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73
Assets/Scripts/uGIF/CaptureToGIFCustom.cs
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73
Assets/Scripts/uGIF/CaptureToGIFCustom.cs
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@@ -0,0 +1,73 @@
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using UnityEngine;
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using System.Collections;
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using System.IO;
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using System.Collections.Generic;
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using System.Threading;
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namespace uGIF
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{
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public class CaptureToGIFCustom : MonoBehaviour
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{
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public static CaptureToGIFCustom Instance;
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public List<Image> Frames = new List<Image>();
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public bool stop = false;
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[System.NonSerialized]
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public byte[] bytes = null;
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private void Awake()
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{
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Instance = this;
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}
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public IEnumerator Encode ()
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{
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bytes = null;
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stop = false;
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Error.Log(Color.yellow, "Encoding...");
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yield return new WaitForSeconds(0.1f);
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yield return _Encode();
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Error.Log(Color.yellow, "Saving gif...");
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yield return new WaitForSeconds(0.1f);
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yield return WaitForBytes();
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}
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IEnumerator WaitForBytes() {
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while(bytes == null) yield return new WaitForEndOfFrame();
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string fileName = string.Format("FateViewer_{0}", System.DateTime.Now.ToString("yyyy-MM-dd_HH-mm-ss-fff"));
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WebGLDownload.DownloadFile(bytes, fileName, "gif");
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bytes = null;
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Error.Log(Color.green, "Gif saved!");
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Frames.Clear();
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stop = false;
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}
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public IEnumerator _Encode ()
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{
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var ge = new GIFEncoder ();
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ge.useGlobalColorTable = true;
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ge.repeat = 0;
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ge.FPS = 30;
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ge.transparent = new Color32 (0, 0, 0, 0);
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ge.dispose = 2;
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var stream = new MemoryStream ();
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ge.Start (stream);
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while (!stop || Frames.Count > 0)
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{
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if(Frames[0] != null)
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{
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Frames[0].Flip();
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ge.AddFrame(Frames[0]);
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Frames.RemoveAt(0);
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}
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yield return new WaitForEndOfFrame();
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}
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ge.Finish ();
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bytes = stream.GetBuffer ();
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stream.Close ();
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yield break;
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}
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}
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}
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12
Assets/Scripts/uGIF/CaptureToGIFCustom.cs.meta
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12
Assets/Scripts/uGIF/CaptureToGIFCustom.cs.meta
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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||||
guid: fa66f75ff0e8a134b8014ca7a6e65689
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||||
timeCreated: 1440680919
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||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
261
Assets/Scripts/uGIF/GIFEncoder.cs
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261
Assets/Scripts/uGIF/GIFEncoder.cs
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@@ -0,0 +1,261 @@
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using System;
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using System.IO;
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using UnityEngine;
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using System.Collections.Generic;
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namespace uGIF
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{
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public class GIFEncoder
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{
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public bool useGlobalColorTable = false;
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public Color32? transparent = null;
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public int repeat = -1;
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public int dispose = -1; // disposal code (-1 = use default)
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public int quality = 10; // default sample interval for quantizer
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public float FPS {
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set {
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delay = Mathf.RoundToInt (100f / value);
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}
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}
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public void AddFrame (Image im)
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{
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if (im == null)
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throw new ArgumentNullException ("im");
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if (!started)
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throw new InvalidOperationException ("Start() must be called before AddFrame()");
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if (firstFrame) {
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width = im.width;
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height = im.height;
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}
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pixels = im.pixels;
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RemapPixels (); // build color table & map pixels
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pixels = null;
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if (firstFrame) {
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WriteLSD (); // logical screen descriptior
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WritePalette (); // global color table
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if (repeat >= 0) {
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// use NS app extension to indicate reps
