// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda #if UNITY_2018_3_OR_NEWER using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "SRP Baked GI", "Miscellaneous", "Gets Baked GI info." )] public sealed class BakedGINode : ParentNode { private const string HDBakedGIHeader = "ASEBakedGI( {0}, {1}, {2}, {3} )"; private readonly string[] HDBakedGIBody = { "float3 ASEBakedGI( float3 positionWS, float3 normalWS, float2 uvStaticLightmap, float2 uvDynamicLightmap )\n", "{\n", "\tfloat3 positionRWS = GetCameraRelativePositionWS( positionWS );\n", "\treturn SampleBakedGI( positionRWS, normalWS, uvStaticLightmap, uvDynamicLightmap );\n", "}\n" }; private readonly string LWBakedGIHeader = "ASEBakedGI( {0}, {1}, {2})"; private readonly string[] LWBakedGIBody = { "float3 ASEBakedGI( float3 normalWS, float2 uvStaticLightmap, bool applyScaling )\n", "{\n", "#ifdef LIGHTMAP_ON\n", "\tif( applyScaling )\n", "\t\tuvStaticLightmap = uvStaticLightmap * unity_LightmapST.xy + unity_LightmapST.zw;\n", "\treturn SampleLightmap( uvStaticLightmap, normalWS );\n", "#else\n", "\treturn SampleSH(normalWS);\n", "#endif\n", "}\n" }; private const string ApplyScalingStr = "Apply Scaling"; [SerializeField] private bool m_applyScaling = true; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT3, false, "World Position" ); AddInputPort( WirePortDataType.FLOAT3, false, "World Normal" ); AddInputPort( WirePortDataType.FLOAT2, false, "Static UV" ); AddInputPort( WirePortDataType.FLOAT2, false, "Dynamic UV" ); AddOutputPort( WirePortDataType.FLOAT3, Constants.EmptyPortValue ); m_textLabelWidth = 95; m_autoWrapProperties = true; } public override void DrawProperties() { base.DrawProperties(); m_applyScaling = EditorGUILayoutToggle( ApplyScalingStr, m_applyScaling ); } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { if( !dataCollector.IsSRP ) { UIUtils.ShowMessage( "Node only intended to use on HD and Lightweight rendering pipelines" ); return GenerateErrorValue(); } if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) ) return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ); string positionWS = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); string normalWS = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector ); string uvStaticLightmap = m_inputPorts[ 2 ].GeneratePortInstructions( ref dataCollector ); string uvDynamicLightmap = m_inputPorts[ 3 ].GeneratePortInstructions( ref dataCollector ); string localVarName = "bakedGI" + OutputId; if( dataCollector.TemplateDataCollectorInstance.IsHDRP ) { dataCollector.AddFunction( HDBakedGIBody[ 0 ], HDBakedGIBody, false ); RegisterLocalVariable( 0, string.Format( HDBakedGIHeader, positionWS, normalWS, uvStaticLightmap, uvDynamicLightmap ), ref dataCollector, localVarName ); } else { dataCollector.AddFunction( LWBakedGIBody[ 0 ], LWBakedGIBody, false ); RegisterLocalVariable( 0, string.Format( LWBakedGIHeader, normalWS, uvStaticLightmap, m_applyScaling?"true":"false" ), ref dataCollector, localVarName ); } return localVarName; } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_applyScaling = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) ); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_applyScaling ); } } } #endif