Added WebGL Mobile Input plugin

Added 3D camera controls
This commit is contained in:
2024-12-05 04:24:10 +01:00
parent a3e3cc450a
commit a41f50f138
32 changed files with 1622 additions and 4 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Runtime.InteropServices; // for DllImport
using AOT;
using System;
namespace WebGLSupport
{
class WebGLInputMobilePlugin
{
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
public static extern int WebGLInputMobileRegister(Action<int> OnTouchEnd);
[DllImport("__Internal")]
public static extern void WebGLInputMobileOnFocusOut(int id, Action<int> OnFocusOut);
#else
/// <summary>
/// ID を割り振り
/// </summary>
/// <returns></returns>
public static int WebGLInputMobileRegister(Action<int> OnTouchEnd) { return 0; }
public static void WebGLInputMobileOnFocusOut(int id, Action<int> OnFocusOut) {}
#endif
}
public class WebGLInputMobile : MonoBehaviour, IPointerDownHandler
{
static Dictionary<int, WebGLInputMobile> instances = new Dictionary<int, WebGLInputMobile>();
int id = -1;
private void Awake()
{
#if !(UNITY_WEBGL && !UNITY_EDITOR)
// WebGL 以外、更新メソッドは動作しないようにします
enabled = false;
#endif
}
/// <summary>
/// 押されたら、touchend イベントを登録する
/// </summary>
/// <param name="eventData"></param>
public void OnPointerDown(PointerEventData eventData)
{
if (id != -1) return;
id = WebGLInputMobilePlugin.WebGLInputMobileRegister(OnTouchEnd);
instances[id] = this;
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnTouchEnd(int id)
{
var @this = instances[id];
@this.GetComponent<WebGLInput>().OnSelect();
@this.StartCoroutine(RegisterOnFocusOut(id));
}
static IEnumerator RegisterOnFocusOut(int id)
{
yield return null; // wait one frame.
WebGLInputMobilePlugin.WebGLInputMobileOnFocusOut(id, OnFocusOut);
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnFocusOut(int id)
{
var @this = instances[id];
@this.StartCoroutine(ExecFocusOut(id));
}
static IEnumerator ExecFocusOut(int id)
{
yield return null; // wait one frame.
var @this = instances[id];
@this.GetComponent<WebGLInput>().DeactivateInputField();
// release
@this.id = -1;
instances.Remove(id);
}
}
}

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fileFormatVersion: 2
guid: 56393f797a0f7e94e95547f5052052a4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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var WebGLInputMobile = {
$instances: [],
WebGLInputMobileRegister: function (touchend) {
var id = instances.push(null) - 1;
document.body.addEventListener("touchend", function () {
document.body.removeEventListener("touchend", arguments.callee);
Runtime.dynCall("vi", touchend, [id]);
});
return id;
},
WebGLInputMobileOnFocusOut: function (id, focusout) {
document.body.addEventListener("focusout", function () {
document.body.removeEventListener("focusout", arguments.callee);
Runtime.dynCall("vi", focusout, [id]);
});
},
}
autoAddDeps(WebGLInputMobile, '$instances');
mergeInto(LibraryManager.library, WebGLInputMobile);

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fileFormatVersion: 2
guid: 4df3633103619754fb77d82a1d683868
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Facebook: WebGL
second:
enabled: 1
settings: {}
- first:
WebGL: WebGL
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant: