Added WebGL Mobile Input plugin

Added 3D camera controls
This commit is contained in:
katboi01 2024-12-05 04:24:10 +01:00
parent a3e3cc450a
commit a41f50f138
32 changed files with 1622 additions and 4 deletions

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@ -56,7 +56,14 @@ public class CameraOrbit3D : MonoBehaviour
Vector2 touchDelta = Vector2.zero;
lastMouse = mouse;
TargetCenter = Vector3.zero;
if (eventSystem.currentSelectedGameObject == null)
{
var x = Input.GetAxis("Horizontal");
var y = Input.GetAxis("Vertical");
var delta = (transform.up * y + transform.right * x) * Time.deltaTime;
TargetCenter += delta;
transform.position += delta;
}
cam.fieldOfView = fov;
Vector3 position = transform.position;

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@ -277,6 +277,7 @@ public class FateViewerMain : MonoBehaviour
{
Cam.GetComponent<CameraOrbit>().enabled = false;
Cam.GetComponent<Camera>().orthographic = false;
Cam.GetComponent<CameraOrbit3D>().TargetCenter = Vector3.zero;
Cam.GetComponent<CameraOrbit3D>().enabled = true;
}
}

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@ -0,0 +1,64 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WebGLSupport.Detail
{
public class RebuildChecker
{
IInputField input;
string beforeString;
int beforeCaretPosition;
int beforeSelectionFocusPosition;
int beforeSelectionAnchorPosition;
//Vector2 anchoredPosition;
public RebuildChecker(IInputField input)
{
this.input = input;
}
public bool NeedRebuild(bool debug = false)
{
var res = false;
// any not same
if (beforeString != input.text)
{
if(debug) Debug.Log(string.Format("beforeString : {0} != {1}", beforeString, input.text));
beforeString = input.text;
res = true;
}
if (beforeCaretPosition != input.caretPosition)
{
if (debug) Debug.Log(string.Format("beforeCaretPosition : {0} != {1}", beforeCaretPosition, input.caretPosition));
beforeCaretPosition = input.caretPosition;
res = true;
}
if (beforeSelectionFocusPosition != input.selectionFocusPosition)
{
if (debug) Debug.Log(string.Format("beforeSelectionFocusPosition : {0} != {1}", beforeSelectionFocusPosition, input.selectionFocusPosition));
beforeSelectionFocusPosition = input.selectionFocusPosition;
res = true;
}
if (beforeSelectionAnchorPosition != input.selectionAnchorPosition)
{
if (debug) Debug.Log(string.Format("beforeSelectionAnchorPosition : {0} != {1}", beforeSelectionAnchorPosition, input.selectionAnchorPosition));
beforeSelectionAnchorPosition = input.selectionAnchorPosition;
res = true;
}
//if (anchoredPosition != input.TextComponentRectTransform().anchoredPosition)
//{
// if (debug) Debug.Log(string.Format("anchoredPosition : {0} != {1}", anchoredPosition, input.TextComponentRectTransform().anchoredPosition));
// anchoredPosition = input.TextComponentRectTransform().anchoredPosition;
// res = true;
//}
return res;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System.Runtime.InteropServices; // for DllImport
using AOT;
using System;
namespace WebGLSupport
{
class WebGLInputMobilePlugin
{
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
public static extern int WebGLInputMobileRegister(Action<int> OnTouchEnd);
[DllImport("__Internal")]
public static extern void WebGLInputMobileOnFocusOut(int id, Action<int> OnFocusOut);
#else
/// <summary>
/// ID を割り振り
/// </summary>
/// <returns></returns>
public static int WebGLInputMobileRegister(Action<int> OnTouchEnd) { return 0; }
public static void WebGLInputMobileOnFocusOut(int id, Action<int> OnFocusOut) {}
#endif
}
public class WebGLInputMobile : MonoBehaviour, IPointerDownHandler
{
static Dictionary<int, WebGLInputMobile> instances = new Dictionary<int, WebGLInputMobile>();
int id = -1;
private void Awake()
{
#if !(UNITY_WEBGL && !UNITY_EDITOR)
// WebGL 以外、更新メソッドは動作しないようにします
enabled = false;
#endif
}
/// <summary>
/// 押されたら、touchend イベントを登録する
/// </summary>
/// <param name="eventData"></param>
public void OnPointerDown(PointerEventData eventData)
{
if (id != -1) return;
id = WebGLInputMobilePlugin.WebGLInputMobileRegister(OnTouchEnd);
instances[id] = this;
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnTouchEnd(int id)
{
var @this = instances[id];
@this.GetComponent<WebGLInput>().OnSelect();
@this.StartCoroutine(RegisterOnFocusOut(id));
}
static IEnumerator RegisterOnFocusOut(int id)
{
yield return null; // wait one frame.
WebGLInputMobilePlugin.WebGLInputMobileOnFocusOut(id, OnFocusOut);
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnFocusOut(int id)
{
var @this = instances[id];
@this.StartCoroutine(ExecFocusOut(id));
}
static IEnumerator ExecFocusOut(int id)
{
yield return null; // wait one frame.
var @this = instances[id];
@this.GetComponent<WebGLInput>().DeactivateInputField();
// release
@this.id = -1;
instances.Remove(id);
}
}
}