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WriteNetscapeExt ();
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}
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}
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WriteGraphicCtrlExt (); // write graphic control extension
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WriteImageDesc (); // image descriptor
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if (!firstFrame && !useGlobalColorTable) {
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WritePalette (); // local color table
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}
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WritePixels (); // encode and write pixel data
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firstFrame = false;
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}
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public void Finish ()
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{
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if (!started)
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throw new InvalidOperationException ("Start() must be called before Finish()");
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started = false;
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ms.WriteByte (0x3b); // gif trailer
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ms.Flush ();
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// reset for subsequent use
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transIndex = 0;
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pixels = null;
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indexedPixels = null;
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prevIndexedPixels = null;
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colorTab = null;
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firstFrame = true;
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nq = null;
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}
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public void Start (MemoryStream os)
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||||
{
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if (os == null)
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throw new ArgumentNullException ("os");
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ms = os;
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started = true;
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WriteString ("GIF89a"); // header
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}
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void RemapPixels ()
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{
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int len = pixels.Length;
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indexedPixels = new byte[len];
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if (firstFrame || !useGlobalColorTable) {
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// initialize quantizer
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nq = new NeuQuant (pixels, len, quality);
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colorTab = nq.Process (); // create reduced palette
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}
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for (int i = 0; i < len; i++) {
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int index = nq.Map (pixels [i].r & 0xff, pixels [i].g & 0xff, pixels [i].b & 0xff);
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usedEntry [index] = true;
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indexedPixels [i] = (byte)index;
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if (dispose == 1 && prevIndexedPixels != null) {
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if (indexedPixels [i] == prevIndexedPixels [i]) {
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indexedPixels [i] = (byte)transIndex;
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||||
} else {
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prevIndexedPixels [i] = (byte)index;
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||||
}
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||||
}
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||||
}
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||||
colorDepth = 8;
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palSize = 7;
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// get closest match to transparent color if specified
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if (transparent.HasValue) {
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var c = transparent.Value;
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//transIndex = FindClosest(transparent);
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transIndex = nq.Map (c.b, c.g, c.r);
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||||
}
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||||
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if (dispose == 1 && prevIndexedPixels == null)
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prevIndexedPixels = indexedPixels.Clone () as byte[];
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}
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||||
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||||
int FindClosest (Color32 c)
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||||
{
|
||||
if (colorTab == null)
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return -1;
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int r = c.r;
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int g = c.g;
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int b = c.b;
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int minpos = 0;
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int dmin = 256 * 256 * 256;
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int len = colorTab.Length;
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for (int i = 0; i < len;) {
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int dr = r - (colorTab [i++] & 0xff);
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int dg = g - (colorTab [i++] & 0xff);
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int db = b - (colorTab [i] & 0xff);
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int d = dr * dr + dg * dg + db * db;
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int index = i / 3;
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if (usedEntry [index] && (d < dmin)) {
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dmin = d;
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minpos = index;
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}
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i++;
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}
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||||
return minpos;
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||||
}
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void WriteGraphicCtrlExt ()
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{
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ms.WriteByte (0x21); // extension introducer
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ms.WriteByte (0xf9); // GCE label
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ms.WriteByte (4); // data block size
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int transp, disp;
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if (transparent == null) {
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transp = 0;
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disp = 0; // dispose = no action
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} else {
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transp = 1;
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disp = 2; // force clear if using transparent color
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}
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if (dispose >= 0) {
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disp = dispose & 7; // user override
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}
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disp <<= 2;
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// packed fields
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ms.WriteByte (Convert.ToByte (0 | // 1:3 reserved
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disp | // 4:6 disposal
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0 | // 7 user input - 0 = none
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transp)); // 8 transparency flag
