All character are now moved to 0,0,0 when spawned

Hardcoded material values for 9945400
Added scale/offset to main shader
This commit is contained in:
2024-04-29 11:25:39 +02:00
parent 07e2c4d88c
commit a3e3cc450a
6 changed files with 29 additions and 75 deletions

View File

@@ -134,7 +134,6 @@ public class FateModelBuilder : MonoBehaviour
{
if (go.name == "chr")
{
go.transform.eulerAngles = Vector3.zero;
servant.BodyMain = go;
}
break;
@@ -147,6 +146,12 @@ public class FateModelBuilder : MonoBehaviour
case Material mat:
{
servant.Materials.Add(mat);
if(mat.name == "9945400")
{
mat.mainTexture.wrapMode = TextureWrapMode.Repeat;
mat.mainTextureOffset = new Vector2(0.2f, 0.78f);
mat.mainTextureScale = new Vector2(10000, 10000);
}
break;
}
case TextAsset text:
@@ -194,7 +199,6 @@ public class FateModelBuilder : MonoBehaviour
mat.SetFloat("_Cutoff", 0.91f);
UIController.Instance.CutoffSlider?.onValueChanged.AddListener((value) => { temp.SetFloat("_Cutoff", value / 100);});
}
}
if(servant.BodyMain == null)
@@ -206,6 +210,15 @@ public class FateModelBuilder : MonoBehaviour
}
servant.BodyMain = Instantiate(servant.BodyMain, servant.transform);
servant.BodyMain.transform.eulerAngles = Vector3.zero;
var root = servant.BodyMain.transform.Find("joint_all_Base");
if (root != null)
{
Debug.Log("Not null");
root.localPosition = Vector3.zero;
}
servant.InstantiatedObjects.Add(servant.BodyMain);
var simpleAnimation = servant.GetComponentInChildren<SimpleAnimation>();
simpleAnimation.enabled = false;