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var WebGLInputMobile = {
$instances: [],
WebGLInputMobileRegister: function (touchend) {
var id = instances.push(null) - 1;
document.body.addEventListener("touchend", function () {
document.body.removeEventListener("touchend", arguments.callee);
Runtime.dynCall("vi", touchend, [id]);
});
return id;
},
WebGLInputMobileOnFocusOut: function (id, focusout) {
document.body.addEventListener("focusout", function () {
document.body.removeEventListener("focusout", arguments.callee);
Runtime.dynCall("vi", focusout, [id]);
});
},
}
autoAddDeps(WebGLInputMobile, '$instances');
mergeInto(LibraryManager.library, WebGLInputMobile);

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Any:
second:
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settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Facebook: WebGL
second:
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settings: {}
- first:
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second:
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@ -0,0 +1,460 @@
#if UNITY_2018_2_OR_NEWER
#define TMP_WEBGL_SUPPORT
#endif
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using AOT;
using System.Runtime.InteropServices; // for DllImport
using System.Collections;
using UnityEngine.EventSystems;
namespace WebGLSupport
{
internal class WebGLInputPlugin
{
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
public static extern void WebGLInputInit();
[DllImport("__Internal")]
public static extern int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, string placeholder, bool isMultiLine, bool isPassword, bool isHidden, bool isMobile);
[DllImport("__Internal")]
public static extern void WebGLInputEnterSubmit(int id, bool flag);
[DllImport("__Internal")]
public static extern void WebGLInputTab(int id, Action<int, int> cb);
[DllImport("__Internal")]
public static extern void WebGLInputFocus(int id);
[DllImport("__Internal")]
public static extern void WebGLInputOnFocus(int id, Action<int> cb);
[DllImport("__Internal")]
public static extern void WebGLInputOnBlur(int id, Action<int> cb);
[DllImport("__Internal")]
public static extern void WebGLInputOnValueChange(int id, Action<int, string> cb);
[DllImport("__Internal")]
public static extern void WebGLInputOnEditEnd(int id, Action<int, string> cb);
[DllImport("__Internal")]
public static extern int WebGLInputSelectionStart(int id);
[DllImport("__Internal")]
public static extern int WebGLInputSelectionEnd(int id);
[DllImport("__Internal")]
public static extern int WebGLInputSelectionDirection(int id);
[DllImport("__Internal")]
public static extern void WebGLInputSetSelectionRange(int id, int start, int end);
[DllImport("__Internal")]
public static extern void WebGLInputMaxLength(int id, int maxlength);
[DllImport("__Internal")]
public static extern void WebGLInputText(int id, string text);
[DllImport("__Internal")]
public static extern bool WebGLInputIsFocus(int id);
[DllImport("__Internal")]
public static extern void WebGLInputDelete(int id);
[DllImport("__Internal")]
public static extern void WebGLInputForceBlur(int id);
#if WEBGLINPUT_TAB
[DllImport("__Internal")]
public static extern void WebGLInputEnableTabText(int id, bool enable);
#endif
#else
public static void WebGLInputInit() {}
public static int WebGLInputCreate(string canvasId, int x, int y, int width, int height, int fontsize, string text, string placeholder, bool isMultiLine, bool isPassword, bool isHidden, bool isMobile) { return 0; }
public static void WebGLInputEnterSubmit(int id, bool flag) { }
public static void WebGLInputTab(int id, Action<int, int> cb) { }
public static void WebGLInputFocus(int id) { }
public static void WebGLInputOnFocus(int id, Action<int> cb) { }
public static void WebGLInputOnBlur(int id, Action<int> cb) { }
public static void WebGLInputOnValueChange(int id, Action<int, string> cb) { }
public static void WebGLInputOnEditEnd(int id, Action<int, string> cb) { }
public static int WebGLInputSelectionStart(int id) { return 0; }
public static int WebGLInputSelectionEnd(int id) { return 0; }
public static int WebGLInputSelectionDirection(int id) { return 0; }
public static void WebGLInputSetSelectionRange(int id, int start, int end) { }
public static void WebGLInputMaxLength(int id, int maxlength) { }
public static void WebGLInputText(int id, string text) { }
public static bool WebGLInputIsFocus(int id) { return false; }
public static void WebGLInputDelete(int id) { }