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WriteShort (delay); // delay x 1/100 sec
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ms.WriteByte (Convert.ToByte (transIndex)); // transparent color index
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ms.WriteByte (0); // block terminator
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}
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void WriteImageDesc ()
|
||||
{
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ms.WriteByte (0x2c); // image separator
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WriteShort (0); // image position x,y = 0,0
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WriteShort (0);
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WriteShort (width); // image size
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WriteShort (height);
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// no LCT - GCT is used for first (or only) frame
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ms.WriteByte (0);
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}
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||||
|
||||
void WriteLSD ()
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{
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||||
// logical screen size
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||||
WriteShort (width);
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||||
WriteShort (height);
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||||
// packed fields
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||||
ms.WriteByte (Convert.ToByte (0x80 | // 1 : global color table flag = 1 (gct used)
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0x70 | // 2-4 : color resolution = 7
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0x00 | // 5 : gct sort flag = 0
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||||
palSize)); // 6-8 : gct size
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ms.WriteByte (0); // background color index
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ms.WriteByte (0); // pixel aspect ratio - assume 1:1
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}
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void WriteNetscapeExt ()
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{
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ms.WriteByte (0x21); // extension introducer
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ms.WriteByte (0xff); // app extension label
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ms.WriteByte (11); // block size
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WriteString ("NETSCAPE" + "2.0"); // app id + auth code
|
||||
ms.WriteByte (3); // sub-block size
|
||||
ms.WriteByte (1); // loop sub-block id
|
||||
WriteShort (repeat); // loop count (extra iterations, 0=repeat forever)
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ms.WriteByte (0); // block terminator
|
||||
}
|
||||
|
||||
void WritePalette ()
|
||||
{
|
||||
ms.Write (colorTab, 0, colorTab.Length);
|
||||
int n = (3 * 256) - colorTab.Length;
|
||||
for (int i = 0; i < n; i++) {
|
||||
ms.WriteByte (0);
|
||||
}
|
||||
}
|
||||
|
||||
void WritePixels ()
|
||||
{
|
||||
LZWEncoder encoder = new LZWEncoder (width, height, indexedPixels, colorDepth);
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||||
encoder.Encode (ms);
|
||||
}
|
||||
|
||||
void WriteShort (int value)
|
||||
{
|
||||
ms.WriteByte (Convert.ToByte (value & 0xff));
|
||||
ms.WriteByte (Convert.ToByte ((value >> 8) & 0xff));
|
||||
}
|
||||
|
||||
void WriteString (String s)
|
||||
{
|
||||
char[] chars = s.ToCharArray ();
|
||||
for (int i = 0; i < chars.Length; i++) {
|
||||
ms.WriteByte ((byte)chars [i]);
|
||||
}
|
||||
}
|
||||
|
||||
int delay = 0;
|
||||
int width;
|
||||
int height;
|
||||
int transIndex;
|
||||
bool started = false;
|
||||
MemoryStream ms;
|
||||
Color32[] pixels;
|
||||
byte[] indexedPixels;
|
||||
byte[] prevIndexedPixels;
|
||||
int colorDepth;
|
||||
byte[] colorTab;
|
||||
bool[] usedEntry = new bool[256]; // active palette entries
|
||||
int palSize = 7; // color table size (bits-1)
|
||||
bool firstFrame = true;
|
||||
NeuQuant nq;
|
||||
}
|
||||
|
||||
}
|
||||
12
Assets/Scripts/uGIF/GIFEncoder.cs.meta
Normal file
12
Assets/Scripts/uGIF/GIFEncoder.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9cefdd8311054a0ca0732d817079222
|
||||
timeCreated: 1440680959
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
110
Assets/Scripts/uGIF/Image.cs
Normal file
110
Assets/Scripts/uGIF/Image.cs
Normal file
@@ -0,0 +1,110 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace uGIF
|
||||
{
|
||||
public class Image
|
||||
{
|
||||
public int width;
|
||||
public int height;
|
||||
public Color32[] pixels;
|
||||
|
||||
public Image (Texture2D f)
|
||||
{
|
||||
pixels = f.GetPixels32 ();
|
||||
width = f.width;
|
||||
height = f.height;
|
||||
}
|
||||
|
||||
public Image (Image image)
|
||||
{
|
||||
pixels = image.pixels.Clone () as Color32[];
|
||||
width = image.width;
|
||||
height = image.height;
|
||||
}
|
||||
|
||||
public Image (int width, int height)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
pixels = new Color32[width * height];
|
||||
}
|
||||
|
||||
public void DrawImage (Image image, int i, int i2)
|
||||
{
|
||||
throw new System.NotImplementedException ();
|
||||
}
|
||||
|
||||
public Color32 GetPixel (int tw, int th)
|
||||
{
|
||||
var index = (th * width) + tw;
|
||||
return pixels [index];
|
||||
}
|
||||
|
||||
public void Flip ()
|
||||
{
|
||||
for (var y = 0; y < height/2; y++) {
|
||||
for (var x = 0; x < width; x++) {
|
||||
var top = y * width + x;
|
||||
var bottom = (height - y - 1) * width + x;
|
||||
var temp = pixels [top];
|
||||
pixels [top] = pixels [bottom];
|
||||
pixels [bottom] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Resize (int scale)
|
||||
{
|
||||
if (scale <= 1)
|
||||
return;
|
||||
var newWidth = width / scale;
|
||||
var newHeight = height / scale;
|
||||
var newColors = new Color32[newWidth * newHeight];
|
||||
for (var y=0; y<newHeight; y++) {
|
||||
for (var x=0; x<newWidth; x++) {
|
||||
newColors [(y * newWidth) + x] = pixels [(y * scale) * width + (x * scale)];
|
||||
}
|
||||
}
|
||||
pixels = newColors;
|
||||
height = newHeight;
|
||||
width = newWidth;
|
||||
}
|
||||
|
||||
public void ResizeBilinear (int newWidth, int newHeight)
|
||||
{
|
||||
if (newWidth == width && newHeight == height)
|
||||
return;
|
||||
var texColors = pixels;
|
||||
var newColors = new Color32[newWidth * newHeight];
|
||||
var ratioX = 1.0f / ((float)newWidth / (width - 1));
|
||||
var ratioY = 1.0f / ((float)newHeight / (height - 1));
|
||||
var w = width;
|
||||
var w2 = newWidth;
|
||||
|
||||
for (var y = 0; y < newHeight; y++) {
|
||||
var yFloor = Mathf.FloorToInt (y * ratioY);
|
||||
var y1 = yFloor * w;
|
||||
var y2 = (yFloor + 1) * w;
|
||||
var yw = y * w2;
|
||||
|
||||
for (var x = 0; x < w2; x++) {
|
||||
int xFloor = (int)Mathf.Floor (x * ratioX);
|
||||
var xLerp = x * ratioX - xFloor;
|
||||
newColors [yw + x] = ColorLerpUnclamped (ColorLerpUnclamped (texColors [y1 + xFloor], texColors [y1 + xFloor + 1], xLerp), ColorLerpUnclamped (texColors [y2 + xFloor], texColors [y2 + xFloor + 1], xLerp), y * ratioY - yFloor);
|
||||
}
|
||||
}
|
||||
pixels = newColors;
|
||||
height = newHeight;
|
||||
width = newWidth;
|
||||
|
||||
}
|
||||
|
||||
Color32 ColorLerpUnclamped (Color A, Color B, float P)
|
||||
{
|
||||
|
||||
return new Color (A.r + (B.r - A.r) * P, A.g + (B.g - A.g) * P, A.b + (B.b - A.b) * P, A.a + (B.a - A.a) * P);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/uGIF/Image.cs.meta
Normal file
12
Assets/Scripts/uGIF/Image.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e6a459d4e9025482c87c0f3bdac39d24
|
||||
timeCreated: 1440596375
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
294
Assets/Scripts/uGIF/LZWEncoder.cs
Normal file
294
Assets/Scripts/uGIF/LZWEncoder.cs
Normal file
@@ -0,0 +1,294 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace uGIF
|
||||
{
|
||||
public class LZWEncoder
|
||||
{
|
||||
|
||||
static readonly int EOF = -1;
|
||||
byte[] pixAry;
|
||||
int initCodeSize;
|
||||
int curPixel;
|
||||
|
||||
// GIFCOMPR.C - GIF Image compression routines
|
||||
//
|
||||
// Lempel-Ziv compression based on 'compress'. GIF modifications by
|
||||
// David Rowley (mgardi@watdcsu.waterloo.edu)
|
||||
|
||||
// General DEFINEs
|
||||
|
||||
static readonly int BITS = 12;
|
||||
static readonly int HSIZE = 5003; // 80% occupancy
|
||||
|
||||
// GIF Image compression - modified 'compress'
|
||||
//
|
||||
// Based on: compress.c - File compression ala IEEE Computer, June 1984.
