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Assets/Davinci/Scripts.meta
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8
Assets/Davinci/Scripts.meta
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fileFormatVersion: 2
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guid: 80c7be556956649f59a566705e1e5deb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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659
Assets/Davinci/Scripts/Davinci.cs
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659
Assets/Davinci/Scripts/Davinci.cs
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@@ -0,0 +1,659 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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#if UNITY_2018_3_OR_NEWER
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using UnityEngine.Networking;
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#endif
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/// <summary>
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/// Davinci - A powerful, esay-to-use image downloading and caching library for Unity in Run-Time
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/// v 1.2
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/// Developed by ShamsDEV.com
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/// copyright (c) ShamsDEV.com All Rights Reserved.
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/// Licensed under the MIT License.
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/// https://github.com/shamsdev/davinci
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/// </summary>
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public class Davinci : MonoBehaviour
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{
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private static bool ENABLE_GLOBAL_LOGS = true;
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private bool enableLog = false;
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private float fadeTime = 1;
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private bool cached = true;
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private enum RendererType
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{
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none,
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uiImage,
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renderer,
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sprite
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}
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private RendererType rendererType = RendererType.none;
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private GameObject targetObj;
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private string url = null;
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private Texture2D loadingPlaceholder, errorPlaceholder;
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private UnityAction onStartAction,
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onDownloadedAction,
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OnLoadedAction,
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onEndAction;
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private UnityAction<int> onDownloadProgressChange;
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private UnityAction<string> onErrorAction;
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private static Dictionary<string, Davinci> underProcessDavincies
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= new Dictionary<string, Davinci>();
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|
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private string uniqueHash;
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private int progress;
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private bool success = false;
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static string filePath = Application.persistentDataPath + "/" +
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"davinci" + "/";
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/// <summary>
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/// Get instance of davinci class
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/// </summary>
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public static Davinci get()
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{
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return new GameObject("Davinci").AddComponent<Davinci>();
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}
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/// <summary>
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/// Set image url for download.
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/// </summary>
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/// <param name="url">Image Url</param>
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/// <returns></returns>
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public Davinci load(string url)
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{
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if (enableLog)
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Debug.Log("[Davinci] Url set : " + url);
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this.url = url;
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return this;
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}
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/// <summary>
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/// Set fading animation time.
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/// </summary>
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/// <param name="fadeTime">Fade animation time. Set 0 for disable fading.</param>
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/// <returns></returns>
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public Davinci setFadeTime(float fadeTime)
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{
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if (enableLog)
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Debug.Log("[Davinci] Fading time set : " + fadeTime);
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this.fadeTime = fadeTime;
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return this;
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}
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|
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/// <summary>
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/// Set target Image component.
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/// </summary>
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/// <param name="image">target Unity UI image component</param>
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/// <returns></returns>
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public Davinci into(Image image)
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{
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if (enableLog)
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Debug.Log("[Davinci] Target as UIImage set : " + image);
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rendererType = RendererType.uiImage;
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this.targetObj = image.gameObject;
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return this;
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}
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/// <summary>
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/// Set target Renderer component.
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/// </summary>
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/// <param name="renderer">target renderer component</param>
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/// <returns></returns>
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public Davinci into(Renderer renderer)
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{
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if (enableLog)
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Debug.Log("[Davinci] Target as Renderer set : " + renderer);
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rendererType = RendererType.renderer;
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this.targetObj = renderer.gameObject;
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return this;
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}
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public Davinci into(SpriteRenderer spriteRenderer)
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{
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if (enableLog)
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Debug.Log("[Davinci] Target as SpriteRenderer set : " + spriteRenderer);
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rendererType = RendererType.sprite;
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this.targetObj = spriteRenderer.gameObject;
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return this;
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}
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#region Actions
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public Davinci withStartAction(UnityAction action)
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{
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this.onStartAction = action;
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if (enableLog)
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Debug.Log("[Davinci] On start action set : " + action);
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return this;
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}
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public Davinci withDownloadedAction(UnityAction action)
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{
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this.onDownloadedAction = action;
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if (enableLog)
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Debug.Log("[Davinci] On downloaded action set : " + action);
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return this;
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}
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public Davinci withDownloadProgressChangedAction(UnityAction<int> action)
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{
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this.onDownloadProgressChange = action;
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if (enableLog)
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Debug.Log("[Davinci] On download progress changed action set : " + action);
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return this;
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}
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public Davinci withLoadedAction(UnityAction action)
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{
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this.OnLoadedAction = action;
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if (enableLog)
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Debug.Log("[Davinci] On loaded action set : " + action);
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return this;
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}
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public Davinci withErrorAction(UnityAction<string> action)
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{
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this.onErrorAction = action;
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if (enableLog)
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Debug.Log("[Davinci] On error action set : " + action);
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return this;
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}
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public Davinci withEndAction(UnityAction action)
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{
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this.onEndAction = action;
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if (enableLog)
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Debug.Log("[Davinci] On end action set : " + action);
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return this;
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}
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#endregion
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/// <summary>
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/// Show or hide logs in console.