public static void WebGLInputForceBlur(int id) { }
#if WEBGLINPUT_TAB
public static void WebGLInputEnableTabText(int id, bool enable) { }
#endif
#endif
}
public class WebGLInput : MonoBehaviour, IComparable<WebGLInput>
{
static Dictionary<int, WebGLInput> instances = new Dictionary<int, WebGLInput>();
public static string CanvasId { get; set; }
#if WEBGLINPUT_TAB
public bool enableTabText = false;
#endif
static WebGLInput()
{
#if UNITY_2020_1_OR_NEWER
WebGLInput.CanvasId = "unity-container";
#elif UNITY_2019_1_OR_NEWER
WebGLInput.CanvasId = "unityContainer";
#else
WebGLInput.CanvasId = "gameContainer";
#endif
WebGLInputPlugin.WebGLInputInit();
}
public int Id { get { return id; } }
internal int id = -1;
public IInputField input;
bool blurBlock = false;
[TooltipAttribute("show input element on canvas. this will make you select text by drag.")]
public bool showHtmlElement = false;
private IInputField Setup()
{
if (GetComponent<InputField>()) return new WrappedInputField(GetComponent<InputField>());
#if TMP_WEBGL_SUPPORT
if (GetComponent<TMPro.TMP_InputField>()) return new WrappedTMPInputField(GetComponent<TMPro.TMP_InputField>());
#endif // TMP_WEBGL_SUPPORT
throw new Exception("Can not Setup WebGLInput!!");
}
private void Awake()
{
input = Setup();
#if !(UNITY_WEBGL && !UNITY_EDITOR)
// WebGL 以外、更新メソッドは動作しないようにします
enabled = false;
#endif
// モバイルの入力対応
if (Application.isMobilePlatform)
{
gameObject.AddComponent<WebGLInputMobile>();
}
}
/// <summary>
/// Get the element rect of input
/// </summary>
/// <returns></returns>
RectInt GetElemetRect()
{
var rect = GetScreenCoordinates(input.RectTransform());
// モバイルの場合、強制表示する
if (showHtmlElement || Application.isMobilePlatform)
{
var x = (int)(rect.x);
var y = (int)(Screen.height - (rect.y + rect.height));
return new RectInt(x, y, (int)rect.width, (int)rect.height);
}
else
{
var x = (int)(rect.x);
var y = (int)(Screen.height - (rect.y));
return new RectInt(x, y, (int)rect.width, (int)1);
}
}
/// <summary>
/// 対象が選択されたとき
/// </summary>
/// <param name="eventData"></param>
public void OnSelect()
{
if (id != -1) throw new Exception("OnSelect : id != -1");
var rect = GetElemetRect();
bool isPassword = input.contentType == ContentType.Password;
var fontSize = Mathf.Max(14, input.fontSize); // limit font size : 14 !!
// モバイルの場合、強制表示する
var isHidden = !(showHtmlElement || Application.isMobilePlatform);
id = WebGLInputPlugin.WebGLInputCreate(WebGLInput.CanvasId, rect.x, rect.y, rect.width, rect.height, fontSize, input.text, input.placeholder, input.lineType != LineType.SingleLine, isPassword, isHidden, Application.isMobilePlatform);
instances[id] = this;
WebGLInputPlugin.WebGLInputEnterSubmit(id, input.lineType != LineType.MultiLineNewline);
WebGLInputPlugin.WebGLInputOnFocus(id, OnFocus);
WebGLInputPlugin.WebGLInputOnBlur(id, OnBlur);
WebGLInputPlugin.WebGLInputOnValueChange(id, OnValueChange);
WebGLInputPlugin.WebGLInputOnEditEnd(id, OnEditEnd);
WebGLInputPlugin.WebGLInputTab(id, OnTab);
// default value : https://www.w3schools.com/tags/att_input_maxlength.asp
WebGLInputPlugin.WebGLInputMaxLength(id, (input.characterLimit > 0) ? input.characterLimit : 524288);
WebGLInputPlugin.WebGLInputFocus(id);
#if WEBGLINPUT_TAB
WebGLInputPlugin.WebGLInputEnableTabText(id, enableTabText);
#endif
if (input.OnFocusSelectAll)
{
WebGLInputPlugin.WebGLInputSetSelectionRange(id, 0, input.text.Length);
}
WebGLWindow.OnBlurEvent += OnWindowBlur;
}
void OnWindowBlur()
{
blurBlock = true;
}
/// <summary>
/// 画面内の描画範囲を取得する
/// </summary>
/// <param name="uiElement"></param>
/// <returns></returns>
Rect GetScreenCoordinates(RectTransform uiElement)
{
var worldCorners = new Vector3[4];
uiElement.GetWorldCorners(worldCorners);
// try to support RenderMode:WorldSpace
var canvas = uiElement.GetComponentInParent<Canvas>();
var useCamera = (canvas.renderMode != RenderMode.ScreenSpaceOverlay);
if (canvas && useCamera)
{
var camera = canvas.worldCamera;
if (!camera) camera = Camera.main;
for (var i = 0; i < worldCorners.Length; i++)
{
worldCorners[i] = camera.WorldToScreenPoint(worldCorners[i]);
}
}
var min = new Vector3(float.MaxValue, float.MaxValue);
var max = new Vector3(float.MinValue, float.MinValue);
for (var i = 0; i < worldCorners.Length; i++)
{
min.x = Mathf.Min(min.x, worldCorners[i].x);
min.y = Mathf.Min(min.y, worldCorners[i].y);
max.x = Mathf.Max(max.x, worldCorners[i].x);
max.y = Mathf.Max(max.y, worldCorners[i].y);
}
return new Rect(min.x, min.y, max.x - min.x, max.y - min.y);