|
||||
//
|
||||
// By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas)
|
||||
// Jim McKie (decvax!mcvax!jim)
|
||||
// Steve Davies (decvax!vax135!petsd!peora!srd)
|
||||
// Ken Turkowski (decvax!decwrl!turtlevax!ken)
|
||||
// James A. Woods (decvax!ihnp4!ames!jaw)
|
||||
// Joe Orost (decvax!vax135!petsd!joe)
|
||||
|
||||
int n_bits; // number of bits/code
|
||||
int maxbits = BITS; // user settable max # bits/code
|
||||
int maxcode; // maximum code, given n_bits
|
||||
int maxmaxcode = 1 << BITS; // should NEVER generate this code
|
||||
|
||||
int[] htab = new int[HSIZE];
|
||||
int[] codetab = new int[HSIZE];
|
||||
int hsize = HSIZE; // for dynamic table sizing
|
||||
|
||||
int free_ent = 0; // first unused entry
|
||||
|
||||
// block compression parameters -- after all codes are used up,
|
||||
// and compression rate changes, start over.
|
||||
bool clear_flg = false;
|
||||
|
||||
// Algorithm: use open addressing double hashing (no chaining) on the
|
||||
// prefix code / next character combination. We do a variant of Knuth's
|
||||
// algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime
|
||||
// secondary probe. Here, the modular division first probe is gives way
|
||||
// to a faster exclusive-or manipulation. Also do block compression with
|
||||
// an adaptive reset, whereby the code table is cleared when the compression
|
||||
// ratio decreases, but after the table fills. The variable-length output
|
||||
// codes are re-sized at this point, and a special CLEAR code is generated
|
||||
// for the decompressor. Late addition: construct the table according to
|
||||
// file size for noticeable speed improvement on small files. Please direct
|
||||
// questions about this implementation to ames!jaw.
|
||||
|
||||
int g_init_bits;
|
||||
int ClearCode;
|
||||
int EOFCode;
|
||||
|
||||
// output
|
||||
//
|
||||
// Output the given code.
|
||||
// Inputs:
|
||||
// code: A n_bits-bit integer. If == -1, then EOF. This assumes
|
||||
// that n_bits =< wordsize - 1.
|
||||
// Outputs:
|
||||
// Outputs code to the file.
|
||||
// Assumptions:
|
||||
// Chars are 8 bits long.
|
||||
// Algorithm:
|
||||
// Maintain a BITS character long buffer (so that 8 codes will
|
||||
// fit in it exactly). Use the VAX insv instruction to insert each
|
||||
// code in turn. When the buffer fills up empty it and start over.
|
||||
|
||||
int cur_accum = 0;
|
||||
int cur_bits = 0;
|
||||
int[] masks =
|
||||
{
|
||||
0x0000,
|
||||
0x0001,
|
||||
0x0003,
|
||||
0x0007,
|
||||
0x000F,
|
||||
0x001F,
|
||||
0x003F,
|
||||
0x007F,
|
||||
0x00FF,
|
||||
0x01FF,
|
||||
0x03FF,
|
||||
0x07FF,
|
||||
0x0FFF,
|
||||
0x1FFF,
|
||||
0x3FFF,
|
||||
0x7FFF,
|
||||
0xFFFF };
|
||||
|
||||
// Number of characters so far in this 'packet'
|
||||
int a_count;
|
||||
|
||||
// Define the storage for the packet accumulator
|
||||
byte[] accum = new byte[256];
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
public LZWEncoder (int width, int height, byte[] pixels, int color_depth)
|
||||
{
|
||||
pixAry = pixels;
|
||||
initCodeSize = Math.Max (2, color_depth);
|
||||
}
|
||||
|
||||
// Add a character to the end of the current packet, and if it is 254
|
||||
// characters, flush the packet to disk.
|
||||
void Add (byte c, Stream outs)
|
||||
{
|
||||
accum [a_count++] = c;
|
||||
if (a_count >= 254)
|
||||
Flush (outs);
|
||||
}
|
||||
|
||||
// Clear out the hash table
|
||||
|
||||
// table clear for block compress
|
||||
void ClearTable (Stream outs)
|
||||
{
|
||||
ResetCodeTable (hsize);
|
||||
free_ent = ClearCode + 2;
|
||||
clear_flg = true;
|
||||
|
||||
Output (ClearCode, outs);
|
||||
}
|
||||
|
||||
// reset code table
|
||||
void ResetCodeTable (int hsize)
|
||||
{
|
||||
for (int i = 0; i < hsize; ++i)
|
||||
htab [i] = -1;
|
||||
}
|
||||
|
||||
void Compress (int init_bits, Stream outs)
|
||||
{
|
||||
int fcode;
|
||||
int i /* = 0 */;
|
||||
int c;
|
||||
int ent;
|
||||
int disp;
|
||||
int hsize_reg;
|
||||
int hshift;
|
||||
|
||||
// Set up the globals: g_init_bits - initial number of bits
|
||||
g_init_bits = init_bits;
|
||||
|
||||
// Set up the necessary values
|
||||
clear_flg = false;
|
||||
n_bits = g_init_bits;
|
||||
maxcode = MaxCode (n_bits);
|
||||
|
||||
ClearCode = 1 << (init_bits - 1);
|
||||
EOFCode = ClearCode + 1;
|
||||
free_ent = ClearCode + 2;
|
||||
|
||||
a_count = 0; // clear packet
|
||||
|
||||
ent = NextPixel ();
|
||||
|
||||
hshift = 0;
|
||||
for (fcode = hsize; fcode < 65536; fcode *= 2)
|
||||
++hshift;
|
||||
hshift = 8 - hshift; // set hash code range bound
|
||||
|
||||
hsize_reg = hsize;
|
||||
ResetCodeTable (hsize_reg); // clear hash table
|
||||
|
||||
Output (ClearCode, outs);
|
||||
|
||||
outer_loop :
|
||||
while ((c = NextPixel()) != EOF) {
|
||||
fcode = (c << maxbits) + ent;
|
||||
i = (c << hshift) ^ ent; // xor hashing
|
||||
|
||||
if (htab [i] == fcode) {
|
||||
ent = codetab [i];
|
||||
continue;
|
||||
} else if (htab [i] >= 0) { // non-empty slot
|
||||
disp = hsize_reg - i; // secondary hash (after G. Knott)
|
||||
if (i == 0)
|
||||
disp = 1;
|
||||
do {
|
||||
if ((i -= disp) < 0)
|
||||
i += hsize_reg;
|
||||
|
||||
if (htab [i] == fcode) {
|
||||
ent = codetab [i];
|
||||
goto outer_loop;
|
||||
}
|
||||
} while (htab[i] >= 0);
|
||||
}
|
||||
Output (ent, outs);
|
||||
ent = c;
|
||||
if (free_ent < maxmaxcode) {
|
||||
codetab [i] = free_ent++; // code -> hashtable
|
||||
htab [i] = fcode;
|
||||
} else
|
||||
ClearTable (outs);
|
||||
}
|
||||
// Put out the final code.
