// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Subtract", "Math Operators", "Subtraction of two values ( A - B )", null, UnityEngine.KeyCode.S )] public sealed class SimpleSubtractOpNode : DynamicTypeNode { protected override void CommonInit( int uniqueId ) { m_dynamicRestrictions = new WirePortDataType[] { WirePortDataType.OBJECT, WirePortDataType.FLOAT, WirePortDataType.FLOAT2, WirePortDataType.FLOAT3, WirePortDataType.FLOAT4, WirePortDataType.COLOR, WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4, WirePortDataType.INT }; base.CommonInit( uniqueId ); m_allowMatrixCheck = true; m_previewShaderGUID = "5725e8300be208449973f771ab6682f2"; } public override string BuildResults( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.BuildResults( outputId, ref dataCollector, ignoreLocalvar ); return "( " + m_inputA + " - " + m_inputB + " )"; } } }