}
internal void DeactivateInputField()
{
if (!instances.ContainsKey(id)) return;
WebGLInputPlugin.WebGLInputDelete(id);
input.DeactivateInputField();
instances.Remove(id);
id = -1; // reset id to -1;
WebGLWindow.OnBlurEvent -= OnWindowBlur;
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnFocus(int id)
{
#if UNITY_WEBGL && !UNITY_EDITOR
Input.ResetInputAxes(); // Inputの状態リセット
UnityEngine.WebGLInput.captureAllKeyboardInput = false;
#endif
}
[MonoPInvokeCallback(typeof(Action<int>))]
static void OnBlur(int id)
{
#if UNITY_WEBGL && !UNITY_EDITOR
UnityEngine.WebGLInput.captureAllKeyboardInput = true;
Input.ResetInputAxes(); // Inputの状態リセット
#endif
instances[id].StartCoroutine(Blur(id));
}
static IEnumerator Blur(int id)
{
yield return null;
if (!instances.ContainsKey(id)) yield break;
var block = instances[id].blurBlock; // get blur block state
instances[id].blurBlock = false; // reset instalce block state
if (block) yield break; // if block. break it!!
instances[id].DeactivateInputField();
}
[MonoPInvokeCallback(typeof(Action<int, string>))]
static void OnValueChange(int id, string value)
{
if (!instances.ContainsKey(id)) return;
var instance = instances[id];
if (!instance.input.ReadOnly)
{
instance.input.text = value;
}
// InputField.ContentType.Name が Name の場合、先頭文字が強制的大文字になるため小文字にして比べる
if (instance.input.contentType == ContentType.Name)
{
if (string.Compare(instance.input.text, value, true) == 0)
{
value = instance.input.text;
}
}
// InputField の ContentType による整形したテキストを HTML の input に再設定します
if (value != instance.input.text)
{
var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
// take the offset.when char remove from input.
var offset = instance.input.text.Length - value.Length;
WebGLInputPlugin.WebGLInputText(id, instance.input.text);
// reset the input element selection range!!
WebGLInputPlugin.WebGLInputSetSelectionRange(id, start + offset, end + offset);
}
}
[MonoPInvokeCallback(typeof(Action<int, string>))]
static void OnEditEnd(int id, string value)
{
if (!instances[id].input.ReadOnly)
{
instances[id].input.text = value;
}
}
[MonoPInvokeCallback(typeof(Action<int, int>))]
static void OnTab(int id, int value)
{
WebGLInputTabFocus.OnTab(instances[id], value);
}
void Update()
{
if (input == null || !input.isFocused)
{
CheckOutFocus();
return;
}
// 未登録の場合、選択する
if (!instances.ContainsKey(id))
{
if (Application.isMobilePlatform)
{
return;
} else
{
OnSelect();
}
}
else if (!WebGLInputPlugin.WebGLInputIsFocus(id))
{
if (Application.isMobilePlatform)
{
//input.DeactivateInputField();
return;
}
else
{
// focus this id
WebGLInputPlugin.WebGLInputFocus(id);
}
}
var start = WebGLInputPlugin.WebGLInputSelectionStart(id);
var end = WebGLInputPlugin.WebGLInputSelectionEnd(id);
// 選択方向によって設定します
if (WebGLInputPlugin.WebGLInputSelectionDirection(id) == -1)
{
input.selectionFocusPosition = start;
input.selectionAnchorPosition = end;
}
else
{
input.selectionFocusPosition = end;
input.selectionAnchorPosition = start;
}
input.Rebuild();
}
private void OnDestroy()
{
if (!instances.ContainsKey(id)) return;
#if UNITY_WEBGL && !UNITY_EDITOR
UnityEngine.WebGLInput.captureAllKeyboardInput = true;
Input.ResetInputAxes(); // Inputの状態リセット
#endif
DeactivateInputField();
}
private void OnEnable()
{
WebGLInputTabFocus.Add(this);
}
private void OnDisable()
{
WebGLInputTabFocus.Remove(this);
}
public int CompareTo(WebGLInput other)
{
var a = GetScreenCoordinates(input.RectTransform());
var b = GetScreenCoordinates(other.input.RectTransform());
var res = b.y.CompareTo(a.y);
if (res == 0) res = a.x.CompareTo(b.x);
return res;
}
public void CheckOutFocus()
{
if (!Application.isMobilePlatform) return;
if (!instances.ContainsKey(id)) return;
var current = EventSystem.current.currentSelectedGameObject;
if (current != null) return;
WebGLInputPlugin.WebGLInputForceBlur(id); // Input ではないし、キーボードを閉じる
}
/// <summary>
/// to manage tab focus
/// base on scene position
/// </summary>
static class WebGLInputTabFocus
{
static List<WebGLInput> inputs = new List<WebGLInput>();
public static void Add(WebGLInput input)
{
inputs.Add(input);
inputs.Sort();
}
public static void Remove(WebGLInput input)
{
inputs.Remove(input);
}
public static void OnTab(WebGLInput input, int value)
{
if (inputs.Count <= 1) return;
var index = inputs.IndexOf(input);
index += value;
if (index < 0) index = inputs.Count - 1;
else if (index >= inputs.Count) index = 0;
inputs[index].input.ActivateInputField();
}
}
}
}