|
||||
Output (ent, outs);
|
||||
Output (EOFCode, outs);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
public void Encode (Stream os)
|
||||
{
|
||||
os.WriteByte (Convert.ToByte (initCodeSize)); // write "initial code size" byte
|
||||
curPixel = 0;
|
||||
Compress (initCodeSize + 1, os); // compress and write the pixel data
|
||||
os.WriteByte (0); // write block terminator
|
||||
}
|
||||
|
||||
// Flush the packet to disk, and reset the accumulator
|
||||
void Flush (Stream outs)
|
||||
{
|
||||
if (a_count > 0) {
|
||||
outs.WriteByte (Convert.ToByte (a_count));
|
||||
outs.Write (accum, 0, a_count);
|
||||
a_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int MaxCode (int n_bits)
|
||||
{
|
||||
return (1 << n_bits) - 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
// Return the next pixel from the image
|
||||
//----------------------------------------------------------------------------
|
||||
int NextPixel ()
|
||||
{
|
||||
if (curPixel == pixAry.Length)
|
||||
return EOF;
|
||||
curPixel++;
|
||||
return pixAry [curPixel - 1] & 0xff;
|
||||
}
|
||||
|
||||
void Output (int code, Stream outs)
|
||||
{
|
||||
cur_accum &= masks [cur_bits];
|
||||
|
||||
if (cur_bits > 0)
|
||||
cur_accum |= (code << cur_bits);
|
||||
else
|
||||
cur_accum = code;
|
||||
|
||||
cur_bits += n_bits;
|
||||
|
||||
while (cur_bits >= 8) {
|
||||
Add ((byte)(cur_accum & 0xff), outs);
|
||||
cur_accum >>= 8;
|
||||
cur_bits -= 8;
|
||||
}
|
||||
|
||||
// If the next entry is going to be too big for the code size,
|
||||
// then increase it, if possible.
|
||||
if (free_ent > maxcode || clear_flg) {
|
||||
if (clear_flg) {
|
||||
maxcode = MaxCode (n_bits = g_init_bits);
|
||||
clear_flg = false;
|
||||
} else {
|
||||
++n_bits;
|
||||
if (n_bits == maxbits)
|
||||
maxcode = maxmaxcode;
|
||||
else
|
||||
maxcode = MaxCode (n_bits);
|
||||
}
|
||||
}
|
||||
|
||||
if (code == EOFCode) {
|
||||
// At EOF, write the rest of the buffer.
|
||||
while (cur_bits > 0) {
|
||||
Add ((byte)(cur_accum & 0xff), outs);
|
||||
cur_accum >>= 8;
|
||||
cur_bits -= 8;
|
||||
}
|
||||
|
||||
Flush (outs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/uGIF/LZWEncoder.cs.meta
Normal file
12
Assets/Scripts/uGIF/LZWEncoder.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fcb109a1b5481440891b04c6588a6599
|
||||
timeCreated: 1440596152
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
465
Assets/Scripts/uGIF/NeuQuant.cs
Normal file
465
Assets/Scripts/uGIF/NeuQuant.cs
Normal file
@@ -0,0 +1,465 @@
|
||||
|
||||
/* NeuQuant Neural-Net Quantization Algorithm
|
||||
* ------------------------------------------
|
||||
*
|
||||
* Copyright (c) 1994 Anthony Dekker
|
||||
*
|
||||
* NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994.
|
||||
* See "Kohonen neural networks for optimal colour quantization"
|
||||
* in "Network: Computation in Neural Systems" Vol. 5 (1994) pp 351-367.
|
||||
* for a discussion of the algorithm.
|
||||
*
|
||||
* Any party obtaining a copy of these files from the author, directly or
|
||||
* indirectly, is granted, free of charge, a full and unrestricted irrevocable,
|
||||
* world-wide, paid up, royalty-free, nonexclusive right and license to deal
|
||||
* in this software and documentation files (the "Software"), including without
|
||||
* limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons who receive
|
||||
* copies from any such party to do so, with the only requirement being
|
||||
* that this copyright notice remain intact.
