using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Surface Depth", "Surface Data", "Returns the surface view depth" )] public sealed class SurfaceDepthNode : ParentNode { [SerializeField] private int m_viewSpaceInt = 0; private readonly string[] m_viewSpaceStr = { "Eye Space", "0-1 Space" }; private readonly string[] m_vertexNameStr = { "eyeDepth", "clampDepth" }; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "Vertex Position" ); AddOutputPort( WirePortDataType.FLOAT, "Depth" ); m_autoWrapProperties = true; m_hasLeftDropdown = true; SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void AfterCommonInit() { base.AfterCommonInit(); if( PaddingTitleLeft == 0 ) { PaddingTitleLeft = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; if( PaddingTitleRight == 0 ) PaddingTitleRight = Constants.PropertyPickerWidth + Constants.IconsLeftRightMargin; } } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_viewSpaceInt = m_upperLeftWidget.DrawWidget( this, m_viewSpaceInt, m_viewSpaceStr ); if( EditorGUI.EndChangeCheck() ) { SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); } } public override void DrawProperties() { base.DrawProperties(); EditorGUI.BeginChangeCheck(); m_viewSpaceInt = EditorGUILayoutPopup( "View Space", m_viewSpaceInt, m_viewSpaceStr ); if( EditorGUI.EndChangeCheck() ) { SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( dataCollector.IsTemplate ) { if( m_inputPorts[ 0 ].IsConnected ) { string space = string.Empty; if( m_viewSpaceInt == 1 ) space = " * _ProjectionParams.w"; string varName = "customSurfaceDepth" + OutputId; GenerateInputInVertex( ref dataCollector, 0, varName, false ); string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; if( dataCollector.IsSRP ) instruction = "-TransformWorldToView(TransformObjectToWorld( " + varName + " )).z" + space; string eyeVarName = "customEye" + OutputId; dataCollector.TemplateDataCollectorInstance.RegisterCustomInterpolatedData( eyeVarName, WirePortDataType.FLOAT, CurrentPrecisionType, instruction ); return eyeVarName; } else { return dataCollector.TemplateDataCollectorInstance.GetEyeDepth( CurrentPrecisionType, true, MasterNodePortCategory.Fragment, m_viewSpaceInt ); } } if( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) { string vertexVarName = string.Empty; if( m_inputPorts[ 0 ].IsConnected ) { vertexVarName = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); } else { vertexVarName = Constants.VertexShaderInputStr + ".vertex.xyz"; } string vertexSpace = m_viewSpaceInt == 1 ? " * _ProjectionParams.w" : ""; string vertexInstruction = "-UnityObjectToViewPos( " + vertexVarName + " ).z" + vertexSpace; dataCollector.AddVertexInstruction( "float " + m_vertexNameStr[ m_viewSpaceInt ] + " = " + vertexInstruction, UniqueId ); return m_vertexNameStr[ m_viewSpaceInt ]; } dataCollector.AddToIncludes( UniqueId, Constants.UnityShaderVariables ); if( dataCollector.TesselationActive ) { if( m_inputPorts[ 0 ].IsConnected ) { string space = string.Empty; if( m_viewSpaceInt == 1 ) space = " * _ProjectionParams.w"; if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); RegisterLocalVariable( 0, string.Format( "-UnityObjectToViewPos( {0} ).z", value ) + space, ref dataCollector, "customSurfaceDepth" + OutputId ); return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); } else { string eyeDepth = GeneratorUtils.GenerateScreenDepthOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); if( m_viewSpaceInt == 1 ) { dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, m_vertexNameStr[ 1 ], eyeDepth + " * _ProjectionParams.w" ); return m_vertexNameStr[ 1 ]; } else { return eyeDepth; } } } else { string space = string.Empty; if( m_viewSpaceInt == 1 ) space = " * _ProjectionParams.w"; if( m_inputPorts[ 0 ].IsConnected ) { string varName = "customSurfaceDepth" + OutputId; GenerateInputInVertex( ref dataCollector, 0, varName, false ); dataCollector.AddToInput( UniqueId, varName, WirePortDataType.FLOAT ); string instruction = "-UnityObjectToViewPos( " + varName + " ).z" + space; dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + varName + " = " + instruction+";" ); return Constants.InputVarStr + "." + varName; } else { dataCollector.AddToInput( UniqueId, m_vertexNameStr[ m_viewSpaceInt ], WirePortDataType.FLOAT ); string instruction = "-UnityObjectToViewPos( " + Constants.VertexShaderInputStr + ".vertex.xyz ).z" + space; dataCollector.AddToVertexLocalVariables( UniqueId , Constants.VertexShaderOutputStr + "." + m_vertexNameStr[ m_viewSpaceInt ] + " = " + instruction+";" ); return Constants.InputVarStr + "." + m_vertexNameStr[ m_viewSpaceInt ]; } } } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_viewSpaceInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); SetAdditonalTitleText( string.Format( Constants.SubTitleSpaceFormatStr, m_viewSpaceStr[ m_viewSpaceInt ] ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_viewSpaceInt ); } } }