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/// </summary>
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/// <param name="enable">'true' for show logs in console.</param>
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/// <returns></returns>
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public Davinci setEnableLog(bool enableLog)
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{
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this.enableLog = enableLog;
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if (enableLog)
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Debug.Log("[Davinci] Logging enabled : " + enableLog);
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return this;
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}
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/// <summary>
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/// Set the sprite of image when davinci is downloading and loading image
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/// </summary>
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/// <param name="loadingPlaceholder">loading texture</param>
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/// <returns></returns>
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public Davinci setLoadingPlaceholder(Texture2D loadingPlaceholder)
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{
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this.loadingPlaceholder = loadingPlaceholder;
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if (enableLog)
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Debug.Log("[Davinci] Loading placeholder has been set.");
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return this;
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}
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/// <summary>
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/// Set image sprite when some error occurred during downloading or loading image
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/// </summary>
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/// <param name="errorPlaceholder">error texture</param>
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/// <returns></returns>
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public Davinci setErrorPlaceholder(Texture2D errorPlaceholder)
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{
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this.errorPlaceholder = errorPlaceholder;
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if (enableLog)
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Debug.Log("[Davinci] Error placeholder has been set.");
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return this;
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}
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/// <summary>
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/// Enable cache
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||||
/// </summary>
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/// <returns></returns>
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public Davinci setCached(bool cached)
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{
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this.cached = cached;
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if (enableLog)
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Debug.Log("[Davinci] Cache enabled : " + cached);
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return this;
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}
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/// <summary>
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/// Start davinci process.
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/// </summary>
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public void start()
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{
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if (url == null)
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{
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error("Url has not been set. Use 'load' funtion to set image url.");
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return;
|
||||
}
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try
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||||
{
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Uri uri = new Uri(url);
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||||
this.url = uri.AbsoluteUri;
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}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error("Url is not correct.");
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||||
return;
|
||||
}
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||||
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if (rendererType == RendererType.none || targetObj == null)
|
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{
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error("Target has not been set. Use 'into' function to set target component.");
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return;
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}
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|
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if (enableLog)
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Debug.Log("[Davinci] Start Working.");