|
||||
*/
|
||||
|
||||
// Ported to Java 12/00 K Weiner
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace uGIF
|
||||
{
|
||||
public class NeuQuant
|
||||
{
|
||||
static readonly int netsize = 256; /* number of colours used */
|
||||
/* four primes near 500 - assume no image has a length so large */
|
||||
/* that it is divisible by all four primes */
|
||||
static readonly int prime1 = 499;
|
||||
static readonly int prime2 = 491;
|
||||
static readonly int prime3 = 487;
|
||||
static readonly int prime4 = 503;
|
||||
static readonly int minpicturebytes = (3 * prime4);
|
||||
/* minimum size for input image */
|
||||
/* Program Skeleton
|
||||
----------------
|
||||
[select samplefac in range 1..30]
|
||||
[read image from input file]
|
||||
pic = (unsigned char*) malloc(3*width*height);
|
||||
initnet(pic,3*width*height,samplefac);
|
||||
learn();
|
||||
unbiasnet();
|
||||
[write output image header, using writecolourmap(f)]
|
||||
inxbuild();
|
||||
write output image using inxsearch(b,g,r) */
|
||||
|
||||
/* Network Definitions
|
||||
------------------- */
|
||||
static readonly int maxnetpos = (netsize - 1);
|
||||
static readonly int netbiasshift = 4; /* bias for colour values */
|
||||
static readonly int ncycles = 100; /* no. of learning cycles */
|
||||
|
||||
/* defs for freq and bias */
|
||||
static readonly int intbiasshift = 16; /* bias for fractions */
|
||||
static readonly int intbias = (((int)1) << intbiasshift);
|
||||
static readonly int gammashift = 10; /* gamma = 1024 */
|
||||
static readonly int gamma = (((int)1) << gammashift);
|
||||
static readonly int betashift = 10;
|
||||
static readonly int beta = (intbias >> betashift); /* beta = 1/1024 */
|
||||
static readonly int betagamma = (intbias << (gammashift - betashift));
|
||||
|
||||
/* defs for decreasing radius factor */
|
||||
static readonly int initrad = (netsize >> 3); /* for 256 cols, radius starts */
|
||||
static readonly int radiusbiasshift = 6; /* at 32.0 biased by 6 bits */
|
||||
static readonly int radiusbias = (((int)1) << radiusbiasshift);
|
||||
static readonly int initradius = (initrad * radiusbias); /* and decreases by a */
|
||||
static readonly int radiusdec = 30; /* factor of 1/30 each cycle */
|
||||
|
||||
/* defs for decreasing alpha factor */
|
||||
static readonly int alphabiasshift = 10; /* alpha starts at 1.0 */
|
||||
static readonly int initalpha = (((int)1) << alphabiasshift);
|
||||
int alphadec; /* biased by 10 bits */
|
||||
|
||||
/* radbias and alpharadbias used for radpower calculation */
|
||||
static readonly int radbiasshift = 8;
|
||||
static readonly int radbias = (((int)1) << radbiasshift);
|
||||
static readonly int alpharadbshift = (alphabiasshift + radbiasshift);
|
||||
static readonly int alpharadbias = (((int)1) << alpharadbshift);
|
||||
|
||||
/* Types and Global Variables
|
||||
-------------------------- */
|
||||
|
||||
Color32[] thepicture; /* the input image itself */
|
||||
int lengthcount; /* lengthcount = H*W*3 */
|
||||
|
||||
int samplefac; /* sampling factor 1..30 */
|
||||
|
||||
// typedef int pixel[4]; /* BGRc */
|
||||
int[][] network; /* the network itself - [netsize][4] */
|
||||
|
||||
int[] netindex = new int[256];
|
||||
/* for network lookup - really 256 */
|
||||
|
||||
int[] bias = new int[netsize];
|
||||
/* bias and freq arrays for learning */
|
||||
int[] freq = new int[netsize];
|
||||
int[] radpower = new int[initrad];
|
||||
/* radpower for precomputation */
|
||||
|
||||
/* Initialise network in range (0,0,0) to (255,255,255) and set parameters
|
||||
----------------------------------------------------------------------- */
|
||||
public NeuQuant (Color32[] thepic, int len, int sample)
|
||||
{
|
||||
|
||||
int i;
|
||||
int[] p;
|
||||
|
||||
thepicture = thepic;
|
||||
lengthcount = len;
|
||||
samplefac = sample;
|
||||
|
||||
network = new int[netsize][];
|
||||
for (i = 0; i < netsize; i++) {
|
||||
network [i] = new int[4];
|
||||
p = network [i];
|
||||
p [0] = p [1] = p [2] = (i << (netbiasshift + 8)) / netsize;
|
||||
freq [i] = intbias / netsize; /* 1/netsize */
|
||||
bias [i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] ColorMap ()
|
||||
{
|
||||
byte[] map = new byte[3 * netsize];
|
||||
int[] index = new int[netsize];
|
||||
for (int i = 0; i < netsize; i++)
|
||||
index [network [i] [3]] = i;
|
||||
int k = 0;
|
||||
for (int i = 0; i < netsize; i++) {
|
||||
int j = index [i];
|
||||
map [k++] = (byte)(network [j] [0]);
