// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackVector2 : IFallbackVars { [SerializeField] private Vector2 m_current; [SerializeField] private Vector2 m_previous; public FallbackVector2() { m_current = new Vector2( 0, 0 ); m_previous = new Vector2( 0, 0 ); } public FallbackVector2( Vector2 data ) { m_current = data; m_previous = data; } public void Revert() { Vector2 aux = m_current; m_current = m_previous; m_previous = aux; } public Vector2 Current { get { return m_current; } set { m_previous = m_current; m_current = value; } } public override string ToString() { return m_current.ToString(); } } }