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||||
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if (loadingPlaceholder != null)
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SetLoadingImage();
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||||
|
||||
if (onStartAction != null)
|
||||
onStartAction.Invoke();
|
||||
|
||||
if (!Directory.Exists(filePath))
|
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{
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||||
Directory.CreateDirectory(filePath);
|
||||
}
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||||
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||||
uniqueHash = CreateMD5(url);
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||||
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||||
if (underProcessDavincies.ContainsKey(uniqueHash))
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{
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Davinci sameProcess = underProcessDavincies[uniqueHash];
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||||
sameProcess.onDownloadedAction += () =>
|
||||
{
|
||||
if (onDownloadedAction != null)
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onDownloadedAction.Invoke();
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||||
|
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loadSpriteToImage();
|
||||
};
|
||||
}
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||||
else
|
||||
{
|
||||
if (File.Exists(filePath + uniqueHash))
|
||||
{
|
||||
if (onDownloadedAction != null)
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||||
onDownloadedAction.Invoke();
|
||||
|
||||
loadSpriteToImage();
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||||
}
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||||
else
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||||
{
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||||
underProcessDavincies.Add(uniqueHash, this);
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||||
StopAllCoroutines();
|
||||
StartCoroutine("Downloader");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator Downloader()
|
||||
{
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Download started.");
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
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UnityWebRequest www = UnityWebRequestTexture.GetTexture(url);
|
||||
yield return www.SendWebRequest();
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||||
#else
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||||
var www = new WWW(url);
|
||||
#endif
|
||||
|
||||
while (!www.isDone)
|
||||
{
|
||||
if (www.error != null)
|
||||
{
|
||||
error("Error while downloading the image : " + www.error);
|
||||
yield break;
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
progress = Mathf.FloorToInt(www.downloadProgress * 100);
|
||||
#else
|
||||
progress = Mathf.FloorToInt(www.progress * 100);
|
||||
#endif
|
||||
if (onDownloadProgressChange != null)
|
||||
onDownloadProgressChange.Invoke(progress);
|
||||
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Downloading progress : " + progress + "%");
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
if (www.error == null)
|
||||
File.WriteAllBytes(filePath + uniqueHash, www.downloadHandler.data);
|
||||
#else
|
||||
if (www.error == null)
|
||||
File.WriteAllBytes(filePath + uniqueHash, www.bytes);
|
||||
#endif
|
||||
|
||||
www.Dispose();
|
||||
www = null;
|
||||
|
||||
if (onDownloadedAction != null)
|
||||
onDownloadedAction.Invoke();
|
||||
|
||||
loadSpriteToImage();
|
||||
|
||||
underProcessDavincies.Remove(uniqueHash);
|
||||
}
|
||||
|
||||
private void loadSpriteToImage()
|
||||
{
|
||||
progress = 100;
|
||||
if (onDownloadProgressChange != null)
|
||||
onDownloadProgressChange.Invoke(progress);
|
||||
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Downloading progress : " + progress + "%");
|
||||
|
||||
if (!File.Exists(filePath + uniqueHash))
|
||||
{
|
||||
error("Loading image file has been failed.");
|
||||
return;
|
||||
}
|
||||
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(ImageLoader());
|
||||
}
|
||||
|
||||
private void SetLoadingImage()
|
||||
{
|
||||
switch (rendererType)
|
||||
{
|
||||
case RendererType.renderer:
|
||||
Renderer renderer = targetObj.GetComponent<Renderer>();
|
||||
renderer.material.mainTexture = loadingPlaceholder;
|
||||
break;
|
||||
|
||||
case RendererType.uiImage:
|
||||
Image image = targetObj.GetComponent<Image>();
|
||||
Sprite sprite = Sprite.Create(loadingPlaceholder,
|
||||
new Rect(0, 0, loadingPlaceholder.width, loadingPlaceholder.height),
|
||||
new Vector2(0.5f, 0.5f));
|
||||
image.sprite = sprite;
|
||||
|
||||
break;
|
||||
|
||||
case RendererType.sprite:
|
||||
SpriteRenderer spriteRenderer = targetObj.GetComponent<SpriteRenderer>();
|
||||
Sprite spriteImage = Sprite.Create(loadingPlaceholder,
|
||||
new Rect(0, 0, loadingPlaceholder.width, loadingPlaceholder.height),
|
||||
new Vector2(0.5f, 0.5f));
|
||||
|
||||
spriteRenderer.sprite = spriteImage;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private IEnumerator ImageLoader(Texture2D texture = null)
|
||||
{
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Start loading image.");
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
byte[] fileData;
|
||||
fileData = File.ReadAllBytes(filePath + uniqueHash);
|
||||
texture = new Texture2D(2, 2);
|
||||