View File

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View File

@ -0,0 +1,184 @@
var WebGLInput = {
$instances: [],
WebGLInputInit : function() {
// Remove the `Runtime` object from "v1.37.27: 12/24/2017"
// if Runtime not defined. create and add functon!!
if(typeof Runtime === "undefined") Runtime = { dynCall : dynCall }
},
WebGLInputCreate: function (canvasId, x, y, width, height, fontsize, text, placeholder, isMultiLine, isPassword, isHidden, isMobile) {
var container = document.getElementById(UTF8ToString(canvasId));
var canvas = document.getElementsByTagName('canvas')[0];
// if container is null and have canvas
if (!container && canvas)
{
// set the container to canvas.parentNode
container = canvas.parentNode;
}
if(canvas)
{
var scaleX = container.offsetWidth / canvas.width;
var scaleY = container.offsetHeight / canvas.height;
if(scaleX && scaleY)
{
x *= scaleX;
width *= scaleX;
y *= scaleY;
height *= scaleY;
}
}
var input = document.createElement(isMultiLine?"textarea":"input");
input.style.position = "absolute";
if(isMobile) {
input.style.bottom = 1 + "vh";
input.style.left = 5 + "vw";
input.style.width = 90 + "vw";
input.style.height = (isMultiLine? 18 : 10) + "vh";
input.style.fontSize = 5 + "vh";
input.style.borderWidth = 5 + "px";
input.style.borderColor = "#000000";
} else {
input.style.top = y + "px";
input.style.left = x + "px";
input.style.width = width + "px";
input.style.height = height + "px";
input.style.fontSize = fontsize + "px";
}
input.style.outlineWidth = 1 + 'px';
input.style.opacity = isHidden?0:1;
input.style.resize = 'none'; // for textarea
input.style.padding = '0px 1px';
input.style.cursor = "default";
input.style.touchAction = 'manipulation'; // for mobile
input.spellcheck = false;
input.value = UTF8ToString(text);
input.placeholder = UTF8ToString(placeholder);
if(isPassword){
input.type = 'password';
}
if(isMobile) {
document.body.appendChild(input);
} else {
container.appendChild(input);
}
return instances.push(input) - 1;
},
WebGLInputEnterSubmit: function(id, falg){
var input = instances[id];
// for enter key
input.addEventListener('keydown', function(e) {
if ((e.which && e.which === 13) || (e.keyCode && e.keyCode === 13)) {
if(falg)
{
e.preventDefault();
input.blur();
}
}
});
},
WebGLInputTab:function(id, cb) {
var input = instances[id];
// for tab key
input.addEventListener('keydown', function (e) {
if ((e.which && e.which === 9) || (e.keyCode && e.keyCode === 9)) {
e.preventDefault();
// if enable tab text
if(input.enableTabText){
var val = input.value;
var start = input.selectionStart;
var end = input.selectionEnd;
input.value = val.substr(0, start) + '\t' + val.substr(end, val.length);
input.setSelectionRange(start + 1, start + 1);
input.oninput(); // call oninput to exe ValueChange function!!
} else {
Runtime.dynCall("vii", cb, [id, e.shiftKey ? -1 : 1]);
}
}
});
},
WebGLInputFocus: function(id){
var input = instances[id];
input.focus();
},
WebGLInputOnFocus: function (id, cb) {
var input = instances[id];
input.onfocus = function () {
Runtime.dynCall("vi", cb, [id]);
};
},
WebGLInputOnBlur: function (id, cb) {
var input = instances[id];
input.onblur = function () {
Runtime.dynCall("vi", cb, [id]);
};
},
WebGLInputIsFocus: function (id) {
return instances[id] === document.activeElement;
},
WebGLInputOnValueChange:function(id, cb){
var input = instances[id];
input.oninput = function () {
var intArray = intArrayFromString(input.value);
var value = (allocate.length <= 2) ? allocate(intArray, ALLOC_NORMAL):allocate(intArray, 'i8', ALLOC_NORMAL);
Runtime.dynCall("vii", cb, [id,value]);
};
},
WebGLInputOnEditEnd:function(id, cb){
var input = instances[id];
input.onchange = function () {
var intArray = intArrayFromString(input.value);
var value = (allocate.length <= 2) ? allocate(intArray, ALLOC_NORMAL):allocate(intArray, 'i8', ALLOC_NORMAL);
Runtime.dynCall("vii", cb, [id,value]);
};
},
WebGLInputSelectionStart:function(id){
var input = instances[id];
return input.selectionStart;
},
WebGLInputSelectionEnd:function(id){
var input = instances[id];
return input.selectionEnd;
},
WebGLInputSelectionDirection:function(id){
var input = instances[id];
return (input.selectionDirection == "backward")?-1:1;
},
WebGLInputSetSelectionRange:function(id, start, end){
var input = instances[id];
input.setSelectionRange(start, end);
},
WebGLInputMaxLength:function(id, maxlength){
var input = instances[id];
input.maxLength = maxlength;
},
WebGLInputText:function(id, text){
var input = instances[id];
input.value = UTF8ToString(text);
},
WebGLInputDelete:function(id){
var input = instances[id];
input.parentNode.removeChild(input);
instances[id] = null;
},
WebGLInputEnableTabText:function(id, enable) {
var input = instances[id];
input.enableTabText = enable;
},
WebGLInputForceBlur:function(id) {
var input = instances[id];
input.blur();
},
}
autoAddDeps(WebGLInput, '$instances');
mergeInto(LibraryManager.library, WebGLInput);

