// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Vertex Position", "Vertex Data", "Vertex position vector in object space, can be used in both local vertex offset and fragment outputs" )] public sealed class PosVertexDataNode : VertexDataNode { private const string PropertyLabel = "Size"; private readonly string[] SizeLabels = { "XYZ", "XYZW" }; [SerializeField] private int m_sizeOption = 0; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentVertexData = "vertex"; ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 ); m_drawPreviewAsSphere = true; m_outputPorts[ 4 ].Visible = false; m_hasLeftDropdown = true; m_autoWrapProperties = true; m_previewShaderGUID = "a5c14f759dd021b4b8d4b6eeb85ac227"; } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels ); if( EditorGUI.EndChangeCheck() ) { UpdatePorts(); } } public override void DrawProperties() { EditorGUI.BeginChangeCheck(); m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels ); if ( EditorGUI.EndChangeCheck() ) { UpdatePorts(); } } void UpdatePorts() { if ( m_sizeOption == 0 ) { ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false ); m_outputPorts[ 4 ].Visible = false; } else { ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false ); m_outputPorts[ 4 ].Visible = true; } } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { string vertexPos = dataCollector.TemplateDataCollectorInstance.GetVertexPosition( ( m_sizeOption == 0 ) ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4, CurrentPrecisionType ); return GetOutputVectorItem( 0, outputId, vertexPos ); } if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalVar ); WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4; string vertexPosition = GeneratorUtils.GenerateVertexPosition( ref dataCollector, UniqueId, sizeType ); return GetOutputVectorItem( 0, outputId, vertexPosition ); //if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation ) //{ // string vertexVar = base.GenerateShaderForOutput( 0, ref dataCollector, ignoreLocalVar ); // if ( outputId != 0 ) // { // return GetOutputVectorItem( 0, outputId, vertexVar ); // } // else if ( m_sizeOption == 0 ) // { // vertexVar += ".xyz"; // } // return vertexVar; //} //else //{ // string vertexVar = GeneratorUtils.GenerateVertexPositionOnFrag( ref dataCollector, UniqueId, m_currentPrecisionType ); // if ( outputId != 0 ) // { // return GetOutputVectorItem( 0, outputId, vertexVar ); // } // else if ( m_sizeOption == 0 ) // { // vertexVar += ".xyz"; // } // return GetOutputVectorItem( 0, outputId, vertexVar ); //} } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if ( UIUtils.CurrentShaderVersion() > 7101 ) { m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); UpdatePorts(); } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption ); } } }