Add project files.

This commit is contained in:
2023-10-08 18:51:40 +02:00
commit 51cc9df14f
2249 changed files with 636804 additions and 0 deletions

View File

@@ -0,0 +1,30 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Distance-based Tessellation", "Miscellaneous", "Calculates tessellation based on distance from camera" )]
public sealed class DistanceBasedTessNode : TessellationParentNode
{
private const string FunctionBody = "UnityDistanceBasedTess( v0.vertex, v1.vertex, v2.vertex, {0},{1},{2})";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false,"Factor");
AddInputPort( WirePortDataType.FLOAT, false, "Min Dist" );
AddInputPort( WirePortDataType.FLOAT, false, "Max Dist" );
AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
}
protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
{
return string.Format( FunctionBody,
m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ),
m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ),
m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) );
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 5a83fb450d164d34bb756f46b3f4290e
timeCreated: 1482150091
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,27 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Edge Length Tessellation With Cull", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen with patch frustum culling" )]
public sealed class EdgeLengthCullTessNode : TessellationParentNode
{
private const string FunctionBody = "UnityEdgeLengthBasedTessCull( v0.vertex, v1.vertex, v2.vertex, {0},{1})";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" );
AddInputPort( WirePortDataType.FLOAT, false, "Max Disp." );
AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
}
protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
{
return string.Format( FunctionBody,
m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ),
m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ) );
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 4b09c64ce2fd06a4cb4036d8cc0f8b2a
timeCreated: 1482150962
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,23 @@
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Edge Length Tessellation", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen" )]
public sealed class EdgeLengthTessNode : TessellationParentNode
{
private const string FunctionBody = "UnityEdgeLengthBasedTess (v0.vertex, v1.vertex, v2.vertex, {0})";
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
AddInputPort( WirePortDataType.FLOAT, false, "Edge Length" );
AddOutputPort( WirePortDataType.FLOAT4, Constants.EmptyPortValue );
}
protected override string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
{
return string.Format( FunctionBody, m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ) );
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: abe3e8fa4d49c9742a95ac801fd14d7d
timeCreated: 1482150962
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,29 @@
namespace AmplifyShaderEditor
{
public class TessellationParentNode : ParentNode
{
protected override void CommonInit( int uniqueId )
{
base.CommonInit( uniqueId );
m_useInternalPortData = true;
}
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
{
if ( dataCollector.PortCategory != MasterNodePortCategory.Tessellation )
{
UIUtils.ShowMessage( UniqueId, m_nodeAttribs.Name + " can only be used on Master Node Tessellation port" );
return "(-1)";
}
return BuildTessellationFunction( ref dataCollector );
}
protected virtual string BuildTessellationFunction( ref MasterNodeDataCollector dataCollector )
{
return string.Empty;
}
}
}

View File

@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 79c24faef1fec884d937e74bdc9209da
timeCreated: 1482162387
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: