Shader "Hidden/AppendNode" { Properties { _A ("_A", 2D) = "white" {} _B ("_B", 2D) = "white" {} _C ("_C", 2D) = "white" {} _D ("_D", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; sampler2D _C; sampler2D _D; float4 frag(v2f_img i) : SV_Target { float x = tex2D(_A, i.uv).x; float y = tex2D(_B, i.uv).y; float z = tex2D(_C, i.uv).z; float w = tex2D(_D, i.uv).w; return float4(x,y,z,w); } ENDCG } } }