// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Vertex Tangent", "Vertex Data", "Vertex tangent vector in object space, can be used in both local vertex offset and fragment outputs" )] public sealed class TangentVertexDataNode : VertexDataNode { private const string PropertyLabel = "Size"; private readonly string[] SizeLabels = { "XYZ", "XYZW" }; [SerializeField] private int m_sizeOption = 0; private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper(); protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); m_currentVertexData = "tangent"; ChangeOutputProperties( 0, "XYZ", WirePortDataType.FLOAT3 ); m_outputPorts[ 4 ].Visible = false; m_drawPreviewAsSphere = true; m_hasLeftDropdown = true; m_previewShaderGUID = "0a44bb521d06d6143a4acbc3602037f8"; } public override void Destroy() { base.Destroy(); m_upperLeftWidget = null; } public override void Draw( DrawInfo drawInfo ) { base.Draw( drawInfo ); EditorGUI.BeginChangeCheck(); m_sizeOption = m_upperLeftWidget.DrawWidget( this, m_sizeOption, SizeLabels ); if( EditorGUI.EndChangeCheck() ) { UpdatePorts(); } } public override void DrawProperties() { EditorGUI.BeginChangeCheck(); m_sizeOption = EditorGUILayoutPopup( PropertyLabel, m_sizeOption, SizeLabels ); if( EditorGUI.EndChangeCheck() ) { UpdatePorts(); } } void UpdatePorts() { if( m_sizeOption == 0 ) { ChangeOutputProperties( 0, SizeLabels[ 0 ], WirePortDataType.FLOAT3, false ); m_outputPorts[ 4 ].Visible = false; } else { ChangeOutputProperties( 0, SizeLabels[ 1 ], WirePortDataType.FLOAT4, false ); m_outputPorts[ 4 ].Visible = true; } } public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector ) { base.PropagateNodeData( nodeData, ref dataCollector ); dataCollector.DirtyNormal = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar ) { string vertexTangent = string.Empty; if ( dataCollector.MasterNodeCategory == AvailableShaderTypes.Template ) { vertexTangent = dataCollector.TemplateDataCollectorInstance.GetVertexTangent( WirePortDataType.FLOAT4, CurrentPrecisionType ); if( m_sizeOption == 0 ) vertexTangent += ".xyz"; return GetOutputVectorItem( 0, outputId, vertexTangent ); } if ( dataCollector.PortCategory == MasterNodePortCategory.Fragment || dataCollector.PortCategory == MasterNodePortCategory.Debug ) { dataCollector.ForceNormal = true; dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, CurrentPrecisionType ); dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false ); } WirePortDataType sizeType = m_sizeOption == 0 ? WirePortDataType.FLOAT3 : WirePortDataType.FLOAT4; vertexTangent = GeneratorUtils.GenerateVertexTangent( ref dataCollector, UniqueId, CurrentPrecisionType, sizeType ); return GetOutputVectorItem( 0, outputId, vertexTangent ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); if( UIUtils.CurrentShaderVersion() > 16100 ) { m_sizeOption = Convert.ToInt32( GetCurrentParam( ref nodeParams ) ); UpdatePorts(); } } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_sizeOption ); } } }