// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Linear To Gamma", "Image Effects", "Converts color from linear space to gamma space" )] public sealed class LinearToGammaNode : HelperParentNode { //[SerializeField] //private bool m_exact = false; //private readonly static GUIContent LGExactContent = new GUIContent( "Exact Conversion", "Uses a precise version of the conversion, it's more expensive and often not needed." ); public readonly static string[] ModeListStr = { "Fast Linear to sRGB", "Exact Linear to sRGB" }; public readonly static int[] ModeListInt = { 0, 1 }; public readonly static string[] ModeListStrLW = { "Fast Linear to sRGB", "Exact Linear to sRGB", "Linear to Gamma 2.0", "Linear to Gamma 2.2" }; public readonly static int[] ModeListIntLW = { 0, 1, 2, 3 }; [SerializeField] public int m_selectedMode = 0; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_funcType = "LinearToGammaSpace"; m_inputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_inputPorts[ 0 ].Name = "RGB"; m_outputPorts[ 0 ].ChangeType( WirePortDataType.FLOAT3, false ); m_autoWrapProperties = true; m_previewShaderGUID = "9027c408b928c5c4d8b450712049d541"; m_textLabelWidth = 120; } protected override void OnUniqueIDAssigned() { base.OnUniqueIDAssigned(); m_localVarName = "linearToGamma" + OutputId; } public override void DrawProperties() { base.DrawProperties(); if( ContainerGraph.IsSRP ) { m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStrLW, ModeListIntLW ); EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.\n\nLinear 2.0: crude approximation from Linear to Gamma using a power of 1/2.0 gamma value\n\nLinear 2.2: an approximation from Linear to Gamma using a power of 1/2.2 gamma value", MessageType.None ); } else { m_selectedMode = EditorGUILayoutIntPopup( "Mode", m_selectedMode, ModeListStr, ModeListInt ); EditorGUILayout.HelpBox( "Fast Linear: fast approximation from Linear to sRGB\n\nExact Linear: a more expensive but exact calculation from Linear to sRGB.", MessageType.None ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string result = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); if( !dataCollector.IsSRP ) { m_selectedMode = Mathf.Min( m_selectedMode, 1 ); if( m_selectedMode == 1 ) { dataCollector.AddLocalVariable( UniqueId, "half3 " + m_localVarName + " = " + result + ";" ); dataCollector.AddLocalVariable( UniqueId, m_localVarName + " = half3( LinearToGammaSpaceExact(" + m_localVarName + ".r), LinearToGammaSpaceExact(" + m_localVarName + ".g), LinearToGammaSpaceExact(" + m_localVarName + ".b) );" ); return m_localVarName; } return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } else { dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreCommonLib ); dataCollector.AddToIncludes( UniqueId, TemplateHelperFunctions.CoreColorLib ); switch( m_selectedMode ) { default: case 0: m_funcLWFormatOverride = "FastLinearToSRGB( {0} )"; m_funcHDFormatOverride = "FastLinearToSRGB( {0} )"; break; case 1: m_funcLWFormatOverride = "LinearToSRGB( {0} )"; m_funcHDFormatOverride = "LinearToSRGB( {0} )"; break; case 2: m_funcLWFormatOverride = "LinearToGamma20( {0} )"; m_funcHDFormatOverride = "LinearToGamma20( {0} )"; break; case 3: m_funcLWFormatOverride = "LinearToGamma22( {0} )"; m_funcHDFormatOverride = "LinearToGamma22( {0} )"; break; } return base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ); } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_selectedMode ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 11003 && UIUtils.CurrentShaderVersion() <= 14503 ) { bool fast = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); if( fast ) m_selectedMode = 1; } if( UIUtils.CurrentShaderVersion() > 14503 ) { m_selectedMode = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); } } } }