|
||||
map [k++] = (byte)(network [j] [1]);
|
||||
map [k++] = (byte)(network [j] [2]);
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
/* Insertion sort of network and building of netindex[0..255] (to do after unbias)
|
||||
------------------------------------------------------------------------------- */
|
||||
void Inxbuild ()
|
||||
{
|
||||
|
||||
int i, j, smallpos, smallval;
|
||||
int[] p;
|
||||
int[] q;
|
||||
int previouscol, startpos;
|
||||
|
||||
previouscol = 0;
|
||||
startpos = 0;
|
||||
for (i = 0; i < netsize; i++) {
|
||||
p = network [i];
|
||||
smallpos = i;
|
||||
smallval = p [1]; /* index on g */
|
||||
/* find smallest in i..netsize-1 */
|
||||
for (j = i + 1; j < netsize; j++) {
|
||||
q = network [j];
|
||||
if (q [1] < smallval) { /* index on g */
|
||||
smallpos = j;
|
||||
smallval = q [1]; /* index on g */
|
||||
}
|
||||
}
|
||||
q = network [smallpos];
|
||||
/* swap p (i) and q (smallpos) entries */
|
||||
if (i != smallpos) {
|
||||
j = q [0];
|
||||
q [0] = p [0];
|
||||
p [0] = j;
|
||||
j = q [1];
|
||||
q [1] = p [1];
|
||||
p [1] = j;
|
||||
j = q [2];
|
||||
q [2] = p [2];
|
||||
p [2] = j;
|
||||
j = q [3];
|
||||
q [3] = p [3];
|
||||
p [3] = j;
|
||||
}
|
||||
/* smallval entry is now in position i */
|
||||
if (smallval != previouscol) {
|
||||
netindex [previouscol] = (startpos + i) >> 1;
|
||||
for (j = previouscol + 1; j < smallval; j++)
|
||||
netindex [j] = i;
|
||||
previouscol = smallval;
|
||||
startpos = i;
|
||||
}
|
||||
}
|
||||
netindex [previouscol] = (startpos + maxnetpos) >> 1;
|
||||
for (j = previouscol + 1; j < 256; j++)
|
||||
netindex [j] = maxnetpos; /* really 256 */
|
||||
}
|
||||
|
||||
/* Main Learning Loop
|
||||
------------------ */
|
||||
void Learn ()
|
||||
{
|
||||
|
||||
int i, j, b, g, r;
|
||||
int radius, rad, alpha, step, delta, samplepixels;
|
||||
|
||||
int pix, lim;
|
||||
|
||||
if (lengthcount < minpicturebytes)
|
||||
samplefac = 1;
|
||||
alphadec = 30 + ((samplefac - 1) / 3);
|
||||
var p = thepicture;
|
||||
pix = 0;
|
||||
lim = lengthcount;
|
||||
samplepixels = lengthcount / (3 * samplefac);
|
||||
delta = samplepixels / ncycles;
|
||||
alpha = initalpha;
|
||||
radius = initradius;
|
||||
|
||||
rad = radius >> radiusbiasshift;
|
||||
if (rad <= 1)
|
||||
rad = 0;
|
||||
for (i = 0; i < rad; i++)
|
||||
radpower [i] =
|
||||
alpha * (((rad * rad - i * i) * radbias) / (rad * rad));
|
||||
|
||||
//fprintf(stderr,"beginning 1D learning: initial radius=%d\n", rad);
|
||||
|
||||
if (lengthcount < minpicturebytes)
|
||||
step = 3;
|
||||
else if ((lengthcount % prime1) != 0)
|
||||
step = 3 * prime1;
|
||||
else {
|
||||
if ((lengthcount % prime2) != 0)
|
||||
step = 3 * prime2;
|
||||
else {
|
||||
if ((lengthcount % prime3) != 0)
|
||||
step = 3 * prime3;
|
||||
else
|
||||
step = 3 * prime4;
|
||||
}
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (i < samplepixels) {
|
||||
b = (p [pix].r & 0xff) << netbiasshift;
|
||||
g = (p [pix].g & 0xff) << netbiasshift;
|
||||
r = (p [pix].b & 0xff) << netbiasshift;
|
||||
j = Contest (b, g, r);
|
||||
|
||||
Altersingle (alpha, j, b, g, r);
|
||||
if (rad != 0)
|
||||
Alterneigh (rad, j, b, g, r); /* alter neighbours */
|
||||
|
||||
pix += step;
|
||||
if (pix >= lim)
|
||||
pix -= lengthcount;
|
||||
|
||||
i++;
|
||||
if (delta == 0)
|
||||
delta = 1;
|
||||
if (i % delta == 0) {
|
||||
alpha -= alpha / alphadec;
|
||||
radius -= radius / radiusdec;
|
||||
rad = radius >> radiusbiasshift;
|
||||
if (rad <= 1)
|
||||
rad = 0;
|
||||
for (j = 0; j < rad; j++)
|
||||
radpower [j] =
|
||||
alpha * (((rad * rad - j * j) * radbias) / (rad * rad));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Search for BGR values 0..255 (after net is unbiased) and return colour index
|
||||
---------------------------------------------------------------------------- */
|
||||
public int Map (int b, int g, int r)
|
||||
{
|
||||
|
||||
int i, j, dist, a, bestd;
|
||||
int[] p;
|
||||
int best;
|
||||
|
||||
bestd = 1000; /* biggest possible dist is 256*3 */
|
||||
best = -1;
|
||||
i = netindex [g]; /* index on g */
|
||||
j = i - 1; /* start at netindex[g] and work outwards */
|
||||
|
||||
while ((i < netsize) || (j >= 0)) {
|
||||
if (i < netsize) {
|
||||
p = network [i];
|
||||
dist = p [1] - g; /* inx key */
|
||||
if (dist >= bestd)
|
||||
i = netsize; /* stop iter */
|
||||
else {
|
||||
i++;
|
||||
if (dist < 0)
|
||||
dist = -dist;
|
||||