View File

@ -0,0 +1,34 @@
fileFormatVersion: 2
guid: 7df541bf7b903fb45b24fab892876393
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@ -0,0 +1,45 @@
using UnityEngine;
using UnityEngine.UI;
namespace WebGLSupport
{
public enum ContentType
{
Standard = 0,
Autocorrected = 1,
IntegerNumber = 2,
DecimalNumber = 3,
Alphanumeric = 4,
Name = 5,
EmailAddress = 6,
Password = 7,
Pin = 8,
Custom = 9
}
public enum LineType
{
SingleLine = 0,
MultiLineSubmit = 1,
MultiLineNewline = 2
}
public interface IInputField
{
ContentType contentType { get; }
LineType lineType { get; }
int fontSize { get; }
string text { get; set; }
string placeholder { get; }
int characterLimit { get; }
int caretPosition { get; }
bool isFocused { get; }
int selectionFocusPosition { get; set; }
int selectionAnchorPosition { get; set; }
bool ReadOnly { get; }
bool OnFocusSelectAll { get; }
RectTransform RectTransform();
void ActivateInputField();
void DeactivateInputField();
void Rebuild();
}
}

View File

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View File

@ -0,0 +1,110 @@
using UnityEngine;
using UnityEngine.UI;
using WebGLSupport.Detail;
namespace WebGLSupport
{
/// <summary>
/// Wrapper for UnityEngine.UI.InputField
/// </summary>
class WrappedInputField : IInputField
{
InputField input;
RebuildChecker checker;
public bool ReadOnly { get { return input.readOnly; } }
public string text
{
get { return input.text; }
set { input.text = value; }
}
public string placeholder
{
get
{
if (!input.placeholder) return "";
var text = input.placeholder.GetComponent<Text>();
return text ? text.text : "";
}
}
public int fontSize
{
get { return input.textComponent.fontSize; }
}
public ContentType contentType
{
get { return (ContentType)input.contentType; }
}
public LineType lineType
{
get { return (LineType)input.lineType; }
}
public int characterLimit
{
get { return input.characterLimit; }
}
public int caretPosition
{
get { return input.caretPosition; }
}
public bool isFocused
{
get { return input.isFocused; }
}
public int selectionFocusPosition
{
get { return input.selectionFocusPosition; }
set { input.selectionFocusPosition = value; }
}
public int selectionAnchorPosition
{
get { return input.selectionAnchorPosition; }
set { input.selectionAnchorPosition = value; }
}
public bool OnFocusSelectAll
{
get { return true; }
}
public WrappedInputField(InputField input)
{
this.input = input;
checker = new RebuildChecker(this);
}
public RectTransform RectTransform()
{
return input.GetComponent<RectTransform>();
}
public void ActivateInputField()
{
input.ActivateInputField();
}
public void DeactivateInputField()
{
input.DeactivateInputField();
}
public void Rebuild()
{
if (checker.NeedRebuild())
{
input.textComponent.SetAllDirty();
input.Rebuild(CanvasUpdate.LatePreRender);
}
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -0,0 +1,167 @@
#if UNITY_2018_2_OR_NEWER
#define TMP_WEBGL_SUPPORT
#endif
#if TMP_WEBGL_SUPPORT
using UnityEngine;
using TMPro;
using WebGLSupport.Detail;
using UnityEngine.UI;
namespace WebGLSupport
{
/// <summary>
/// Wrapper for TMPro.TMP_InputField
/// </summary>
class WrappedTMPInputField : IInputField
{
