operators", "Maximum of two scalars or each respective component of two vectors" )]
public sealed class SimpleMaxOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "79d7f2a11092ac84a95ef6823b34adf2";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "max( " + m_inputA + " , " + m_inputB + " )";
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4ea5a2904ca58164086eeb8ef3084ed2
timeCreated: 1481126955
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,24 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Min", "Math Operators", "Minimum of two scalars or each respective component of two vectors" )]
public sealed class SimpleMinOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_previewShaderGUID = "d6033298044f0f14aa9932ca46e58ce6";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "min( " + m_inputA + " , " + m_inputB + " )";
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1b19c8479d7a7a9458a6f556bf6545d5
timeCreated: 1481126954
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,175 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Multiply", "Math Operators", "Multiplication of two or more values ( A * B * .. )\nIt also handles Matrices multiplication", null, KeyCode.M )]
public sealed class SimpleMultiplyOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_extensibleInputPorts = true;
m_vectorMatrixOps = true;
m_previewShaderGUID = "1ba1e43e86415ff4bbdf4d81dfcf035b";
}
public override void SetPreviewInputs()
{
base.SetPreviewInputs();
int count = 0;
int inputCount = m_inputPorts.Count;
for( int i = 2; i < inputCount; i++ )
{
count++;
if( !m_inputPorts[ i ].IsConnected )
PreviewMaterial.SetTexture( ( "_" + Convert.ToChar( i + 65 ) ), UnityEditor.EditorGUIUtility.whiteTexture );
}
m_previewMaterialPassId = count;
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ||
m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ||
m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 ||
m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
{
m_inputA = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
m_inputB = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
WirePortDataType autoCast = WirePortDataType.OBJECT;
// Check matrix on first input
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 )
{
switch( m_inputPorts[ 1 ].DataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR:
{
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT3, m_inputB );
autoCast = WirePortDataType.FLOAT3;
}
break;
case WirePortDataType.FLOAT4x4:
{
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, m_inputA );
}
break;
case WirePortDataType.FLOAT3:
case WirePortDataType.FLOAT3x3: break;
}
}
if( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 )
{
switch( m_inputPorts[ 1 ].DataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT3:
{
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4, m_inputB );
autoCast = WirePortDataType.FLOAT4;
}
break;
case WirePortDataType.FLOAT3x3:
{
m_inputB = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputB, m_inputPorts[ 1 ].DataType, WirePortDataType.FLOAT4x4, m_inputB );
}
break;
case WirePortDataType.FLOAT4x4:
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR: break;
}
}
// Check matrix on second input
if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT3x3 )
{
switch( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR:
{
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT3, m_inputA );
autoCast = WirePortDataType.FLOAT3;
}
break;
case WirePortDataType.FLOAT4x4:
case WirePortDataType.FLOAT3:
case WirePortDataType.FLOAT3x3: break;
}
}
if( m_inputPorts[ 1 ].DataType == WirePortDataType.FLOAT4x4 )
{
switch( m_inputPorts[ 0 ].DataType )
{
case WirePortDataType.OBJECT:
case WirePortDataType.FLOAT:
case WirePortDataType.INT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT3:
{
m_inputA = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), m_inputA, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4, m_inputA );
autoCast = WirePortDataType.FLOAT4;
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
case WirePortDataType.FLOAT4:
case WirePortDataType.COLOR: break;
}
}
string result = "mul( " + m_inputA + ", " + m_inputB + " )";
if( autoCast != WirePortDataType.OBJECT && autoCast != m_outputPorts[ 0 ].DataType )
{
result = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, new NodeCastInfo( UniqueId, outputId ), result, autoCast, m_outputPorts[ 0 ].DataType, result );
}
return result;
}
else
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
string result = "( " + m_extensibleInputResults[ 0 ];
for( int i = 1; i < m_extensibleInputResults.Count; i++ )
{
result += " * " + m_extensibleInputResults[ i ];
}
result += " )";
return result;
}
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 647081578ac7f014d98090d36b5b1bc8
timeCreated: 1481126956
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,66 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Remainder", "Math Operators", "Remainder between two int variables",tags:"modulo fmod" )]
public sealed class SimpleRemainderNode : DynamicTypeNode
{
private const string VertexFragRemainder = "( {0} % {1} )";
//private const string SurfaceRemainder = "fmod( {0} , {1} )";
private const string RemainderCalculationInt = "( {0} - {1} * ({0}/{1}))";
private const string RemainderCalculationFloat = "( {0} - {1} * floor({0}/{1}))";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_useInternalPortData = true;
m_textLabelWidth = 35;
ChangeInputType( WirePortDataType.INT, false );
ChangeOutputType( WirePortDataType.INT, false );
m_useInternalPortData = true;
m_previewShaderGUID = "8fdfc429d6b191c4985c9531364c1a95";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
#if UNITY_2018_1_OR_NEWER
string opMode = VertexFragRemainder;
#else
string opMode = dataCollector.IsTemplate ?
VertexFragRemainder :
( ( m_outputPorts[ 0 ].DataType == WirePortDataType.INT ) ? RemainderCalculationInt: RemainderCalculationFloat );
#endif
string result = string.Empty;
switch( m_outputPorts[ 0 ].DataType )
{
case WirePortDataType.FLOAT:
case WirePortDataType.FLOAT2:
case WirePortDataType.FLOAT3:
case WirePortDataType.FLOAT4:
case WirePortDataType.INT:
case WirePortDataType.COLOR:
case WirePortDataType.OBJECT:
{
result = string.Format( opMode, m_inputA, m_inputB );
}
break;
case WirePortDataType.FLOAT3x3:
case WirePortDataType.FLOAT4x4:
{
result = UIUtils.InvalidParameter( this );
}
break;
}
return CreateOutputLocalVariable( 0, result, ref dataCollector );
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 5785c326a26d2ba4ab642fc2bdd41e9a
timeCreated: 1481126955
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,39 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )]
public sealed class SimpleSubtractOpNode : DynamicTypeNode
{
protected override void CommonInit( int uniqueId )
{
m_dynamicRestrictions = new WirePortDataType[]
{
WirePortDataType.OBJECT,
WirePortDataType.FLOAT,
WirePortDataType.FLOAT2,
WirePortDataType.FLOAT3,
WirePortDataType.FLOAT4,
WirePortDataType.COLOR,
WirePortDataType.FLOAT3x3,
WirePortDataType.FLOAT4x4,
WirePortDataType.INT
};
base.CommonInit( uniqueId );
m_allowMatrixCheck = true;
m_previewShaderGUID = "5725e8300be208449973f771ab6682f2";
}
public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
base.BuildResults( outputId, ref dataCollector, ignoreLocalvar );
return "( " + m_inputA + " - " + m_inputB + " )";
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 204f935dafd0a984297e242583de1da5
timeCreated: 1481126954
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: