Shader "Hidden/GammaToLinearNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { float4 c = tex2D( _A, i.uv ); c.rgb = GammaToLinearSpace( c.rgb ); return c; } ENDCG } } }