TMP_InputField input;
RebuildChecker checker;
Coroutine delayedGraphicRebuild;
public bool ReadOnly { get { return input.readOnly; } }
public string text
{
get { return input.text; }
set { input.text = value; }
}
public string placeholder
{
get
{
if (!input.placeholder) return "";
var text = input.placeholder.GetComponent<TMP_Text>();
return text ? text.text : "";
}
}
public int fontSize
{
get { return (int)input.textComponent.fontSize; }
}
public ContentType contentType
{
get { return (ContentType)input.contentType; }
}
public LineType lineType
{
get { return (LineType)input.lineType; }
}
public int characterLimit
{
get { return input.characterLimit; }
}
public int caretPosition
{
get { return input.caretPosition; }
}
public bool isFocused
{
get { return input.isFocused; }
}
public int selectionFocusPosition
{
get { return input.selectionStringFocusPosition; }
set { input.selectionStringFocusPosition = value; }
}
public int selectionAnchorPosition
{
get { return input.selectionStringAnchorPosition; }
set { input.selectionStringAnchorPosition = value; }
}
public bool OnFocusSelectAll
{
get { return input.onFocusSelectAll; }
}
public WrappedTMPInputField(TMP_InputField input)
{
this.input = input;
checker = new RebuildChecker(this);
}
public RectTransform RectTransform()
{
// 表示範囲
// MEMO :
// TMP では textComponent を移動させてクリッピングするため、
// 表示範囲外になる場合があるので、自分の範囲を返す
return input.GetComponent<RectTransform>();
}
public void ActivateInputField()
{
input.ActivateInputField();
}
public void DeactivateInputField()
{
input.DeactivateInputField();
}
public void Rebuild()
{
#if UNITY_2020_1_OR_NEWER
if (checker.NeedRebuild())
{
input.textComponent.SetVerticesDirty();
input.textComponent.SetLayoutDirty();
input.Rebuild(CanvasUpdate.LatePreRender);
}
#else
if (input.textComponent.enabled && checker.NeedRebuild())
{
//================================
// fix bug for tmp
// TMPの不具合で、正しく座標を設定されてなかったため、試しに対応する
var rt = input.textComponent.GetComponent<RectTransform>();
var size = input.textComponent.GetPreferredValues();
if (size.x < rt.rect.xMax)
{
// textComponent の座標を更新
var pos = rt.anchoredPosition;
pos.x = 0;
rt.anchoredPosition = pos;
// caret の座標更新
var caret = input.GetComponentInChildren<TMP_SelectionCaret>();
var caretRect = caret.GetComponent<RectTransform>();
caretRect.anchoredPosition = rt.anchoredPosition;
}
//==============================
// HACK : 1フレーム無効にする
// MEMO : 他にいい方法Rebuildがあれば対応する
// LayoutRebuilder.ForceRebuildLayoutImmediate(); で試してダメでした
input.textComponent.enabled = rectOverlaps(input.textComponent.rectTransform, input.textViewport);
input.textComponent.SetAllDirty();
input.Rebuild(CanvasUpdate.LatePreRender);
//Debug.Log(input.textComponent.enabled);
}
else
{
input.textComponent.enabled = true;
}
#endif
}
bool rectOverlaps(RectTransform rectTrans1, RectTransform rectTrans2)
{
Rect rect1 = new Rect(rectTrans1.localPosition.x, rectTrans1.localPosition.y, rectTrans1.rect.width, rectTrans1.rect.height);
Rect rect2 = new Rect(rectTrans2.localPosition.x, rectTrans2.localPosition.y, rectTrans2.rect.width, rectTrans2.rect.height);
return rect1.Overlaps(rect2);
}
}
}
#endif // TMP_WEBGL_SUPPORT