//ImageConversion.LoadImage(texture, fileData);
|
||||
texture.LoadImage(fileData); //..this will auto-resize the texture dimensions.
|
||||
}
|
||||
|
||||
Color color;
|
||||
|
||||
if (targetObj != null)
|
||||
switch (rendererType)
|
||||
{
|
||||
case RendererType.renderer:
|
||||
Renderer renderer = targetObj.GetComponent<Renderer>();
|
||||
|
||||
if (renderer == null || renderer.material == null)
|
||||
break;
|
||||
|
||||
renderer.material.mainTexture = texture;
|
||||
float maxAlpha;
|
||||
|
||||
if (fadeTime > 0 && renderer.material.HasProperty("_Color"))
|
||||
{
|
||||
color = renderer.material.color;
|
||||
maxAlpha = color.a;
|
||||
|
||||
color.a = 0;
|
||||
|
||||
renderer.material.color = color;
|
||||
float time = Time.time;
|
||||
while (color.a < maxAlpha)
|
||||
{
|
||||
color.a = Mathf.Lerp(0, maxAlpha, (Time.time - time) / fadeTime);
|
||||
|
||||
if (renderer != null)
|
||||
renderer.material.color = color;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case RendererType.uiImage:
|
||||
Image image = targetObj.GetComponent<Image>();
|
||||
|
||||
if (image == null)
|
||||
break;
|
||||
|
||||
Sprite sprite = Sprite.Create(texture,
|
||||
new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
|
||||
image.sprite = sprite;
|
||||
color = image.color;
|
||||
maxAlpha = color.a;
|
||||
|
||||
if (fadeTime > 0)
|
||||
{
|
||||
color.a = 0;
|
||||
image.color = color;
|
||||
|
||||
float time = Time.time;
|
||||
while (color.a < maxAlpha)
|
||||
{
|
||||
color.a = Mathf.Lerp(0, maxAlpha, (Time.time - time) / fadeTime);
|
||||
|
||||
if (image != null)
|
||||
image.color = color;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case RendererType.sprite:
|
||||
SpriteRenderer spriteRenderer = targetObj.GetComponent<SpriteRenderer>();
|
||||
|
||||
if (spriteRenderer == null)
|
||||
break;
|
||||
|
||||
Sprite spriteImage = Sprite.Create(texture,
|
||||
new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
|
||||
|
||||
spriteRenderer.sprite = spriteImage;
|
||||
color = spriteRenderer.color;
|
||||
maxAlpha = color.a;
|
||||
|
||||
if (fadeTime > 0)
|
||||
{
|
||||
color.a = 0;
|
||||
spriteRenderer.color = color;
|
||||
|
||||
float time = Time.time;
|
||||
while (color.a < maxAlpha)
|
||||
{
|
||||
color.a = Mathf.Lerp(0, maxAlpha, (Time.time - time) / fadeTime);
|
||||
|
||||
if (spriteRenderer != null)
|
||||
spriteRenderer.color = color;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (OnLoadedAction != null)
|
||||
OnLoadedAction.Invoke();
|
||||
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Image has been loaded.");
|
||||
|
||||
success = true;
|
||||
finish();
|
||||
}
|
||||
|
||||
public static string CreateMD5(string input)
|
||||
{
|
||||
// Use input string to calculate MD5 hash
|
||||
using (System.Security.Cryptography.MD5 md5 = System.Security.Cryptography.MD5.Create())
|
||||
{
|
||||
byte[] inputBytes = Encoding.ASCII.GetBytes(input);
|
||||
byte[] hashBytes = md5.ComputeHash(inputBytes);
|
||||
|
||||
// Convert the byte array to hexadecimal string
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < hashBytes.Length; i++)
|
||||
{
|
||||
sb.Append(hashBytes[i].ToString("X2"));
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private void error(string message)
|
||||
{
|
||||
success = false;
|
||||
|
||||
if (enableLog)
|
||||
Debug.LogError("[Davinci] Error : " + message);
|
||||
|
||||
if (onErrorAction != null)
|
||||
onErrorAction.Invoke(message);
|
||||
|
||||
if (errorPlaceholder != null)
|
||||
StartCoroutine(ImageLoader(errorPlaceholder));
|
||||
else finish();
|
||||
}
|
||||
|
||||
private void finish()
|
||||
{
|
||||
if (enableLog)
|
||||
Debug.Log("[Davinci] Operation has been finished.");
|
||||
|
||||
if (!cached)
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(filePath + uniqueHash);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (enableLog)
|
||||
Debug.LogError($"[Davinci] Error while removing cached file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
if (onEndAction != null)
|
||||
onEndAction.Invoke();
|
||||
|
||||
Invoke("destroyer", 0.5f);
|
||||
}
|
||||
|
||||
private void destroyer()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Clear a certain cached file with its url
|
||||
/// </summary>
|
||||
/// <param name="url">Cached file url.</param>
|
||||
/// <returns></returns>
|
||||
public static void ClearCache(string url)
|
||||
{
|
||||
try
|
||||
{
|
||||
File.Delete(filePath + CreateMD5(url));
|
||||
|
||||
if (ENABLE_GLOBAL_LOGS)
|
||||
Debug.Log($"[Davinci] Cached file has been cleared: {url}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ENABLE_GLOBAL_LOGS)
|
||||
Debug.LogError($"[Davinci] Error while removing cached file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all davinci cached files
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static void ClearAllCachedFiles()
|
||||
{
|
||||
try
|
||||
{
|
||||
Directory.Delete(filePath, true);
|
||||
|
||||
if (ENABLE_GLOBAL_LOGS)
|
||||
Debug.Log("[Davinci] All Davinci cached files has been cleared.");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
if (ENABLE_GLOBAL_LOGS)
|
||||
Debug.LogError($"[Davinci] Error while removing cached file: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Davinci/Scripts/Davinci.cs.meta
Normal file
11
Assets/Davinci/Scripts/Davinci.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bdb01a2c8c314f3aa67316e12ee5c83
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user