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(Slower);1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.WireNode;163;284.3418,2049.237;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0\nNode;AmplifyShaderEditor.TransformDirectionNode;68;1495.271,1695.723;Inherit;False;Tangent;World;False;Fast;1;0;FLOAT3;0,0,0;False;4;FLOAT3;0;FLOAT;1;FLOAT;2;FLOAT;3\nNode;AmplifyShaderEditor.FunctionSubtitle;107;986.7996,1572.163;Inherit;False;Sharp
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(Faster);1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionInput;91;451.2825,1651.488;Inherit;False;Strength;1;3;False;1;0;FLOAT;1.5;False;1;FLOAT;0\nNode;AmplifyShaderEditor.CustomExpressionNode;128;687.2171,1466.29;Inherit;False;{$
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float3 va = float3( 0.13, 0, ( S1 - S0 ) * Strength )@$ float3 vb = float3(
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0, 0.13, ( S2 - S0 ) * Strength )@$ return normalize( cross( va, vb ) )@$};3;False;4;True;S0;FLOAT;0;In;;Inherit;False;True;S1;FLOAT;0;In;;Inherit;False;True;S2;FLOAT;0;In;;Inherit;False;True;Strength;FLOAT;0;In;;Inherit;False;Combine
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Samples Sharp;True;False;0;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.CustomExpressionNode;58;683.8669,1781.724;Inherit;False;{$
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float3 normal@$ normal.x = Strength * ( S0 - S2 + 2 * S3 - 2 * S5 + S6 - S8
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)@$ normal.y = Strength * ( S0 + 2 * S1 + S2 - S6 - 2 * S7 - S8 )@$ normal.z
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= 1.0@$ return normalize( normal )@$};3;False;10;True;Strength;FLOAT;0;In;;Inherit;False;True;S0;FLOAT;0;In;;Inherit;False;True;S1;FLOAT;0;In;;Inherit;False;True;S2;FLOAT;0;In;;Inherit;False;True;S3;FLOAT;0;In;;Inherit;False;True;S4;FLOAT;0;In;;Inherit;False;True;S5;FLOAT;0;In;;Inherit;False;True;S6;FLOAT;0;In;;Inherit;False;True;S7;FLOAT;0;In;;Inherit;False;True;S8;FLOAT;0;In;;Inherit;False;Combine
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Sample 2;0;0;Create;True;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.CustomExpressionNode;110;-1103.439,1234.901;Inherit;False;{$
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UV.y -= TexelSize.y * 0.5@$ UV0 = UV@$ UV1 = UV + float2( TexelSize.x,
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0 )@$ UV2 = UV + float2( 0, TexelSize.y )@$};7;False;5;True;UV;FLOAT2;0,0;In;;Inherit;False;True;TexelSize;FLOAT4;0,0,0,0;In;;Inherit;False;True;UV0;FLOAT2;0,0;Out;;Inherit;False;True;UV1;FLOAT2;0,0;Out;;Inherit;False;True;UV2;FLOAT2;0,0;Out;;Inherit;False;Calculate
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Sample 4;0;0;Create;True;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4\nNode;AmplifyShaderEditor.WireNode;96;-966.6425,2188.994;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0\nNode;AmplifyShaderEditor.WireNode;111;-1245.284,2052.146;Inherit;False;1;0;FLOAT4;0,0,0,0;False;1;FLOAT4;0\nNode;AmplifyShaderEditor.SamplerNode;112;-551.6846,1042.588;Inherit;True;Property;_TextureSample9;Texture
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m_outsidePragmas: []
|
||||
m_additionalDirectives:
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||||
m_validData: 0
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m_isDirty: 0
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m_moduleName: ' Additional Directives'
|
||||
m_independentModule: 1
|
||||
m_additionalDirectives: []
|
||||
m_shaderFunctionDirectives: []
|
||||
m_nativeDirectives: []
|
||||
m_nativeDirectivesIndex: -1
|
||||
m_nativeDirectivesFoldout: 0
|
||||
m_directivesSaveItems: []
|
||||
m_nodeCategory: 14
|
||||
m_customNodeCategory:
|
||||
m_previewPosition: 0
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||||
m_hidden: 0
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@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6dc9fc7fa9b08c4d95138f2ae88b526
|
||||
NativeFormatImporter:
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||||
externalObjects: {}
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mainObjectFileID: 0
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user