View File

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@ -0,0 +1,74 @@
using System;
using AOT;
using System.Runtime.InteropServices; // for DllImport
using UnityEngine;
namespace WebGLSupport
{
static class WebGLWindowPlugin
{
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
public static extern void WebGLWindowOnFocus(Action cb);
[DllImport("__Internal")]
public static extern void WebGLWindowOnBlur(Action cb);
[DllImport("__Internal")]
public static extern void WebGLWindowOnResize(Action cb);
[DllImport("__Internal")]
public static extern void WebGLWindowInjectFullscreen();
#else
public static void WebGLWindowOnFocus(Action cb) { }
public static void WebGLWindowOnBlur(Action cb) { }
public static void WebGLWindowOnResize(Action cb) { }
public static void WebGLWindowInjectFullscreen() { }
#endif
}
public static class WebGLWindow
{
public static bool Focus { get; private set; }
public static event Action OnFocusEvent = () => { };
public static event Action OnBlurEvent = () => { };
public static event Action OnResizeEvent = () => { };
static string ViewportContent;
static void Init()
{
Focus = true;
WebGLWindowPlugin.WebGLWindowOnFocus(OnWindowFocus);
WebGLWindowPlugin.WebGLWindowOnBlur(OnWindowBlur);
WebGLWindowPlugin.WebGLWindowOnResize(OnWindowResize);
WebGLWindowPlugin.WebGLWindowInjectFullscreen();
}
[MonoPInvokeCallback(typeof(Action))]
static void OnWindowFocus()
{
Focus = true;
OnFocusEvent();
}
[MonoPInvokeCallback(typeof(Action))]
static void OnWindowBlur()
{
Focus = false;
OnBlurEvent();
}
[MonoPInvokeCallback(typeof(Action))]
static void OnWindowResize()
{
OnResizeEvent();
}
[RuntimeInitializeOnLoadMethod]
static void RuntimeInitializeOnLoadMethod()
{
Init();
}
}
}

View File

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@ -0,0 +1,92 @@
var WebGLWindow = {
WebGLWindowOnFocus: function (cb) {
window.addEventListener('focus', function () {
Runtime.dynCall("v", cb, []);
});
},
WebGLWindowOnBlur: function (cb) {
window.addEventListener('blur', function () {
Runtime.dynCall("v", cb, []);
});
},
WebGLWindowOnResize: function(cb) {
window.addEventListener('resize', function () {
Runtime.dynCall("v", cb, []);
});
},
WebGLWindowInjectFullscreen : function () {
document.makeFullscreen = function (id, keepAspectRatio) {
// get fullscreen object
var getFullScreenObject = function () {
var doc = window.document;
var objFullScreen = doc.fullscreenElement || doc.mozFullScreenElement || doc.webkitFullscreenElement || doc.msFullscreenElement;
return (objFullScreen);
}
// handle fullscreen event
var eventFullScreen = function (callback) {
document.addEventListener("fullscreenchange", callback, false);
document.addEventListener("webkitfullscreenchange", callback, false);
document.addEventListener("mozfullscreenchange", callback, false);
document.addEventListener("MSFullscreenChange", callback, false);
}
var removeEventFullScreen = function (callback) {
document.removeEventListener("fullscreenchange", callback, false);
document.removeEventListener("webkitfullscreenchange", callback, false);
document.removeEventListener("mozfullscreenchange", callback, false);
document.removeEventListener("MSFullscreenChange", callback, false);
}
var div = document.createElement("div");
document.body.appendChild(div);
var canvas = document.getElementById(id);
var beforeParent = canvas.parentNode;
var beforeStyle = window.getComputedStyle(canvas);
var beforeWidth = parseInt(beforeStyle.width);
var beforeHeight = parseInt(beforeStyle.height);
// to keep element index after fullscreen
var index = Array.from(beforeParent.children).findIndex(function (v) { return v == canvas; });
div.appendChild(canvas);
// recv fullscreen function
var fullscreenFunc = function () {
if (getFullScreenObject()) {
if (keepAspectRatio) {
var ratio = Math.min(window.screen.width / beforeWidth, window.screen.height / beforeHeight);
var width = Math.floor(beforeWidth * ratio);
var height = Math.floor(beforeHeight * ratio);
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';;
} else {
canvas.style.width = window.screen.width + 'px';;
canvas.style.height = window.screen.height + 'px';;
}
} else {
canvas.style.width = beforeWidth + 'px';;
canvas.style.height = beforeHeight + 'px';;
beforeParent.insertBefore(canvas, Array.from(beforeParent.children)[index]);
div.parentNode.removeChild(div);
// remove this function
removeEventFullScreen(fullscreenFunc);
}
}
// listener fullscreen event
eventFullScreen(fullscreenFunc);
if (div.mozRequestFullScreen) div.mozRequestFullScreen();
else if (div.webkitRequestFullScreen) div.webkitRequestFullScreen();
else if (div.msRequestFullscreen) div.msRequestFullscreen();
else if (div.requestFullscreen) div.requestFullscreen();
}
},
}
mergeInto(LibraryManager.library, WebGLWindow);

View File

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- first:
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second:
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settings:
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- first:
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second:
enabled: 1
settings: {}
- first:
WebGL: WebGL
second:
enabled: 1
settings: {}
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@ -3,7 +3,7 @@ guid: 606c8ef44552e594c8ba1b9ae8a7e46e
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -62,6 +62,7 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
cookieLightType: 1
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
@ -99,6 +100,18 @@ TextureImporter:
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 256
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []

View File

@ -155,7 +155,7 @@ PlayerSettings:
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.DefaultCompany.FateAnimationViewer
Standalone: com.Katboi01.FateAnimationViewer
Standalone: com.Katworks.Fate-Animation-Viewer
buildNumber:
Standalone: 0
iPhone: 0