a = p [0] - b;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd) {
|
||||
a = p [2] - r;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd) {
|
||||
bestd = dist;
|
||||
best = p [3];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (j >= 0) {
|
||||
p = network [j];
|
||||
dist = g - p [1]; /* inx key - reverse dif */
|
||||
if (dist >= bestd)
|
||||
j = -1; /* stop iter */
|
||||
else {
|
||||
j--;
|
||||
if (dist < 0)
|
||||
dist = -dist;
|
||||
a = p [0] - b;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd) {
|
||||
a = p [2] - r;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd) {
|
||||
bestd = dist;
|
||||
best = p [3];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return (best);
|
||||
}
|
||||
|
||||
public byte[] Process ()
|
||||
{
|
||||
Learn ();
|
||||
Unbiasnet ();
|
||||
Inxbuild ();
|
||||
return ColorMap ();
|
||||
}
|
||||
|
||||
/* Unbias network to give byte values 0..255 and record position i to prepare for sort
|
||||
----------------------------------------------------------------------------------- */
|
||||
void Unbiasnet ()
|
||||
{
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < netsize; i++) {
|
||||
network [i] [0] >>= netbiasshift;
|
||||
network [i] [1] >>= netbiasshift;
|
||||
network [i] [2] >>= netbiasshift;
|
||||
network [i] [3] = i; /* record colour no */
|
||||
}
|
||||
}
|
||||
|
||||
/* Move adjacent neurons by precomputed alpha*(1-((i-j)^2/[r]^2)) in radpower[|i-j|]
|
||||
--------------------------------------------------------------------------------- */
|
||||
void Alterneigh (int rad, int i, int b, int g, int r)
|
||||
{
|
||||
|
||||
int j, k, lo, hi, a, m;
|
||||
int[] p;
|
||||
|
||||
lo = i - rad;
|
||||
if (lo < -1)
|
||||
lo = -1;
|
||||
hi = i + rad;
|
||||
if (hi > netsize)
|
||||
hi = netsize;
|
||||
|
||||
j = i + 1;
|
||||
k = i - 1;
|
||||
m = 1;
|
||||
while ((j < hi) || (k > lo)) {
|
||||
a = radpower [m++];
|
||||
if (j < hi) {
|
||||
p = network [j++];
|
||||
p [0] -= (a * (p [0] - b)) / alpharadbias;
|
||||
p [1] -= (a * (p [1] - g)) / alpharadbias;
|
||||
p [2] -= (a * (p [2] - r)) / alpharadbias;
|
||||
|
||||
|
||||
}
|
||||
if (k > lo) {
|
||||
p = network [k--];
|
||||
p [0] -= (a * (p [0] - b)) / alpharadbias;
|
||||
p [1] -= (a * (p [1] - g)) / alpharadbias;
|
||||
p [2] -= (a * (p [2] - r)) / alpharadbias;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Move neuron i towards biased (b,g,r) by factor alpha
|
||||
---------------------------------------------------- */
|
||||
void Altersingle (int alpha, int i, int b, int g, int r)
|
||||
{
|
||||
|
||||
/* alter hit neuron */
|
||||
int[] n = network [i];
|
||||
n [0] -= (alpha * (n [0] - b)) / initalpha;
|
||||
n [1] -= (alpha * (n [1] - g)) / initalpha;
|
||||
n [2] -= (alpha * (n [2] - r)) / initalpha;
|
||||
}
|
||||
|
||||
/* Search for biased BGR values
|
||||
---------------------------- */
|
||||
int Contest (int b, int g, int r)
|
||||
{
|
||||
|
||||
/* finds closest neuron (min dist) and updates freq */
|
||||
/* finds best neuron (min dist-bias) and returns position */
|
||||
/* for frequently chosen neurons, freq[i] is high and bias[i] is negative */
|
||||
/* bias[i] = gamma*((1/netsize)-freq[i]) */
|
||||
|
||||
int i, dist, a, biasdist, betafreq;
|
||||
int bestpos, bestbiaspos, bestd, bestbiasd;
|
||||
int[] n;
|
||||
|
||||
bestd = ~(((int)1) << 31);
|
||||
bestbiasd = bestd;
|
||||
bestpos = -1;
|
||||
bestbiaspos = bestpos;
|
||||
|
||||
for (i = 0; i < netsize; i++) {
|
||||
n = network [i];
|
||||
dist = n [0] - b;
|
||||
if (dist < 0)
|
||||
dist = -dist;
|
||||
a = n [1] - g;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
a = n [2] - r;
|
||||
if (a < 0)
|
||||
a = -a;
|
||||
dist += a;
|
||||
if (dist < bestd) {
|
||||
bestd = dist;
|
||||
bestpos = i;
|
||||
}
|
||||
biasdist = dist - ((bias [i]) >> (intbiasshift - netbiasshift));
|
||||
if (biasdist < bestbiasd) {
|
||||
bestbiasd = biasdist;
|
||||
bestbiaspos = i;
|
||||
}
|
||||
betafreq = (freq [i] >> betashift);
|
||||
freq [i] -= betafreq;
|
||||
bias [i] += (betafreq << gammashift);
|
||||
}
|
||||
freq [bestpos] += beta;
|
||||
bias [bestpos] -= betagamma;
|
||||
return (bestbiaspos);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/uGIF/NeuQuant.cs.meta
Normal file
12
Assets/Scripts/uGIF/NeuQuant.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a0f39694717a43d4aeddb0f768c205f
|
||||
timeCreated: 1440596152
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user